UMVC3: Phoenix Wright and Nova Revealed!

Becquerel said:
Yea, but most of the moveset of, say, Firebrand isn't specifically imaginative either. Firebrand just swoops around and spits fire.
Dr. Strange's normals look really conventional too, they could've done more with those, too - and his specials aren't really that exciting in terms of visuals, they're just colorful fireballs.
Hell, Phoenix Wright's moveset is very unimaginative as well. He throws paper, or simply walks forward with his specials. Yet he is hyped up like nothing else.
And let's not even start on fucking Strider, Vergil, Iron Fist, Hawkeye or Ghost Rider.


EVERY character has generic boring moves and hypers.

I know there's mechanics behind them, and character popularity, but honestly, this "Nova is boring" talk is getting on my nerves. He even has a special mechanic behind him, unlike Strider or Firebrand or Nemesis. Yet I hear shit about him being the "most boring" new character or some such.

I have the largest WUT face right now.
 
SolarPowered said:
Dude, you've got to stop taking this stuff to heart.

I'm not taking it to heart, it just annoys me that whenever Nova is mentioned, people say "Psh, so boring". Hell, A Human Becoming literally said he doesn't want Nova to be covered in Max's videos because of that.
 
Becquerel said:
I'm not taking it to heart, it just annoys me that whenever Nova is mentioned, people say "Psh, so boring". Hell, A Human Becoming literally said he doesn't want Nova to be covered in Max's videos because of that.
People say he's boring because his supers look similar to other character's supers. There really isn't much to it.
 
Becquerel said:
I'm not taking it to heart, it just annoys me that whenever Nova is mentioned, people say "Psh, so boring". Hell, A Human Becoming literally said he doesn't want Nova to be covered in Max's videos because of that.

Dude you just went and tore up like seven different characters and called them lazy boring cutouts because one guy said he didn't like Nova.

We call that taking it personally.
 
Nyoro SF said:
Dude you just went and tore up like seven different characters and called them lazy boring cutouts because one guy said he didn't like Nova.

We call that taking it personally.

Uh, no?
It's not one guy. It's like, 80% of all the posts I've seen about him.
 
SolarPowered said:
The Nova thread is big for several reasons.

1-He looks bad ass
2-He has all the tools of a high(or above) tier character
3-He is very cooke cutter and that will attract negative and positive attention in a game that revolves around fanservice(tons of missing Marvel characters in the eyes of fans)
4-Characters like Nemesis and Firebrand are a little harder to gauge so they aren't as popular
5-He is bad ass

Agreed. Although there doesn't seem to be a lot of negative discussion in the thread and I read all of it. As for him being cookie cutter, that's right up my ally. My execution level isn't the greatest which made me gravitate towards characters like Taskmaster anyway and it seems he will be similar in terms of utility and execution. I wouldn't be able to play the character I looked forward to most if he had Viper level execution, although he'll probably have some tricky stuff with flight cancels. The only thing I feel is lacking is the animation during the Inferno hyper, that could have been a lot flashier and I actually had a concept for an Inferno clone in mind pre-reveal. It would have been cooler if he opened a Stargate midair that tore people to shreds.
 
Becquerel said:
There's only so much you can do with a character whose nickname is "The Human Rocket".
I don't know, I think there are plenty of directions that could have been taken. I myself had a whole idea for a stargate system incorporated into his moveset.

That said, I still think he looks pretty good. At the very least, he's as interesting to me as, say, Vergil, Strider, or Iron Fist. I've been looking forward to thinking of a good team to throw him in.
 
I'm actually one of the folks here who has Nova as one of their most hyped characters. He doesn't have a whole lot of unique or ridiculous stuff tacked onto his playstyle, but I rock Regular Ass Ryu and love him for simply getting the job done.

Aegis Reflector and the tools he has in the air for lengthy air combos has me really itching to play him. Plus he looks awesome in character desing. Really similar to my DC favorite "The Ray". I'll probably find myself playing Nova a lot once this releases.
 
