UMVC3: Phoenix Wright and Nova Revealed!

yeah H&H mode is where the mayor will still live as a part of my team. teleport armored hoodlum launcher all day every day. :P
 
Professor Beef said:
Grapplers don't get projectiles, that's the basic rule of fighters. The only grappler that ever got one that I can think of is Mecha-Zangief, and he was leagues shittier then regular Gief.

Thor? Nemesis?
 
Most of these changes are actually pretty good. They seem to be encouraging diversity in characters like Wesker, who, as far as the casual observer could tell, has approximately one combo. They should have nerfed some of his moves used in his current combo, though.

Not sure what on earth they are thinking with some characters. Some are just being completely neglected, which is kind of sad.

Regardless, it won't change my current team much. Zero (who I actually just picked up yesterday since I was so hype for UMvC3) seems to be only slightly different in regards to his zoning and dashing game, Joe is getting nothing but buffs so he may actually be a good character now, especially with the buffed j.S, and Ammy... well, now I might not be called braindead for playing her with a lot of her stupid airdash stuff nerfed, and all of the combos I used to do with weapon changes will still work. There's also a ton of potential in that aerial weapon change ability, assuming it happens fast enough.
 
I don't get the application of SF rules of grappling with Mahvel. Even Hulk has a projectile for god's sake.

In any case this made me laugh (although I kinda felt bad about it afterwards), saw this on SRK (related to the Wesker buffs and Hsien Ko buffs):

The main problem i have with the changelog is the fact that even the fucking top tiers got buffed.

its equivalent to Hsien Ko being given presents on xmas day, and she excitedly opens her present (no wrapping paper mind you) tips out all the little styrofoam nodules it is packed with, and she pulls out a little stuffed animal, with the cutest face, missing an eye, but to Hsien ko, this is the best day of her life, she has never felt so loved. she squeezes her toy tightly. She hears a yell from across the room.....

....and there is wesker, jumping up and down excitedly. In front of him, his very own hovercraft, complete with custom paint job and his nickname "Albie" painted on the side. With a jacuzzi on the top and a minibar inside, decked out with a games console and flat screen TV. The rest of his presents still unopened. Mom and Pa are happy Wesker likes his present.

Hsien Ko looks at her stuffed toy, and then back to Wesker, who is jumping up and down on the front of his hovercraft. Without a word, she slips out of the living room unnoticed by all, a tear running down her cheek, with the sounds of laughter and joy fading behind her...

Also I am probably the only person happy about some of the Wesker buffs. I have some gimmicks with Jaguar Dash that I will be using in UMVC3. Jaguar Dash + Rapid Slash = Awsomesauce.
 
i don't see how haggar is true to his final fight self. in final fight he could throw knifes and also had access to a sword. people say he could throw trashcans in the snes final fights. i only played part 2 and i don't remember throwing trashcans. wish they gave haggar the kinda gimmicks they gave phoenix wright and maybe haggar would play closer to his final fight self. -_- would of been cool if haggar had a special where haggar would drop a chicken and he could get life back and his team mates as well if they ate it.
 
wesker should of had his life dropped down to 900 or 950k. i would rather sentinel have 1 million life than wesker. oh well wesker is in a popular series and poor haggar and hsien ko haven't been in a game that has been released in a bunch of years so they don't get shit.
 
Nice summary of buff and nerf, dahbomb.

I usually use wesker's unwanted moves that no one use. That's how I got some players online off guard sometime because they never experience or expect it.
 
IntelliHeath said:
Nice summary of buff and nerf, dahbomb.

I usually use wesker's unwanted moves that no one use. That's how I got some players online off guard sometime because they never experience or expect it.
i've been caught a couple of times by surprise by that one move where he lunges forward and knocks you back. i remember that being a wtf moment the first time i saw it.
 
I just realized the music in the Max videos is just the stage themes from vanilla MVC3.

Mind blown... I have only heard the Daily Bugle, Training stage and Asgard themes. MVC3 has some great stage music... now I feel bad that I just discovered them. The ones used in Max's videos were SHIELD Harrier stage and Metro City. I keep the theme on characters now I am switched up.
 
smurfx said:
i've been caught a couple of times by surprise by that one move where he lunges forward and knocks you back. i remember that being a wtf moment the first time i saw it.

Yeah, that is one of my favorite move to use to get people off guard. Usually no one know how to counter or saw it before online.

It still got my friends off guard even they experienced it weekly. It's all about mind game. :lol
 
Killa Sasa said:
Didn't hammer get a nerf instead of a buff?

I read it as "Increased I-Frame startup" meaning that it takes longer for the invincible frames to start up, and they decreased the total amount of i-frames in the move altogether. Thought people had noted Hammer was worse than Vanilla in the more recent builds, too.

