Negotiator
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http://www.unchartedthegame.com/en-us/patch-notes
Did the version number change or was it a "stealth" update?
Did the version number change or was it a "stealth" update?
Some people are saying ND reverted back the shotgun buff.
And if you ask me, they definitely did. Everyone who is using it sucks ass with it now that it's back to 60 damage lol
They've tried using it on me in 1v1 situations and failing every single time.
Some people are saying ND reverted back the shotgun buff.
And if you ask me, they definitely did. Everyone who is using it sucks ass with it now that it's back to 60 damage lol
They've tried using it on me in 1v1 situations and failing every single time.
Another game ruined by horrible skill based matchmaking.I feel like I can't even play this anymore. Every match is pre-made vs randoms and it just ruins the game. Is there any plans for a solo queue game mode where parties are disabled?
It feels like they kill me in seconds while they're giant bullet sponges.
Has anyone noticed absurd lag in Plunder lately? I'm talking about players that have the infamous self-revive "perk".
Explosive Expert 3 let's you pick up enemy mines and C4's.So has the opposing team always been able to just pick up enemy mines or is that new or something? I was playing command last night and trying to get 10 mine downs for my daily challenge. 4 times I stood hidden in a corner watching an enemy player head toward my mine only for them to pick it up as if it was their own. How long has that been a thing? Because this was he first time I'd ever seen it happen...
Did not know that. So does it so that you can't trip them?Explosive Expert 3 let's you pick up enemy mines and C4's.
Did not know that. So does it so that you can't trip them?
Explosive Expert 3 let's you pick up enemy mines and C4's.
I thought you had to be behind cover to disarm them.You do trip them, but you can still disarm them if you're fast enough.
I thought you had to be behind cover to disarm them.
I've never being able to do that... do you need a specific "timing window" (like UC3 throwback grenades)?Nah, you can pick them up while casually running around.
I've never being able to do that... do you need a specific "timing window" (like UC3 throwback grenades)?
Then again, I assume lag can screw you over, so I guess it's not worth trying that out.
Just spam triangle.
I used it long time ago to level it up.You don't even have to spam it, in my experience it's enough to just tap triangle when you're close enough to set it off. No specific timing window, other than pressing triangle before the explosive goes off. I love using it in command. Are you sure you have used Explosive Awareness 3 when you tried to do it?
Turn the in-game music to zero and you should be ok.Yo ND blocked Spotify since yesterday!! I fucking hate that. I need my Rap/HipHop while killing some noobs! Please fix this asap ND
Turn the in-game music to zero and you should be ok.
Anybody else think their performance changes via character? I'm so good with Nadine... but trash with Chloe... and Chloe is my good guy main.
Some people use green shirt Drake for that reason.Every time I use douchebag Flynn with his douchebag master cap and douchebag master bandana. Maybe my opponents see my master gear and think they better bring their A game, but it's probably all in my head.
What's comical is that ND is so hush-hush about the matchmaking fiasco...I keep running into the same players every night I play. It's become comical at this point at how common it is to meet the same players over and over again every night. See, this wouldn't be a problem if this was happening years from now, but this MP just began and this is already happening. Wtf.
Some people use green shirt Drake for that reason.
I never completed this challenge, but I think a good way would be to injure the enemy with a fast firing weapon significantly first, then down them with the Harbinger. If the enemy player sucks, you can probably also down them by shooting twice before they get to cover. Really wish that ND would change this instant KO reward thing, though. IIRC, an instant kill in TLOU MP like a Molotov kill still awarded you with Down points. Don't see why they shouldn't do the same here.How am I supposed to finish the Harbinger downs mission? Apparently HS KOs don't count...
Definitely. It's really starting to piss me off how long matchmaking is taking these days. I partied up with from friends and it took us like 20 minutes to find a match.... In TDM. Wtf? It never took this long before this awful skill based MM.What's comical is that ND is so hush-hush about the matchmaking fiasco...
I never completed this challenge, but I think a good way would be to injure the enemy with a fast firing weapon significantly first, then down them with the Harbinger. If the enemy player sucks, you can probably also down them by shooting twice before they get to cover. Really wish that ND would change this instant KO reward thing, though. IIRC, an instant kill in TLOU MP like a Molotov kill still awarded you with Down points. Don't see why they shouldn't do the same here.
"Should reviving players be in Ranked Team Deathmatch?"
https://twitter.com/robertcogburn/status/785580329083875329
Are they actually considering removing such a vital gameplay mechanic? I can't even... and the fact that most people in the poll are voting yes. *sigh*
Am I the only one who feels like he's wasting his time? Or is this supposed to be an elaborate PR stunt...?"Should reviving players be in Ranked Team Deathmatch?"
https://twitter.com/robertcogburn/status/785580329083875329
Are they actually considering removing such a vital gameplay mechanic? I can't even... and the fact that most people in the poll are voting yes. *sigh*
Ideally Mr. Cogburn should be aware of the metagame consequences. So, yeah, I still don't understand the point of his "question"...There's such a large number of the games systems and loadout options built around the revive mechanic I think it's only more limited to remove the revive mechanic. It does obviously change the pacing of the game to remove it. But you could also argue that all of these systems, powerups and whatnot that have been put in place within a game where revives are supposed to exist, become messed up without the revive mechanic being in place.
For instance part of the reason that the Djinn isn't as powerful as it would otherwise be is that need to execute your downed opponent. So it makes the players actions relatively predictable, and a well composed team can pick up their fallen, if they manage to take the djin user down. Similarly, things like the grenade launcher would be considerably more powerful if they did not only down the target. The reason this is balanced at the moment is because while powerful, downing someone behind cover at long range doesn't neccesarily achieve anything unless your willing to spend additional resources to secure the down. In contrast, the Harbringer, specialised for instant-KOs, becomes considerably weaker when other snipers can instantly kill the target.
If they wanted the game to be without the revival system then it should have been built for that from the ground up. I do not feel that you can support two systems of gameplay while having all of the overlayed systems functioning the same way in both.
Am I the only one who feels like he's wasting his time? Or is this supposed to be an elaborate PR stunt...?
Replacing TDM with Plunder or Command (with no captains) would be far more beneficial... too bad certain ND devs are allergic to objective modes, because apparently "it wouldn't be fair to players that don't know how to PTFO". :|
Command or Bounty Hunter without Captains would be a lot better than no reviving. Objective modes would change up Ranked just enough without making it feel like a worse version of other playlists.
The problem is that most of the people playing ranked constantly are straight up allergic to objective modes. I've been in parties with alot of them and they will straight up ditch you if you try to find a match in Bounty Hunter, Command, or Plunder.
Yeah but removing basic mechanics just to "change it up" isn't a solution either.
This TDM obsession doesn't help to grow the Competitive aspect of ND games either...The problem is that most of the people playing ranked constantly are straight up allergic to objective modes. I've been in parties with alot of them and they will straight up ditch you if you try to find a match in Bounty Hunter, Command, or Plunder.
I tried looking around, but could not find an answer, but is there a maximum number of relics that you can hoard before you have to spend them? I thought I remember seeing something about that in one of the updates.
Yes, the cap is 10k relics. You can't miss it, the game will keep reminding you after every match once you reach 9k relics.
Lowe S, DC Single Action, and Silent Assassin booster are definitely worth it.Are the new DLC weapons worth it? I might buy them tonight since I won a £20 PSN card at an event.