Do revive related perks extend to medpack revives?
Only Combat Revive level 2 does (the one that reduces your gear timer for revives). You get the same benefits of the other perks from upgrading the medpack mid-match.
Do revive related perks extend to medpack revives?
Only Combat Revive level 2 does (the one that reduces your gear timer for revives). You get the same benefits of the other perks from upgrading the medpack mid-match.
Fixing their netcode () and releasing a F2P client would do wonders for this game, both lag-wise and financial-wise (UCP)...optional asymmetric tickrate
Dedicated servers are more costly, yes.Is there a technical reason why Rocket League, a game with regularly over 100K concurrent players, has dedicated servers for everyone but this game doesn't? Like is it more costly to host servers for a game like this for some reason?
This game has a freemium revenue model for a reason... they'll make more money by selling UCP than PS+.You're nuts if you think they're going to make it F2P. This game is a solid way for them to force their scammy PS+ garbage on players. They might as well drop the paywall if they make their biggest game F2P.
Truth be told, Rocket League is way more popular than all ND MP games combined... it's also multi-platform and it has cross-play MP (PS4/PC and maybe Xbone).Is there a technical reason why Rocket League, a game with regularly over 100K concurrent players, has dedicated servers for everyone but this game doesn't? Like is it more costly to host servers for a game like this for some reason?
Is there a technical reason why Rocket League, a game with regularly over 100K concurrent players, has dedicated servers for everyone but this game doesn't? Like is it more costly to host servers for a game like this for some reason?
Truth be told, Rocket League is way more popular than all ND MP games combined... it's also multi-platform and it has cross-play MP (PS4/PC and maybe Xbone).
The million dollar question is why does Rocket League (free PS+ game) show milliseconds, while ND games show CoD-style vague bars?
Hell, they even downgraded bars from 5 to 4, which means less granularity and more vagueness... no excuses here. The thing is, the majority doesn't give a shit about stuff like this. 50% of the player pool confuses connection bars (ms) with their WiFi/cell phone signal (-dB), lol.
This game has a freemium revenue model for a reason... they'll make more money by selling UCP than PS+.
Yearly PS+ subscription = $50 = you only have to buy one every year
10000 Uncharted Points = $50 = you need multiple packs to buy everything and there's tons more content coming
Is there a technical reason why Rocket League, a game with regularly over 100K concurrent players, has dedicated servers for everyone but this game doesn't? Like is it more costly to host servers for a game like this for some reason?
So shouldn't it be cheaper for UC4 to use dedicated servers than it would be for RL? That's kinda what I'm getting at. A $60 game selling millions versus a $20 game selling millions. And both have microtransactions.
The fuck is up with morons that play Plunder that don't go for the idol?
Like seriously, it's a very simple mode and some idiots still feel the need to wander off for no reason and do shit while I'm by myself either carrying the idol or taking on the whole opposing team at the idol spawn.
Rocket League devs take their MP seriously is why.
They there for points so can level up.
To be fair, Rocket Leage is MP-only, so they don't have any excuse not to.
So shouldn't it be cheaper for UC4 to use dedicated servers than it would be for RL? That's kinda what I'm getting at. A $60 game selling millions versus a $20 game selling millions. And both have microtransactions. I just wanted to give the benefit of the doubt to ND that maybe a game like this would require more costly dedicated servers for some technical reason I was unaware of.
And games like COD just seem to have no excuse whatsoever.
Yes, I know a bunch of people play plunder for downs, but that doesn't explain why the fuck they some of these players aren't even taking on the team. In plunder you know the opposing team will nearly always go for the idol (AKA you know where you will encounter them), but these players just wander off completely in different parts of the map. I still get more kills/downs than these jokers because I actually encounter them much more at the idol etc.
Like fine, hoard your shitty downs in plunder, but be at least efficient at getting kills and taking on the team FFS...
It's not that simple. Digital games have higher profit margins. ND doesn't get $60 from every (retail) copy sold. More like $20.So shouldn't it be cheaper for UC4 to use dedicated servers than it would be for RL? That's kinda what I'm getting at. A $60 game selling millions versus a $20 game selling millions. And both have microtransactions. I just wanted to give the benefit of the doubt to ND that maybe a game like this would require more costly dedicated servers for some technical reason I was unaware of.
And games like COD just seem to have no excuse whatsoever.
It costs a lot of money to rent servers in many different regions. Sony/ND probably think that money can be spent better somewhere else.Yeah, it's pretty sad that Sony's biggest game of the year doesn't have dedicated servers while an indie game like RL can afford it for some reason.
How much does it cost really?
