VlPER is how it comes outKilgoreTrout said:Well, you shouldn't have used an L in your PSN!
VLPER!
VsRobot said:Can't wait to try out the changes. Hope there's still room for me on team [GAF].
alr1ghtstart said:oh god, this glitch could get bad
http://www.youtube.com/watch?v=hlkLD9cc63U
Mine's above 0Irish said:Only those with positive K/Ds may apply.![]()
alr1ghtstart said:oh god, this glitch could get bad
crispyben said:Mine's above 0![]()
alr1ghtstart said:oh god, this glitch could get bad
You have to be invited to the chatroom by somebody in your friends list. Send me a FR and I'll toss you an invite.djtortilla said:how do you get into GAF games? do you guys play with boosters?
I saw this glitch whenever I played The Flooded Ruins. They were in the dome and just walking in the air. Seriously, I don't see why people think it's fun to glitch and get points the wrong way. I hope ND puts a stop to this glitch sooner rather than later.alr1ghtstart said:oh god, this glitch could get bad
My thoughts exactly :lolmsdstc said:What a ridiculous glitch... how the hell does somebody figure that out:lol
A bunch of GAFers tried it in a private game, and it's not that easy to pull at all, nevermind consistently! Then you have to make something out of it... All in all, not that big a deal except in Fort, as always.msdstc said:What a ridiculous glitch... how the hell does somebody figure that out:lol
You bastard...alr1ghtstart said:oh god, this glitch could get bad
http://www.youtube.com/watch?v=hlkLD9cc63U
Irish said:Eh, I really hate the new grenades. They're pretty much worthless now. I can land on a grenade and still survive. Worst. Change. Ever.
So even though a lot of people who play Uncharted 2 don't notice anything amiss with the end of the game, when we play it through we feel that there aren't quite enough strong story beats in the monastery to match the length and intensity of the gameplay there, and it's the first place in the game where the pace begins to flag.
...ran out of time to create special gameplay (and polish) for both humanoid bosses.
By the time you read this we will already have implemented some boss ideas for our next project and we're determined not to make the same mistakes again.
it was hard to reach a consensus, with each side pulling hard toward either function or aesthetics. Our game ended up with too many low "grabbable"-looking ledges that you couldn't grab, making things confusing and frustrating for the kind of player whose play style tended toward "perimeter scans" of any level in which they felt stuck, as they jumped up against every wall looking in vain for something to climb on.
alr1ghtstart said:oh god, this glitch could get bad
KilgoreTrout said:Shouldn't have posted it. Already talked to Arne about it last week. Now even more people know about it.
I saw it on Sanctuary.
Manos: The Hans of Fate said:I was wondering, has anyone ever translated Tenzen's dialogue at all?
Gribbix said:-They ran out of space on the single-layer blu-ray disc they were using. Unfortunately, since they hadn't planned ahead for a dual layer blu-ray disc, they had to remove some bonus content and compress some assets more than they wanted to.
arne said:That's being fixed. It didn't make it into TU1.06 mostly because 1.06 was put out there quickly to fix a few backend things. We were just fortunate that the two gameplay changes in 1.06 were small/quick enough to add in.
Gyrian said:Nice breakdown, Gribbix! Beautiful cover on that mag, too.
I'll have to track down a copy; really enjoyed reading the UDF postmortem a while back.
Thought as much, with some of the behind the scenes featurettes not being on the disc itself.
I've got them all downloaded in HD in my external drive, very entertaining. :]
Shame about the asset compression, too. There's visible artifacts in the cutscenes.
If they'd been able to crank up the quality by using a double layer BRD, it would be a lot harder to determine which ones not being rendered in real time by the engine.
A few games seem to have this going on, recently, such as Heavy Rain.
On the other hand, something like Final Fantasy XIII had plenty more space to go around looking like a blu-ray movie for its cutscenes. :s
Tell them there is a reason that this game has won so many game of the year awards. My RL friends mostly play MW2 on ps3, that doesn't stop me from spreading the info on how fuck awesome U2 is. They ask me to come play with them, but I just tell them that U2 is so much more funner.bluehat9 said:Wish that my friends would buy this game so I could get back to playing online. Since they got their ps3s last month all they ever play is MW2 though so I'm stuck there.
jett said:What I don't get with their "we ran out of space" comment is that UC2 takes up less than 20GB on the BD...
I noticed that, the game is really awesome until the monastery, then it begins to show some flaws (too many gunfights for example). The whole Shambala part is downright mediocre and felt a little rushed to me.Gribbix said:So even though a lot of people who play Uncharted 2 don't notice anything amiss with the end of the game, when we play it through we feel that there aren't quite enough strong story beats in the monastery to match the length and intensity of the gameplay there, and it's the first place in the game where the pace begins to flag.
arne said:Not in all regions. Remember we have full voices in our game and in some regions (I'm looking at you EU), there were a lot of languages we had to include. We had to account for the extra space needed for those, even if in some regions (like North America) we didn't have as many launguages on disk.
You can always enjoy what's there; I know I've gotten great mileage out of the localizations. :]jett said:Well that fucking blows that we all got subpar video quality because of that shit.
Because of different languages?jett said:Well that fucking blows that we all got subpar video quality because of that shit.
Melfice7 said:just played a few matches.. ugh grenades now unless it explodes right at your feet you can survive.. i loved the old grenades >_<