That move needs to be brought down to earth since it hits everywhere :p so many wins taken away from me because of it T_T
That's exactly how it is written on the Japanese page.

http://www.capcom.co.jp/mvsc3/system_capcom.html
 
the real dante nerf i want is the hit you from behind even though he completely missed b.s. being removed >: he had some of his hit boxes nerfed so i hope that is the nerf.
 
Sir Garbageman said:
Is Wesker's launcher still safe as hell?
Yes and why does it matter? It's not like it's the only "safe" launcher in the game and it can still be punished if you chicken block it (although not by everyone).

They have nerfed Wesker in 3 areas where he was top at: Gun shot shenanigans, X Factor bonuses (Wesker was the dark prince of X Factor bull shittery) and above average health. Contrary to popular belief Wesker is NOT a high damage character at all, he tops out rather quickly and without assists his damage is average at best and his teleports punishable. LVL3 XF negated both of these weaknesses and made him godlike. I foresee many Weskers shifted to point status in UMVC3 where he truly belongs as his LVL1 hypers are bad, his reset game is great and his new gimmick is essentially centered around saving your meter for passive bonuses.

the real dante nerf i want is the hit you from behind even though he completely missed b.s. being removed >:
He doesn't miss because he swings his sword from behind him. If you get caught in the path you get hit. It's why Hulk's st.H hits behind his shoulder.

Thank god Chun Li isn't top or we would've never heard the end of Kicks having more priority.
 
Dahbomb said:
Sentinel and Wesker should have their health swapped especially considering Wesker still owns the match up free.

Ugh. Wesker's health still seems too high. The change is almost negligible. I thought it was lower. Wonder why they bumped it back up. Guess we'll still be seeing tons of him. I was hoping his predicted health reduction would help even out the usage distribution. I wanna see more characters used.
 
Dahbomb said:
Yes and why does it matter? It's not like it's the only "safe" launcher in the game and it can still be punished if you chicken block it (although not by everyone).

They have nerfed Wesker in 3 areas where he was top at: Gun shot shenanigans, X Factor bonuses (Wesker was the dark prince of X Factor bull shittery) and above average health. Contrary to popular belief Wesker is NOT a high damage character at all, he tops out rather quickly and without assists his damage is average at best and his teleports punishable. LVL3 XF negated both of these weaknesses and made him godlike. I foresee many Weskers shifted to point status in UMVC3 where he truly belongs as his LVL1 hypers are bad, his reset game is great and his new gimmick is essentially centered around saving your meter for passive bonuses.
wesker needs a few more of his moves to be unsafe on block. you can't have such a high damage character having almost all of his shit being safe on block. even capcom's number 1 guy dante has unsafe moves.
 
Leona Lewis said:
The Vita build is looking a lot better - character models look fantastic and the screen quality seems much improved (I don't think it was running at full resolution before). Too bad the backgrounds still don't animate.

It's like the intro all over again.

*The HUD also looks cleaner than the console version.
 
1.1K to 1K is not negligible. It's above average to average health. It's 2 less projectiles that Wesker can take now and less riding the magic pixel to victory. He doesn't have the priority of some of the characters below him nor the air mobility.

And none of the top/high tiers are going anywhere and will remain popular picks. The only one I see going down in popularity is She Hulk only because she is going to be against characters who are going to give her a hard time. So yes... be ready for Weskers, Zeros, Magnetos, Dantes, Phoenixes, Wolverines, Ammys, Dooms, Dorms etc.

you can't have such a high damage character having almost all of his shit being safe on block. even capcom's number 1 guy dante has unsafe moves.
He does have unsafe moves and he isn't a high damage character. It's just that his basic ABC stuff isn't easily punishable and most people are too scared to punish his teleports. The really unsafe moves of Wesker don't lead into much either so they aren't even used that often.
 
i really want to see how wolverine users cope with aggressive zoning. the only thing that holds me back in mvc3 is berserker slash. won't have to worry about that anymore and they also nerfed his dive kicks hit box.
 
It's not going to be that bad for Wolverine. Once Wolverine is behind you it's the same plus no more invincible assists to worry about. Dive kick is still good and B Slash still comes out reasonable fast. You basically just need to get mid screen, wait for a cool down on assist or air special and just Slash your way in. If they block/AG another H B Slash into B Charge for pressure/mix up with an assist call.

I am still surprised people think Wolverine is going to be anything lower than Upper mid in this game. What has changed is that he has to think before he does QCB. The thing about the B Slash is that once someone is jumping up, it's still a free in. Once someone dies by the hand of Wolverine it's still a 50/50 mix up and it's still going to hurt about the same.

