UMVC3: Phoenix Wright and Nova Revealed!

ihearthawthats said:
how could no one find it? were they just uninterested or unfamilar with chun or does she have a lot of new moves? she only has 4 special moves and 2 command normals in vanila. please let it be her f+h command normal so that she can follow up her own otg into extended combos without an assist. if so, she'll definitely be one of the better batteries.

Because no one plays as Chun Li.
 
Making it official, lol

'ASSIST ME!' Special Presentation: Gameplay Changes Breakdown for Ultimate Marvel vs Capcom 3
http://www.youtube.com/watch?v=hphIhqwET_g


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was dooms dashing made slower? he looked much faster than the others.

Becquerel said:
He's the only character whose triangle dash got faster, all the others were slowed down, lol.
jeez so he even got a buff there? omg capcom is going overboard with buffs for doom. i still blame max.
 
smurfx said:
was dooms dashing made slower? he looked much faster than the others.

jeez so he even got a buff there? omg capcom is going overboard with buffs for doom. i still blame max.

Yea. Magneto and Doom have pretty much swapped their dash speeds from vanilla to ultimate. So Magneto now has vanilla Doom speed and Doom now has vanilla Magneto speed.

Doom is so gonna be top tier, lol. There's virtually nothing bad about him.
 
Grecco said:
I dont really get the point of the downback dash nerf

Eh, it's not the worst thing they did, except for the fact that one character went out with a faster downback dash than anybody else.
Removing airdash blocking and several character buffs/nerfs are far more confusing. Like, Zero is already such a good character, why is he allowed to charge his buster before the fight even begins? It's not like it takes forever to charge in the first place.
 
you can already move before the match starts, why not let you charge?


the air dash blocking thng is a lazy attempt to buff zoners (and will nerf indirectly some characters).


the back dash thing just i dont understand why?
 
So with that air dashing = you can't block I have a few questions.

1) Can you still block in the air if you just do a jump at them without any dash?

2) What's this do to say Zero if he does his QCB moves in the air?
 
I like how Max demonstrated the three characters most destroyed by the airdash change. Morrigan and Hsien-ko have increased in uselessness and the already badly-in-need-of-help Viewtiful Joe is even weaker.
 
Grecco said:
you can already move before the match starts, why not let you charge?

Cause Zero is a bullshit character anyway, and this is making him more bullshit.


the air dash blocking thng is a lazy attempt to buff zoners (and will nerf indirectly some characters).

Yep, poor Hsien-Ko, Morrigan, Joe, Spider-Man...


the back dash thing just i dont understand why?

There must've been something in the mobility department of the diagonal airdash characters that Capcom didn't like. I dunno why either.


zlatko said:
So with that air dashing = you can't block I have a few questions.

1) Can you still block in the air if you just do a jump at them without any dash?

2) What's this due to say Zero if he does his QCB moves in the air?

1) Yes, you can.

2) Those are the lightning dashes, right? I think they won't allow you to block either.


Jintor said:
Green Wolverine? Wtf

Has been known since the day the game was announced, son.


LeMaximilian said:
Doesn't pay rent.
That's about it.

But he has finger lasers!
Lol'd though. :D
 
Combo, OTG, Gamma Crush, air X-Factor, OTG, Gamma Crush

So basically if you get hit by Hulk's standing H, you are beyond ko'd

i am excite
 
I still want to know the answers to my Firebrand questions, Max! :-O

I dont really get the point of the downback dash nerf
I think it's for two reasons:
1) Characters like Magneto could superjump and down-back air dash back to the ground forever just to fuck with you, and there's just nothing most of the cast can do except try to pre-empt his advance because of how fast he moves. Making the down-back air dash discourages this behavior and rewards offensiveness.

2) Some characters have slow ground dashes, and this is an intended drawback for them. However, their air dashes are much faster, and so players took to maneuvering those characters through rapid down-back air dashes along the ground (Dormammu, for example). Capcom wants us to abide by the intended limitations, and this change ensures this.

the air dash blocking thng is a lazy attempt to buff zoners (and will nerf indirectly some characters).
Air dashes are ridiculously good in this game, just below teleports in mobility power. They needed SOME downside. Know that I only play characters with air dashes, and I think this is probably a good change.
 
QisTopTier said:
I just wonder if max has access to shuma and jill... probably not x.x

Since he has had made a Jill video for vanilla - if his version is the release version or compatible with the vanilla DLC, he should have access to them.


Jintor said:
Looks hideous.

Is Evil Wolverine from that Capcom/Marvel platformer, Marvel Super Heroes: War of the Gems.