Thing is his three hypers are moves he performs in the comics. Would I of liked him to get a beam type projectile that messes with gravity and his airdash to be fast as hell? Yes. But the issue is how many chars that can fly and have airdashes have a beam.

MODOK, IM, Magneto, Thor, Doom out of eight. The other three are Storm, Phoenix, and Dormmammu. The lack of a beam was an attempt to make him more unique. Still wish they would of given him a gravity manipulation type projectile. Normal hit, then one that makes them floaty and one that makes them heavy.

But his moveset does seem true to his character. A character who just goes in there all blazing and gets the job done.
 
Good stuff, Max.


I'm disappointed in David's reserved performance, though. If you're going to lack enthusiasm doing something that goofy - why bother in the first place? The fact that he wouldn't straighten his arm completely when doing the iconic Wright pose bothered me, and I've never even looked at a Phoenix Wright game.
 
crimsonspider89 said:
But his moveset does seem true to his character. A character who just goes in there all blazing and gets the job done.

That's exactly my point. He's not Silver Surfer or Thanos that he would be able to throw cosmic energies around like a maniac. He does exactly what he does in the comics. I see absolutely no reason to change his moveset.

I agree, gravity/portal moves would've been badass, but I think that being gimmicky doesn't fit Nova at all. He's a guy who goes in, does his job, punches in a few chins in the process, and then walks out again. And his moveset perfectly reflects that.
 
Becquerel said:
What's hard to understand?
Phoenix Wright doesn't even fight.
Have you seen Dr. Strange's normals? Remember how people cried out Magneto clone when they saw them cause they looked so familiar? His specials are just colorful fireballs.
What is unique about Firebrand's moves? Can you tell me? It's claw slashes and fireballs. We already have 5 characters that do slashing with claws.
Hawkeye? Come on, he just shoots arrows. Nothing unique about that.
Vergil - just another sword user, please. Strider, same deal.
Iron Fist? Generic Kung Fu character. What's creative about his moves? He punches and kicks. Wow.
Ghost Rider? He uses a whip, oh and look at that, fire. How imaginative, really.

Can we now move on and stop calling Nova's moves generic and unimaginative? Thank you.

And don't come up with any special mechanics, because Nova is called uninspired because of his moveset.

Pissy much? I know you're being hyperbolic, but Ghost Rider, Firebrand and Phoenix Wright to me are all drastically unique from the other characters we've seen so far. It's not about particular moves but how best to utilize them. Seeing Max actually has the game, let me quote him:

Max on Ghost Rider said:
Several of his normal moves and special can stretch across the entire screen and he can extremely damaging combos from one end to the other. This makes Ghost Rider really unique as he's the only member of the cast with a play style like this.

Max on Firebrand said:
Firebrand has the credit of being the most mobile and versatile character in the air. With the most obvious proof being his is the only who can go from the ground into flight at multiple angles.

Max on Phoenix Wright said:
Phoenix Wright can easily be considered one of the most unique characters ever in a Capcom fighting game.

Nothing about Nova brings anything new to the table from what I've seen. Being true to his character might say something about his character. I haven't read his comics so I can't say for myself if he's "boring".

Becquerel said:
I'm not taking it to heart, it just annoys me that whenever Nova is mentioned, people say "Psh, so boring". Hell, A Human Becoming literally said he doesn't want Nova to be covered in Max's videos because of that.

I didn't "literally" say that. I said I hope he's one of the last of the new fighters Max covers.
 
Kimosabae said:
Good stuff, Max.


