UMVC3: Phoenix Wright and Nova Revealed!

lol still didnt fix Arthur, buffed fucking Wesker and they give Haggar the most worthless OTG ever and a level 3 that requires grinding your joystick.

Seriously fuck mashing.
 
GL has more of a conspiratorial/bullshit tone to it because of the Guardians or the blue guys or whatever having their own politics going over the whole operation. I don't know what happened after the whole Lantern Corps war though.
 
- Reduced hittable area when in the air.

He's already small as hell, what is the point of this?

I'm still cracking up at the RE character changes. Jill got hit with the vagina tax and Wesker still gets to saturate globally.
 
Don't judge characters like Arthur. This is only a list of major changes. We KNOW there's more being changed that isn't listed here. Characters no longer being safe during air dashes alone is a huge buff for Arthur.
 
Karsticles said:
Don't judge characters like Arthur. This is only a list of major changes. We KNOW there's more being changed that isn't listed here. Characters no longer being safe during air dashes alone is a huge buff for Arthur.

As long as Arthur cant either renew armor or doesnt knockdown (stuff they probably would have mentioned) he'll suck.
 
HK-47 said:
lol still didnt fix Arthur, buffed fucking Wesker and they give Haggar the most worthless OTG ever and a level 3 that requires grinding your joystick.
Seriously fuck mashing.

This. Mashing sucks and now we gotta grind our sticks? I just wore out my H button last night on my stick and have to order parts to replace it. The thought of buying a replacement stick is horrifying to me considering the price of some of these arcade parts.

Seriously Capcom...mashing is shit and stick rotation is not only worse, but it means you will have even less change of damage building that move than the mashers do on their moves. No one had any complaints about lack of mashing before unless they were named Hori or Madcatz.
 
shaowebb said:
This. Mashing sucks and now we gotta grind our sticks? I just wore out my H button last night on my stick and have to order parts to replace it. The thought of buying a replacement stick is horrifying to me considering the price of some of these arcade parts.

Seriously Capcom...mashing is shit and stick rotation is not only worse, but it means you will have even less change of damage building that move than the mashers do on their moves. No one had any complaints about lack of mashing before unless they were named Hori or Madcatz.

Madcatz and Capcom conspired to add mashing and grinding to UMVC3 so people would buy their sticks. :)
 
Lazy vs Crazy said:
Air delta kick should be pretty good, right?

Oh yeah, but it was a known change. Air delta should give her a much easier way to land Dancing Flash from air combos now (Used to have to jump cancel Toytouch, which just seemed a little over-complicated for no reason), and make it easier to land her lvl 3 (toytouch jump canceled into rolling buckler at a specific height to land lvl 3 was also odd). Not to mention a potential new jump loop, landing air delta off touytouch rejuggles for possible bounce, and other shenanigans.

I just don't wanna say too much before actually getting to TEST it out.

shaowebb said:
Looking things over it seems like Tron may be a special cancel type of player now. I'm not sure how I feel about that...I know she got nerfed here and there, but this is just kind of odd. I guess I'll know if its a big deal if I start seeing folks make her long as hell combos start flowing like a Dante combo with cancels or some shit.

I wanna know how much float she lost off the Drill. If it makes using it as a combo-starter harder, I'll be quite sad. If it's just a change to make cancellable Gustaf flame not be utterly broken, I can live with it.

I'd love to have her be my own little Mini-Dante. I'd have prefered this for Hsien-Ko, but Capcom refuses to let me have that, sooooo...

shaowebb said:
Boy Haggar was a let down...without a way to cancel that OTG into any follow through its pretty worthless and other than Spending a whole meter he has no way to cut the distance to get inside versus zoning. I like invincibility on his hyper and all but it won't solve his main issue of being slow and pinned into a corner. Why hath trashcan forsaken him?

I dunno... they really seem to lack imagination sometimes. I hate the fact Haggar will need someone like Doom to make his OTG worthwhile, but maybe it'll work out REALLY well with some new character (like Wright's paper-thumpin-walk assist) to become something truly special...

Violent Axe limited invincibility would have been very nice...
 
SAB CA said:
I dunno... they really seem to lack imagination sometimes. I hate the fact Haggar will need someone like Doom to make his OTG worthwhile, but maybe it'll work out REALLY well with some new character (like Wright's paper-thumpin-walk assist) to become something truly special...

