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UMVC3: Phoenix Wright and Nova Revealed!

"Note 10: All characters who have 8-way dashes have had theirs slowed down."

@_____@

"Note 6: After a Snapback, the amount of time that the snapped in character cannot call assists has been increased."

Get rocked, Phoenix.
Ezalc said:
OH FUCK NO. Jin Slain?!?! Bullshit.
Serious BULLSHIT

I can't see his Mecha losing to some punkass Sentinels.
 
Phoenix looks like he was ripped stright from Ace attorney, awesome.
Nova looks meh. Also, his theme sounds like such a rip offf of King Dedede's theme.
Why did they have to slay Jin :'(? He was my fav MVC character.
 
enzo_gt said:
How do you know he isn't playable?

Niitsuma confirmed it few days ago, before they reveal Phoenix Wright.

Note 1: Air X-Factor is available now. (old)

Note 2: X-Factor offensive power and the amount of time it is active has been adjusted on a per-character basis.

Before, X-Factor had a minimum damage scaling level of 50%. That has been lowered to 35%, allowing greater scaling.

Note 3: Team Aerial Combos can steal one of an opponent's Hyper meters if you choose to activate it horizontally. (old)

Note 4: A new feature to starting aerial combos. Hold down the S button to automatically super jump towards the opponent after you launch them into the air. You can turn this off in the options.

Note 5: After correctly countering a Team Aerial Combo, it is now possible for you to counterattack.

Note 6: After a Snapback, the amount of time that the snapped in character cannot call assists has been increased.


Note 7: Now, no character can block during their air dashes.

Note 8: Overall meter building has been reduced to around 90% of what it was before.

Note 9: [Still being translated.]

Note 10: All characters who have 8-way dashes have had theirs slowed down.
 
Phoenix Wright voice acting lacks enthusiasm.

Maya has no voice.

Capcom butchered his theme using wacky tones. What happened to the Gameboy instruments?

Phoenix Wright Take That super looks OP. It should also take a sample from the Cornered music track while doing that.

Disappointed.
 
Ezalc said:
OH FUCK NO. Jin Slain?!?! Bullshit.

Remember it's only a possible alternate future. You can change this! Buy UMVC3 so that we can get a new version later with Jin in it so that he'll have another chance to survive!
 
Jjg4g.jpg
 
Note 8: Overall meter building has been reduced to around 90% of what it was before.

Note 10: All characters who have 8-way dashes have had theirs slowed down.

Huuuh...?
 
Phoenix Wright, Nova Revealed For Ultimate Marvel vs. Capcom 3; Playable At NYCC bit.ly/rlf63y


PW is playable at NYCC
 
SolarPowered said:
"Note 10: All characters who have 8-way dashes have had theirs slowed down."

@_____@

"Note 6: After a Snapback, the amount of time that the snapped in character cannot call assists has been increased."

Get rocked, Phoenix.

Serious BULLSHIT

I can't see his Mecha losing to some punkass Sentinels.
Universal airdash nerf was one of the first things we knew about.

Holy shit at Note 6! Universal MIXUP nerf :O
 
Grecco said:
Phoenix Wright, Nova Revealed For Ultimate Marvel vs. Capcom 3; Playable At NYCC bit.ly/rlf63y


PW is playable at NYCC

ADSIHGLKSGHWAEILGHEHIEWGHEWAGRILGHELIAGHHILGHWihilwaghhwaiglhlkdshglkagh

OMG I AM HYPED FOR NYCC!
 
wwm0nkey said:
http://i.imgur.com/Jjg4g.jpg
I like how in UMvC3, Cyclops and Iceman are in the exact same spot, and Megaman, the only one not capture/slain, is in the same spot as Wolverine. Nice attention to detail.

Grecco said:
Snapbacks got buffed? I thought Seth Killian said they nerfed them?
The speed of them got nerfed. They don't have a 1-frame startup anymore.
 
enzo_gt said:
Universal airdash nerf was one of the first things we knew about.

Holy shit at Note 6! Universal MIXUP nerf :O
Mixup NERF? But it's the character who was snapped in who can't call assists! Sounds like that makes snap-in -> mixup better to me.
 
