UMVC3: Phoenix Wright and Nova Revealed!

Zissou said:
Magneto:
-Diagonal air dashes have been slowed down a bit
this has me thinking... max said only downback airdashes are slowed, but maybe its both downback and downforward? downback never really made sense to me, but a slower downforward makes a ton of sense if you can now land overheads more easily rather than the downforward airdash directly into low.
 
ihearthawthats said:
this has me thinking... max said only downback airdashes are slowed, but maybe its both downback and downforward? downback never really made sense to me, but a slower downforward makes a ton of sense if you can now land overheads more easily rather than the downforward airdash directly into low.
Downforward ones are FOR SURE nerfed. That's what initially had Magneto players upset cause their rushdown game wasn't as slick as before.
 
Zissou said:
X-23
-You can cancel hornet needle into other aerial specials
-Crescent scythe has had it's floatiness (wtf does this mean?!) raised
-Crescent scythe's ...something... time has been lowered
-Rage trigger's horizontal knockback (?) has been increased
-Rage trigger is now mashable
danm
 
SolarPowered said:
Holy crap that is way better than before.

Yes, when it was very fickle with landing.

Two days ago, I was using Super Skrull in my team for fun. I got someone into my combo then I tried to finish the combo with hyper.

Super Skrull landed like very close(like one cm away) to the opponent body and it didn't succeeded because it is very fickle. I am very happy that it became tracking because I hate that kind of thing.
 
ihearthawthats said:
but for all characters or just magneto?

The official change log has it as a Magneto-specific change. Not sure about other characters, but nothing similar is mentioned for other tri-dash characters in the log, like Dr. Doom or Iron Man.
 
IntelliHeath said:
Yes, when it was very fickle with landing.

Two days ago, I was using Super Skrull in my team for fun. I got someone into my combo then I tried to finish the combo with hyper.

Super Skrull landed like very close(like one cm away) to the opponent body and it didn't succeeded because it is very fickle. I am very happy that it became tracking because I hate that kind of thing.
sometimes it whiffing can be good, for example if you're facing noel brown and he lets go of his stick allowing you to get a free combo.

/lol moment from sbv
 
Nyoro SF said:
Zissou is faster than I am.

I'm going to start from the bottom, and work my way up so that Zissou and I can meet in the middle.

Edit: That means I'll do X-23 now.

My Japanese is garbage- please post your own stuff, especially if it conflicts with my crap translation!
 
Zissou said:
X-23
-You can cancel hornet needle into other aerial specials
-Crescent scythe has had it's floatiness (wtf does this mean?!) raised
-Crescent scythe's ...something... time has been lowered
-Rage trigger's horizontal knockback (?) has been increased
-Rage trigger is now mashable

I would think floatiness would refer to hang time in the air after performing the move, perhaps allowing more time for a punish?
 
Which move of X-23 is the Hornet Needed?

My mind is BLOWN that Magneto had i-frames on Magnetic Tempest in vanilla MVC3.

Also what the hell is this?
L and M estaka have had their frames increased
Related to Magneto. Is this his counter move?
 
Dahbomb said:
Which move of X-23 is the Hornet Needed?

My mind is BLOWN that Magneto has i-frames on Magnetic Tempest.

Also what the hell is this?

Related to Magneto. Is this his counter move?


Estaka is what Chris Hu and yipes call his Disruptor.
 
Hornet Needle = Crescent Scythe?

Ah it's her Talon Dives...never knew they were called that. Oooh, if you cancel them at any time she just got a hell of a lot trickier.
 
Zissou said:
My Japanese is garbage- please post your own stuff, especially if it conflicts with my crap translation!

My Japanese isn't the hottest thing either. I'm going to do my own thing for as long as I can then when I hit a wall I'll use your TLs for reference.

Also as another note, I have no idea WTF "float height" means on the website.
 
Grecco said:
Its old news but i reeeeeeeeally dont understand why Caps cartwheel got invunerability.

