IntelliHeath said:I will try to get extra shirt (of Rocky) IF I am going there for two days then they should give me two shirts right? (If yes, then what is your size)
Mature said:Do we know if Hsien-Ko gets more spiked balls by mashing during Tenrai Ha? If not, that should be tested. +_+
Yes, she gets another eight spiked balls.Mature said:Do we know if Hsien-Ko gets more spiked balls by mashing during Tenrai Ha? If not, that should be tested. +_+
Okay this is hype.Bark252 said:Hype for Snow using my Hype Train picture on the already listed UMVC3 change list.
http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
There will be, he's doing them all, just not necessarily this week.Dahbomb said:I think Nova does have an air dash but I have only seen a forward/backward one.
I wonder if there is going to be a Maximillian breakdown video of these characters.
Oh, nice. Does that mean linking Chireitou becomes easy mode? ;PSolarPowered said:Yes, she gets another eight spiked balls.
Hmm... the translations on that one seem different than the one we've seen.Bark252 said:Hype for Snow using my Hype Train picture on the already listed UMVC3 change list.
http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
2 - The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling.
3 - An upward exchange during an Air Combo will take away 1 bar of your opponent's HC Gauge.
5 - The window for Aerial Exchange Counters has been adjusted, making it easier to land one.
6 - If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time.
9 - In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos.
10 - For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.
For people who still don't know anything about characters. Please type what you want me to check for NYCC Builds.
I am leaving today, so I need to know what yall want me to check in few hours.
SolarPowered said:Hsien-Ko:
-Check Hsien-Ko for cancel capable pendulum. Just perform a pendulum in the air and press attack buttons to see what happens
-Check to see if she is stilll really floaty compared to her Vanilla MvC3 self
-Try her air dash and ground dash to see if they have improved
-Perform a few gongs to see if they've gotten any faster on recovery or startup
-Try gong inputs, pendulum inputs and item toss inputs with the S button to see if she got any new attacks
-Activate Gold Armor to see if her gold lasts longer than five seconds
-See if you can combo off air throw(harder to test so don't worry about it too much)
You can check all these things on your 360 before you leave so that you have a nice feel for the character when you do the gongs specifically.
Thanks
rukland said:Total noob thing but can you see if you can test the new auto super jump launcher thing. Let me know how it feels.
Dahbomb said:If Nova's ground Slam move is available as an assist... that would be pretty godlike.
Ground bounce + OTG + overhead. SSSSSHHHHHIIIIIIEEEEETTTTTTT
Intelli please update the changelogs into the OP and check for Nova/Wright assists at NYCC.
Becquerel said:IntelliHea(l)th:
Can you check for a beam or some other projectile on Nova? Also, what kind of moves he has that OTG.
Also, checking the 6 assists would be really neat.
Edit:
Oh and... Rocky shirt for my aching heart pl0x? ;-;
enzo_gt said:Iron Man
Give it the run through for new moves once more plz![]()
Tizoc said:Is an MP3 of Cornered available yet? Yeah I know I can wait a month, but bah god IT'S SO GOOD!
So when can we expect Rocket and Frank West?
Chireitou already(seemingly) got a buff in speed. Apparently you don't need ultra perfect timing to connect it anymore.Mature said:Oh, nice. Does that mean linking Chireitou becomes easy mode? ;P
It was honestly unecessary. There are strong zoning teams in ultimate and they had gone far enough already. I'll be using beads a lot to compensate, but it was really an unecessary change.Sir Garbageman said:No blocking during air dash is pretty crazy. Makes getting around a solid zoning team that much tougher.
ShadowNinja64 said:Apologies if it has already been mentioned, but the blue energy projectiles Phoenix Wright gets in his Attorney Badge stance are based on the piece(s) of evidence he currently has. The knife does the three-way split shot, the flower vase does a shot that arcs up and then down, and the photograph does a straight shot. I wonder what things like the envelope and the watch do?
IntelliHeath said:and Servbot!
Well his dash is now awkward to make up for some of the awkward fluidity in his normals.DRE Fei said:So, Iron Man is potentially not awkward to use this time around? That's great news.
Nova looks like a great anti-projectile character with a great (almost full screen?) otg for some combo extension. Possibly a good point man?
Phoenix Wright I have no idea what his power ranking is. He could be great, or he could be ass. Who knows?
IntelliHeath said:Alright last call. Everyone have exactly hour and 30 minutes before I am leaving. I am not bringing laptop with me but I will bring notebook and pen with me to write down with.
I will not have any internet access for few days but if I found it important to post then I will post on my phone.
Only comparison I see is Skull Inferno. The rest are different.zlatko said:Nova's Hypers are:
Shinku Hadouken ?
Maximum Spider ?
Skrulls Inferno ?
Seriously, Capcom didn't even try with him. :/
Dahbomb said:Only comparison I see is Skull Inferno. The rest are different.
The Beam hyper is only aimable forward but the main difference is that it is dependent on the amount of red health that Nova has. It instantly sacrifices his red health for an insane damage boost and this is probably the way that Nova has access to LVL3-esque damage from a hyper. Nova is UMVC3's only character to have a TVC like mechanic to him.
Maximum Spider? Maximum Spider isn't invincible on start up and can't go through anything that has some what priority. Nova's version goes through stuff making it a great counter hyper and since it only hits 3 times it's possible that you can link more stuff after it because it doesn't fuck up HSD.
Dirtbag said:I think Nova would have been better received if he was revealed in the first batch of characters, but Vergil / Iron Fist really raised the bar
Same, exactly why I'm excited for Nova so much. He's a potential candidate for Anchor on my Ryu/Iron Man/* team alongside Iron Fist.Dirtbag said:Damn, I didn't realize either of those things. Sounds like his Maximum Nova is more akin to a bionic arm!
He may look dialed in for most of y'all... but Nova looks perfect for my playstyle and execution level
Nova / Spencer / Vergil
Heezzi said:PW is a waste of a slot. We could have had Captain Commando. Most of the people who wanted PW will not play as him.
Thats not the point BombDahbomb said:Only comparison I see is Skull Inferno. The rest are different.
The Beam hyper is only aimable forward but the main difference is that it is dependent on the amount of red health that Nova has. It instantly sacrifices his red health for an insane damage boost and this is probably the way that Nova has access to LVL3-esque damage from a hyper. Nova is UMVC3's only character to have a TVC like mechanic to him.
Maximum Spider? Maximum Spider isn't invincible on start up and can't go through anything that has some what priority. Nova's version goes through stuff making it a great counter hyper and since it only hits 3 times it's possible that you can link more stuff after it because it doesn't fuck up HSD.
This thread reminds me of the Strange reveal when people said Strange was like Magneto with traps. LOL...
Bark252 said:Hype for Snow using my Hype Train picture on the already listed UMVC3 change list.
http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
4 - When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu
6 - If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time.
It's nothing... just an option for newbies who had trouble following up launchers with air combos. Option can be turned on/off default option is most likely off.Is this a buff or a nerf? I cant quite tell. interesting.
IntelliHeath said:Alright last call. Everyone have exactly hour and 30 minutes before I am leaving. I am not bringing laptop with me but I will bring notebook and pen with me to write down with.
I will not have any internet access for few days but if I found it important to post then I will post on my phone.
~Devil Trigger~ said:The issue here is creativity. The Hypers just look unimaginative
Bark252 said:I think it was debunked a while ago but can you check if Thor has a new move? Royalflush gave us the rundown on the increased range on his command grabs but he wasn't checking for new moves.