UMVC3: Phoenix Wright and Nova Revealed!

LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!
I'd also like the armor changes on Hulk/Sentinel to be clarified. Is all the armor still just super armor (absorbs one hit), and does Sentinel have any armor in the air?

Oh, and I'd like to see some Spidey stuff, too :) Can he OTG > Maximum Spider? Can he L Web Ball xx Web Zip OTG into a relaunch (so, knock the opponent down from a slow air combo, jump L Web Ball, cancel into web zip so you zip in with the web ball and OTG them, web ball hits, pick up combo)? Can he block during Web Zip still?
 
Becquerel said:
Haha. In the worst case I can simply abbreviate the names. ;)
It was a test picture anyway in how it would look like.

And as said... I'll only take over that task if enzo is OK with it, but I'd be willing to spend some time for MahvelGAF... I haven't really helped out so far. Not willing to spend that time for all the work to get wasted though. XD
All in due time! Letting all the rest of the pieces fall in place first, since the change log bit is relatively easy from my end compared to the rest.

I'll see if I need help but I've still got two weeks. Considered banners like forum sig bars for characters before too. All is well folks, no need to worry.

Maybe you can do the UMvC3AE thread! ;)
 
I also have a post written just blowing up people who said now amusing things during MvC3 ("@Phoenix: "MvC3 will have more dead birds than KFC.") but I cut it because it'd clutter up the OP. And I have a "Make Your Team!" post with links to rehosted pictures of all the alt colours for all the characters for people to use to post their teams with their colour combinations but I also cut that. Will still post it for the fun, but not in the OT as it's non-essential.
While not in the OT... this shit HAS to go in the thread somewhere along the line.

I really hope I am not one of them though. :<

I still think the changelog should be linked because most of the people who actually care about the changelog know about it anyway. But whatever.... if the majority say they want it then so be it.

So that's what Max has been taking so long with his video... I got a whole slew of stuff that I want seen on video regarding changes.
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!

Deadpool:

- I'd like to know what the best options with Deadpool are now that can no longer cancel moves off his overhead (st.M)
- What OTG options are available now that the opponent stays down longer after a throw
- How easy/difficult it is to cancel Quick Work into Katanarama, and if it's not just the H ground bounce version into Chimichangas... his other 2 Katanaramas get no use at all right now.

Your videos are awesome, keep up the good work
 
I decided to revised the movelist if anyone care enough about theory fighting. (I am still working on it but just want some feedbacks from posters)

I can't keep fighting theory out of my mind. They should port old Jill (mvc2) and give it to Regina. So she can avoid dinosaurs to cause them attack the opponents to keep the character in role than summon them.

221px-Regina1.png



They should do:

Unique Move:

H + F: Machete


Special Moves:

SRK/DP: Dinosaur Summon
L - Compsognathus come out and jump on opponent. It would cling on opponent if not block to do small damages.
M - Oviraptor will come out and rush reckless toward to opponent.
H - Pteradon will fly and attack the opponent

QCB: Velociraptor
L - Rushing raptor that would give a low attack
M - Rushing raptor that would jump and attack which give out a high attack and overhead
H - Raptor attack from behind of the opponent

RDP: Grenade Gun
L - low arc
M - med arc
H - high arc that can cause overhead

QCF: Weapons
L - Gloak (Pistol)
M - Franchi PA3 (Shotgun)
H - Dual Sub Machine Gun


Hyper Moves:

Level 1 - Triceratops Charge (It could cause wall bounce or otg)
Level 3 - T-Rex (He would chomp the opponent and chew then spit the opponent out)
Level 1 Hyper which allow you to pick which weapon you want to use during hyper.
QCF +
L + M = Firewall
M + H = Solid Cannon
L + H = Chainmine
 
LeMaximillian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!
Two things that I think would be interesting to see with Dormammu:
1) Dark Matter canceled into teleport into a full combo from mid screen.
2) Dark Matter followed up with a full combo via ground dashes and air dashes forward from mid screen. This was doable in Vanilla, but was really, really hard; with his speed boosts, it should be manageable.

For other characters, I would love to see the final version of Magneto and Storm's new moves.
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!
If there are changes that the changelog didn't mention please show them too.

Captain America:

*I want to see if Captain America can throw, do OTG shield slash and possibly launch from it.

