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Uncharted 4: A Thief's End Multiplayer |OT| Swinging To Victory

DaciaJC

Gold Member
Some people are saying ND reverted back the shotgun buff.

And if you ask me, they definitely did. Everyone who is using it sucks ass with it now that it's back to 60 damage lol

They've tried using it on me in 1v1 situations and failing every single time.

What a shame.
 

Josh378

Member
Some people are saying ND reverted back the shotgun buff.

And if you ask me, they definitely did. Everyone who is using it sucks ass with it now that it's back to 60 damage lol

They've tried using it on me in 1v1 situations and failing every single time.

Man I had to work hard for my 13 kills with the shotgun Nerf just now. Why did they Nerf my shotgun? I was having so much fun with it, now I got some work for every one of my kills more than any weapon. I shot a person with 2 shots, point blank and he turns around and downs me with a FAL. Why does it take 3 shots up close to down someone? That makes no sense whatsoever. Even if it did deserve a Nerf, at least lower the damage enough we're still have a chance to down the person up close with two shots instead of taking three to four shots to take down one person point blank. What a horrible Nerf.
 

Kalentan

Member
I feel like I can't even play this anymore. Every match is pre-made vs randoms and it just ruins the game. Is there any plans for a solo queue game mode where parties are disabled?

It feels like they kill me in seconds while they're giant bullet sponges.
 
I feel like I can't even play this anymore. Every match is pre-made vs randoms and it just ruins the game. Is there any plans for a solo queue game mode where parties are disabled?

It feels like they kill me in seconds while they're giant bullet sponges.
Another game ruined by horrible skill based matchmaking.
 
I was playing in a party today and someone brought a Level 1 player... he couldn't even get a single down, because SBMM paired us with experienced parties.

I'm not complaining for myself, because I still managed to do well with a pistol-only loadout, but I'm wondering: should n00bs refrain from partying up? I know for a fact that it's easier to play solo than in a party.
 
Has anyone noticed absurd lag in Plunder lately? I'm talking about players that have the infamous self-revive "perk".

Even small parties of 2 are being matched against laggy parties of 4... it constantly finds the same players thanks to SBMM.

I also had a Chinese player late join my last match. Ping-based has definitely gone out the window and/or the pool is too small & segregated to find relatively lag-free players.
 

DaciaJC

Gold Member
Has anyone noticed absurd lag in Plunder lately? I'm talking about players that have the infamous self-revive "perk".

I don't play Plunder, but I just had this experience in Command a few minutes ago. Downed a player with the Harrison but he instantly stood back up and got me back with a China Lake. Then when I respawned, I was instantly downed by the same player from across the map and then KO'd a couple of seconds later, no revive timer above my head. Then the game crashed about two or three minutes afterwards.

The other day in Village, all of the other players in the lobby had their animations running at seemingly 15 Hz, some for the entire match and some for just most of it.

All sorts of bizarre shit going on lately.
 

Rated-G

Member
So has the opposing team always been able to just pick up enemy mines or is that new or something? I was playing command last night and trying to get 10 mine downs for my daily challenge. 4 times I stood hidden in a corner watching an enemy player head toward my mine only for them to pick it up as if it was their own. How long has that been a thing? Because this was he first time I'd ever seen it happen...
 

AKyemeni

Member
So has the opposing team always been able to just pick up enemy mines or is that new or something? I was playing command last night and trying to get 10 mine downs for my daily challenge. 4 times I stood hidden in a corner watching an enemy player head toward my mine only for them to pick it up as if it was their own. How long has that been a thing? Because this was he first time I'd ever seen it happen...
Explosive Expert 3 let's you pick up enemy mines and C4's.
 

Rewrite

Not as deep as he thinks
Gotta say, I'm getting better loot from the DLC vanity chests this time around. Every time I've opened one, I've gotten a ton of items.
 

Rated-G

Member
Explosive Expert 3 let's you pick up enemy mines and C4's.

Wow, I can't believe I never noticed that, or has witnesssed anyone else using it before... Man I may have to start switching out the mines and C4 challenges. I hate when they pop up on days when I'm only able to log on to knock out the challenge because sometimes they just take me forever because of bad luck and savvy players.
 
I've never being able to do that... do you need a specific "timing window" (like UC3 throwback grenades)?

Then again, I assume lag can screw you over, so I guess it's not worth trying that out. :p

Just spam triangle.