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I feel like they're comfortable buffing Doom to this degree due to how awkward he is for casual players to use. His specials and hypers aren't very intuitive, and thus he's unlikely to be as problematic as say, Sentinel was, in low-level play. (Zero also kinda fits this mold due to his execution requirements.)
 
kirblar said:
I feel like they're comfortable buffing Doom to this degree due to how awkward he is for casual players to use. His specials and hypers aren't very intuitive, and thus he's unlikely to be as problematic as say, Sentinel was, in low-level play. (Zero also kinda fits this mold due to his execution requirements.)

They're buffing Doom to make him easier for casual players to use, especially in his general movement speed.

And Zero? Mr. Giant hitbox, Tiny hurtbox, Million years to hitconfirm?

Both got more buffs than they needed. Doom could've used the speed boost. That's about it.
 
VJoe got buffed damage, that's all that matters to me (besides wanting his OTG RHK back). No blocking during air-dashes is no skin off my back.

Sir Ilpalazzo said:
But then what about Haggar and Tron?
They don't have to spend meter.
 
Sir Ilpalazzo said:
But then what about Haggar and Tron?
Their assists got nerfed. They said in interviews leading up to Vanilla that they didn't want any "assist only" characters, and were trying to make everyone playable on point. The problem with Hsien-Ko is due to just how good that assist is (and it wasn't nerfed) you essentially have to balance her around the assumption that she's going to be used for a gold armor assist.
 
Grecco said:
Nope. Hisenko is forever low tier. (Golden Armor pendelum though, godly)

Honestly, not even the gold pendulum is that good. Yea, it's great, but it comes with the price of 1 meter, tagging her out, the fact Hsien-Ko still can take allllll the damage if she gets hit, and of course the fact that you have to play Hsien-Ko. And even then it doesn't pay off that much, there's better assists out there.

Tron at least is a decent character even on point, and Haggar, eh... he's really bad, but he can do some stuff at least.
 
i still think that no Blockin Air dash thing is a bad change.

Some characters will be royally screwed, and random Hypers are newly encouraged now.

Zoning was ok in Mvc3 not cuz defense was too good, but cuz certain zoning tools themselves were weak and situational, buff them.
 
Joe more than totally should have the OTG Red Hot Kick back.

Morrigan is so close to being a solid well-rounded character that seeing this indirect but potent nerf to herself makes me salty before the game has even been released, even if I know I'm still playing her because she's a bad bitch. :lol

Hsien-Ko though, this one is still the most painful to me. If Rinkoumon is seriously the reason why they feel like she shouldn't be reworked to be viable, let alone good which she is totally capable of being (LOOK AT DA DAMAGE MIXUPS! Actually, just watch the whole damn video. :lol), I'd give it up in an instant. Chop the time on it down a few hundred frames, and give me my cancellable pendulum, air dash with increased speed and forward momentum, ability to combo after a throw/blender, ability to tell what item can dizzy from an Anki Hou and give bombs a hitbox. Also OTG c.H fuck yeah.

They could leave everything else alone and she'd be awesome and without bullshit guaranteed. :lol
 
That is a pretty sweet deal at Newegg, but I need those costumes and cannot wait for whenever they may get released. I already have plans to order from GS, BB, and Amazon. Keep the Amazon copy and return the other two after getting the codes.
 
Oh God, if Hsien-Ko was any like her Darkstalkers counterpart, she'd be so awesome. Not even exactly like the Darkstalkers version, just... closer.
 
AzureJericho said:
Morrigan is so close to being a solid well-rounded character that seeing this indirect but potent nerf to herself makes me salty before the game has even been released, even if I know I'm still playing her because she's a bad bitch. :lol

Morrigan has enough buffs to compensate. She's already solid. I'll gladly take it.
 
GuardianE said:
Morrigan has enough buffs to compensate. She's already solid. I'll gladly take it.

Just wondering, what position do you have her on for your Ultimate team and why? I'm a total newbie and theory monster so any little bit of insight on this much would help out a ton.
 
kirblar said:
Their assists got nerfed. They said in interviews leading up to Vanilla that they didn't want any "assist only" characters, and were trying to make everyone playable on point. The problem with Hsien-Ko is due to just how good that assist is (and it wasn't nerfed) you essentially have to balance her around the assumption that she's going to be used for a gold armor assist.

Tron, at least, also got some pretty nasty nerfs on point. Maybe the two of them have some good buffs that no one has noticed yet, but I'd rather have assist tier characters than unusable ones.
 
AzureJericho said:
Just wondering, what position do you have her on for your Ultimate team and why? I'm a total newbie and theory monster so any little bit of insight on this much would help out a ton.

I have her on anchor, actually. She's either a comeback queen with all the meter I've built, or she's a beautiful DHC.
 
