CountBlack
Member
You don't have to do this. Save yourself before it's too latePretty sure I'm going to roll deejay hard.
Underdog here we go.
You don't have to do this. Save yourself before it's too latePretty sure I'm going to roll deejay hard.
Underdog here we go.
Before certain characters would fall out of it when juggled so they don't reach the full animation, but now they made it so characters stay in place so they'll take full hits.At work so I can't view various sites, but what was fixed about Chun's U1?
Before certain characters would fall out of it when juggled so they don't reach the full animation, but now they made it so characters stay in place so they'll take full hits.
Gyro Drive Smasher (UC1) non-cinematic last hit damage reduced by 40 (210 → 170)
Uh does this mean we could juggle off the 3rd punch now or something? Or does it mean you'll recover first?Rekkashingeki (UC1) non-cinematic 3rd hit floats the opponent higher, when used in air combos the last hit now connects
So when Claw jumps to a wall he'll do 100 damage? would that make it so if I hit them with the jump then the grab, the super'll do 400 damage? Does the last part mean that as soon as you input the super, the meter is consumed?Flying Barcelona Special (Super Combo) now has an attack added during the motion to the wall, does 100 damage; Rolling Izuna Drop damage 100*100*100; gauge consumption timing changed from when Vega reaches the wall to at the time of activation
Regarding FeiLong though
Uh does this mean we could juggle off the 3rd punch now or something? Or does it mean you'll recover first?
I don't understand this about Claw
So when Claw jumps to a wall he'll do 100 damage? would that make it so if I hit them with the jump then the grab, the super'll do 400 damage? Does the last part mean that as soon as you input the super, the meter is consumed?
Oh my bad; I always recall seeing his Ultra doing 3 hits if juggled into and misunderstood what the 3rd 'hit' meant in the link, thanks for clearing it up.For Fei, I think it means he gets all 3 hits of the non-cinematic ultra. The third "hit" refers to the third punch in the actual ultra animation. iiirc, only the first, third and fifth punches of the ultra combo can hit.
For Claw, 400 damage sounds about right. Because of the addition of the first hit, meter will be depleted immediately. If it didn't, he would be able to do the super and if it trades/stuffs, he wouldn't lose any meter.
Oh my bad; I always recall seeing his Ultra doing 3 hits if juggled into and misunderstood what the 3rd 'hit' meant in the link, thanks for clearing it up.
Don't see sako playing evil ryu when everyone is running to him, ibuki is like way more buffed than evil ryu too.
Chun's looking nice
Too bad I'll have to wait to upgrade my Steam version but I'm excited nonetheless.
Yea it's kinda ridiculous how long the PC version has to wait. A full two months? Ceem eeeeennnnnn
Armor break overhead and hard knockdown fireball are awesome for her.
What changed about her jump?! Don't see anything in the video!(at work, watching without sound >__>)nuuuuu they took away Chun's jump speed....
What changed about her jump?! Don't see anything in the video!(at work, watching without sound >__>)
4gamer showed off some USF4 wall scrolls featuring the work of the amazing artist Kinu Nishimura. Just Cammy and Chun-Li though.
http://www.4gamer.net/games/225/G022539/20140528013/
They are probably good avatar material for anyone who wants to mess around with them. Enjoy
Oh, thanks.There was an early build where they gave Chun a jump that was insane. They reverted it back to normal.
Imagine how Dhalsim players must be feeling.this character overview vid for yun is cracking me up/kinda making me wanna die.
Imagine how Dhalsim players must be feeling.
To be honest, I don't care about either of those. I'm happy U1 juggles properly in the corner, the lk and hk spinning bird kicks actually have a use now which is crazy to me.
Also she has an anti-air which is something she sorely needs.
She doesn't even need to dash! She can be absolute max distance and it'll fully juggle as-is because a falling character has a wider hurtbox. You can also do ex kikouken U2 from just over halfscreen away.EX fireball knockdown is going to be a great buff I think. I'd imagine Chun could dash U1 juggle from near full screen after EX fireball goes through opponent's regular fireball similarly to how Sagat can U2 juggle off EX fireball beating opponent's regular fireball.
She doesn't even need to dash! She can be absolute max distance and it'll fully juggle as-is because a falling character has a wider hurtbox. You can also do ex kikouken U2 from just over halfscreen away.
That's the thing. Need to confirm that point because in the ultra mod it doesn't work that way. Obviously it could just be the mod not doing it right but it's a lack of information either way.is the 2nd hit the one that puts them in a juggle state? if so, you can hit someone with a long fireball recovery if the fist one absorbed the opponents fb and then tag them with full screen ultra, yeah?
Congrats! Your DLC data is now locked until Ultra's street date.Just turned on the PS3 to see Ultra has been downloaded. I thought it wasn't out till next week, what gives? Never preordered digital before.
Characters like Makoto, Cody and Dudley aren't that bad: touch of death if they reach you all the same, but they've vulnerable to Sim's poke at least. Even Rufus is alright-ish due to his size. Facing someone like AE Cammy or Yun however is torture.I can't even be mad anymore being a Sim player. Shit is just hilarious right now. Shouts to my brethren in the low tier ghetto.
Yeah, pretty much.My digital copy of AE still allows me to play AE. It's just SSFIV owners that seem to be locked out, I suppose.
Any videos of people using Ultra Rog? I want to see how good his Light Dash is now that it's -1 on block and 0 on hit.
A friend of mine showed me these earlier, and since Cammy is my main, I made this wallpaper real quick, and I figured I'd share it:
I'm probably not actually going to use it myself, I just did it for fun and practice. Here's the cutout of Cammy I did, in case anyone wants to use it.
Anyway, looking forward to Ultra Street Fighter IV, but I'm still not sure if I'll get the downloadable upgrade, or wait until the retail version comes out. Heh.
Why is the disc version so far behind?
to get dat extra monies
There are certain things that have to be finished. They're rushing out a playable version online first so it can get into the competitive circuit, but stuff like Trials will have to wait. They also need to physically publish copies as well.Why is the disc version so far behind?
There are certain things that have to be finished. They're rushing out a playable version online first so it can get into the competitive circuit, but stuff like Trials will have to wait. They also need to physically publish copies as well.
It might just remain as it is now until an update gets pushed out.Didn't know this. So certain modes will be greyed-out until later?