Violent Axe limited invincibility would have been very nice...

Exactly, Haggar + Phoenix Wright team could work imo. I need lab time on that when the game release to see if it work.
 
Arthur
- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.

BBhaaaaHAHAHAHAHAHAhahAHAHAHAHAAAHAHAHAHAHAHAHA!!!

Im coming for you Princess!!!!!
 
Touch said:
I'm going to keep Sentinel. Capcom will soon realize what they did wrong and make it right.
:(

I dropped Sentinel for Spencer once I learned his combos and since Bionic Bomber is an easier link into stuff than S>armor piercer after zip kick I'm 100% certain he's staying my anchor. However, I will likely tweak that combo in the air more because the changelog says that zipkick height has been changed. So long as I'm still close enough to hit them this means I may get more hits in before ground. I may be able to S Bionic Bomber in the air if the startup doesn't kill the linkability. So looking forward to those faster Zip lines *mwahahaha!*

Also I've been poking my way through the rest of the cast lately between running stats and I'm finding strange affinities for cast. I find myself enjoying Super Skrull more and more and I'm kind of confused why he doesn't see more play. Those buffs look great so I'll be experimenting with him in Ultimate for a third team for me. It may be the team I try using Magneto for.

Final note...I've also been playing through MVC2 for nostalgia after that picture I drew and I miss Iceman + Hayato sword rush assist soooooo much now. :(
 
IntelliHeath said:
Exactly, Haggar + Phoenix Wright team could work imo. I need lab time on that when the game release to see if it work.

It'll be like the Mayor and his pencil-pusher assistant! I'd also like to see it allow Felicia to groundbounce the person with Cat spike, it'd be nice if they had some added synergy, since they were in the original intro vids together...

shaowebb said:
Also I've been poking my way through the rest of the cast lately between running stats and I'm finding strange affinities for cast. I find myself enjoying Super Skrull more and more and I'm kind of confused why he doesn't see more play.

Mashing = Tenderizer = Harder to play for many people, especially online. Oh, and he doesn't wear a trenchcoat.

I find him pretty cool, he's someone I'd play if I didn't already like so many other "weirdos."
 
People are complaining about the Wesker "buffs" when they essentially changed it so that his other moves like Tigeruppercut and Jaguar Kick aren't worthless. (they still are)

The added invincibility on Rhino Charge is probably a nerf. More moves will now whiff straight clean through Rhino Charge without hitting it, and therefore not initiating the counter. Samurai Edge hitstun is self explanatory.

His quicker j.M and his ability to teleport out of QCF.L are genuine buffs, though.
 
Wesker has some silly shit that they seem to be taking care of. 1 million health is still LOLtastic and his evil villain / t-virus powerups are wtf inducing. I don't quite understand the nerf to Rhino Charge. If you press a button coming in, you can air x-factor now and punish him.
 
Do we know what the hitpoints for the new characters are? Hoping NOVA is high up there.



Additionally I thought Thor was giving a new fireball move that hits behind your opponents, I don't see it mentioned anywhere.
 
shaowebb said:
I dropped Sentinel for Spencer once I learned his combos and since Bionic Bomber is an easier link into stuff than S>armor piercer after zip kick I'm 100% certain he's staying my anchor. However, I will likely tweak that combo in the air more because the changelog says that zipkick height has been changed. So long as I'm still close enough to hit them this means I may get more hits in before ground. I may be able to S Bionic Bomber in the air if the startup doesn't kill the linkability. So looking forward to those faster Zip lines *mwahahaha!*

Also I've been poking my way through the rest of the cast lately between running stats and I'm finding strange affinities for cast. I find myself enjoying Super Skrull more and more and I'm kind of confused why he doesn't see more play. Those buffs look great so I'll be experimenting with him in Ultimate for a third team for me. It may be the team I try using Magneto for.