I'm disappointed in David's reserved performance, though. If you're going to lack enthusiasm doing something that goofy - why bother in the first place? The fact that he wouldn't straighten his arm completely when doing the iconic Wright pose bothered me, and I've never even looked at a Phoenix Wright game.
I was also left wondering why he didn't point further, but the suit may not look so hot when he stretches it completely. Ultradavid was still pretty fun as PW though!
Nils said:
Agreed. Although there doesn't seem to be a lot of negative discussion in the thread and I read all of it. As for him being cookie cutter, that's right up my ally. My execution level isn't the greatest which made me gravitate towards characters like Taskmaster anyway and it seems he will be similar in terms of utility and execution. I wouldn't be able to play the character I looked forward to most if he had Viper level execution, although he'll probably have some tricky stuff with flight cancels. The only thing I feel is lacking is the animation during the Inferno hyper, that could have been a lot flashier and I actually had a concept for an Inferno clone in mind pre-reveal. It would have been cooler if he opened a Stargate midair that tore people to shreds.
crimsonspider89 said:
Thing is his three hypers are moves he performs in the comics. Would I of liked him to get a beam type projectile that messes with gravity and his airdash to be fast as hell? Yes. But the issue is how many chars that can fly and have airdashes have a beam.

MODOK, IM, Magneto, Thor, Doom out of eight. The other three are Storm, Phoenix, and Dormmammu. The lack of a beam was an attempt to make him more unique. Still wish they would of given him a gravity manipulation type projectile. Normal hit, then one that makes them floaty and one that makes them heavy.

But his moveset does seem true to his character. A character who just goes in there all blazing and gets the job done.
Nova suffers from Darkstalkers syndrome.
 
enzo_gt said:
A visual gimmick. The people who care about Nova see what he brings with the red health burning.

I was meh on him for the first 10 minutes until I saw the crossup kick centurion art and the l red health gimmick.
The red health thing is exactly that... a gimmick. It's use is situational but it does lead into interesting stuff like the Aegis Reflector.

What isn't situational are his tools which are straight forward but effective.

*A charge move that wall bounces and stagger. Wall bounce can be used in air.
*A ground charge that goes through projectiles
*2 types of slides, one normal and one special which hits Low as well as OTG
*Overhead attack that comes out fast, hits OTG and causes a ground bounce on charge
*Vertical projectile, semi-spammable causes ground bounce on hit
*Cross up dive kick that people are saying is overhead in the new build
*Special cancellable into flight mode for mix ups
*An invincible start up hyper
*Ability to start combos from throws
*Dive fist like move, multi-hitting so ignores super armor. Leads into a combo

Right now I just need some frame data on his specials and normals but I do know that his j.H crosses up. Nova is the very definition of SOLID with a little spice to him to make him interesting and surprising when on the battle field (a surprise mid screen beam on sacrificing health that causes a wall bounce is nothing to sneeze at).

Would've liked to see a LVL3 using a Stargate though.


Nova suffers from Darkstalkers syndrome.
What is the syndrome because Nova feels/looks/plays nothing like a DS character.


Nothing about Nova brings anything new to the table from what I've seen.
That's not really true, he is the only character that uses red life as an asset to power up moves. Higher damage and more properties. Beams become full screen and cause wall bounce, barrier lasts longer and is bigger and his LVL1 hyper does as much damage as a LVL3. Just wait on the Nova feature video, I really hope Max shows some footage of that Gravimetric Pulse in action and it's utility.
 
Bacquerel, dude... LOOK.

He will be revealed in less than a week, okay? You just need to chill out and relax... Maybe pick up one of the new games like Dark Souls, Battlefield 3 or Arkham City... 3 completely different games that look be fun and are good timesicks until 1)HE gets announced or 2)THE GAME comes out.

Just... sit right there and wait. No need to go feral on us...
 
Nova is also a character with flight that has a crumple, groundbounce and a wallbounce. I mean not many chars have all three of those from the vanilla cast and I believe is the only character with flight that has all three. Plus most of his specials are airsafe which means he could potentially setup some long ass combos like Mags but that do damage without taking 20 seconds.
 