Cause buffs. Cap needed help getting in, I guess, and now you're forced to block that mixup just like with Zero, Wesker, etc. At least he doesn't get a Berserker Slash style auto-hit out of it.
 
Man, the Marvel changes are looking really good right now. Something tells me that the Capcom changes aren't going to be as fun.
IntelliHeath said:
Yes, when it was very fickle with landing.

Two days ago, I was using Super Skrull in my team for fun. I got someone into my combo then I tried to finish the combo with hyper.

Super Skrull landed like very close(like one cm away) to the opponent body and it didn't succeeded because it is very fickle. I am very happy that it became tracking because I hate that kind of thing.
At least you won't have to worry about this anymore.
Dahbomb said:
My mind is BLOWN that Magneto had i-frames on Magnetic Tempest in vanilla MVC3.
Finishing shower with Invul frames lol wat.
Eventhubs said:
• Knockback on standing Medium Attack has been reduced.

• Standing Light Attack, Jumping Light Attack and Mighty Spark have reduced startup time (for Mighty Spark, this includes before a jump) and more active frames.

• Normal and Special moves damage scaling have been improved.

• Mighty Spark's untechable state on the opponent has been increased.

• Reduced startup time to get to a full charge of Hard Mighty Smash.

• Mighty Strike had an overall frame reduction.

• Reduced startup time to get to a full charge of Hard Mighty Strike.

• Mighty Hurricane's active throw frames have been increased.

• Mighty Punish is now completely invincible from the first frame onwards.

• Mighty Punish now gives Thor more time to move around after it lands.

• Mighty Punish's active throw frames have been increased.

• Thor's mashable Hyper is Mighty Tornado.
Thor with that Asgardian swag.
 
JeTmAn81 said:
Cause buffs. Cap needed help getting in, I guess, and now you're forced to block that mixup just like with Zero, Wesker, etc. At least he doesn't get a Berserker Slash style auto-hit out of it.


With something like Sentinel drones you arealdy had to block the mixup. Zeros teleports dont have invunerability, and wolvies bs had its invunerability taken out /bitter
 
Nils said:
Hornet Needle = Crescent Scythe?

Ah it's her Talon Dives...never knew they were called that. Oooh, if you cancel them at any time she just got a hell of a lot trickier.

Does it really change much? She could already cancel them into her j.down+S. All she can really do now is cancel into an air uppercut. Which doesn't seem like it would be very good.

Grecco said:
With something like Sentinel drones you arealdy had to block the mixup. Zeros teleports dont have invunerability, and wolvies bs had its invunerability taken out /bitter

It's not as though it's full invincibility. Cap's is slower and easy to spot. Zero has several variations of special dash, AND can do them in the air.
 
GuardianE said:
I would think floatiness would refer to hang time in the air after performing the move, perhaps allowing more time for a punish?
"浮きを高く" probably means the move goes higher than before (which would in turn make the character stay longer in the air, unless they made it recover faster too).

Edit: after some googling, I think I'm wrong.
 
Dahbomb said:
Which move of X-23 is the Hornet Needed?

My mind is BLOWN that Magneto had i-frames on Magnetic Tempest in vanilla MVC3.

Also what the hell is this?

Related to Magneto. Is this his counter move?

Hornet needle either has to be her air down+h or her talon attack, but I'm not sure where to find this information.

According to the bible, frames 1-4 of magnetic tempest were invincible in vanilla. When I said estaka, I was using Chris Hu goofy English- light and medium disruptor have worse recovery (or maybe less block stun, not sure. Change log just says frames were 'lengthened').
 
I am pretty sure "increased untechable time" means "increased hit stun".

Other places are saying that the changes on Iron Man's st.H and j.S are on his hit boxes/priority. Now I am confused...
 
Dahbomb said:
I am pretty sure "increased untechable time" means "increased hit stun".

In Marvel 3 there is a special type of hitstun where you are knocked down but can recover before you hit the ground, this is what the blog is referring to.
 