Final note...I've also been playing through MVC2 for nostalgia after that picture I drew and I miss Iceman + Hayato sword rush assist soooooo much now. :(
I played Spencer for a while but just couldn't get into him. Sometimes I go back and give him another shot but it just never clicks. Sentinel has been one of my favorites characters in the Marvel universe for a really long time. (Mostly because he is a giant robot and I just think that's the coolest thing ever) I remember getting sad when the X-Men would slain them in the old cartoon. Specially when Wolvy did it for some reason. I guess it was just because he always had sometimes to say afterwards :lol

Can't see myself dropping him. The robot will return one day, hopefully updated from his current Vista state.
 
shaowebb said:
The thought of buying a replacement stick is horrifying to me considering the price of some of these arcade parts.

Replacement parts are actually pretty reasonable. Buttons are $2-3. If you know which switch needs to be replaced on your stick that's also around $2 and worst case you replace the whole PCB switch assembly for about $12.

Mashing is a terrible game mechanic though.
 
SAB CA said:
Mashing = Tenderizer = Harder to play for many people, especially online. Oh, and he doesn't wear a trenchcoat.

I find him pretty cool, he's someone I'd play if I didn't already like so many other "weirdos."

I guess you're right. People mash like crazy in this game and Chun/Skrull see no team time due to this and other reasons. I played a lot of Chun trying to make her work on point so I'm pretty certain that when I want the kicks I'll have them, but when I don't want the kicks they WONT happen. With the hyper mashing it'll just get even worse probably for some peope to calm the hell down and play with some control.

I think I'll go with Skrull some more and see if any assist setups catch my eye a lot for him and try for things with him in UMVC3. Sixfortyfive has permission to laugh his ass off at me because I mocked the guy the first time I played with his crew and even managed to take out the other guy's Skrull (even though he was way better than me and killed the rest of my team).

Hopefully I get something here. I occassionally go through phases in fighters where I just like characters that are odd. I did that with MODOK once already in vanilla (jamming bomb is under explored as both an assist and as a tool since the blue version screws your opponent's inputs is all I'm saying).

Touch said:
I played Spencer for a while but just couldn't get into him. Sometimes I go back and give him another shot but it just never clicks. Sentinel has been one of my favorites characters in the Marvel universe for a really long time. (Mostly because he is a giant robot and I just think that's the coolest thing ever) I remember getting sad when the X-Men would slain them in the old cartoon. Specially when Wolvy did it for some reason. I guess it was just because he always had sometimes to say afterwards :lol

Can't see myself dropping him. The robot will return one day, hopefully updated from his current Vista state.

The key to Spencer play is don't use the swing when you can use the straight wall shots and try to stay zooming around a lot. After that remember that firing your zipline into someone stuns them enough to combo afterwards since it counts as a hit confirm. I mainly jump and zip a lot and fire a diagonal one right at someone. I don't know if that can cross people up or anything but it completely fucks people over a ton. Even if they block I seldom get pushed blocked off before I go for his overhead and knock them into stuff. I tend to zip in, start crouching a few hits and then stand into the overhead and go for launcher. It works a helluva lot and when it doesn't I'm usually either push blocked out enough to zip away to start the whole dance over againt or I simply zip out regardless.

Spencer mindfucks people a lot from what I've seen. Just watch Combofiend and don't worry so much about the combos...just follow his approaches and how he acts on the screen. It'll click. Spencer is a game of catch. Trying to grab folks with the arm from anywhere while zipping all around them and whenever they fall out of stuff trying to catch them with the arme is really the entire fun of the character.
 
Nate405 said:
Replacement parts are actually pretty reasonable. Buttons are $2-3. If you know which switch needs to be replaced on your stick that's also around $2 and worst case you replace the whole PCB switch assembly for about $12.

Mashing is a terrible game mechanic though.


But see don't most of you guys play with an arcade stick with 8 face buttons? I do and I plan to map all three attacks to one button ( farthest right on my hitbox and TE sticks ) and that'll do the job no?

Just mash that one button don't risk accidental X factor.
 
dankir said:
Do we know what the hitpoints for the new characters are? Hoping NOVA is high up there.



Additionally I thought Thor was giving a new fireball move that hits behind your opponents, I don't see it mentioned anywhere.

It was a troll trolling us.
 
dankir said:
But see don't most of you guys play with an arcade stick with 8 face buttons? I do and I plan to map all three attacks to one button ( farthest right on my hitbox and TE sticks ) and that'll do the job no?

Just mash that one button don't risk accidental X factor.

