What do people use to post images?
Every time I want to post a picture from the game, it's freaking huge. And I feel it'll just be obnoxious, taking up everyone's screen.
Just quote the picture and it'll shrink it
What do people use to post images?
Every time I want to post a picture from the game, it's freaking huge. And I feel it'll just be obnoxious, taking up everyone's screen.
The forum automatically resizes images to a sensible size allowing you to click it for the full image.
Alternatively, just put the image in a quote box
Oh, thanks.Just quote the picture and it'll shrink it
Oh, thanks.
I hadn't played much U4 the past few weeks, then, this morning, I had an itch. So I jumped on and played with randoms since no one was on.
Couldn't win a game to save my life. Lost a lot of close games, 40-39. It was a rough two-three hours. No one revives. Ever. How sad.
Then:
Edit: I was just so happy to have finally won.
I think I'll stick with playing with Gaf and Friends.
In my experience it works if you let go of the left stick and just press x.
Go into a puzzle then leave it after you sign in. It should transfer your items.The mobile game has stopped transfering rewards to my PSN account for some reason, even though I sign in every time...
Oh snap.Just message me and we'll play I don't play often either but if someone invites me I'll hop on.
I think I remember someone saying Uncharted TV updated but for me its still playing the same trailer since launch, is this the case for anyone else?
It has been updated, but they took the videos back down. I want to say it was because of complaints about how the streaming of the videos is messing with matchmaking, but i'm not sure whether that was the actual reason.
https://twitter.com/RobertCogburn/status/743558706143633408
The big summer DLC update is coming soon, I can feel it!
https://twitter.com/RobertCogburn/status/743558706143633408
The big summer DLC update is coming soon, I can feel it!
Hunters can fuck right off. Takes too many triangle presses to get rid of them.
Hunters can fuck right off. Takes too many triangle presses to get rid of them.
Wait, wait. How do I change this?Screw tapping triangle, I changed it to hold instead. Takes the same amount of time, but at least I don't have to smash the button over and over.
Wait, wait. How do I change this?
Yeah, in the same boat. Is silver 1 the lowest level? I can't get to gold 3. I can never win 3 of 5 games.Playing 10+ ranked games and getting nowhere despite being 1st or 2nd place every single time is frustrating. How come people play ranked when they don't even know about reviving yet?
Playing 10+ ranked games and getting nowhere despite being 1st or 2nd place every single time is frustrating. How come people play ranked when they don't even know about reviving yet?
Just please get team objective in at some point in the next few weeks and I don't care how long they take with anything else
https://twitter.com/RobertCogburn/status/744760365846691840
https://twitter.com/QTrainCobb/status/744303771933499392
How soon is "very soon" in Naughty Dog terms?
What does Cobbs tweet say? Im blocked.https://twitter.com/RobertCogburn/status/744760365846691840
https://twitter.com/QTrainCobb/status/744303771933499392
How soon is "very soon" in Naughty Dog terms?
What does Cobbs tweet say? Im blocked.
Some exciting changes and features confirmed from developer Quentin Cobb for the upcoming patch.
Blindfire will receive another change.
The Pistole Reload Mod will be modified.
Leaderboards will be fixed.
A lot of changes are coming to Ranked TDM.
Other things mentioned:
Classic mode is way too difficult to implement and will probably not happen.
Matchmaking tries to match solo players vs. solo players and parties vs. parties.
A lot of DLC is coming. (Boosters, Mysticals, Maps, Game Modes etc...)
Blue and Red colors for skins aren't available because of the confusion it causes with enemy and ally recognition.
Source
No perk should be essential, but I agree mines are fine, you can spot them without explosive awareness 3, and generally speaking I find mines to be quite rarely used.
Either way, much less useful than a grenade or even medpack, even if mines do net you the occasional kill.
Glad to see changes to Ranked death match. Blindfire to me seems fine at this point. I mean, they can nerf it to a point where it's just completely worthless and might as well not even be in the game.
Anyone else able to see the outlines of mines without the booster on? I think it might be glitched. I'm not using explosive awareness but can still frequently see the outlines of mines.
Classic is way too difficult to implement? jlawyeahOK.gif
And fucking LOL at the you're-too-stupid-to-tell-the-difference-between-friend/foe-if-they're-not-color-coded bullshit. I remember all those hours wasted in U2 shooting that chick in the red shirt, "WHY ISN"T THIS ENEMY DYING SHE IS CLEARLY AN ENEMY BECAUSE SHE IS WEARING RED THIS GAME IS TERRIBLE!!!"
He said that they did actual tests that showed blue and red actually caused confusion.
Just give us a mode with:
- No downs.
- No bots.
- No magic.
- No Mines/Smoke
- No spawn waves.
- Heavy Weapons cost their max amount at all times.
I don't think that's too difficult, considering you can do some of that stuff already in custom games.
I agree with you but didn't they have a mode like this in UC3 that was basically a ghost town after a few days?
Classic is way too difficult to implement? jlawyeahOK.gif
And fucking LOL at the you're-too-stupid-to-tell-the-difference-between-friend/foe-if-they're-not-color-coded bullshit. I remember all those hours wasted in U2 shooting that chick in the red shirt, "WHY ISN"T THIS ENEMY DYING SHE IS CLEARLY AN ENEMY BECAUSE SHE IS WEARING RED THIS GAME IS TERRIBLE!!!"
Mines are less useful? Let us count the ways...
Grenades:
+ You can throw them far.
- You're only allowed to throw one every 45 seconds or so at minimum because reasons.
- Blast radius of a mouse fart. I've literally thrown it under an unaware person in cover, and they can roll away and not even get stunned by the explosion.
- Weak as fuck. If an enemy is caught in the blast, they'll most likely get knocked down and stand back up almost instantly.
- Costs most LP.
-/+ ACTIVE gear. You must do everything to make it effective.
Medpack:
+ You can throw them far.
+ They heal teammates.
+ Costs least LP.
- They heal teammates slowly so they will likely die before being revived unless they were downed by something that wasn't a player but some sort of self-detonating device...
- You can't carry any offensive gear now.
-/+ ACTIVE gear. You must do everything to make it effective.
Mines:
+ They recharge at the same rate (even faster?) as the Grenade.
+ Massive blast radius that often ignores cover/walls. I have been downed by mines that are 15ft away and injured by ones 20ft+ away.
+ You can place 2 anywhere and place another as soon as one is destroyed.
+ When a Mine of yours is destroyed, you now know where an enemy is even if they didn't get downed/marked/show on radar. The explosion gives away their position.
+ Persists after death.
+ Can shut down avenues of travel completely or halt advancement while alerting the placer.
+ Camper's best friend. Why should they learn to watch their flanks when the game does it for them?
+ Costs less LP than Grenades.
+ PASSIVE gear. Shit one (or TWO) out and forget about them until *$50 MINE BONUS* pops up 2min later, "heh, oh yeah..."
- You can't throw them far.
Mines are the antithesis to everything that defined Uncharted multiplayer : movement, mobility, traversal. They have no place in this series. They grind the game to a crawl and exist solely to cater to campers that get pissy when someone out-thinks, out-plays, and out-maneuvers them for the kill.
They have no place in this series. Funny how the single-player equivalent to mines (mummy bombs) is the most hated part in the game and tanks the pacing, huh?
Staff or explosion awareness is easy counter to mines
Or watch where you are going
Why should anyone have to waste LP that could be used on far more useful things just to counter the bullshit no skill camper mines? The whole point of Uncharted MP is that the dynamic movement and vertical levels discourage camping and reward agile, skillful, tactical movement and combat.