All this Zero salt is delicious. <3 <3 <3
It's only delicious until your character becomes the next Phoenix.

But then what about Haggar and Tron?
Tron's good on point, people are just lazy with her. PR Balrog has made a ton of comebacks with her against top players.

Some characters will be royally screwed, and random Hypers are newly encouraged now.
Random hypers vs. the ability to punish anything from mid screen with no risk thanks to tridashes, and no negative consequences if you fail. I wonder which is worse...

Morrigan is so close to being a solid well-rounded character that seeing this indirect but potent nerf to herself makes me salty before the game has even been released, even if I know I'm still playing her because she's a bad bitch. :lol
Morrigan is low tier. She's not close to being solid at all in MvC3. There are too many unanswered questions about her in UMvC3 to judge, though.

Tron, at least, also got some pretty nasty nerfs on point. Maybe the two of them have some good buffs that no one has noticed yet, but I'd rather have assist tier characters than unusable ones.
She can solo combo from all her throws now - huge buff. Drill is safer. j.H knocking back so you have to chain into drill is a really small nerf compared to those things, especially since j.H wasn't even her best approach in a lot of situations.
 
Karsticles said:
It's only delicious until your character becomes the next Phoenix.

Tron's good on point, people are just lazy with her. PR Balrog has made a ton of comebacks with her against top players.

Random hypers vs. the ability to punish anything from mid screen with no risk thanks to tridashes, and no negative consequences if you fail. I wonder which is worse...


Morrigan is low tier. She's not close to being solid at all in MvC3. There are too many unanswered questions about her in UMvC3 to judge, though.


She can solo combo from all her throws now - huge buff. Drill is safer. j.H knocking back so you have to chain into drill is a really small nerf compared to those things, especially since j.H wasn't even her best approach in a lot of situations.

Phoenix just isn't dumb anymore. If people actually like Phoenix as a character, they should continue to use her, because they can still win with her. But now that she's not as much of an easy win, they'll switch.

I agree that Tron is good on point.

I think the ability to block during airdash is dumb, and I approve of the overall change. I do wish Morrigan actually had a grounddash, though.

Morrigan's mid to low in Marvel. In Ultimate, her minor adjustments were really what she needed. I think she's going to be a force to be reckoned with.
 
GuardianE said:
I have her on anchor, actually. She's either a comeback queen with all the meter I've built, or she's a beautiful DHC.

I really need to rethink my team structure. Dante/Vergil/Morrigan is what I was thinking for now.
 
~Devil Trigger~ said:
i still think that no Blockin Air dash thing is a bad change.

Some characters will be royally screwed, and random Hypers are newly encouraged now.

Zoning was ok in Mvc3 not cuz defense was too good, but cuz certain zoning tools themselves were weak and situational, buff them.
Zoning was bad in MVC3 because it was a terrible strategy against the two best characters in the game.
 
Phoenix just isn't dumb anymore. If people actually like Phoenix as a character, they should continue to use her, because they can still win with her. But now that she's not as much of an easy win, they'll switch.
I think you mean DARK Phoenix just isn't dumb anymore. As someone who has almost a thousand matches with Phoenix on point, she's anything but easy to use for "Phoenix as a character". With the UMvC3 changes, Phoenix will be shoehorned into Dark Phoenix style, and YES, it will still be very effective, but these are not the changes people who don't like Dark Phoenix should be asking for. She'll still be a ridiculous anchor, she's just not a great point character anymore.

I think the ability to block during airdash is dumb, and I approve of the overall change. I do wish Morrigan actually had a grounddash, though.
Aye, ground dash on Morrigan, comboable air throws, and her spiking drill kick would make her a solid character...

Morrigan's mid to low in Marvel. In Ultimate, her minor adjustments were really what she needed. I think she's going to be a force to be reckoned with.
I need to know how high she has to be before air dashing to judge. If I can do qcf.L, qcb.S, and then air dash behind my fireball, then I think she'll be decent.

Sorry, but Zero isn't even CLOSE to becoming the next Dark Phoenix. If you think that you are high as a kite.
Zero is already top tier in MvC3, and he got buffs while everyone else at the top tier was nerfed aside from Viper. He's already a mindless, 100% safe character with ridiculous priority on everything he does, and now everything he does is even more safe, and he can self OTG-relaunch as well. You're going to see him all over the place, and if there are patch updates, you might be singing a different tune in the future.

Personally, I never rejoice too much for Dormammu buffs.

What Capcom giveth, Capcom may taketh away.
 
I'm worried about doom for the same reason. He's my favorite character in vanilla, and I don't want him nerfed to oblivion because they overdid the buffs this time around.
 
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