You don't even have to spam it, in my experience it's enough to just tap triangle when you're close enough to set it off. No specific timing window, other than pressing triangle before the explosive goes off. I love using it in command. Are you sure you have used Explosive Awareness 3 when you tried to do it?
 

test_account

XP-39C²
Does anyone know how the spawn works in Bounty Hunter? Sometimes i spawn close to the captain bounty while sometimes i spawn on the other side of the map. The latter is such a waste because there is no chance to get to the bounty in time before the whole other enemy team has collected it. Besides from that, i really like this mode.
 
You don't even have to spam it, in my experience it's enough to just tap triangle when you're close enough to set it off. No specific timing window, other than pressing triangle before the explosive goes off. I love using it in command. Are you sure you have used Explosive Awareness 3 when you tried to do it?
I used it long time ago to level it up.
 

eloestmn

Member
Explosive Awareness 2 (I think, it might be 3 as well) increases the time it takes to trigger a mine before it explodes. Its as easy as walking up to it and picking it up. It really helps in Command.
 

barit

Member
Yo ND blocked Spotify since yesterday!! I fucking hate that. I need my Rap/HipHop while killing some noobs! Please fix this asap ND :(
 

Mediking

Member
Anybody else think their performance changes via character? I'm so good with Nadine... but trash with Chloe... and Chloe is my good guy main.
 

Wowbagger

Member
Anybody else think their performance changes via character? I'm so good with Nadine... but trash with Chloe... and Chloe is my good guy main.

Every time I use douchebag Flynn with his douchebag master cap and douchebag master bandana. Maybe my opponents see my master gear and think they better bring their A game, but it's probably all in my head.
 

Rewrite

Not as deep as he thinks
I keep running into the same players every night I play. It's become comical at this point at how common it is to meet the same players over and over again every night. See, this wouldn't be a problem if this was happening years from now, but this MP just began and this is already happening. Wtf.
 
I keep running into the same players every night I play. It's become comical at this point at how common it is to meet the same players over and over again every night. See, this wouldn't be a problem if this was happening years from now, but this MP just began and this is already happening. Wtf.
What's comical is that ND is so hush-hush about the matchmaking fiasco...
 

Javin98

Banned
How am I supposed to finish the Harbinger downs mission? Apparently HS KOs don't count...
I never completed this challenge, but I think a good way would be to injure the enemy with a fast firing weapon significantly first, then down them with the Harbinger. If the enemy player sucks, you can probably also down them by shooting twice before they get to cover. Really wish that ND would change this instant KO reward thing, though. IIRC, an instant kill in TLOU MP like a Molotov kill still awarded you with Down points. Don't see why they shouldn't do the same here.
 

Rewrite

Not as deep as he thinks
What's comical is that ND is so hush-hush about the matchmaking fiasco...
Definitely. It's really starting to piss me off how long matchmaking is taking these days. I partied up with from friends and it took us like 20 minutes to find a match.... In TDM. Wtf? It never took this long before this awful skill based MM.
 
I never completed this challenge, but I think a good way would be to injure the enemy with a fast firing weapon significantly first, then down them with the Harbinger. If the enemy player sucks, you can probably also down them by shooting twice before they get to cover. Really wish that ND would change this instant KO reward thing, though. IIRC, an instant kill in TLOU MP like a Molotov kill still awarded you with Down points. Don't see why they shouldn't do the same here.

I think the best bet is to two shot them and try to assist in team shooting with the HB. Otherwise they tend to get into cover and whatnot, while you're switching weapon.

If you sneak behind someone you can pretty much always get the two shot down with the HB.

Best bet is just to get rid of the challenge until ND fix it so that HB headshots count as downs too.
 
"Should reviving players be in Ranked Team Deathmatch?"
https://twitter.com/robertcogburn/status/785580329083875329

Are they actually considering removing such a vital gameplay mechanic? I can't even... and the fact that most people in the poll are voting yes. *sigh*

There's such a large number of the games systems and loadout options built around the revive mechanic I think it's only more limited to remove the revive mechanic. It does obviously change the pacing of the game to remove it. But you could also argue that all of these systems, powerups and whatnot that have been put in place within a game where revives are supposed to exist, become messed up without the revive mechanic being in place.

For instance part of the reason that the Djinn isn't as powerful as it would otherwise be is that need to execute your downed opponent. So it makes the players actions relatively predictable, and a well composed team can pick up their fallen, if they manage to take the djin user down. Similarly, things like the grenade launcher would be considerably more powerful if they did not only down the target. The reason this is balanced at the moment is because while powerful, downing someone behind cover at long range doesn't neccesarily achieve anything unless your willing to spend additional resources to secure the down. In contrast, the Harbringer, specialised for instant-KOs, becomes considerably weaker when other snipers can instantly kill the target.