GuardianE said:
Does it really change much? She could already cancel them into her j.down+S. All she can really do now is cancel into an air uppercut. Which doesn't seem like it would be very good.

Well, one thing I can think of is that it opens more crossup opportunities by cancelling her horizontal dive into down H at any time. You could kinda do this before, but you had to wait before the move was over. If you combine that with something like Task arrows or a beam you can crossup/fake cross up any given time. Before you had to space it carefully. Personally I have the nasty habit of doing that dive way too much so this will make her a bit more safe to use for me.
 
GuardianE said:
It's not as though it's full invincibility. Cap's is slower and easy to spot. Zero has several variations of special dash, AND can do them in the air.

The cartwheel doesn't travel very far, either. Probably one of the shortest-ranged crossup moves in the game. I don't have a problem with it but we'll see how irritating it is. I know Valle is going to generate some salt with it.
 
Nils said:
Well, one thing I can think of is that it opens more crossup opportunities by cancelling her horizontal dive into down H at any time. If you combine that with something like Task arrows or a beam you can crossup/fake cross up any given time. Before you had to space it carefully. Personally I have the nasty habit of doing that dive way too much so this will make her a bit more safe to use for me.

My point is that she could pretty much already do this.
 
I'm loving most of these changes. Hulk in particular.

Really let down by the fact that they're also making level 3 hypers mashable though. Well, at least the community got what it asked for.
 
GuardianE said:
My point is that she could pretty much already do this.

Not at any given time, you had to wait until the move was over. So you have a lot more leeway timing and spacing wise and you couldn't use it to fake cross-up, unless I've been playing her wrong all along. Basically you can only cancel the dive at a very specific point, at the end of the dive. Which takes like close to a second, don't know the exact data. If you can cancel it at any given point that open quite a few doors I think. Someone more theory minded confirm/deny this please.

It would also mean you could cancel the angled dive into down H, instead of vice-versa which also gives you some tools to play with. Wait dammit, down H probably counts as a command normal so what I propose would not work.
 
shaowebb said:
These change logs are delicious. I can't wait to see Sentinel's air super armored moves in action.

It's hard to know specifics- technically the sentinel thing says that aerial moves on start-up have one hit of super armor- how long that armor lasts in anybody's guess.
 
Zissou said:
It's hard to know specifics- technically the sentinel thing says that aerial moves on start-up have one hit of super armor- how long that armor lasts in anybody's guess.

I still think this will probably end up not being a big deal. In order for super armor to be effective, it has to interrupt an enemy's attack, but with Sentinel's super long ranging legs kicking you in the air anyway, it seems like his hurtbox hardly ever gets hit on those so he always takes priority. So what's the point of armor?
 
Oldschoolgamer said:
Tempest had i-frames? o_____0 I had zero idea. I guess everybody was to dhc glitch happy to find out. lol
Arthur is so bad that even Pro gamers had no clue about how to handle his level 3. Magneto is so good that people didn't even know about him having invul on one of his most used hypers.

@_@
 
Road said:
This whole mashing thing has gone beyond silly.

What? Don't you get it? This is what the community demanded and Capcom gave it to us. Now stop complaining and take it. Take it all up in your level 3s.

We never asked for this.
 
Other places are saying that the input on Iron Man's Repulsor Spread has been changed to just add H or something (like Dante's change, easier exeuction).

Also the changes on st.H and j.S are on hit box/priority. Can this be confirmed?
 
Mashable level 3s, lol. Iron Avenger means im gonna need a new controller/gonna give me an excuse to buy that stick. This is all Madcatz doing! That shit does around 68 hits as is.

I wonder how it will work though, like if you can just stop mashing at some point for max damage or if there's some minimum number/rate of mashes to get max damage.
 
They've done fourteen characters so far. Only five left to go then...
~Devil Trigger~ said:
Why the fuck people like Mashing??

I think on most of these its fuckin tedious and annoying
No one likes mashing. It damages controllers, sticks and our miiinds.
 
