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Uncharted 2: Among Thieves | The Official Thread

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U2NUMB

Member
I am getting back into U2 here after a number of months and really enjoying it. Wondering one thing.. how often do the stats on the official site update? 2 days of playing here and no new stats updated. Just curious..
 

arne

Member
U2NUMB said:
I am getting back into U2 here after a number of months and really enjoying it. Wondering one thing.. how often do the stats on the official site update? 2 days of playing here and no new stats updated. Just curious..


we've hit a processing delay of games due to some backend stuff. not ideal i realize. we should be back up to date on monday-ish and everything should propagate by tuesday.


hopefully.
 

U2NUMB

Member
arne said:
we've hit a processing delay of games due to some backend stuff. not ideal i realize. we should be back up to date on monday-ish and everything should propagate by tuesday.


hopefully.


Fantastic.. thanks for the intel!
 

Siaynoqq

Member
The multiplayer gets more and more addicting as you play. Seemed really simple at first, but I'm noticing a lot of complexity to it as I play more.

Two questions:

-Which DLC maps are the best? I want one with more platforming, preferably. I really love the platforming aspect of the multiplayer -- it really adds a unique edge to the game.

-How do the rankings work after level 50? I'm not sure how to make sense of the roman numerals (if that's what they are).



I'm siaynoqq on PSN. would love to have some neogaf games next time around with you guys.
 
The glitching in this game is very annoying. I just quit a match and lost $40,000 cause someone on the other team was glitching. Seriously, very annoying. I hope the next patch gets rid of this altogether. Or, if you go outside the boundaries of the map, you instantly die. Glitching is so stupid, and this game is full of idiots who can't play the game the right way. Also, those one shot one kill weapons seriously need to be nerfed, or have less ammo. It sucks when the other team has the hammer, pistole, and the shotgun. I'm still playing Uncharted 2 online, but these things need to be fixed.
 
Ugh, just quit another match where someone was glitching and killing me. :/ Why does this amazing game have to have this problem? It's getting on my nerves. I just want to have fun playing this game, but I can't have fun when the other team is wrongly getting kills. I've lost $80,000 just now. Please, Naughty Dog, make it to where if you go outside the map, you instantly die. These players are constantly finding new glitches, and it's irritating people like me who just want to relax and have a fun glitch free time playing Uncharted 2 online.
 

TripOpt55

Member
Yeah the Situational Awareness annoys me a lot. Especially when they camp with it. I hate when I'm waiting to respawn and I see someone doing that in the camera.

Also, is anyone else still waiting on the voucher for the comic bundle/skins? I still haven't gotten the email. Kind of worried I won't get it at all now.
 
Yeef said:
Tons of people have been Situation camping tonight. It's very annoying.

I played this for the first time since around the last DLC came out. First match, some annoying fucks were camping in chest rooms in plunder matches. I didn't play very long.

I'm not even very good at MP matches, I mean I can hold my own (I beat the game on crushing so obviously I'm not bad at the fundamentals of the series) so when I'm finally doing good and I get killed by someone patrolling the fucking treasure room, it's ridiculously obnoxious.
 

Sh0k

Member
Finally got the game this week and enjoying so far. Tried multiplayer tonight for the first time but by some reason my PS3 hangs at the connecting screen, it goes three quarters of the way then a message comes out saying Syncing Players, it finishes and it goes into a loop with the connecting message and the Syncing message.

Any help ? Checked my network settings and everything seems ok, my NAT Type is Type 2.
 
Sh0k said:
Finally got the game this week and enjoying so far. Tried multiplayer tonight for the first time but by some reason my PS3 hangs at the connecting screen, it goes three quarters of the way then a message comes out saying Syncing Players, it finishes and it goes into a loop with the connecting message and the Syncing message.

