UMVC3: Phoenix Wright and Nova Revealed!

God's Beard said:
BDFhi
Sorry petshop plays nothing like firebrand lol

The closest thing I can think of is some fucked up hybrid of Eddie and Ky
 
QisTopTier said:
Because firebrands gameplay style itself is flashy. The basic moves don't have to be all fancy for a character to be a showcase style character.

But Nova's gameplay is flashy too. He flies and is all in your face and shit. :(
 
God's Beard said:
Speaking of Blaz, you gonna get Persona Ultimate, Q?
No shit I am :P

Oh and this is for Dah Bomb, you vastly over rate teleports :P The only true good one in the game currently is Wesker's, just cause it's not pre-set. Well the distances are preset which seems shitty at first, but in the end that's what makes it so good cause of a ton of factors.
 
Becquerel, you have a vested interest in the hype generated for Nova that's skewing your perpective. If you showed a person who had limited fighting game knowledge videos of Nova, Dr. Strange, Firebrand, and Phoenix Wright, Nova looks incredibly boring and by-the-book by comparison.

Anyway, who the fuck cares if people think your character is boring? As long as he's not boring to you, it doesn't matter.
 
QisTopTier said:
No shit I am :P

Oh and this is for Dah Bomb, you vastly over rate teleports :P The only true good one in the game currently is Wesker's, just cause it's not pre-set. Well the distances are preset which seems shitty at first, but in the end that's what makes it so good cause of a ton of factors.
Wesker's is good but so is Phoenix/DPs for the sheer speed of it. Maybe it's just cause people are mad scared of even fighting Phoenix. Strange's looks good too.
 
QisTopTier said:
No shit I am :P

Oh and this is for Dah Bomb, you vastly over rate teleports :P The only true good one in the game currently is Wesker's, just cause it's not pre-set. Well the distances are preset which seems shitty at first, but in the end that's what makes it so good cause of a ton of factors.

But teleports aren't meant to be used stupidly and randomly where they'll get airthrown. In general, they're used for assist mixups... and when looking at them from that perspective, a lot of characters' teleports are viable.
 
GuardianE said:
Becquerel, you have a vested interest in the hype generated for Nova that's skewing your perpective. If you showed a person who had limited fighting game knowledge videos of Nova, Dr. Strange, Firebrand, and Phoenix Wright, Nova looks incredibly boring and by-the-book by comparison.

Anyway, who the fuck cares if people think your character is boring? As long as he's not boring to you, it doesn't matter.

Maybe. :|

I'm just salty because well, Nova is awesome and the other 2 characters I'm craving for aren't revealed yet.
 
Becquerel said:
Maybe. :|

I'm just salty because well, Nova is awesome and the other 2 characters I'm craving for aren't revealed yet.

If you think he's awesome, then he's awesome. No one else will change your mind. There are a few regulars I play with that hate Phoenix Wright. The fact that they hate his presence in this game is delicious to me. I'll be using him ALL the time, and it's nice to know that he won't be abused in my core group of friends.

Look on the bright side and find it liberating.
 
Oh believe me, I am having my fun thinking about the possibility that Nova's gonna dominate tournaments cause he looks like he's going to be a fucking beast.

I just want my GAF to stay free from cosmic hate. :[
 
Becquerel said:
Oh believe me, I am having my fun thinking about the possibility that Nova's gonna dominate tournaments cause he looks like he's going to be a fucking beast.

I just want my GAF to stay free from cosmic hate. :[

We don't want no spacists in here!
 
Becquerel said:
Oh believe me, I am having my fun thinking about the possibility that Nova's gonna dominate tournaments cause he looks like he's going to be a fucking beast.

I just want my GAF to stay free from cosmic hate. :[
Leaker said that Vergil and Nova will dominate tournaments, ATM I would wholeheartedly agree.

