Much better than The Last of Us's garbage DLC system. Microtransactions for cosmetics and you had to pay weapons/boosters/maps. Then remastered came out and they made maps free, but everything else still had to be bought, unlike most every other re-release out there.
It's an amazing turnaround to be honest. And the challenges system gives me good cutoff points so I don't spend the whole day playing, which I really appreciate when surrounded by all these other games that demand so much of your time through artificial systems if you want to get anything.
It's disappointing that people are critical of this system. In the overwatch thread, people are upset that you have to play the RNG game to get items instead of being able to buy it all straight out. The problem is, the companies likely make back their money with an RNG system that they would otherwise lose on map DLC and character DLC (both of which are free for Overwatch).
I think it's a shame that Rainbow 6 was also criticized for a similar model.
Meanwhile, the media loves to say nothing, or give games like Battlefield or COD a pass for community ruining DLC models, where you pay $60 for map packs. I loathe map DLC and am so happy to see devs offer alternative models. I dont want to play a MP game where I have to pay to keep up. I want to buy a product and have peace of mind knowing that maps are all free.
That said, I wonder if ND is going to put boosters, gun DLC, and mysticals behind relics/ND points. I'm curious if they will be offered upfront or not. Dont mind if it's behind relic points, but I hope they tell us soon, because I'd rather save up.
that's also assuming you're good at the game and win every match you play.
Well, the challenges arent too hard. I think most people would do well enough to get them. They really should be giving relic points to everyone who completes a game though.
10 to complete, 20 to win maybe.