Here's the problem with mines okay,
Even when you spot them, getting RID of them is fucking ANNOYING.
For one, I play on relatively high sensitivity and there's no aim assist on these little shitters. They're small, and it's not like I practice shooting small assholes on the ground. So it takes time to destroy them.
Now multiple things can happen while I'm trying to destroy a mine.
I go loud and can be shot in the side or back while trying to shoot a mine.
Even when I shoot a mine with speed and precision there's a good chance I'll still get knocked down / take damage, leaving me vulnerable as well.
I can say "fuck it" and toss a nade at it, ensuring the destruction of the mine quickly... but still run the risk of getting knocked down and wasting my own explosive.
In all these instances, mines that I'm already aware of are being way more effective than they should be... with absolutely NO skill or input from the player who used them.
This is not even delving into the fact that mines run completely counter to the core traversal gameplay at the heart of the experience, and also very detrimental to objective modes Uncharted is known for.
They are a completely horrible thing and they do not belong in Uncharted multiplayer. You should feel bad if you use them. And whoever it was at Naughty Dog that decided they should be in (had to be a TLOU MP guy, I refuse to believe any U2 or U3 mp designer wanted them) should feel so much worse. Because whoever it was worked on something and influenced something they had almost no understanding of.
I keep playing because the core gameplay is really good, weapon's recoil is super fun, mobility, etc. But my god there is so much shit in the way of having a consistent experience in this MP.
I think that even U3 with all the kickbacks and stuff had less bullshit. There seem to be no effort to emulate the SP experience in a MP enviroment but instead a transformative effort triying to make the MP something that UC is not. It's weird.
Buddy system was awesome, emulated the UC spirit very good and gave you an incentive to work in couples and it's out.
Mines, wtf are this doing here? they are not even in the SP.
Sidekicks......
No neck snaps or steelfists, i kinda got over these ones because the blind fire is super improved and rope swings wich are a kind of stealth attack i guess.
No more power weapons either....nor picking up enemy weapons...
The game basically promotes playing very close with your team and abuse mines or sidekicks, no more teams of two agains the world and stuff and if you haven't unlocked the best mods or heavy weapons or what not, tuff luck, keep playing.
I'm super salty about some of the clutter here, i love the core gameplay and see very little improvement made by the team in charge of translating the SP to MP.
There is nothing even as cool as the sand storm in UC3 MP.
Customization and unlock is system is kinda cool i guess...