Thing about zoning vs rushdown is that... rushdown is still going to win. Wolverine is going to be bruised and battered making his way in and even doing that takes a lot of precise actions, spacing and control. It takes a small error in timings for Wolverine to get in and have a mix up coming your way which could lead to multiple characters dead. Zoning is a full time job of constantly reacting to opponent's moves and positions, I have never seen anyone hold it up for an entire game in MVC3 without relying on some top assist.
 
Gunstarheroes said:
So, do we think it'll be Sunday before we see reveal trailers?

I think it will be today or Monday because I can't remember if we have seen any reveal during weekend. Also no one on twitter tease upcoming reveal so it made me sense that we wouldn't see until next week.
 
Dahbomb said:
It's not going to be that bad for Wolverine. Once Wolverine is behind you it's the same plus no more invincible assists to worry about. Dive kick is still good and B Slash still comes out reasonable fast. You basically just need to get mid screen, wait for a cool down on assist or air special and just Slash your way in. If they block/AG another H B Slash into B Charge for pressure/mix up with an assist call.

I am still surprised people think Wolverine is going to be anything lower than Upper mid in this game. What has changed is that he has to think before he does QCB. The thing about the B Slash is that once someone is jumping up, it's still a free in. Once someone dies by the hand of Wolverine it's still a 50/50 mix up and it's still going to hurt about the same.
i don't usually leave a time for a cool down when i'm zoning wolverine. i just can't do anything about berserker slash giving him a free way to get in.
 
It's not just a cooldown, it can be a gap in space. Like say you just called an assist and shot some arrows up or straight. Assist goes, now you have to choose up arrows or grounded straight arrows (or up arrows). If you choose grounded straight arrows, Wolverine can normal jump dive kick in and be at a closer distance. If you do jump up arrow down, that's a free B Slash in because by the time the arrows even reach he is under you. If you do grounded up arrows, he is in with B Slash. At this point you probably have to burn a meter to keep Wolverine at bay/regain cool down of assist in which case he is still in decent position.

This is how I approach with Wolverine. Not saying it isn't going to be tough especially since Wolverine has little now to contest Task's j.H but it isn't going to be free at all.

Edit: I just revised some of the Tron changes and it appears some of the changes I thought were nerfs were actually buffs. Increased down time from throw possibly indicates more time the opponent is downed from a throw and increased cap on special moves means they do more damage in longer combos.
 
Most people including myself are guessing that it's his Up Gun shot move, which never really had an official name IIRC. It was one of the moves that was supposedly nerfed for Dante as it allowed him to do loops.
 
Dahbomb said:
Most people including myself are guessing that it's his Up Gun shot move, which never really had an official name IIRC. It was one of the moves that was supposedly nerfed for Dante as it allowed him to do loops.

That makes a lot of sense. Thanks.

I hate the fact that they essentially double nerfed Volcano-Beehive. General damage decrease and overall damage scaling nerf for a move that is almost exclusively a combo-ender.
 
Also it has more knockback apparently so yeah triple nerf on that move.

It was really good though, like there was no reason not to tack 2 of those at the end of your combos for a nice damage/meter boost.

Capcom REALLY tried their hardest to nerf Dante's combos and the best they could do is make it so that his average BnB is around 700K (in Max's videos where he was performing combo on Wesker). That's still damn impressive and will probably go up with time and can definitely go over 800K with assists (although assists during combos was nerfed as well).
 
Dahbomb said:
In any case this made me laugh (although I kinda felt bad about it afterwards), saw this on SRK (related to the Wesker buffs and Hsien Ko buffs):

:( I want to hug her...

IntelliHeath said:
I think it will be today or Monday because I can't remember if we have seen any reveal during weekend. Also no one on twitter tease upcoming reveal so it made me sense that we wouldn't see until next week.

It has to be either today or tomorrow, there's an event on Sunday (Japan time) with the complete roster, we'll get reveals on Sunday AT THE LATEST.
 
SolarKnight said:
:( I want to hug her...



It has to be either today or tomorrow, there's an even on Sunday (Japan time) with the complete roster, we'll get reveals on Sunday AT THE LATEST.

Since when we ever got teaser trailers during weekends? We usually get it before Saturday/Sunday.
 
That Hsien-Ko thing was :'(

Also, I agree with Dahbomb's analysis on Dante, but kinda feel slightly deflated since in my eyes, Dante should be a character where ToDs are his gameplan. If anything, all the things he pulls off getting closer to that should require the highest and tightest execution to prevent getting "lol stupid" with the character.

On the overall though, I like Capcom's approach with all these changes on the whole. Let's get Ultimate here already so we can understand what to expect better with players blowing it up.