But he also said RR is going to be a disappointment, even though the description of him was hype :(
 
QisTopTier said:
No shit I am :P

Oh and this is for Dah Bomb, you vastly over rate teleports :P The only true good one in the game currently is Wesker's, just cause it's not pre-set. Well the distances are preset which seems shitty at first, but in the end that's what makes it so good cause of a ton of factors.
phoenix? zero? and wolvies beserker slash may as well be considered a (psuedo) teleport. dante probably has one of the most overrated teleports, but its still not bad or anything.
 
Becquerel said:
Oh believe me, I am having my fun thinking about the possibility that Nova's gonna dominate tournaments cause he looks like he's going to be a fucking beast.

I just want my GAF to stay free from cosmic hate. :[

Yeah, Nova will dominate tournament scene. He seem to be very strong character.

Don't worry. Unleash the saltova corps on them!
 
Nova's design is just completely uninspired. The only thing to differentiate him is the Baroque thing, but it's just not interesting enough.
 
GuardianE said:
But teleports aren't meant to be used stupidly and randomly where they'll get airthrown. In general, they're used for assist mixups... and when looking at them from that perspective, a lot of characters' teleports are viable.
I know what they are normally used for but in that sense Wolverines "teleport" is the best then :P

Zero's teleport isn't that good at all once you get used to seeing it a few times. They don't even use it that often in high level matches if you pay attention. It's more of a oh hey don't forget I can do this LOL
 
QisTopTier said:
I know what they are normally used for but in that sense Wolverines "teleport" is the best then :P

Hahah, well I am one of those that considers Wolverine's Berserker Slash to be a pseudo-teleport. :)
 
QisTopTier said:
Frank wont be the worst, if anything he has a chance of being top 3 of the new characters. top 5 at worst. Saving the BEST for last :P

I really hope he has a Lifeseeker remix as his theme song. (Akin to Gone Guru from DR1 or His Name's Frank from DR2 off the Record)
 
Iron Fist on Point is gonna be pretty scary IMO. Fast dash means it'll be hard to jump away without him dashing under your flight path to do the flame hyper or simply go for an attack. If you're running keep away and Iron Fist is on point what are the odds he won't use have an assist to help him get in? Next to none. His assists are Godly, but on Point he'll body teams. Boo hoo he's not an anchor and I can't mash at random. He can string 3 specials, his otg is an overhead, he has a crumple which allows for enough time to input a boost AND get a launcher for a full kill combo, and he's healthy.

The guy is scary with any assists. If you can't LMH without mashing S afterwards then you can complain, but LMH QCF-M to get a crumple to fish enough time into your combo to connect a launcher isn't even difficult. Heck considering you get a boost opportunity at that point its pretty much a given you'd do this anyway so you can boost, launcher, maybe mmhs land QCB-M for OTG kick into hyper.

He's pretty piss easy for BNB stuff that way. Considering what that hits for he's not bad Beard. I really don't know where you're coming from with those claims. Could you give me some specifics as to why he's bad or are you just meaning in comparison to the other guys? Maybe you mean by himself or something?

Sorry its just you're baffling me with this.
 
Professor Beef said:
Too bad Magneto can't use Gravitation as an assist so Iron Fist can keep people on the ground.


...right? I haven't payed attention to Maggie's assists.

Ground is needed for the launcher alright, but I'm not really worried about them jumping or flying all day. I see guys just staying on the ground at full screen spamming me out like Magneto and Storm as the problem. Thats why he needs an assist to clear the road more than put them on the ground.

I do plan on running Spencer on anchor my first go round for Spencer/She-hulk crumple combo setups. I'll likely regret this and switch Ghost Rider, Sentinel or Maybe RR if he has a good projectile later though. All it takes is a way to get inside and its over. His damage reminds me of Spencer that way...one good combo and your dead. I wouldn't be surprised to see a bunch of lvl 1 or 2 x-factor combos done with him early in matches while he's on point for people trying to recreate the Wolverine lvl 1 x-factor combo shenanigans.