Poor taskmaster mainers. I saw them weeping at the lists. I saw the list and wow they got a lot of nerf. I can't say that I felt sorry for them since I hate to fight taskmaster sometime.
 
Mashing looked really easy / Reliable in that example vid. It looked like everyone basically got an extra hit or two, and the animations didn't really seem to change much at all. It didn't really seem strick at all this way... like it should be easy to get the "Mash bonus", not a call for rapid-fire controllers or anything.

Having played Marvel fighters in the past, mashing "feels" right overall, so I'm not too mad at it being there. It does seem a bit dumb for DHCs and such, though. Hopefully, people don't start getting odd DHC's / XFC's out of it.
 
Well aside from Shuma, I can safely say that no one in Marvel's side is ass or not viable in a competitive environment. Even in vanilla, only 2 Marvel characters were below Mid tier and they were Captain America and Shuma. Captain is hell buff and Shuma is slightly buffed but still not going to be all that great until they fix some of his weird issues (maybe they have who knows).

Capcom's side changelist is going to be hella interesting. Just the changes on Dante, Wesker and Zero are going to make up half of the Marvel side. Also most of the bad characters come from Capcom's side as well.

disgonabgud.gif


On Marvel side, no surprise but Wolverine, Magneto, Phoenix and Taskmaster were the only characters to get more nerfs than buffs. I am 100% OK with this.
 
IntelliHeath said:
Poor taskmaster mainers. I saw them weeping at the lists. I saw the list and wow they got a lot of nerf. I can't say that I felt sorry for them since I hate to fight taskmaster sometime.
Taskmaster had his time in the limelight. You should weep for people that use Shuma.
Dahbomb said:
Well aside from Shuma, I can safely say that no one in Marvel's side is ass or not viable in a competitive environment. Even in vanilla, only 2 Marvel characters were below Mid tier and they were Captain America and Shuma. Captain is hell buff and Shuma is slightly buffed but still not going to be all that great until they fix some of his weird issues (maybe they have who knows).

Capcom's side changelist is going to be hella interesting. Just the changes on Dante, Wesker and Zero are going to make up half of the Marvel side. Also most of the bad characters come from Capcom's side as well.
Looks like Marvel has made sure that Capcom is looking at Marvel characters(pretty happy with this imo). Capcom's changelog is probably going to be extremely dissapointing by comparison.

disgonabdissapointing.gif
 
Taskmaster is still better off than Wolverine. Taskmaster vs Wolverine is now at least 6-4 in favor of Taskmaster.

Capcom's changelog is probably going to be extremely dissapointing by comparison.
Everyone on Capcom's side is going to be getting more buffs than nerfs except Viper, Jill, Dante and Wesker. It's gonna be gud trust me. So much stuff wasn't known that was revealed today.

Thor is so terrible that people even forget he's in the game.
I didn't forget him... he's Mid tier in vanilla MVC3. Much better than both Captain America and Shuma. Skrull the same.
 
SolarPowered said:
Taskmaster had his time in the limelight. You should weep for people that use Shuma.

Looks like Marvel has made sure that Capcom is looking at Marvel characters(pretty happy with this imo). Capcom's changelog is probably going to be extremely dissapointing by comparison.

disgonabdissapointing.gif

I main Shuma...
 
General Shank-a-snatch said:
And my pretty nails. =v_v=
You should play with Satin gloves. Makes playing pad like a dream.
Becquerel said:
Thor is so terrible that people even forget he's in the game.
Poor God of Thunder.
Thor was bad, but not terribad.
IntelliHeath said:
I main Shuma...
You main everyone lol.
Dahbomb said:
Everyone on Capcom's side is going to be getting more buffs than nerfs except Viper, Jill, Dante and Wesker. It's gonna be gud trust me. So much stuff wasn't known that was revealed today.
I can't help being negative lol. My entire team got shat on.

I didn't even think that was possible a few months ago.
 
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