Kinda crazy they let you do it again for double rewards. So far I've made 500 in a short time, it's actually pretty fun to play while in bed. Load times are a bit long but apart from that it's a decent companion app.
Someone was actually telling me you can use save states to earn an infinite amount of relics within minutes, rather than having to repeat it over and over again. I looked into it and it seems very easy to do actually.
Makes sense that that would work, given that it lets you repeat it.
I'd much rather pay the measley $10 per map pack if it means we also get a normal leveling/unlock system for customization, such as U3's. Money earned in game could be used to buy different skins and items. At least that was before the F2P update where they added stat hats.
Right...
For one, it's unlikely that the game would even have the body of content that it does have, if it wasn't there to encourage use of the MT system.
Also, you seem to have a very rose tinted perspective on U3. Aside for pistols, I have unlocked every weapon in the game within a day. Within a week, I have unlocked every hero weapon for one of the long guns - it doesn't take longer to unlock things here. U3 had you grinding for randomly distributed treasures in co-op to unlock skins. Weapons, boosters and actual gameplay related unlocks unlock just as fast, and U3 had upgrades that would need to be unlocked per booster, similar to this, but they also required you to do much more specific feats (earning particular medals) rather than 'use this item'. It isn't vastly different.
That, and whether or not you as an individual are willing to pay "a measly $10 per map pack" demonstrates complete ignorance to the issue. The reason people take issue with the paid map packs is because it splits the community. It doesn't matter of you are paying for those map packs, or not, it splits the user base apart from one another, shrinking the player pool, increasing matchmaking times, and presenting compatibility issues when playing with friends (usually resulting in you being forced to play as if you did not have the $10 map packs, because one guy does not own them". That style of digitally distributed content is primitive and actively degrades the value of the initialy purchased product with time (as it degrades the community surrounding it). With this model, you get access to everything, and then that value is enhanced with time as you gain additional maps for free, and get to play as a part of a strong community that haven't been torn apart by paid DLC.