I will say that Nova isn't the most imaginative or unique character in the game.... but he's definitely a good addition to the roster. Most of the fly characters feel too pixie or zoning oriented so it's good to have a get in fly character by design.

Very few characters are genuinely unique in MVC3. Even Wright is a "homage" to Zappa from Guilty Gear.

He'd be too powerful if he were faithfully reproduced.
Oh ok lol... definition agree with that.
 
Chavelo said:
Bacquerel, dude... LOOK.

He will be revealed in less than a week, okay? You just need to chill out and relax... Maybe pick up one of the new games like Dark Souls, Battlefield 3 or Arkham City... 3 completely different games that look be fun and are good timesicks until 1)HE gets announced or 2)THE GAME comes out.

Just... sit right there and wait. No need to go feral on us...

lmao.
That was cute. :)

I'm not interested in those games, but thanks, that made my day.


enzo_gt said:
Photo snap assist, hits everywhere, causes crumple state. Completely invincible.

That would be badass. :D
 
JazzmanZ said:
Instant KO if in X-factor
Whoa let's not get carried away here.

If camera is powered up by Frank it automatically snaps back your opponent. Is preferential to snapping in Lindsay Lohan if she's on your team.
 
This'll sound horrible (and I don't apologize for it), but I think Nova will be a very good character on the basis of how Marvel is really pushing its cosmic heroes. They wanted him in this game and y'know they're not going to want him to suck.

I could easily be wrong and it's not something I'll dig in on, but I am betting he is ridiculously powerful as people learn him.
 
If Marvel was interested in how characters placed on tier lists... Iron Man, Thor, Captain America and Spider Man would be top tier.
 
Just a thought you guys...Max did this video out of sequence for once with character reveals. It should have been Vergil and Iron Fist...but he used Phoenix and Iron Fist.

Vergil has a cosplayer next week too which makes me wonder one thing.So far we get one cosplayer per hype video (probably because pacing is better when you only have to script one character to interact with around tutorials...its less offtopic with all the levity sequences with only 1)

Did he choose to swap Phoenix in early so that on the trailer he would've been on their would only have one cosplayer? If so does that mean we might just see a Nova cosplay too? Here's hoping. I'd be so hype for that.
 
Dahbomb said:
If Marvel was interested in how characters placed on tier lists... Iron Man, Thor, Captain America and Spider Man would be top tier.
I disagree.

Those characters don't need to be pushed. They're already extremely popular.

You'd use a game like this to push "the next big thing".

Especially as one of the movies they're discussing would include Nova. They want to raise awareness of him.
 
Nova's moveset just dissapointed me, that's all.

Could've used some stargate teleports or gravity manipulation/bombs...

not mention gravimetric constructs that he learned from his dimension hopping brother..
 
shaowebb said:
Did he choose to swap Phoenix in early so that on the trailer he would've been on their would only have one cosplayer? If so does that mean we might just see a Nova cosplay too? Here's hoping. I'd be so hype for that.
Well, the "story arc" does have Galactus as the one threatening Doom.

Maybe they'd need a galactic hero?
 
Maybe but for that to happen Max's video has to appear after the reveals and one of the new characters has to be with Vergil.

Also "invincible" Iron Fist is now fitting.

I disagree.

Those characters don't need to be pushed. They're already extremely popular.

You'd use a game like this to push "the next big thing".
Ah I see. Marvel wants to push less popular characters by making them genuinely good in the game. Sounds fair could be a plausible theory... the new Marvel cast all have something really good on them (as of now Hawkeye/Strange/Nova looks really good on point or anchor and Ghost Rider/Iron Fist at the very least have really good assists).
 
Bizazedo said:
I disagree.

Those characters don't need to be pushed. They're already extremely popular.

You'd use a game like this to push "the next big thing".

Especially as one of the movies they're discussing would include Nova. They want to raise awareness of him.
Well, we all know why Nova is in this game, that much is no mystery for anyone.