If I can wear out an H button just by doing normal gameplay (no I don't play Ammy) then that one button will wear out on you too. Mashing is like adding miles on a car that should have taken years to accumulate in the matter of months.
 
shaowebb said:
The key to Spencer play is don't use the swing when you can use the straight wall shots and try to stay zooming around a lot. After that remember that firing your zipline into someone stuns them enough to combo afterwards since it counts as a hit confirm. I mainly jump and zip a lot and fire a diagonal one right at someone. I don't know if that can cross people up or anything but it completely fucks people over a ton. Even if they block I seldom get pushed blocked off before I go for his overhead and knock them into stuff. I tend to zip in, start crouching a few hits and then stand into the overhead and go for launcher. It works a helluva lot and when it doesn't I'm usually either push blocked out enough to zip away to start the whole dance over againt or I simply zip out regardless.

Spencer mindfucks people a lot from what I've seen. Just watch Combofiend and don't worry so much about the combos...just follow his approaches and how he acts on the screen. It'll click. Spencer is a game of catch. Trying to grab folks with the arm from anywhere while zipping all around them and whenever they fall out of stuff trying to catch them with the arme is really the entire fun of the character.
Combofiend's Spencer mindfucks people just because it's Combofiend's Spencer. Most of his opponents mess up by over thinking the situation. Though I can't say I wouldn't do the same thing playing against him.

My main problem with Spencer is getting randomed out and general movement. I'm not good with at traversing the screen with him or Spidey. I'll give him some more tries with your advice though. I actually had no that the stun from zipline counted as a hit confirm. That might have been my problem with him. I would get blown up right after I zip at someone, even if I hit them. The most success I got with him is mix ups on incoming characters.
 
There is going to be absolutely no reason to use Haggar over a character like Hulk. I mean, they didn't even buff his damage? Haggar is a heavyweight and does less damage, even during the most extended of extended combos, than the majority of the entire rest of the cast. I guess he has reset potential but nothing unavoidable and all easier to get out of than rushdown characters' reset potential. He was useful for his godlike assist. That's it. Now that he has no godlike assist, there are like a million other anchors/assists you could play.

Praying that Arthur's Heavenly Slash invincibility carries over to the assist. Still don't think he'll be terribly viable though.

lol Hsien-Ko


HOLY SHIT CHUN-LI. She is definitely a viable character now. It sounds like she can combo off her uppercut, she's got a real reversal in addition to her decent uppercut, and the head stomp OTG's.

Not quite sure how that OTG is gonna work, but if it ends with her landing a hyper combo it'll be good...
 
A Pretty Panda said:
I don't get how that move would have even been good. It's not like the beam crossed you up.

Feh, I think he thought it was great idea and hoping that people would felt for it. (or it was removed from build.)


Also I think Frank West and Rocket Raccoon wouldn't get reveal until Halloween Day. (I hope not)
 
I skimmed through most of the last page, but was someone really asking where Haggar's rumored and never confirmed trashcan move was?
KuGsj.gif
 
Professor Beef said:
I skimmed through most of the last page, but was someone really asking where Haggar's rumored and never confirmed trashcan move was?
KuGsj.gif
We need to make that rumor huge so they actually patch it into the game.

It would be awesome if it like, bounced around at different heights after he threw it, and traveled pretty fast.
 
Mit- said:
We need to make that rumor huge so they actually patch it into the game.

It would be awesome if it like, bounced around at different heights after he threw it, and traveled pretty fast.
Grapplers don't get projectiles, that's the basic rule of fighters. The only grappler that ever got one that I can think of is Mecha-Zangief, and he was leagues shittier then regular Gief.
 
Professor Beef said:
Grapplers don't get projectiles, that's the basic rule of fighters. The only grappler that ever got one that I can think of is Mecha-Zangief, and he was leagues shittier then regular Gief.
This is MAHVEL.
 
Mit- said:
We need to make that rumor huge so they actually patch it into the game.

It would be awesome if it like, bounced around at different heights after he threw it, and traveled pretty fast.
I would say Thor needs the hammer throw more.

Spencer got only buffs too.

You can clearly see the changes they've made to get rid of the Tatsu infinite, Marlin's ridic. Viper combos, all that shit.

Damn there's so much to take in with these changes.
 