Any help ? Checked my network settings and everything seems ok, my NAT Type is Type 2.
Are you referring to Live Sync Data? There has been a lot of updates since the game released, so it takes a while for the syncing to finish. Let it do what it is doing, but it won't do that again until Naughty Dog does more Live Sync Data. So, don't worry, it's not your internet. :)
 

storl026

Member
I just finished my Crushing playthrough and got my platinum trophy today. This was probably my fourth or fifth time through the game, and I haven't even tried the tweaks/skins yet.

I had played through the game on Hard, then started a Crushing playthrough only to stop in Borneo because I was finding it far too difficult to progress. About a month later, I took up multiplayer and still play it regularly. I decided to take up the Crushing run again, and after having played multiplayer, I have found it to be far easier than I remembered it. Multiplayer definitely trains you well for Crushing mode, where you are now used to being downed in 1 - 2 shots, thus you learn to always aim for the head and make better use of cover and grenades.

I need to gush over a few more things here: The improved mechanics from the original (grenades and stealth in particular), the flawless pacing and characterization where I actually feel like I'm playing a movie, and lastly the Tibetan village and the absolutely haunting beauty of the ice cavern.

This was in my top five all-time after my first playthrough, and Naughty Dog deserves every single piece of praise they get.
 

master15

Member
lastinline said:
Sounds annoying indeed. I fail to see how staying in one place and continually pressing up is any fun at all.

As brandonh83 mentioned this was particularly problematic in plunder games tonight, where teams were resigned to loosing so just camped in our base with situational awareness.

Still had fun and great to see GAF chatroom alive again.
 

Jme

Member
How can I play with other GAF people tonight? I'm down for whatever game type wise - where can I find others though?
 

Sh0k

Member
lastinline said:
Are you referring to Live Sync Data? There has been a lot of updates since the game released, so it takes a while for the syncing to finish. Let it do what it is doing, but it won't do that again until Naughty Dog does more Live Sync Data. So, don't worry, it's not your internet. :)

Thanks ! Left the syncing finish and got into multiplayer. Played like a couple of hours of Deathmatch.

Is the Map Pack / Skin Bundle in the PSN worth it ? I suck at multiplayer at the moment, currently at level 9 after two hours, but I see myself playing this game for a lot of time, it's a nice change of strategy being 3rd person.
 
Sh0k said:
Thanks ! Left the syncing finish and got into multiplayer. Played like a couple of hours of Deathmatch.

Is the Map Pack / Skin Bundle in the PSN worth it ? I suck at multiplayer at the moment, currently at level 9 after two hours, but I see myself playing this game for a lot of time, it's a nice change of strategy being 3rd person.
Glad you got to play the multiplayer. :) I'm sure you will get better as well. Well, in my opinion, I love the new maps. Plus, ever since I bought the maps I've been able to play on them everyday. So, apparently quite a bit of people have bought the maps, so it isn't a problem finding matches on the new maps. I didn't buy the bundle, though, since I didn't want the skins included in the bundle. I had bought the Heroes skin pack, with the characters from different games, and then I bought the two maps. I only recommend getting a skin pack if you really like a certain skin, but if you don't, then you can just get the maps and that's it.
 
Thanks again Baird and Scored for helping me get the two co-op trophies I needed. Sorry I kept messing up so much. We went through the Sanctuary...4 times, damn. :lol
 
lastinline said:
I've lost $80,000 just now.

Yeah I hate that. I haven't played in ages because now you're the one who gets penalised if you get stuck with cheaters. It's lame. Either that or, because matches can have such a variable length, I don't play because I have no idea they're going to last. It's a fun multiplayer game, but pretty flawed, and very limiting in how people can play.
 
Need some help with the Uncharted 2 SP. I've completed the game on Hard, and got the Gold trophy, and got upto Chapter 7 on Crushing.

I then stopped playing for a while to play Heavy Rain and FF13, and have just gone back to finish it off but on Chapter Select its showing i've only completed upto Chapter 5 on Hard, and Chapter 2 on Crushing? Anyone have any ideas? I've made sure i've loaded my latest save game data too.

Thanks!
 