*Can Captain America do a double overhead fuzzy guard with air d+H jump d+H.


Deadpool:

*I think everyone wants to see normals cancelled into taunts and Quickwork into Chimichangas plus any utility these cancels have or usage


Dormammu:

*Changes to the speed of specials and ground dash. Lots of reports and videos of him being faster in these department including direct reference from Seth. They might have forgotten this in the changelog.

*Dark Matter goodness of course


Hulk:

*You gotta show that bad ass Gamma Charge M wall bounce

*Chaining from his normals to Incredible Punch

*Damage from his throw after mashing

*Show how many hits of super armor are on his st.H, st.M (charge) and Gamma Charges. His st.H has 3 points of super armor last time it was checked.


Iron Man:

*Can Iron Man do cr.L, cr.M, cr.H flight cancel into a combo? This is very important.

*ANYTHING useful that can be found from his new air dash.

*Can you corner air throw, air dash down, L Smart Bombs and launch using st.L, M, H, S?

*After Repulsor Blast -> Repulsor Spread can you do L Smart Bombs and launch using st.L, M, H, S?

*Possible speed change to his L Unibeam on ground or Repulsor Blast/Spread speeds.

*Can Iron Man do a proper wave dash and can you show the maximum distance of his ground dash without cancelling? Can Iron Man also quickly cancel his ground dash into normals?

*Can Iron Man plink air dash like Magneto?


MODOK:

*Long shot but any changes not listed in the changelog and possible combos from his air dash cancel normals.


Sentinel:

*Check the armor from cr.M. Last time it was checked it had 3 hits of super armor.

*Anyway to check if some of his normals/specials have been speed up in either start up or recovery (like Rocket Punch and cr.M).


She Hulk:

*Can she still do cr. LMHS MMHS Runner stance -> Torpedo -> Runner stance cancel -> S? This is very important as it's probably her only way to self-relaunch after the removal of the TAC glitch.


Spider Man:

*Can Spider Man do air throw, call assist, air Web Zip OTG and follow up with a launcher or other moves? Can he do the same thing after an aerial knockdown?

*Can players tech different ways after being stuck in Web Ball?

*Can Spider Man do mid screen launch into TK Web Throw into Maximum Spider?

*Any useful tech from this special cancels would be nice to see.


Storm:

*Can you check if the vertical range on Hailstorm has been increased in any way? I know Justin mentioned this in his build play through.

*Also any possible changes on the priority/hit box on her normals, her overall damage change from combos and any changes to her jump loop combos.


Shuma:

*You probably don't even have the character to check but if you do it's worth checking the same stuff as Storm (Damage and priority changes).


Phoenix:

*Any changes to Dark Phoenix including speed, properties, priority damage etc.? Especially in LVL3 XF.


Wolverine:

*You gotta check if he can still do instant overhead with j.L

*Fatal Claw loop, is it removed or still in? Also any of his Berserker Charge loops... did they change that in some what?


X-23:

*Utility from her air special cancels. Can she do anything from it that is worthwhile?

*Can you also possible check if her OTG window has been made better, like if she has a better time comboing after his air throw and if she can do OTG Ankle slice into Weapon X Prime.


Can he OTG > Maximum Spider?
It's confirmed that you can do that.... it's in Sephi's videos. Timing is tight though.
 
Bomb, you actually don't need to plink airdash. It's redundant. Airdashes already cancel themselves when in flight mode for all characters.
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!
I'd like to see the changes to Thor, and see how much more effective he is. Because in vanilla he's not that great. =(
 
IntelliHeath said:
I decided to revised the movelist if anyone care enough about theory fighting. (I am still working on it but just want some feedbacks from posters)

I can't keep fighting theory out of my mind. They should port old Jill (mvc2) and give it to Regina. So she can avoid dinosaurs to cause them attack the opponents to keep the character in role than summon them.

221px-Regina1.png


Come to think of it if Jill gets more than just her classic outfit as DLC a Regina alt would really fit the character.
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!

I want to see Nova do Magnus' fly combos.

EDIT:+ She-Hulk do stance cancel combos from her lamp post hit.

& If you can Max, try and do the Quicksilver glitch with Dante.
 
It's not faster for Magneto? It sure does look/feel that way when I do it or maybe my technique for the normal way isn't fast enough.

Anyway I want it checked with Iron Man because it might make his movement faster in the air since he can cancel dash with normals.
 