Guy hits like a monster.

EDIT:
For those interested these are the inputs of Iron Fist's Rekkas. He can chain 3 together max. It'll take some practice to know which ones connect best during which part of a Rekka chain though so for starters remember that M rekkas are your friend for combo extending. QCF M is crumple (to get a launcher) QCB M is OTG (to pick them back up after the air portions of your combo into more stuff).
1626w7o.jpg


With just knowledge of using the M rekkas without trying to chain several together you will be viable enough not to bone every combo you try on day one so don't be afraid of him. He's really good and his inputs are easy. Especially the OTG...feels like I'm doing rocket punch into Sent hyper with how the thing is a QCF motion. Technically its only one extra move than the braindead sent combo anyhow. 2 if you use the boost. How hard is that?
 
shaowebb said:
Iron Fist on Point is gonna be pretty scary IMO. Fast dash means it'll be hard to jump away without him dashing under your flight path to do the flame hyper or simply go for an attack. If you're running keep away and Iron Fist is on point what are the odds he won't use have an assist to help him get in? Next to none. His assists are Godly, but on Point he'll body teams. Boo hoo he's not an anchor and I can't mash at random. He can string 3 specials, his otg is an overhead, he has a crumple which allows for enough time to input a boost AND get a launcher for a full kill combo, and he's healthy.

The guy is scary with any assists. If you can't LMH without mashing S afterwards then you can complain, but LMH QCF-M to get a crumple to fish enough time into your combo to connect a launcher isn't even difficult. Heck considering you get a boost opportunity at that point its pretty much a given you'd do this anyway so you can boost, launcher, maybe mmhs land QCB-M for OTG kick into hyper.

He's pretty piss easy for BNB stuff that way. Considering what that hits for he's not bad Beard. I really don't know where you're coming from with those claims. Could you give me some specifics as to why he's bad or are you just meaning in comparison to the other guys? Maybe you mean by himself or something?

Sorry its just you're baffling me with this.

Reminder: your opponent will have assists too. Iron Fist will have to go past things like the new Nemesis super armored assist, Ghost Rider's flame carpet MKII assist and worst of all his own flying kick assist. He will also have to deal with Doom's new herp derp dive kick, Dorm charging spells in the air, Chris's new dual wielding powers, etc. You are naive if you think 1 beam assist will solve all of Iron Fist's problems.

I got to say, I am disappointed Max didn't go in depth with how Iron Fist auras work, I am still very confused about the bonuses, in particularly what blue aura's "defense boast" is all about. Then there's that Akuma fireball absorbing thing with the blue aura that's still unexplained. I hope he can clarify it in his Q/A.
 
shaowebb said:
Iron Fist on Point is gonna be pretty scary IMO. Fast dash means it'll be hard to jump away without him dashing under your flight path to do the flame hyper or simply go for an attack. If you're running keep away and Iron Fist is on point what are the odds he won't use have an assist to help him get in? Next to none. His assists are Godly, but on Point he'll body teams. Boo hoo he's not an anchor and I can't mash at random. He can string 3 specials, his otg is an overhead, he has a crumple which allows for enough time to input a boost AND get a launcher for a full kill combo, and he's healthy.

The guy is scary with any assists. If you can't LMH without mashing S afterwards then you can complain, but LMH QCF-M to get a crumple to fish enough time into your combo to connect a launcher isn't even difficult. Heck considering you get a boost opportunity at that point its pretty much a given you'd do this anyway so you can boost, launcher, maybe mmhs land QCB-M for OTG kick into hyper.

He's pretty piss easy for BNB stuff that way. Considering what that hits for he's not bad Beard. I really don't know where you're coming from with those claims. Could you give me some specifics as to why he's bad or are you just meaning in comparison to the other guys? Maybe you mean by himself or something?