But Marvel is more interested in their bigger newcomers as properties being properly represented. Exactly why Marvel asked Capcom to make Strange overpowered and give him so many tools.

I believe they put enough faith in Capcom to TRY and make them all viable, I mean that is their job, not Marvel's, because let's face it Marvel isn't watching tourneys for results, but that doesn't mean they have a quota on viability. More on presence, that's why Strange was the focus especially with his movie coming. Thats their focus, make sure his presence is adequate.

Marvel isn't like "oh that special sucks give it 2 hits of hyper armor plz."
 
While I agree that the "Nova is boring" talk is off base, and I am actually very excited to play Nova, I also can't agree that characters like, not just Nick, but even Vergil are "boring". Hell, Iron Fist is not "boring". Just because a character's moves resemble real life sword play or martial arts doesn't meant they're unimaginative.

Designers have to consider that making characters outrageous purely for the sake of outrageous may cause them to read poorly - for example, there's one thing I tend to not like about Arc System Works games: that their "creative" characters go so over the top they're often just making random nonsense animations that somehow turn into attacks. Some ASW characters, for my tastes, don't even look as if they're fighting.

Hell, Nick in UMVC3 toes the line of random nonsense. He does actually work, I feel, because his various moves are themed after courtroom theatrics and drama, and once you get into it, he comes together. But he seriously teeters on the edge.
 
enzo_gt said:
Well, we all know why Nova is in this game, that much is no mystery for anyone.

But Marvel is more interested in their bigger newcomers as properties being properly represented. Exactly why Marvel asked Capcom to make Strange overpowered and give him so many tools.

I believe they put enough faith in Capcom to TRY and make them all viable, I mean that is their job, not Marvel's, because let's face it Marvel isn't watching tourneys for results, but that doesn't mean they have a quota on viability. More on presence, that's why Strange was the focus especially with his movie coming. Thats their focus, make sure his presence is adequate.

Marvel isn't like "oh that special sucks give it 2 hits of hyper armor plz."
I'm sure Marvel isn't designing the characters in terms of things like points of armor, but you'd agree it'd definitely be in Capcom's interest to not make the ones Marvel is currently really caring about as garbage, right?

That's what I'm saying. Capcom is not going to make a character Marvel is currently pushing weak.

I'm not saying Nova will be S tier or completely broken....but he is being pushed strongly by Marvel, Marvel has expressed an interest in making a cosmic Marvel movie (in which Nova would strongly figure), and their cosmic comics are picking up a bit.

Also, in relation to your Strange comments, guess who else they're gearing up to make a movie about in the next few years?

Doctor Strange.

He's not going to suck, either, although he has been around longer so there's not as much of a "need" for him.

Capcom makes mistakes, they're human, but there's definitely intent behind who is good and who isn't.
 
I really doubt Marvel has anything to do with the character balance.

As mentioned, Marvel gave Capcom a list of characters. I'm fairly certain this list didn't include only these 12 characters that Capcom chose, in fact I'm sure that list was really extensive.

enzo_gt said:
But Marvel is more interested in their bigger newcomers as properties being properly represented. Exactly why Marvel asked Capcom to make Strange overpowered and give him so many tools.

Nova isn't a newcomer, though, and has been around since the 70s, just like Rocket Raccoon or Iron Fist.
Edit: In fact, after X-23 is the "youngest" character on the roster (she was created in 200...3 I believe?), with Deadpool (who was created in the 90s) being the second youngest. All other characters have been created at the latest in the 70s.
 
Dahbomb said:
Maybe but for that to happen Max's video has to appear after the reveals and one of the new characters has to be with Vergil.

Also "invincible" Iron Fist is now fitting.

Now that I think about it he may just do a vid where he's getting near the end, is afraid of Galactus, and tries to enlist the help of someone with experience with cosmic things. From there they try for Nova and get Rocket Raccoon (plush puppet). Hilarity ensues in last episode with RR antics.