Baconsarnie said:
Need some help with the Uncharted 2 SP. I've completed the game on Hard, and got the Gold trophy, and got upto Chapter 7 on Crushing.

I then stopped playing for a while to play Heavy Rain and FF13, and have just gone back to finish it off but on Chapter Select its showing i've only completed upto Chapter 5 on Hard, and Chapter 2 on Crushing? Anyone have any ideas? I've made sure i've loaded my latest save game data too.

Thanks!

Hmm, I'm not sure whats going on there. It sucks, but if it lets you continue your crushing run, you'll just have to start from where it allows you to.

Speaking of crushing. I completed my first runthrough of the game on Hard. Is crushing that much more difficult? I didn't find too much of a difference on the first game. I need to get back to playing this game.
 

jett

D-Member
Baconsarnie said:
Need some help with the Uncharted 2 SP. I've completed the game on Hard, and got the Gold trophy, and got upto Chapter 7 on Crushing.

I then stopped playing for a while to play Heavy Rain and FF13, and have just gone back to finish it off but on Chapter Select its showing i've only completed upto Chapter 5 on Hard, and Chapter 2 on Crushing? Anyone have any ideas? I've made sure i've loaded my latest save game data too.

Thanks!

Maybe you enabled one of the cheats, or changed difficulty mid-game for one reason or another? Well uh weird in any case.
 
Galvanise_ said:
Hmm, I'm not sure whats going on there. It sucks, but if it lets you continue your crushing run, you'll just have to start from where it allows you to.

Speaking of crushing. I completed my first runthrough of the game on Hard. Is crushing that much more difficult? I didn't find too much of a difference on the first game. I need to get back to playing this game.

Am back upto Chapter 8 now, have not really found it much harder than Hard was so far.
 
jett said:
Maybe you enabled one of the cheats, or changed difficulty mid-game for one reason or another? Well uh weird in any case.

Don't remember doing it but is not too bad. Back past where i was and only take 1.5hours. Now to finally finish Crushing.
 
Baconsarnie said:
Am back upto Chapter 8 now, have not really found it much harder than Hard was so far.

I'm on Chapter 19 on crushing and haven't struggled at all, surprisingly. Well, the last enemy on the train was a bitch but that's it. I was expecting the same kind of struggle I had with GOW3 where it took me an hour to beat every challenge :lol. If it wasn't for me getting all the treasures as well, I would have beat it in a day.
 

ZeroRay

Member
Lion Heart said:
I'm on Chapter 19 on crushing and haven't struggled at all, surprisingly. Well, the last enemy on the train was a bitch but that's it. I was expecting the same kind of struggle I had with GOW3 where it took me an hour to beat every challenge :lol. If it wasn't for me getting all the treasures as well, I would have beat it in a day.

Uncharted 1 hard and crushing was quite a bit more challenging than crushing in U2.
 

Levi

Banned
An epic post via BleachEX... While I no longer hate the new damage, I still prefer things the way they were. Bleach does a good job explaining why:

BleachEX said:
It's been a few months since version 1.05 of Uncharted 2 was released to the public and changed the damage model. It has been talked about and beaten to death, and I can't blame anyone for wanting to run screaming when they hear this controversy mentioned. I have continued to play and wait on commenting to let the changes sink in, and now I am ready to write up my opinion about it. If you like the new damage model, you should avoid reading this, as it will not sway your opinion.

Where to begin... I had always felt the game was nearly perfect when it was first released. Naughty Dog had spent countless hours balancing it and polishing it. When we played the beta(s), this version of the game sold us. It was what we fell in love with. I bought the game for multi-player only (although I finished and enjoyed the Single Player game too), which is a first. It was the first time I cared about and had an unrivaled multi-player experience since GoldenEye 007. A lot of games feature multi-player these days, but this... this was something extraordinary and special. It was love at first play. This was one of those games I would want to have on that proverbial deserted island if I could only choose one game.