Sorry its just you're baffling me with this.
I don't care about his combos, I care about how he's going to hit someone. Right now that means dash unders and(I'm assuming) rekka frame traps that get negated by push block. Unless Iron Fist can consistently push people into the corner and use assist pressure to drag them to the ground, he's never going to get to land his mixups. There are too many characters with zoning, invincibility, super armor or air mobility, not to mention assists to make Iron Fist a great character by definition. His playstyle is at odds with the rest of the cast.
 
I'm cautiously hype for Frank. He's in a good position where he could be a TOTAL LETDOWN, or a real great addition. If they make any modifications that reference DR2 / Off the Record, and keep Real Mega Buster, while fixing those crappy TasuVS Normals, he'll possibly be on my team just as much as Spencer is already (Spencer and Tron are basically either / or / both on every team I make...)

Wouldn't be suprised if RockRac has the more satisfying gimmick to his gameplay though, knowing Capcom... but who'd turn out a stronger character? *shrug* Really wondering how his voice is going to sound, too...

shaowebb said:
For those interested these are the inputs of Iron Fist's Rekkas. He can chain 3 together max. It'll take some practice to know which ones connect best during which part of a Rekka chain though so for starters remember that M rekkas are your friend for combo extending. QCF M is crumple (to get a launcher) QCB M is OTG (to pick them back up after the air portions of your combo into more stuff).
http://i42.tinypic.com/1626w7o.jpg

I believe it was mentioned that he doesn't have to follow the "usual" Rekka rule of going from weak -> medium -> strong as well, right? Can he do each one in any order? I think Seth might have mentioned something about this, but I don't remember the details.

At any rate, he's one of the most free-flowing Rekka characters I've ever seen, and that makes me a bit more interested in him than I initially would have been. I have pretty solid respect for anyone who brings FIST to a fight with beams, weapons, and mecha.

If his assist is "broken" like Tron's is right now, though (being totally invincible, and breaking through things most assist wouldn't), I'll be a bit mad at him, haha.
 
shaowebb said:
For those interested these are the inputs of Iron Fist's Rekkas. He can chain 3 together max. It'll take some practice to know which ones connect best during which part of a Rekka chain though so for starters remember that M rekkas are your friend for combo extending. QCF M is crumple (to get a launcher) QCB M is OTG (to pick them back up after the air portions of your combo into more stuff).
1626w7o.jpg
hmmm... you can use any 3 you want? can you use the same one multiple times? for example, can you do a low -> overhead -> low?

i wonder how short the window between rekkas is. for example, if the first one is pushblocked, do you have time to react into the flying kick rekka to keep the pressure up?
 
ihearthawthats said:
hmmm... you can use any 3 you want? can you use the same one multiple times? for example, can you do a low -> overhead -> low?

i wonder how short the window between rekkas is. for example, if the first one is pushblocked, do you have time to react into the flying kick rekka to keep the pressure up?

I don't think you can triple any rekka, but the rest of your questions including specifics on his boosts are ones I want to pose to max in his next QA session vid.

The thing is if I can get in with Ryu and Haggar I can get in with Iron Fist. Especially with his jumping move crossing up. Thats the key to using Ryu (tatsu approach). Lock em down with a beam and jump crossup. If he summoned an assist he'd better have timed it not to get beamed is all I'm saying (or have one whose stuff doesn't disappear if they're hit).

If a guy like me can get in this way expect him to be good. He may be straight forward using boring old lockdown into jump in crossups, but whatever works works. We already know that approach is viable because Ryu works that way already except his dash is worse than Iron Fists and he has no dragon kick that puts him across screens fast. He has a slow way to travel with tatsu but you need to throw that behind coverage, overhead with L or during combo to use it at all. Dragon kick can be used as an escape or a way to get over lower approaches (slides)or make reads on jump attempts. Iron Fist is more mobile than Ryu and Ryu works without having to spam shinko's at random from across screen.
 
Iron Fist is just too sexy. He's going to be my anchor. I feel like him in level 3 X-Factor will be rush down madness. I wonder how much a triple rekka string does for chip in level 3? Since he has his own OTG, then not having two assists shouldn't be a big problem so he can make comebacks.