Dahbomb said:
It's not faster for Magneto? It sure does look/feel that way when I do it or maybe my technique for the normal way isn't fast enough.


It's only faster if you're talking about moving in one direction. But if you're talking about tri-dashing similar to how Marlinpie does it - inputting different directions cancels the current trajectory without need to plink, it probably does this as quickly as the first frame.
 
Yeah in one direction. I know about the tri dash down then tri dash up to do the same but I can't get it out as fast as some of the pros but with plink dashes I can get it fast.

The air plink dash in one direction is great for runaway/zoning Mags, the other is great for rushing down and general spacing. It's also good to at least have the option, some players prefer one method some others.
 
So, it turned out to be a bit more work than I expected, but here's the new banner as a lifebar. XD
wolverine.png


Alternatively this one, which is FAR EASIER to do, and I actually like it a bit better, lol.
wolverine2.png
 
Just saw something that interested me involving a use for air X-factor.

Check out this strategy screwing up Macombo John

John sees Hulk go for Hyper to try and chip him out so he dashes away with Haggar. Hulk Air X-factor cancels the hyper and catches him trying to figure out where Hulk is in the air. This won't be the biggest thing ever for tripping people up, but the ability to Air X-factor cancel something like this keeps Hulk and other folks from being punishable on any hypers that put them in the air. I'm looking at the end of Nemesis Bazooka Hyper myself, but the real point of posting this is the potential to setup for exploiting the extra damage you get the higher up you are in the air via using this to setup some long, x-factor boosted air combos.

This also raises some fun ideas for big damage air combos. Someone goes up top you catch them with Hulk hyper above you, before traveling off screen you air x-factor combo, TAC into Storm or Nova for some really long winded air combos. With that X-factor I see you getting way more damage out of the combo this way than by letting it ride and then maybe burning another meter for DHC extensions. You gotta not get countered on TAC but so long as your not repetitive you got a 1 in 4 or better chance of hitting it ( I say better if you TAC early to throw off TAC predicting).

Just imagine someone like Sanford doing their normal Storm and Sentinel air combos back to back via TAC on someone after this setup.

Any thoughts on this strategy?
 
enzo_gt said:
All in due time! Letting all the rest of the pieces fall in place first, since the change log bit is relatively easy from my end compared to the rest.

I'll see if I need help but I've still got two weeks. Considered banners like forum sig bars for characters before too. All is well folks, no need to worry.

Maybe you can do the UMvC3AE thread! ;)

Well, making banners can be really annoying, and you have other things to do, I'm sure. I have more than enough time to make some banners. :P
 
Dahbomb said:
Yeah in one direction. I know about the tri dash down then tri dash up to do the same but I can't get it out as fast as some of the pros but with plink dashes I can get it fast.

The air plink dash in one direction is great for runaway/zoning Mags, the other is great for rushing down and general spacing. It's also good to at least have the option, some players prefer one method some others.


If you know this I don't understand the question, then. Iron Man can already do this, precisely the way Magnus can - it just isn't as fast his. I don't see why they'd take that away.

*edit*

Unless you're asking is there a way to do this as fast as Magneto? If that's the question; it's definitely "No" now, and I don't see why that'd be different in Ultimate.
 
shaowebb said:
John sees Hulk go for Hyper to try and chip him out so he dashes away with Haggar. Hulk Air X-factor cancels the hyper and catches him trying to figure out where Hulk is in the air. This won't be the biggest thing ever for tripping people up, but the ability to Air X-factor cancel something like this keeps Hulk and other folks from being punishable on any hypers that put them in the air. I'm looking at the end of Nemesis Bazooka Hyper myself.

This also raises some fun ideas for big damage air combos. Someone goes up top you catch them with Hulk hyper above you, before traveling off screen you air x-factor combo, TAC into Storm or Nova for some really long winded air combos. With that X-factor I see you getting way more damage out of the combo this way than by letting it ride and then maybe burning another meter for DHC extensions. You gotta not get countered on TAC but so long as your not repetitive you got a 1 in 4 or better chance of hitting it ( I say better if you TAC early to throw off TAC predicting).

Any thoughts on this strategy?

