I'm speaking about the standard set within the series, going in expecting at LEAST the content that U3 or even U2 had for their MP is reasonable. Having to wait at least 6 months for co-op is ridiculous, as is only THREE modes lol
But hey if you have lower standards, different strokes and all
Right...
So, you brought up the other games, and now were only speaking about the standards set by Uncharted's predecessors? You brought in information to support an argument which backfired, and now you're trying to tell me that information, that you interjected to support your line of argument isn't valid. I'm finding it difficult to take your line of argument seriously when your rationale appears so inconsistent.
Uncharted 2 and 3 both launched with 7 maps, one less than Uncharted 4. They both had more modes, but several folds less unlockable content than Uncharted 4. They have less long guns, less side arms, and less power weapons. Not only that, but Uncharted 4 introduced a number of new mechanics to multiplayer (sliding, rope swing, gear, AI, purchasables, relics) and the maps themselves are a larger than those featuring in Uncharted 2 and 3. At the same time, we have upcoming map packs that will be launching for free. In regards to competitive multiplayer, I think it's very clear that people get at least the same value from Uncharted 4, as they did from 2 and 3.
It's a shame that we don't have co-op at launch, but co-operative content is coming for free, and it simply wouldn't have made sense to push back the release of the game for co-operative content when the majority of players are invested in the series for its campaign.
Edit: That was exactly the problem with U3, it had an acceptable amount of additional customisation items (no where near U4s at launch) but all of those were for the custom character. Who wasn't a customisable character at all - it was a bald guy whose skin colour you could change. U4 has that level of customisation per character. It far exceeds what was possible in U3, and obviously, U2 too.
You are right about Halo 5 having an additional PVE/PVP hybrid mode (with 4 maps) I actually forgot about that when writing, but it still has far less customisation options (both for gameplay and vanity) and U4 will have its own additional co-operative mode later this year too, so I would not say that the amount of content here is at all incomparable with that. Like many games it's fair to say U4 has different strengths and weaknesses, and I think U4s strength is the fact that it has a huge body of unlockable extras, plus 8 very well designed, large scale maps that integrate a vast array of very polished gameplay systems (cover, climbing, ai, gunplay, rope swinging). In either case, the body of content very clearly exceeds that of previous Uncharted games, at least as far as competitive multiplayer and its campaign are concerned, so again, it's hard to believe that the game fails to convey its $60 price tag in value (your assertion, not mine).