QisTopTier
XisBannedTier
I feel like maybe it's easier on a pad? It doesn't seem so bad.
That's what I have trouble doing it on. If it was stick it would be easier for me
I feel like maybe it's easier on a pad? It doesn't seem so bad.
That's what I have trouble doing it on. If it was stick it would be easier for me
DWU is already not a great idea, would be even worse if "technical" didn't appear. The guy who scores the knockdown should be able to do damage, not deal with a myriad of defensive options.
If it were me, I'd remove raw focus attacks and only leave FADC'ing out of specials. You could then potentially remove invincible backdashes. Then, perhaps the properties of moves could be altered to nerf the vortex. Less ambiguous knockdown game remains but the player on offense still gets rewarded.
I thought this up quickly so it probably has some holes. Still, feel free to critique.
What kind of pad do you use? I use the Madcatz Fightpads.
10 bucks to the first person who gets this to work on shorter characters: https://www.youtube.com/watch?v=L8fRcC7p6-E&feature=youtu.be
This is definitely starting to feel more like a beta and less like a finished product.
Testing out the YouTube upload... here's my Evil Ryu vs. Ken. Stuffing f.mk with jabs makes me happy
http://www.youtube.com/watch?v=MGMWnVoc4R0
KBrad was doing really well with her yesterday.any videos of good decapre players? really might upgrade ssf4 on my ps3 and buy a cheap stick now...
No the original SFxT felt like a beta
KBrad was doing really well with her yesterday.
10 bucks to the first person who gets this to work on shorter characters: https://www.youtube.com/watch?v=L8fRcC7p6-E&feature=youtu.be
Edit: I think one of my favorite things about Poison is the fact she doesn't have a different set of moves for her Neutral jumps. I've always hated that for the most part.
Really digging Rolento, gonna hit up practice mode for a few hours and then jump online and test my luck.
I love cheesy set-ups like those.
Agree with you on that one.
Edit: Forgot to mention. Poison can jump cancel her EX Whip of Love once the kick hits. I can't get it down yet but I'm think you could jump cancel but then quickly go into spiral kick or another long starting move. It's pretty much Dantes bold cancel on Poison. It's extremely hard to do though.
I'm using a ps3 pad right now, the cross pad is good for just about everything BUT those types of inputs lol
Edit: I think one of my favorite things about Poison is the fact she doesn't have a different set of moves for her Neutral jumps. I've always hated that for the most part.
Just do HP whip of love after it does more damge and gives a hard knockdown.
If you are having trouble with that, the way to do the srk, is when you do the kick's input hold up foward right away, then on the way down buffer the srk motion then press kick soon as you land
DWU is already not a great idea, would be even worse if "technical" didn't appear. The guy who scores the knockdown should be able to do damage, not deal with a myriad of defensive options.
If it were me, I'd remove raw focus attacks and only leave FADC'ing out of specials. You could then potentially remove invincible backdashes. Then, perhaps the properties of moves could be altered to nerf the vortex. Less ambiguous knockdown game remains but the player on offense still gets rewarded.
I thought this up quickly so it probably has some holes. Still, feel free to critique.
Can somebody with the app tell me the recovery on Posion's overhead?
Yes they do unfortunately. DWU is terrible & needs to go. People don't understand yet the negative impact DWU has had on so many mid tier & low tier character. They robbed Peter to pay Paul.
Can somebody with the app tell me the recovery on Posion's overhead?
To any of the remaining Elena players, I set up a combo thread on SRK
The damage she is capable of is crazy
The main problem I find in her high/low pressure once you're in is getting in a reliable low mixup. Her Lynx Tail is extremely unreliable against certain characters(cammy, decapre, etc.) except in using it in combo's to FADC. So against characters where it tends to whiff, it becomes much easier to read and predict when an Elena player will most likely go for a HP/EX Mallet Smash.
Here's all the stats for that move
f.MP -> startup = 16, active = 10, recovery = 10, on hit = -1, on block = -8
hmm, you can't combo off that move? That's weird I thought it was possible.
I didn't get a chance to training mode yesterday, but can't you do a reset if you jump cancel? Maybe hit them with a close HP or something near landing? Almost like that bootleg Sakura reset after an EX-Shunpu?
holy shit people want an already defensive game too be even more defensive slanted, I seriously hope none of you guys made fun of sfxtk for being sf x timeout, because that's what you want this game to turn into.
Yeah I was pretty surprised that he is fun.
Now I understand what Japanese meant by "Roll! Roll! Roll!".
My first day of playing USF4 came to an end - It was fucking terrible!
Not the game itself, it's cool especially new music, but it seems I suck the worst and everyone else is good.
Btw can Guy do anything against Guile?
Because it seems Guile can flashkick everything Guy has. Should I just elbow drop out of flash kick range and run stop all the time? Because I can't do shit ;P.
They'll just have to figure out new set ups or tricks to combat it. A late game band aid fix where some characters where not designed with it in mind. But it's good to have it in the game. Red Focus and DWU are the two defensive options the game needed.Cammy's auto pilot is still in this game due to spiral arrow oki but lets keep posting my cammy avatar when I talk about DWU ruining mid and low tier characters.
Absolute genius.
I've only dabbled with guy, but keep in mind shoulders go through sonic booms and elbow drops early can bait out flash kicks. IT doesn't seem like an easy match for Guy though.
Cammy's auto pilot is still in this game due to spiral arrow oki but lets keep posting my cammy avatar when I talk about DWU ruining mid and low tier characters.
Absolute genius.
I lol'd earlier when someone said the visible "TECHNICAL" made Ibukis "think."I love the DWU salt, it's so delicious.
I say that as someone who played 3 vortex characters in 2012, it's much better this way.
You mean the ones who aren't ruined at all and who didn't rely heavily on their vortex game in the first place?
WNFChris was never blowing people primarily due to his wakeup setups as Ken.
Sadly it's true, Cammy is still braindead as ever. They should have added tech roll options or something on soft knockdown if they really wanted to fix the set play on all fronts evenly for every character. Cammy and Yun and others are not really going to suffer as much as a lot of others.
But with the reaction to SFxTK there was no way Capcom where going to implement rolls in Ultra and instead we got some half assed DWU.
I hate cheesy set-ups like those.
So what's the GAF consensus so far on Ultra?