Well, Hulk's invincible the entire way up and down, and only punishable on the rebound off the ground. In that case, why not simply let Hulk crash down for chip and then X-Factor? The only reason I would X-Factor cancel while still way in the air is if there's a counter hyper waiting for me down on the ground... and only if there was no way for me to DHC into a projectile.

I think a more interesting proposition would be to X-Factor cancel the last few hits of Gamma Crush into j.S, land, then relaunch, air combo into death.

I also don't really see the point in X-Factoring Gamma Crush before the brunt of damage is dealt. What's the point of Gamma Crush in that combo? Invincibility? May as well just do a s.S or s.H with armor. It would have likely caught the same thing from the air. Also, I don't think you can TAC from an air combo not started with a launcher... so I don't actually think it's possible, even if it was worth doing.
 
GuardianE said:
Also, I don't think you can TAC from an air combo not started with a launcher... so I don't actually think it's possible, even if it was worth doing.

Oh wow really? I dont generally TAC a lot so I've never paid attention whether or not launchers were needed before. Ultimate has me thinking about TAC and air combos more though with the ability to x-factor cancel in the air though. Its got me pretty worried about some folks like Magneto, Storm, Nova and Sentinel who could already get some really long damaging stuff out of air combos.

I was hoping there would be away to x-factor and TAC gamma crush so I could use it to force people up really high then, xfactor cancel into some really high altitude air combos. Without TAC though Hulk air combos ain't gonna be worth the effort of trying this.
 
shaowebb said:
This won't be the biggest thing ever for tripping people up, but the ability to Air X-factor cancel something like this keeps Hulk and other folks from being punishable on any hypers that put them in the air.


Any thoughts on this strategy?

Also a slight indirect X-23 buff. Her Rage Trigger was so unsafe while blocked and if it hits I think you can carry on the combo after the full hyper. Air X-Factor is probably the biggest wild card so far and something we'll only know the full implications of well after the UMvC3 release. It will probably drastically change a lot of characters option-wise. In the builds so far, people have mostly been trying the stuff they already knew including the mechanics they're already familiar with for most characters.
 
dankir said:
Max you keep ignoring my question, how many CG intro videos are there!@?!?@?!

:(

Max can't tell because Capcom planted a bomb in his head that will explode if he reveals anything the public has not seen yet
 
dankir said:
Max you keep ignoring my question, how many CG intro videos are there!@?!?@?!

:(
Gee I wish eidrian was here to clear things up.

*whistles*

He said there were new CG movieS. I need elaborations.
 
John sees Hulk go for Hyper to try and chip him out so he dashes away with Haggar. Hulk Air X-factor cancels the hyper and catches him trying to figure out where Hulk is in the air. This won't be the biggest thing ever for tripping people up, but the ability to Air X-factor cancel something like this keeps Hulk and other folks from being punishable on any hypers that put them in the air. I'm looking at the end of Nemesis Bazooka Hyper myself.
That's a gimmick at best. Spending X Factor just for a 50/50 situation is well... situational at best. Tons of characters can already do this and more will probable be able do this with air X factor.

As far as using air X Factor to do more potential damage... of course it's going to up combo potential and damage for numerous characters.

Don't feel bad. People ignored my Regina moveset without any feedbacks. :(
I read it and it's alright. I am also a fan of Dino Crisis. Moveset is just too zoning friendly for my taste. I don't now why you didn't include the Firewall and Chainmine weapons as they have huge potential in MVC3 (at least Chainmine for OTG and Firewall for lockdown/chip/defense).

Edit: NVM didn't read one of the hypers properly. I really feel that Chainmine and Firewall should be special moves and not hypers. They have way more possible utility to her overall game play.
 
IntelliHeath said:
Don't feel bad. People ignored my Regina moveset without any feedbacks. :(
*has one comment for it*

Lv. 3 needs her throwing explosives at the T-Rex while it's eating the enemy, accompanied by her saying "You're extinct!"
Yes, I did play the first Dino Crisis, and I enjoyed it. Still need to play DC2, though.
As for the zoning-friendliness, I'd say there's more than enough of that on Marvel's side, but Capcom's wouldn't be hurt by one more person capable of it.

Dino Crisis 3 = crap, yes. The ones with Regina, no.
 
Dahbomb said:
That's a gimmick at best. Spending X Factor just for a 50/50 situation is well... situational at best. Tons of characters can already do this and more will probable be able do this with air X factor.