When you had first put up the experimental weekend, I was concerned, and playing it, it confirmed my suspicions that reducing the health to 63% was going to unbalance the game in major ways. I voted No, I did not like the new health. I even posted messages on why it was a bad idea. It didn't seem to have any effect. Eventually the weapon damage was altered, and put into effect, and divided the player-base. However, I was not going to give up on one of my all time gaming experiences.

I was already level 60, but I had still been playing the game religiously every day. Many times I would get plenty of invites as soon as I logged on. There were multiple parties of friends that wanted me to join their group. As time went on after 1.05, the people that played with me grew frustrated, citing they were not having as much fun, and one by one, the people I had played with left the game. I shared their sentiments. I was also frustrated, and having less fun, but continued to play.

These days I'm lucky to find anyone close to the quality and sportsmanship of those that I befriended from the beginning. I am lucky to find one person playing now these days, even with making new friends. Playing with random people is not really an option, as this is a team based game, and good teamwork is important.

It seemed people had spoken, at least as far as it concerned the people I played with. I and others are not adverse to change, but we disagreed this was for the better, and many people lost interest by having the rug pulled out from under them.

It has perplexed me why a 2 day experiment would have had more weight than years of tweaking by professional game designers. We didn't buy a game to have it changed on a whim.
I had never felt people were "bullet sponges" in the old weapon damage model. A person had a chance to escape, yes. But if I was them, I'd want to escape too. One can not think about only themselves and wanting cheap and fast kills.

At maximum it would take 10 bullets to kill someone with the weakest weapon available in multi-player matches: the AK-47. The AK-47 is a versatile, but blunt weapon. It is good for close to medium range. It has heavy re-coil and spread. A person can not expect to hold down the fire button and except to mow down someone from great distances or with poor aim. Only with a steady hand and controlled bursts is it effective at long distances, but at the cost of rate of fire and difficulty.

Newbies may have complained about not being able to hit other players, or getting killed, but they WOULD HAVE improved. They would have learned from the mistakes they made and taken notes on what others are doing. Everyone that would have stuck with the game, would have got better by understanding the complexities in game design. I was terrible when I first started, but as I went up in level I noticed improvement in my performance at every step of the way. That is a satisfying accomplishment. Giving into the wants of instant gratification is not, who I assume are the same people that want the $50,000 cap removed so they can plow to 60 and move on to their next cheap thrill.

I can not think of many improvements this new damage system brought. I would say the game is faster, but that's about it. I am being sincere. Others are free to bring up counter-arguments, but so far they have been paper thin, veiled in childish rebuttals, and laced with insults.

However, I feel I can point out how the new damage system has harmed more elements of the game in comparison to any pros.

One of the major elements of Uncharted 2's game play, and what sets it apart from every other multi-player game is the verticality, and being able to climb and jump.

Why I feel the old model was superior to the new damage system was that a person could run, jump, climb, shimmy, and fall with a balanced chance of escaping or dying depending on the parties involved in the firefight. You could jump up and escape, hide behind cover, or pull a counter manuever. You had time to react and had a chance. And the person shooting also had a chance at killing you, especially with teamwork.

These elements are diminished, and more and more people don't step outside the safety of enclosed areas, and camp. It is now more palatable to stay in cover, because being out in the open is a death wish. You can barely climb up a waist high wall without being mowed down. It is less about skill, but rather getting the jump on the other player that has the advantage. It is difficult if not impossible to traverse the map or be out in the open. The new UDF DLC maps especially show off this issue because they are very large with little viable cover.

Now, there is nothing wrong with camping, but the old system encouraged all types of play. I did use cover frequently and it was not to camp.

Snipers and "campers" were a perfectly viable strategy with the old damage. The trade off was they were a sitting duck. However their weapons such as the FAL and Sniper were extremely accurate, powerful, and excellent at long distant range. If they found someone that was sitting still for a second, they could pick them off. If they were really good they could anticipate target movement or even go for head-shots.

I admit I am not that type of player, but I saw many excellent people that did it prior to the update even if it took 3 bursts from the FAL or 2 shots from the sniper rifle.