Based on the icons above his meter, I guess Phoenix has three different stances? One is gathering evidence, the second one is presenting them in court, and the third one gives him a powered up state when he has all the evidence

Christ man XD
 
Does this mean that all current Capcom fighters lack air blocks? I fear for Darkstalkers if so...
enzo_gt said:
Universal airdash nerf was one of the first things we knew about.
Huh? People did not know about a universal air guard nerf and they certainly did not know about eight way airdash nerfs across the board.

Pretty big changes there, buddy.
LegatoB said:
Mixup NERF? But it's the character who was snapped in who can't call assists! Sounds like that makes snap-in -> mixup better to me.
Yeah, he read that wrong. This hurts Phoenix pretty bad haha.
Grecco said:
Snapbacks got buffed? I thought Seth Killian said they nerfed them?
They're not overheads anymore(and maybe not as fast), but they give you some more time to put pressure on the snapped in opponent. It sounds like a fair trade.
 
I dislike Maya's lack of voice and Nick's voice is a bit lacking, and the fact that he says "take this" instead of "take that" for his level 3. Also, you can't even hear him say "OBJECTION!" but I'm super hyped. Going to play him at NYCC even though I won't know what the hell to do with his moveset yet!
 
~Devil Trigger~ said:
So I dont get the OBJECTION move

so it counters every move anywhere on the screen and gives him a power up?

If you have 3 good evidence, you use the OBJECTION, and if it hits it'll power him up, make his lv3 available, and play Cornered so that your opponent knows he's fucked.
 
Note 9: Before when you struck an assist character in a combo, you could take advantage of their knockdown status to continue combos of a repeated nature. The amount of time that you can do this has been decreased.

robut said:
Are there any events between now and Nov 15? Why not show off Frank and RR too?

They might follow same schedule as MVC3. Frank and RR are going to reveal two weeks before the release date to keep hypeness going on!
 
Frantic said:
I like how in UMvC3, Cyclops and Iceman are in the exact same spot, and Megaman, the only one not capture/slain, is in the same spot as Wolverine. Nice attention to detail.
I like how it says "You are now leaving a trolled zone"
 
Updated List

Note 1: Air X-Factor is available now. (old)

Note 2: X-Factor offensive power and the amount of time it is active has been adjusted on a per-character basis.

Before, X-Factor had a minimum damage scaling level of 50%. That has been lowered to 35%, allowing greater scaling.

Note 3: Team Aerial Combos can steal one of an opponent's Hyper meters if you choose to activate it horizontally. (old)

Note 4: A new feature to starting aerial combos. Hold down the S button to automatically super jump towards the opponent after you launch them into the air. You can turn this off in the options.

Note 5: After correctly countering a Team Aerial Combo, it is now possible for you to counterattack.

Note 6: After a Snapback, the amount of time that the snapped in character cannot call assists has been increased.

Note 7: Now, no character can block during their air dashes.

Note 8: Overall meter building has been reduced to around 90% of what it was before.

Note 9: Before when you struck an assist character in a combo, you could take advantage of their knockdown status to continue combos of a repeated nature. The amount of time that you can do this has been decreased.

Note 10: All characters who have 8-way dashes have had theirs slowed down.
 
Nova looks ...zzzzzzzzzz.

So much for choices based on interesting gameplay. Makes no Megaman sting more. No Green Goblin or Ock for this. Bleh. Stupid Marvel agenda.
 
LegatoB said:
Mixup NERF? But it's the character who was snapped in who can't call assists! Sounds like that makes snap-in -> mixup better to me.
Read that wrong, your right, this fucks over the snapped in character more, encouraging snaps even more.

I should probably eat something, didn't even have breakfast/lunch D:
 
2&2 said:
Nova looks ...zzzzzzzzzz.

So much for choices based on interesting gameplay. Makes no Megaman sting more. No Green Goblin or Ock for this. Bleh. Stupid Marvel agenda.
Not the biggest fan of Marvel's choices, but Nova seems like he could fit into my team on a mechanical level just fine.
 
NOVA BREAKDOWN

If I could sum up Nova in one word... it would be SOLID.

One thing that took me by surprise with Nova is that he is NOT your typical flight/8 way air dash character like Iron Man/Magneto/Storm/Doom. He's actually quite unique in his air mobility.