As far as using air X Factor to do more potential damage... of course it's going to up combo potential and damage for numerous characters.


I read it and it's alright. I am also a fan of Dino Crisis. Moveset is just too zoning friendly for my taste. I don't now why you didn't include the Firewall and Chainmine weapons as they have huge potential in MVC3 (at least Chainmine for OTG and Firewall for lockdown/chip/defense).

Edit: NVM didn't read one of the hypers properly. I really feel that Chainmine and Firewall should be special moves and not hypers. They have way more possible utility to her overall game play.

Yeah, I felt that Regina should be zoning and summoner character. Reason why I added Chainmine and Firewall as hyper because it could be very abusable in my mind.


Korigama said:
*has one comment for it*

Lv. 3 needs her throwing explosives at the T-Rex while it's eating the enemy, accompanied by her saying "You're extinct!"
Yes, I did play the first Dino Crisis, and I enjoyed it. Still need to play DC2, though.
As for the zoning-friendliness, I'd say there's more than enough of that on Marvel's side, but Capcom's wouldn't be hurt by one more person capable of it.

Dino Crisis 3 = crap, yes. The ones with Regina, no.

Never had any desire to play DC3 because it look crap.

Actually, your idea with LV. 3 Hyper sound very good. Better than mine.


Professor Beef said:
Yeah, Dino Crisis was pretty bad.

DC3 is.

---------------------------------

Prediction Schedule (It can go either way)


Tuesday - Chris and Cap America
Wednesday to Friday - Frank West and Rocket Raccoon
Friday - Jill and Modok and Capcom Change logs

Tuesday - Frank West and Rocket Raccoon Reveal
Friday - Chun Li and Shuma

Tuesday - Ryu and Sentinel

-OR-


Tuesday - Chris and Cap America
Friday - Jill and Modok and Capcom Change logs

Tuesday - Chun Li and Shuma
Wednesday to Friday - Frank West and Rocket Raccoon Reveal
Friday - Ryu and Sentinel

Tuesday - Frank West and Rocket Raccoon
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!
I know Thor got a lot of nice buffs, but I can't quite figure out how they all help him. Could you show off some Thor? That and Captain America's new OTG Shield Slash.
 
Ok due to spending a week in Vegas I feel out of the loop here. Is there anything fun or new I missed since last Monday?

All I managed to see while I was there where Max's videos. Which as normal were super fun.
 
rukland said:
Ok due to spending a week in Vegas I feel out of the loop here. Is there anything fun or new I missed since last Monday?

All I managed to see while I was there where Max's videos. Which as normal were super fun.
Curleh Mustache Series Debut Tourney which was hype (and has the Quicksilver Glitch), and the epic Guard Crush where Sp00ky set Jaha free and Rush Hour briefly commentated Marvel.

Becquerel said:
Alright, I was very bored and spent the last 2 or so hours making those banners... I didn't have anything else to do. You better use them enzo. :P

http://s19.photobucket.com/albums/b169/YenoHyena/MarvelGAF/

banironman.png
Goodness gracious Bec. All I needed: another tab open!

You even did the UMvC3 characters too ahaha

From the looks of it, you used all the UMvC3 character art too?
 
enzo_gt said:
Goodness gracious Bec. All I needed: another tab open!

You even did the UMvC3 characters too ahaha

From the looks of it, you used all the UMvC3 character art too?

:3
Yus, I did. I didn't bother trying to find the old art, and the new one worked out as well, so yea. Not to mention that most of them actually do look better. I don't remember a character artwork from vanilla that was better than Ultimate's.

And yea I made the new ones too, I mean, those few characters didn't take that much longer, so I thought I might as well pop them in there, even if you don't need them. :)

@shaowebb:
Banner time!

banhulk.png


(c wut i did thar?)
 
LeMaximilian said:
Capcom changelog Friday huh?

Looks like I got 5 days to show you guys the Marvel side of the cast. :>

If you want things shown off about the Marvel cast...list a reply to this post and it could make it into the vids!

I'd also like to echo this:
*Can Spider Man do air throw, call assist, air Web Zip OTG and follow up with a launcher or other moves? Can he do the same thing after an aerial knockdown?

Anything you can show about Spidey's new OTG capability would be awesome, especially being able to continue combos and not just using it for maximum spider.

Also, thanks for all the info and vids!
 
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