Professor Beef said:
Grapplers don't get projectiles, that's the basic rule of fighters. The only grappler that ever got one that I can think of is Mecha-Zangief, and he was leagues shittier then regular Gief.
Well then give him something else to make up for it. Hulk has enormous range, armored normals/specials, gamma charge, and gamma wave. She-Hulk can jump all over the place and off of walls and slide across the screen and charge at you etc etc. Thor has actually good mobility, a beam, attacks that have very high priority and travel across the whole screen, and command grabs that lead to BIG damage. All of them do big damage.

Haggar does no damage, 90% of the cast can easily run away from him, and he really doesn't have any good options for opening his opponents up. He just relies on them fucking up and hitting them in the head with a pipe because they pushed a button when they shouldn't have.

I guess he could maybe combo off of lariat now with a proper assist.
 
Mit- said:
Well then give him something else to make up for it. Hulk has enormous range, armored normals/specials, gamma charge, and gamma wave. She-Hulk can jump all over the place and off of walls and slide across the screen and charge at you etc etc. Thor has actually good mobility, a beam, attacks that have very high priority and travel across the whole screen, and command grabs that lead to BIG damage. All of them do big damage.

Haggar does no damage, 90% of the cast can easily run away from him, and he really doesn't have any good options for opening his opponents up. He just relies on them fucking up and hitting them in the head with a pipe because they pushed a button when they shouldn't have.
Haggar was thrown into the game to fill the grappler slot, like Zangief before him. It still amazes me how people are shocked that he's an awful character with a good assist.

kirblar said:
That this is exactly the type of game where experimenting with giving a grappler a (bad) projectile would be fine.
Would people be happier if you had to spend a bar to give Haggar a projectile, then?
 
Mit- said:
HOLY SHIT CHUN-LI. She is definitely a viable character now. It sounds like she can combo off her uppercut, she's got a real reversal in addition to her decent uppercut, and the head stomp OTG's.

Not quite sure how that OTG is gonna work, but if it ends with her landing a hyper combo it'll be good...

I'm wandering since I used to do that head stomp and hold a direction to bounce the way I wanted to out of it if I can headstomp, hold a direction and end up beside the popped up body? If I can then i'm going into those rising kicks of hers since they combo easier now. I'll try this setup in my day 1 stuff to see if it connects.
 
Would people be happier if you had to spend a bar to give Haggar a projectile, then?
A projectile that wasn't really good on its own but could say, help defend against zoning, help Haggar get in for mix ups or DAT PIPE in the air would be fine.
 
Changelog isn't complete for sure. So many stuff missing in it from the Capcom side that were pretty much confirmed before.

Most of the Wesker "buffs" aren't even that big aside from the sun glasses thing. The buffs were made to his generally other useless moves that no one uses like the special counters and Jaguar moves. Well I use those moves but still not that often. Health isn't reduced as much as I thought it would be. Nothing to get alarmed about, I would argue that overall he is still "nerfed" but slightly. Also the nerf to Rhino Charge makes no sense, why would you give it more i-frames? It already whiffs stuff as it is.

Some Zero and Viper nerfs sighted. The Dante nerfs are pretty damn vague as are some of the Zero ones. More invincible start up on Hammer? Capcom you love Dante way too fucking much.

Don't play Chun Li to know how she is overall improved but I see nothing but buffs on her as I predicted. I see no change on overall damage scaling although I am definitely betting it's upped just like Joe.

Tron got slight more nerfs but got some other buffs to her point game. She is definitely solid if people actually played her as a character. Haggar is ass though... wow he got shafted again. His throw game is probably improved and with an assist he should be able to get good stuff from throws but still overall numerous of his faults are in tact. He is still an assist character and could potentially be the absolute worst character in the game now.
 
Its going to take a while to digest these changes. Especially since this list probably isn't comprehensive. I'm curious to see how this will shake up the tiers.

Professor Beef said:
Haggar was thrown into the game to fill the grappler slot, like Zangief before him. It still amazes me how people are shocked that he's an awful character with a good assist.


Would people be happier if you had to spend a bar to give Haggar a projectile, then?

So cause Haggar is a grappler he should suck? That's some shitty ass logic I gotta say. Obviously not everyone in any game is gonna be top tier or what not but it feels like they aren't even trying with him.
 
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