Honestly, I've been enjoying the game a lot more since the update; it's more tactical in any given situation since initial positioning and strategy is much more important. you can't just bullet sponge your way around doing whatever you want until you're focus fired down.
I've played every map since the update and I'm just having tons more fun. It feels much more rewarding, strategic and competitive, where as before it was just kind of a mess of people taking 50 million bullets and being able to exploit that for things like shotgun running and sloppy play and strategies.
Different strokes I guess, I think it's helping to emphasize that cover and strategy is a part of the game (and I have barely run into any cover campers), even though I am still able to be running and jumping, and pulling people off ledges.
Lince said:
I agree, don't know if it's the latest patch or the MW2 mentality, but the game is now full of campers and the pace of the game has changed/slowed down drastically. I'd say remove Situational Awareness and Down the Irons from the game, tweak the damage model again and fix the map glitches. Uncharted 2 climbing and cover mechanics (acrobatics) deserve more attention since they were the most fun in the game, now you're dead as soon as spotted and constantly afraid of climbing some wall.
Yeah I'm not having that problem at all, and I'm playing with Roman Numeral DLC players. When someone is camping cover it's easy enough to flush them out, either through going around them, using a grenade, pulling them down, whatever. If they do tweak the damage model they should only reduce damage per hit for legs and not increase damage for headshots. If people are complaining about twitch gaming now, putting heashots back in will just make things much much worse, where as decreasing damage for leg shots will help players reach cover and the like.