If they wanted the game to be without the revival system then it should have been built for that from the ground up. I do not feel that you can support two systems of gameplay while having all of the overlayed systems functioning the same way in both.
 
"Should reviving players be in Ranked Team Deathmatch?"
https://twitter.com/robertcogburn/status/785580329083875329

Are they actually considering removing such a vital gameplay mechanic? I can't even... and the fact that most people in the poll are voting yes. *sigh*
Am I the only one who feels like he's wasting his time? Or is this supposed to be an elaborate PR stunt...?

Replacing TDM with Plunder or Command (with no captains) would be far more beneficial... too bad certain ND devs are allergic to objective modes, because apparently "it wouldn't be fair to players that don't know how to PTFO". :|

There's such a large number of the games systems and loadout options built around the revive mechanic I think it's only more limited to remove the revive mechanic. It does obviously change the pacing of the game to remove it. But you could also argue that all of these systems, powerups and whatnot that have been put in place within a game where revives are supposed to exist, become messed up without the revive mechanic being in place.

For instance part of the reason that the Djinn isn't as powerful as it would otherwise be is that need to execute your downed opponent. So it makes the players actions relatively predictable, and a well composed team can pick up their fallen, if they manage to take the djin user down. Similarly, things like the grenade launcher would be considerably more powerful if they did not only down the target. The reason this is balanced at the moment is because while powerful, downing someone behind cover at long range doesn't neccesarily achieve anything unless your willing to spend additional resources to secure the down. In contrast, the Harbringer, specialised for instant-KOs, becomes considerably weaker when other snipers can instantly kill the target.

If they wanted the game to be without the revival system then it should have been built for that from the ground up. I do not feel that you can support two systems of gameplay while having all of the overlayed systems functioning the same way in both.
Ideally Mr. Cogburn should be aware of the metagame consequences. So, yeah, I still don't understand the point of his "question"...

It's like asking players if there should be a late join toggle. It's pretty easy to predict what the majority would vote for.

I won't even mention the fact that these polls are pointless, because alt fraud is so easy. If they want to make an even remotely decent voting system, they should implement it in-game and make sure that only one account per console can cast a vote.
 

Christos

Member
Am I the only one who feels like he's wasting his time? Or is this supposed to be an elaborate PR stunt...?

Replacing TDM with Plunder or Command (with no captains) would be far more beneficial... too bad certain ND devs are allergic to objective modes, because apparently "it wouldn't be fair to players that don't know how to PTFO". :|

Command or Bounty Hunter without Captains would be a lot better than no reviving. Objective modes would change up Ranked just enough without making it feel like a worse version of other playlists.
 

AKyemeni

Member
Command or Bounty Hunter without Captains would be a lot better than no reviving. Objective modes would change up Ranked just enough without making it feel like a worse version of other playlists.

The problem is that most of the people playing ranked constantly are straight up allergic to objective modes. I've been in parties with alot of them and they will straight up ditch you if you try to find a match in Bounty Hunter, Command, or Plunder.
 

Christos

Member
The problem is that most of the people playing ranked constantly are straight up allergic to objective modes. I've been in parties with alot of them and they will straight up ditch you if you try to find a match in Bounty Hunter, Command, or Plunder.

Yeah but removing basic mechanics just to "change it up" isn't a solution either.
 
The problem is that most of the people playing ranked constantly are straight up allergic to objective modes. I've been in parties with alot of them and they will straight up ditch you if you try to find a match in Bounty Hunter, Command, or Plunder.
This TDM obsession doesn't help to grow the Competitive aspect of ND games either...

In other communities (i.e. Battlefield) you'll be scorned if you suggest playing a non-objective mode in a competitive setting (like a tournament). No wonder outsiders don't take ND games seriously.
 
If they want to change the momentum of the game they should rebalance the benefits of reviving. Make it harder to revive people or easier to kill the revived players, rather than removing the mechanic.

What if Indra could teleport onto a downed enemy and kill them for instance? Swapping you with them and causing a small explosion for anyone that didn't move off them when the enemy player teleports through.

That's just an example, the point is that if they feel the mechanics have made the game too s'ow paced or favouring the camper, then they can tweak and rebalance that without removing core features.
 

nel e nel

Member
I tried looking around, but could not find an answer, but is there a maximum number of relics that you can hoard before you have to spend them? I thought I remember seeing something about that in one of the updates.
 
I tried looking around, but could not find an answer, but is there a maximum number of relics that you can hoard before you have to spend them? I thought I remember seeing something about that in one of the updates.

Yes, the cap is 10k relics. You can't miss it, the game will keep reminding you after every match once you reach 9k relics.
 
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