It costs a lot of money to rent servers in many different regions. Sony/ND probably think that money can be spent better somewhere else.
I think we should focus on things that can be improved without breaking the bank.
Exactly. Increasing the tickrate in dedicated servers costs money, because it needs faster internet (fiber optics) and better hardware (faster CPUs). Even if ND had dedis, they would most likely take the cheapskate route.Like raising the tick rate.
Even if they did use dedicated servers they'd probably use a shitty hybrid system like BF, Killzone etc use where hit detection done client side, doing nothing for the shot in cover problem.
Even BF4 has corner bending bullet issues unless find a higher tick rate server. But UC4 runs even worse than the low tick rate ones.
rework the Campaign by adding more TLOU Kool Aid.
Well, you could argue that they copied Uncharted Co-op elements (revives, bots etc.)Implying they didn't add that special TLOU Kool Aid to the multiplayer, are we?
Come on now...
Well, you could argue that they copied Uncharted Co-op elements (revives, bots etc.)
Uncharted Co-op predates TLOU. No?
...and Uncharted MP is offline?
Yeah, those are from TLOU. A LP system is probably better than fucking up booster slots 2 years after release (yeah, I stopped playing UC3 MP after that awful patch).And the idea of purchasing things in the match is from Co-op, too? What about the load out points system? How about the change from medals to a score based system?
They took a unique multiplayer (in terms of verticality, movement, mechanics) and basically threw it away in favour of TLOU mechanics with magical bullshit. Essentially what we have right now is TLOU on speed with magic.
http://www.unchartedthegame.com/wiki/live-update-1-11-030
Balance change:
Reduced delay between shoulder swapping from 1.5s to 0.6s
Well, you could argue that they copied Uncharted Co-op elements (revives, bots etc.)
Uncharted Co-op predates TLOU. No?
No, that's a BS excuse. No one did that in gunfights. They would just use Fleet Foot.Didn't they add that delay so that people couldn't jerk their character around making it harder for opponents to shoot them? Have they fixed it now?
No, that's a BS excuse. No one did that in gunfights. They would just use Fleet Foot.
The true reason is that people abused it for wall hacks, especially in UC2 MP (pistol shoulder switching while hanging from ledges was nerfed in UC3 MP).
No, that's a BS excuse. No one did that in gunfights. They would just use Fleet Foot.
"Too hard to program" multiple spawn points.Is there any reasonable explanation for why the Plunder idol only spawns in one place on the map? Have they said anything about changing that? I seriously can't wrap my head around why they would destroy what was a very dynamic mode in previous games with such a change.
FF used to have a counter calledSpeaking of Fleet Foot, I was glad to see it's not a booster anymore but yesterday there was a guy using it with the stupid HS39 and he was basically impossible to 1v1. They just couldn't completely remove that crap could they.
I think Qtrain said they're going to add it... it will probably cost 300 UCP.Have there been any words on having a booster that limits the stun time from an explosive? That is by far the most annoying thing in the game, in my opinion. Getting stunned by an explosive and when there is an enemy close by, it sometimes feels like it takes 17 years to recover.
Can someone remind me about how the old Cintimani was priced? New Cintimani seems cheaper and affordable, and spam isnt so bad
It started at 400 before, I think, and topped out around 1,400. It's definitely cheaper now, but since you only get 1 per purchase it's actually more expensive.
So after a bit of a break I'm back playing the MP this weekend to take advantage of the 50% bonus.
Is there any reasonable explanation for why the Plunder idol only spawns in one place on the map? Have they said anything about changing that? I seriously can't wrap my head around why they would destroy what was a very dynamic mode in previous games with such a change.
Sure Foot is a staple booster.With the grenade nerf, I actually think Sure Foot shouldn't come back as a booster.
It would really hurt power weapons like China Lake
Crossbow is OP.You guys know what this game needs? A crossbow. Have you ever seen a sad person with a crossbow?
I LOVED getting lagged punched and watching the enemy teleport to me to do the finisher. It was the best!! !!!!!On a serious note, I really do miss the melee finishers in Uncharted 3. They were flashy as hell and made melees satisfying, the only thing that broke it was Revenge and that's no longer a booster so I'd love for them to come back.
I LOVED getting lagged punched and watching the enemy teleport to me to do the finisher. It was the best!! !!!!!
I LOVED getting lagged punched and watching the enemy teleport to me to do the finisher. It was the best!! !!!!!
Now they just hit 2-3 time even though you're 5-10ft away after the first hit.
Also what is with the downed dickheads who wait until you run all the over to them, then suicide. They have health remaining. Are they waiting for a friend, but if the friend cannot do it then fuck you no points and a death for the team?