Also FUCK YEAH DRAGON KICK INVINCIBILITY!!! That thing looked good before due to the speed, range and wall bounce but that invincibity= pure awesome.

rrrrraaaaaaaaaaaaaaaaaaaaAAAARGH MANLY PICTURE TIME!!

6id5c8.jpg


...
Manly.
 
Becquerel said:
I really doubt Marvel has anything to do with the character balance.

Of course they do. If you were in charge of Marvel, would you want your characters to be a laughingstock?

Think about it, if they care that much about how Strange has his hands, why would they ignore the bigger picture?
Becquerel said:
As mentioned, Marvel gave Capcom a list of characters. I'm fairly certain this list didn't include only these 12 characters that Capcom chose, in fact I'm sure that list was really extensive.



Nova isn't a newcomer, though, and has been around since the 70s, just like Rocket Raccoon or Iron Fist.
Nova was a minor character until the last few years, though.
 
In a game where you can have crazy, forever lasting combos and instant cross-ups and tricks it's nice to have characters who are solid and you can rely on. I think Nova fits that bill.
 
Bizazedo said:
I'm sure Marvel isn't designing the characters in terms of things like points of armor, but you'd agree it'd definitely be in Capcom's interest to not make the ones Marvel is currently really caring about as garbage, right?

That's what I'm saying. Capcom is not going to make a character Marvel is currently pushing weak.

I'm not saying Nova will be S tier or completely broken. But he is being pushed strongly by Marvel, Marvel has expressed an interest in making a cosmic Marvel movie (in which Nova would strongly figure), and their cosmic comics are picking up a bit.

Also, in relation to your Strange comments, guess who else they're gearing up to make a movie about in the next few years?

Doctor Strange.

He's not going to suck, either :).

Capcom makes mistakes, they're human, but there's definitely intent behind who is good and who isn't.
I think it's in Capcom's best interest not to make ANYONE look garbage. This is a form of quality control not exclusive to Marvel or catered only to them. Opinions will always vary and they can't change that. I can't agree with the sentiment of favouritism or special care they'd give becase I believe from a design standpoint, they're trying to make every character unique. The only evidence for special care we have is Strange, and makes sense to promote a new movie property to an audience that overlaps with movie goers a lot too: gamers.

@Becquerel, I meant Newcomer to MvC3.
 
Bizazedo said:
Of course they do. If you were in charge of Marvel, would you want your characters to be a laughingstock?

Think about it, if they care that much about how Strange has his hands, why would they ignore the bigger picture?

I dunno, but it doesn't seem likely for them to say anything beyond "Well this guy doesn't seem good, make him a bit better, maybe".
Then again, we ended up with Shuma-Gorath being utterly terrible...

Nova was a minor character until the last few years, though.

Yea, he was part of the New Warriors, one of the less important super hero teams in Marvel. Though I wouldn't consider him being a true "newcomer", even though he only recently rose to popularity beyond people who read more obscure Marvel comics. The same could be said about Deadpool.


enzo_gt said:
@Becquerel, I meant Newcomer to MvC3.

Gotcha.
 
shaowebb said:
Now that I think about it he may just do a vid where he's getting near the end, is afraid of Galactus, and tries to enlist the help of someone with experience with cosmic things. From there they try for Nova and get Rocket Raccoon (plush puppet). Hilarity ensues in last episode with RR antics.

I want that to happen so badly...
 
shaowebb said:
Now that I think about it he may just do a vid where he's getting near the end, is afraid of Galactus, and tries to enlist the help of someone with experience with cosmic things. From there they try for Nova and get Rocket Raccoon (plush puppet). Hilarity ensues in last episode with RR antics.

I hope Max actually uses that. It's amazing. :D
 
Bizazedo said:
Of course they do. If you were in charge of Marvel, would you want your characters to be a laughingstock?

