exactly, it depends on the map, you need to adaptLowEndTorque said:I also feel like the MP is playing great now. Not perfect, but great.
Blindfire has been gimped to satisfactory levels. You will get killed by it from time to time and you will use it from time to time, but it's no longer a really viable strategy for people to just do nothing but run and blindfire. Well, unless they are on small crappy maps like desert village. So really the problem seems to be more with the map design of certain levels than the mechanic itself.
I find that the multiplayer really works best in big, open maps with lots of draw distance. IMO Airstrip (sans the plane sequence) is the best designed map in the entire game. Just throwing this out there in case new map-packs are in the works... we want more big maps with lots of draw distance like Airstrip and no more maps with too many small clusterfuck areas.