In terms of attributes, Nova is looking "solid" as well. Good health, neither low nor high. Good damage as well, nothing absurd but nothing to sneeze at either. Most of his normals have good range and have decent start up/recovery and a lot of them move him forward. His ground dash is fast and right now I haven't seen an 8 way air dash from him to comment. If I had to comment on his play style, I would say that he is a charging rushdown character that specializes in getting in forcefully, by passing and pretty much nullifying beams/projectiles. He isn't the most mobile despite appearing to be because he neither has an 8 way air dash nor a teleport but what he has appears to be good enough.

Now the way Nova appears to work is that he appears to enter into some sort of "stance" where he shines his fist and does his special attacks. I could be completely wrong here and these could all just be special moves that just happen to all have that little fist shine thing before them. This works both on the ground as well as in the air although he has different moves in the air. On the ground he has a Charging Star like dash, a She Hulk like OTG Slide, the straight Rocket Punch (in the air too) and a jump over HIGH PRIORITY DIVE KICK. All of these moves appear to be cancellable/chainable into something else because after the Charging Star and OTG Slide Nova was easily able to launch/combo after them.

The Charging Star special stance move appears to give him some sort of invulnerability because it goes through projectiles like Captain America's Charging star. Leads into a combo after hit.

The OTG Slide attack has huge range, goes cleanly into a combo as well whether hit from an OTG state or just regular. Regular hit pops them up. It definitely appears to go under a lot of projectiles/beams. Note that he has ANOTHER slide move that is his cr.H which is differently from this move (think like She Hulk has two slide, this is Nova's Torpedo move).

The dive kick is like Nova's version of a triangle jump he basically quickly jumps up and dives down. This crosses up and leads into a combo. This is clearly yet another option up his sleeve to by pass projectiles completely.

The Rocket Punch can be used on the ground or in the air. Leads into a full combo as well and appears to cause a wall bounce on air borne enemies.

Nova can get a combo off of most of these moves and his hit confirms appear to be very solid. These stance cancel special moves appear to be a vital part of Nova's game plan.


He also has other very nice non-stance specials including his very powerful Overhead Slam punch that also ground bounces and hits OTG. In the air he has a similar Slam Punch special that brings opponents down into a hard knockdown state with a diagonal down trajectory (sort of like Skrull air d+H but this appears to be better and travels more horizontally).

The other 2 specials have me very intrigued. One of them is a sort of single shot "Hidden Missile" that is his Energy Javelin shot he shoots straight up and it disappears and comes down with homing properties. This is your typical meaty to throw against incoming characters but it should provide Nova with some mix up options. On hit this attack causes a ground bounce so it's very rewarding on hit as it WILL lead into almost a full combo.

In addition, he has Pulse-like shield specials that just hover out or get thrown out as a bunch of plasma. I don't know what it does but it could be a possible beam reflect/absorber given how Nova's powers are. These projectile/pulses are related to Nova's own red health as it appears that he needs to sacrifice his red health to use these moves and it appears that the more he sacrifices the more powerful they become.

In one of the videos at the end, Nova did what appeared to be a flight cancel combo which makes me believe that he has a flight mode in the game. In other videos, after his Rocket Punch special he just hovers around meaning he might have auto-flight cancels after certain specials like Firebrand.

He also has a normal move slide where he punches across the ground. Appears to have great range and can be cancelled into his special stance attacks easily.

An important thing to point out is that Nova is perfectly capable of following up his own throw with a combo (even ground throw). He does his stance cancel into OTG Slide

Nova has solid LVL1 hypers but NO LVL3 hyper. He has a very solid full screen beam hyper that he can use in the air as well. His 3 hit "Human Rocket (Maximum Nova) doesn't do a ton of damage but appears to have some invulnerability on it so it will be used for it's utility as a get in/counter punishment tool. His other hyper is an area of effect explosion around him like Skull's Inferno which appears to have very similar applications. It's very much possible that Nova can link his hypers together but we don't really know that for certain yet.

It's also worth nothing that his beam hyper also sacrifices red health for more damage.


Final Word: Nova seems like he's the perfect anti-beam character in the game as he has numerous the tools to nullify or by pass them completely. He seems like an all around type character focusing on mid screen control and rushdown. It definitely appears that he has some sort of style cancel type moves although again... I could be wrong on that.
 
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