Can't wait! :D
 
zlatko said:
Iron Fist is just too sexy. He's going to be my anchor. I feel like him in level 3 X-Factor will be rush down madness. I wonder how much a triple rekka string does for chip in level 3? Since he has his own OTG, then not having two assists shouldn't be a big problem so he can make comebacks.

Can't wait! :D

I wouldn't advise anchor. I love the guy and I'll tell you straight off as a Ryu player that without an answer to projectiles it SUCKS being at anchor without an assist. However with his boosts theres no reason you can't go all Wolverine at point or middle and chuck an x-factor in to kill guys early with combos. I could see him killing a guy, x-factoring and then edge guarding with an assist mixup in the corner to kill the next guy. I'm thinking jump crossup with a low assist or go in with a rekka with slant shot or something at an angle.

Be advised though anchor is for the bold as fuck with Iron Fist. I won't touch it. Put him second to have your lvl 3 meter built and you'll be good. I do that with Ryu currently and it works out well for Ryu since he has lvl 3 and an assist.
 
Here is where I see the new chars going:

IF: Point or second if you just are dying to use his assist. That way he still has access to assist.
Vergil/Strider: Second all day for that meter with an assist to do there sexy mixups.
Hawkeye: Wherever you want him.
Strange: Read Hawkeye
Nova: Read Hawkeye
Firebrand: Primarily anchor.
Ghost Rider: Point or second if you want to use his Heartless Spire.
Nemesis: Second. So you can use his assist and then have a meat shield to build meter for your anchor.
Wright: ON POINT!

LOL.
 
crimsonspider89 said:
Here is where I see the new chars going:

IF: Point or second if you just are dying to use his assist. That way he still has access to assist.
Vergil/Strider: Second all day for that meter with an assist to do there sexy mixups.
Hawkeye: Wherever you want him.
Strange: Read Hawkeye
Nova: Read Hawkeye
Firebrand: Primarily anchor.
Ghost Rider: Point or second if you want to use his Heartless Spire.
Nemesis: Second. So you can use his assist and then have a meat shield to build meter for your anchor.
Wright: ON POINT!
LOL.

I see what you did there. lol
Also I agree with your assessment of these guys.
 
shaowebb said:
I wouldn't advise anchor. I love the guy and I'll tell you straight off as a Ryu player that without an answer to projectiles it SUCKS being at anchor without an assist. However with his boosts theres no reason you can't go all Wolverine at point or middle and chuck an x-factor in to kill guys early with combos. I could see him killing a guy, x-factoring and then edge guarding with an assist mixup in the corner to kill the next guy. I'm thinking jump crossup with a low assist or go in with a rekka with slant shot or something at an angle.

Be advised though anchor is for the bold as fuck with Iron Fist. I won't touch it. Put him second to have your lvl 3 meter built and you'll be good. I do that with Ryu currently and it works out well for Ryu since he has lvl 3 and an assist.

The bolded is me. BALLS OF STEEL and FISTS OF THE DRAGON! YEEEEEEEEEEE HAAAAAAAAAAAAAAAW! WILD CARD BITCHES!

:D
 
(>.> ;) Hey, I asked a question tooo, shaowebb... (TT_TT)

I think of Iron Fist as kinda like Felicia; some pretty melee-crazy people who need assist work to really get in. Thing is Iron Fist looks better built to actually DO that damage... but maybe her new Air Delta Kick stuff will make them both kinda equal, since she has some unique options VS him (such as a semi-projectile with the kitty litter scratch, and more apt-to-follow-up screen crossers like ground Delta Kick + the leaping catscratch). His Hypers will probably be a lot more useful for direct damage though...
 
And eventually I may try to post a general overall weakness of all the characters. Right now trying to think of some more Strider weaknesses. All I got is low health and high meter consumption.
 
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