All the important factors of cover, running, climbing, and jumping were balanced before, but now favor staying in cover. People have taken more to grabbing FALs and Sniper Rifles, and waiting for the enemy to come to them as they watch with Situational Awareness, which has seen a large spike in use. Ambushing a person is now important, because the person that gets the drop on the other player has the odds in their favor. It does not pay to go to the enemy, when you can wait for them, and kill them before they even know what is going on. Thus game strategy has been pushed towards stalemating, where neither side advances.

I've been told that before a person was "Rambo" and they could just run out in the open without consequences. I don't get that logic, as NOW you are Rambo. There once was dynamic weapon range, where each weapon had pros and cons including accuracy, damage, fire rate, and reloading. To use the analogy of the damage model to sound, you have changed it from a large rich movie soundtrack with many subtleties, to a loud and blunt TV commercial.

Basically every weapon is a power weapon now due to the increased damage. You don't need skill when you can shoot someone in the back before they can even react. You don't need skill when you can shot someone once with a 92FS - 9mm and melee them once to kill them before they can react. Two Micro - 9mm shots and melee? Death. Before that kind of damaged was only reserved for the Desert-5 and other power weapons which had large cons to offset it.

Factor in lag, and you are dying before you can blink. Lag was already an issue in the past, such as when a person was getting into cover and still dying. This only amplifies the issue to extremes. At least there was a better chance of surviving against lag pre-1.05.

You can't even pick up the Idol in Plunder fully before being killed, which makes it incredibly frustrating, at least to me. People don't really want to pick up the Idol because it's a large beacon saying "Kill me." and even if you have a good team and they are watching your back, they can barely offer support before the treasure bearer is dead.

Then there's melee. Before you could stand a chance to kill someone with two melee attacks, but that's suicide now as a person can kill you faster blind firing an AK in your face, than getting off two punches.

As well, many negative boosters are unappealing, especially Invalid. In the opposite fashion, Half Loaded is better since it takes less bullets to kill someone. You can easily take down 2 people even with half a clip. When you had adjusted the weapon damage, I assumed you would lower the clip and total ammo carried as well for all weapons. (Don't do this, I'm just pointing it out)

Head-shots are also less important, even with the changes to hit-boxes on the legs. In some cases there is a one shot difference now on the torso compared to the head. Why bother aiming when a millisecond later another bullet will exit your barrel into their chest?

To me this all sucks out part of the soul of the game and the fun. There is no challenge in mowing people down that easily, and no fun for people constantly dying.

You have rebalanced many things constantly to fix all the things you broke. You've made improvements, but you wouldn't have had to change anything if you had left it the way it was. FAL was fine. Dragon was fine. They got overpowered. You adjusted them. Spawns were fine, then they got broken by the frequent dying, and STILL are broken after you "fixed" them. You can keep going down this route of cat and mouse, or you could consider putting things  back the way there were originally. Don't dig yourself deeper and deeper, please.

One of the other unintended consequences of the damage change is the lowered sniper rifle clip. Since MP and co-op are linked by design, all changes take place in both modes, and co-op is hurt significantly, and that's just not fair to the people that enjoy co-op.

At one time the medals for killing people in succession were perfect. Double Down was Easy, Triple was Normal, Connect Four was Hard, and Five Not Alive was Near Impossible. Now its difficult to even get Triples. You only asked we get 7 for the medals. That is a clear imbalance of the game, and I can't even wrap my head around it. You'd think killing people faster would be easier, but it's not working out that way. I got about a dozen Connect Fours before 1.05, and ever since I haven't gotten any, and maybe 10 Triples.

Change is good. Change is inevitable. But you don't always need to change something. Look more into yourselves and realize you are the game developers and you got the jobs and the big bucks for a reason. Fan input is an incredibly difficult balancing act. Only look into things that really make you say, "Yeah, that really is an awesome idea. I like it. Wish I had thought of it," because too many cooks will spoil the soup.

