Which three do you think those are?
Dan, Dee Jay, Honda.
Maybe Dhalsim too, but he beats shotos, so eh.
Which three do you think those are?
Dan, Dee Jay, Honda.
Maybe Dhalsim too, but he beats shotos, so eh.
Damn. That bad huh?
On a high end PC, should SF4 be played in 1080p or 720p?
thx
Honda is a super polarized character. His good matchups used to be really good and his bad ones were really bad. Now his bad matchups are still bad, while his good ones have gotten a ton more manageable for his opponents. They shouldn't have nerfed ex headbutt as hard as they did and could have done something to make EX Ochio throw useful.
EX Headbutt was bullshit. I'm glad it's the way it is now.
Honda in Ultra no bueno for me. He was my main in Super and AE but his headbutt definitely not powerfulDan, Dee Jay, Honda.
Maybe Dhalsim too, but he beats shotos, so eh.
I have a suspicion that you could be setting yourself up for disappointment. In earlier builds of Ultra, Capcom allowed EX Guacamole to grab grounded opponents. Giving the character a fearsome reversal was a deliberate choice.One thing I know for certain is that EX Quesadilla Bomb can't possibly stay the way it is. That move is beyond dumb.
I have a suspicion that you could be setting yourself up for disappointment. In earlier builds of Ultra, Capcom allowed EX Guacamole to grab grounded opponents.
I have a suspicion that you could be setting yourself up for disappointment. In earlier builds of Ultra, Capcom allowed EX Guacamole to grab grounded opponents. Giving the character a fearsome reversal was a deliberate choice.
The real issue is people being too slow to punish a move that's -14 on block. The most logical solution would be a reduction to Q-Bomb's pushback on block.
EX Headbutt was bullshit. I'm glad it's the way it is now.
Nah, wasn't bullshit. -8 on block, uses a bar, no set-up potential.
At -17, reducing the pushback on Q-Bomb would make it almost punishable by everything. I think a lot of characters can already raw ultra it.
Bait it out, guys.
At -17, reducing the pushback on Q-Bomb would make it almost punishable by everything. I think a lot of characters can already raw ultra it.
Bait it out, guys.
-8 on block ain't shit when you're pushed back as much as it does (or did, hahaha).
I have a suspicion that you could be setting yourself up for disappointment. In earlier builds of Ultra, Capcom allowed EX Guacamole to grab grounded opponents. Giving the character a fearsome reversal was a deliberate choice.
The real issue is people being too slow to punish a move that's -14 on block. The most logical solution would be a reduction to Q-Bomb's pushback on block.
EX Headbutt was bullshit. I'm glad it's the way it is now.
Lol, I have felt like this before.why do i insist on trying to squeeze ranked matches in before work in the mornings?
i beat the #2 yun convincingly (3.2k pp/12k+bp), then lose 3 straight to random-ass shit and drop like 300pp like that. what a salty commute to the office lol
I dunno about this talk of Elena being Honda tier. She seems like she'll be at least decent when they fix her hotbox issues.
What hitbox issues are people talking about with elena? EX mallet smash going over people?
Mainly things like Guy elbow and Viper attacks completely whiffing on her crouch block and also her specials whiffing characters midcombo on hit.
All the new characters have issues in regard to their crouching hurtboxes, so I expect that to be looked into. I know EX mallet smash is sometimes iffy if you try to do it too close, and Lynx Tail/Scratch Wheel sometimes whiffs but that's about it. Even if those got fixed I still don't see her changing much.
What hitbox issues are people talking about with elena? EX mallet smash going over people?
What hitbox issues are people talking about with elena? EX mallet smash going over people?
Retail version drops this month. Anyone excited?
PC version too, getting that day one.Retail version drops this month. Anyone excited?
Some guy on the SRK forums would have you believe that PS3 and PC timings are the same, with 360 being different...PC version too, getting that day one.
My only concern is that PC input timings are different from X360 and PS3.
Some guy on the SRK forums would have you believe that PS3 and PC timings are the same, with 360 being different...
But yeah, I'll be glad to finally be playing the same version as everyone else.
Oh, I know that. Some guy did this really unscientific video on it and... it was just embarrassing. Honestly with driver Vsync and a flip queue of 1 it feels faster than 360, but I never bothered testing it. It's easy enough to adjust anyway.PC version does not have additional input lag like PS3 afaik. The 360 and PC version should be the same in terms of input lag.
Is the pre-order costume pack being released on XBL worldwide as DLC? I want my wizard Rolento!!!
PC version too, getting that day one.
My only concern is that PC input timings are different from X360 and PS3.
Anyone open for some PSN games?
Have they fixed the PC netcode issues yet? If not, I hope that gets fixed with Ultra.
I still wonder why on earth they changed it. It is not an improvement at all.I suspect the AE netcode issues were because they were using Ultra netcode in that version.
Technically all versions have some degree of lag. PC's input lag is variable depending on whether you have vsync on or not and how much you set your max pre-rendered frames to in Nvidia settings (flip queue size in RadeonPro).PC version does not have additional input lag like PS3 afaik. The 360 and PC version should be the same in terms of input lag.
Have they fixed the PC netcode issues yet? If not, I hope that gets fixed with Ultra.