Edit:

enzo_gt said:
Solar dropped his Hsien-Ko avatar, thanks a lot Capcom :(

Dayum. That was one of my favorites in Mahvel-GAF too.
 
IntelliHeath said:
Since when we ever got teaser trailers during weekends? We usually get it before Saturday/Sunday.

I'll answer your question with a question, since when have we gotten an event with pretty much confirmed new characters during weekends?
 
SolarKnight said:
I'll answer your question with a question, since when have we gotten an event with pretty much confirmed new characters during weekends?

Yes.

Often Capcom hosting the events during saturday and sunday, so that meant we would get reveal trailers by yesterday.
 
enzo_gt said:
Solar dropped his Hsien-Ko avatar, thanks a lot Capcom :(
WWWWWWWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTT.....


*Checks previous page to confirm fact*

This is a sad day on Mahvel-GAF. :(


Also, I agree with Dahbomb's analysis on Dante, but kinda feel slightly deflated since in my eyes, Dante should be a character where ToDs are his gameplan. If anything, all the things he pulls off getting closer to that should require the highest and tightest execution to prevent getting "lol stupid" with the character.
Still more to learn on Dante and he is still capable of TODs if he has meters or assists on deck.

As far as the top half of the cast is concerned, if they gave Viper, Zero and Doom reduction in damage scaling (more specifically specials on Viper and normals on Doom) I would say it's a healthy top half.
 
SolarKnight said:
End of an era.
imo hsien-ko got buffed in the form of how everyone else has changed. shes a character that deals well against zoners; zoners just got buffed and should expect to see more in umvc3. shes a character that sucks against rushdown; rushdown characters got nerfed and should expect to see less in umvc3.


cant wait to play chun in umvc3. otg headstop dash cancel into jump loops are going to be fun.
 
Dahbomb said:
WWWWWWWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTT.....


*Checks previous page to confirm fact*

This is a sad day on Mahvel-GAF. :(



Still more to learn on Dante and he is still capable of TODs if he has meters or assists on deck.

As far as the top half of the cast is concerned, if they gave Viper, Zero and Doom reduction in damage scaling (more specifically specials on Viper and normals on Doom) I would say it's a healthy top half.

What is TODs?

I am trying to take UMVC3 more serious than I am with MVC3. I already started to practice with better combo.
 
Hsien-Ko stuff aside, I really am craving some footage of Chun's headstomp OTG, like now.

Oh Maaaaaaaaax.... Could you be a bro and show some of that off when you get the chance? :D
 
Touch of death. Varies with some factors like X Factor, meter, assists, corner/mid screen and the starting attack that leads to the death or in Nova's case even red life is a factor. Very few characters actually have a TOD starting from 0 meter with no assists, no XF, mid screen, no loops/infinites, no glitches/bugs/gimmicks on a 1 million health+ character. But in any given situation in a match, a character can be killed with numerous factors involved.

Oh Maaaaaaaaax.... Could you be a bro and show some of that off when you get the chance? :D
That's going to be a while considering he has so many Marvel characters still left. Plus the Vergil assist me video as well as the IF/PW Q&A session. Plus random game play footage. I don't know how he's going to do it... oh not to mention the up coming reveals with the breakdown.
 
Dahbomb said:
Still more to learn on Dante and he is still capable of TODs if he has meters or assists on deck.

Dante was just able to do TOD's in MvC3 with assists and enough meter, but it wasn't cheap, and not even on some of the cast. His bnb did a little over 1,000,000 assuming that he builds enough meter and uses a Lvl 3.

In UMvC3, with the overall damage scaling nerf, and the fact that certain moves will no longer link together (I'm assuming Volcano-Beehive, Volcano-Beehive is a no-no now), Dante can probably do somewhere around 850,000-900,000 by using a Lvl 3 maybe.
 
Numbers sound about right. 700K with 1 meter is the new Dante damage, you can add about an extra 150k-200K to that. Of course Dante is pretty much nowadays always used with assists since people have realized where his strengths are so he will usually have boosts to his damage. Also Devil Trigger if he has the option which really ups his damage with Air Raids (probably more important now since combos involving Air Raid do a ton of damage and still should do a lot).
 
Dahbomb said:
Numbers sound about right. 700K with 1 meter is the new Dante damage, you can add about an extra 150k-200K to that. Of course Dante is pretty much nowadays always used with assists since people have realized where his strengths are so he will usually have boosts to his damage. Also Devil Trigger if he has the option which really ups his damage with Air Raids (probably more important now since combos involving Air Raid do a ton of damage and still should do a lot).

I should try doing Air Raid combos more. The few times I've tried while in the middle of matches on a whim, I accidentally do TACs.
 
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