If you really wanted to change the core game-play, you should have saved such dramatic changes for Uncharted 3, because people have already fallen in love with what they liked with Uncharted 2. You didn't add something in this case, you took something away from a lot of people. Building on top of what you already did and improving it without taking away what made it charming in the first place is important.

I have said my peace, and I hope you understand how passionate I am about Uncharted 2's multi-player by taking all this time to write this, even months after you changed things. I have spent hours of my time to write this. Not everyone will agree, and that's fine. I always welcome counter-arguments that are in-depth. Thank you for your time if you read this all the way through.

I used to look forward to updates.. now I'm just worried what they'll take away (or break :p) in 1.07.
 
alr1ghtstart said:
what is the player count like post-1.05? I haven't played in over a month.

The few times that I have jumped on in the past weeks I have seen a daily count of about 60,000. I don't know if that is just NA or WW though. I haven't had any issues finding matches with the first map pack though.
 

Kittonwy

Banned
GG tonight, sleepy after playing with two groups from 9 til 4.
Indifferent2.gif
 
OK, I think I've caught a cheater or some major glitch but don't know how to report it to ND or prove it. I was just playing a game of plunder on flooded ruins and throughout it I found I was repeatedly killed by the same person (PSN ID: niboro) when I was in completely different areas of the map but when the camera swung round to show my killer's direction they were never visible and they always seemed to be shooting from the same area of the map. I persevered because I didn't want to lose out to a possible cheater and we ended up winning 5-1

When I watched the video back in cinema mode from his perspective he played normally up until about 3 minutes in the game where he died and respawned. For the majority of the rest of the match (for about 14 minutes) the only thing I can see from his perspective is a black screen and the sounds of him earning medals and occasionally the Heroes/Villains scored text. At ~17 minutes he seemed to respawn again and play as normal for the final minute or so. Because it's just a black screen I don't think taking a screenshot is much use and with the video even after uploading it online it seems the only options I have is to send it to a friend or delete it.

So, any suggestions about what happened and what to do about it?
 

Rikyfree

Member
electroshockwave said:
OK, I think I've caught a cheater or some major glitch but don't know how to report it to ND or prove it. I was just playing a game of plunder on flooded ruins and throughout it I found I was repeatedly killed by the same person (PSN ID: niboro) when I was in completely different areas of the map but when the camera swung round to show my killer's direction they were never visible and they always seemed to be shooting from the same area of the map. I persevered because I didn't want to lose out to a possible cheater and we ended up winning 5-1

When I watched the video back in cinema mode from his perspective he played normally up until about 3 minutes in the game where he died and respawned. For the majority of the rest of the match (for about 14 minutes) the only thing I can see from his perspective is a black screen and the sounds of him earning medals and occasionally the Heroes/Villains scored text. At ~17 minutes he seemed to respawn again and play as normal for the final minute or so. Because it's just a black screen I don't think taking a screenshot is much use and with the video even after uploading it online it seems the only options I have is to send it to a friend or delete it.

So, any suggestions about what happened and what to do about it?
That's the invisible player glitch. It's known to happen and I'm not sure how people do it but I think it's a completely freak occurance, totally random. The only way to stop it is to find the last place that person died and throw a grenade on the corpse that will still be there.
 
HOLY CRAP! I completely missed the dead explorer pic when it was first post.:lol
Glad there's one thing I like about the new skin pack. Now we just need Doughnut Lazarevic . :mad:
 
Somnium986 said:
HOLY CRAP! I completely missed the dead explorer pic when it was first post.:lol
Glad there's one thing I like about the new skin pack. Now we just need Doughnut Lazarevic . :mad:

So you will be selling BFBC2 so you can buy the DLC?
 
Kos Luftar said:
So you will be selling BFBC2 so you can buy the DLC?
Nah I'm gonna sell UC2 instead need to save up some money for a 360. ;)
J/K but i am planning on buying an 360 sometime this month.
The maps look awesome. Will buy. I'm still hoping we'll get a Shambala map with the rain/lightning plus the blue lighting.
 
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