Think about it, if they care that much about how Strange has his hands, why would they ignore the bigger picture?

Marvel doesn't know how to design a fighting game. They don't know how to balance things or design moves that aren't broken. Most they're doing is dictating aesthetics of moves like names, gestures, and poses. Marvel is art, Capcom is code. Marvel gives them go ahead on look and Capcom handles the rest. If the theory of no laughingstock characters were true then the Marvel cast would be far better than the Capcom side. For example Thor would've been WAAAY better in Vanilla considering the movie if this had been true.

Marvel ignores the bigger picture because they don't want to ruin it. They know where their specialties lay and its not in balancing a game. Since better balance equates to better sales its in their best interest to stay outta character balancing debates. THAT is the bigger picture.
 
Dahbomb said:
Shao gets it.

I'd better...I graduate Oct 12 next year and I go straight into this industry. I'm of the mindset of licenses are good, but their games need to stop sucking. MVC is one of the exceptions and I wanna build fighters at some point...if I don't understand this now I'll be screwed if I ever pick up that Toei License I want to grab at some point in my career.
Or any of the others I hope to breath life into should I succeed in clawing my way into a producer role...
 
shaowebb said:
Marvel ignores the bigger picture because they don't want to ruin it. They know where their specialties lay and its not in balancing a game. Since better balance equates to better sales its in their best interest to stay outta character balancing debates. THAT is the bigger picture.
Um.

Marvel: We'd like for him to pretty powerful.
Capcom: Okay.

That's all I'm saying. For some reason you and Dahbomb are mixing in actual game mechanics, which is kind of missing the point.

It doesn't matter anyways, it's a fun debate topic, but I want you to understand what exactly I'm saying and not to confuse it with actual nitty gritty design specs.

Becquerel said:
I dunno, but it doesn't seem likely for them to say anything beyond "Well this guy doesn't seem good, make him a bit better, maybe".
Then again, we ended up with Shuma-Gorath being utterly terrible...
Yes, that's all I'm saying :).
 
shaowebb said:
I'd better...I graduate Oct 12 next year and I go straight into this industry. I'm of the mindset of licenses are good, but their games need to stop sucking. MVC is one of the exceptions and I wanna build fighters at some point...if I don't understand this now I'll be screwed if I ever pick up that Toei License I want to grab at some point in my career.
Or any of the others I hope to breath life into should I succeed in clawing my way into a producer role...
Where are you going, if you can disclose that?
 
enzo_gt said:
Where are you going, if you can disclose that?

I wish I knew. You go where you go. If I find a small studio job thats safe enough not to close on me that'd be preferrable since I could go in, stay a few years and easily advance to a higher job role in production. With the title and shipped game experience I could shop myself to major studios immediately. If I go into a big studio like Epic (just and example) straight out I have to claw pretty damned hard for a lot longer to move into the role I need to have in order to choose titles and content.

Here's hoping I get my shot. Either way I'm indie developing after graduation in UDK.
 
Bizazedo said:
Um.

Marvel: We'd like for him to pretty powerful.
Capcom: Okay.

That's all I'm saying. For some reason you and Dahbomb are mixing in actual game mechanics, which is kind of missing the point.

It doesn't matter anyways, it's a fun debate topic, but I want you to understand what exactly I'm saying and not to confuse it with actual nitty gritty design specs.
What's the difference between the nitty gritty and making someone powerful? Capcom translates that into make him have a lot of tools, but they still balance him at the end of day.

Like i said before Marvel has influence on representation as a whole, not the nitty gritty stuff which is exactly what discerns powerful from not powerful.

Shao's point about Thor says it all really. Marvel is pretty involved and influential in the entire process, but the actual gameplay specifics are what they are most hands off on.

@Shaowebb, ah you made it sound like you were already "in" somewhere. My bad. Best of luck to you and your Iron Fist Dating Sim.
 
Top Bottom