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Uncharted 4: A Thief's End |OT| You're gonna miss this ass

Are LE consoles usually still available for a whole after launch? I haven't picked up the game yet because I really, REALLY want the LE PS4, but I don't want to get a 2nd one if the Neo will actually be out this year. I'll be waiting until E3 probably. What are my chances of getting one for normal price at theat time?

Hard telling. Depends on how many they make, and how large the demand is, neither of which we have any data on. Be smart, though. Wait for the Neo. It's coming this year for sure. That, or go buy a used PS4 for cheap that you can sell at a minimal loss later.
 
Am I the only one who kinda finds it boring playing in long spurts? Or maybe I havent got to the part where it "kicks in" yet.

I feel like an episodic uncharted game would be more my style. Or maybe uncharted just isn't for me. Amazing visuals so far though.
 
Is it possible for the ai to kill an enemy just from shooting? Been sitting here for 5 minutes waiting for sully to kill this rpg dude. He's hitting him tons of times, but he never dies
 

Xeteh

Member
So in regards to the ending:

Anyone else just well, happy that it was a happy ending? With how much media goes to downer endings or at the very least, bitter sweet endings. It was nice to have the heroes go home, have a good life. You know? The ending made me happy.

With how many times Drake lied to Elena I was sure it wasn't going to be. I even talked with a friend about it and said that Drake is going to end up alone and she agreed.
 
uhh what? 1). The soundtrack is nothing like the previous games. 2). The soundtrack in 4 is incredibly underwhelming compared to the other games. Not that it's a bad soundtrack but it's very typical blockbuster film type of music. Edmonson did some amazing things with brass and non traditional instruments like the erhu.

1). The musical accompaniment to Uncharted 4 befits any score that would play alongside any summer blockbuster in the history of film. Henry Jackman nailed it.

2). The musical score in this game is as good as, or even better than any other score featured in the Uncharted games previously. In fact, it picks up the familiar beats, expands upon them and then resounds with a quality, professional, movie-like score that fits the action/adventure motif perfectly.
 
Just finished it and what a joy to play it was. But there was some agony for me because I wanted to get to the end so bad.

I'm so happy that no one was killed especially Elena or Sully

Congrats to ND on this amazing effort.

The shoutout to Amy Hennig in the end credits...real class act by ND
 

ZeroX03

Banned
1). The musical accompaniment to Uncharted 4 befits any score that would play alongside any summer blockbuster in the history of film. Henry Jackman nailed it.

That's because most summer blockbusters have tracks that are designed to blend into the background and not steal focus. That's fine if you like your music understated, but if you're more into the classic pulp adventure scores that dominate your ears and inspired the first three game you'll find this score sorely disappointing.
 

Ascenion

Member
Lol! You don't think that Hans Zimmer borrows from his own scores and cues occasionally?!? Whenever I hear a movie trailer that features Hans Zimmer's music, I can tell that it's a Hans Zimmer score from the past that they're using for it, let alone the "Interstellar" score which borrows from his whole Pantheon of scores. The bottom line is that Henry Jackman delivered an appropriate score to make this game sound like a summer blockbuster movie. listen to the "Pirates of the Caribbean" movie scores and tell me that this game did not feature a more modern, yet classically epic soundtrack befitting of the lineage it came from.

I wasn't saying Zimmer doesn't borrow his own stuff. I was using those 3 films as examples of sounding different but still being you. Zimmer is a different issue entirely as some people debate how much of his work is actually even his (ghost written, interns, Jackman actually was a Zimmer intern).

And yeah Jackman delivered a film score, by the book summer blockbuster. And even by those standards it's still unremarkable. There is nothing memorable from this score. The only tune you'd hum is the one you already know. He literally brought nothing new to the series, and maybe that isn't his fault maybe that is what ND wanted and if it is bad call on their part. But the lineage? No it is not befitting. It sounds nothing like the other three games the only thing they have in common is Nate's leitmotif which he honestly utilizes better than Edmonson.
 
I wasn't saying Zimmer doesn't borrow his own stuff. I was using those 3 films as examples of sounding different but still being you. Zimmer is a different issue entirely as some people debate how much of his work is actually even his (ghost written, interns, Jackman actually was a Zimmer intern).

And yeah Jackman delivered a film score, by the book summer blockbuster. And even by those standards it's still unremarkable. There is nothing memorable from this score. The only tune you'd hum is the one you already know. He literally brought nothing new to the series, and maybe that isn't his fault maybe that is what ND wanted and if it is bad call on their part. But the lineage? No it is not befitting. It sounds nothing like the other three games the only thing they have in common is Nate's leitmotif which he honestly utilizes better than Edmonson.

Just stop...
 
Is anyone else having sound issues? I'm fairly close to the end I think and a kind of important cutscene happens but the sound (voices, pretty much every noise) cuts out entirely. It feels kind of important and I've tried adjusting settings, replaying it. Nothing. It's killing me.

It's the scene where you're running from all the exploding guys and you fall down and try to wake up Mrs. Uncharted. I have no idea what they're saying and it's killing me.
 
The weird laggy camera and movement are really ruining this game for me. The laggy movement reminds me of The Witcher 3 and completely breaks my immersion in the game. I really like everything else about the game but I just don't understand why developers are going down this route.

TLOU did such a good job of adding weight to the controls without feeling like this
 

leng jai

Member
Is anyone else having sound issues? I'm fairly close to the end I think and a kind of important cutscene happens but the sound (voices, pretty much every noise) cuts out entirely. It feels kind of important and I've tried adjusting settings, replaying it. Nothing. It's killing me.

It's the scene where you're running from all the exploding guys and you fall down and try to wake up Mrs. Uncharted. I have no idea what they're saying and it's killing me.

Yeah, exact same thing happened to me, couldn't even turn subtitles on. I just gave up and skipped the scene :(
 
Why are some assuming people's reaction to the music and other elements as sarcasm just because you don't agree with their postive viewpoint? Thats just silly.
 

Horohoro

Member
Yeah, exact same thing happened to me, couldn't even turn subtitles on. I just gave up and skipped the scene :(

Yeah happened to me too but you don't have to skip the scene you can restart them. That's what I had to do.
For the record.
It happened to me when they were just about out of the cave that scene...
 
The only "memorable" piece of music from the entire Uncharted franchise for me is Nate's theme. That's it . The rest of the soundtracks have done absolutely nothing for me.

I actually prefer Uncharted 4's score. If you don't, that's cool. In my opinion, it's a significant improvement over the music of its predecessors.
 

cb1115

I Was There! Official L Receiver 2/12/2016
just finished it. i'd probably put this one right up there with 2 at this point, though idk if 4 will be as replayable as the previous games. firmly in TLoU territory there.

this is also the first Uncharted game that doesn't drag like hell towards the end which is quite an accomplishment.
 
OK guys, I just got to the
rainy island storm
part, and I am a little disappointed with the graphics for the first time so far. The
effect that they are using for the rain splash on the rocks
looks horrible. It looks like low res blobs shimmering on the rocks. Not convincing at all. I don't understand because everything else looks so polished.bah
 
The only "memorable" piece of music from the entire Uncharted franchise for me is Nate's theme. That's it . The rest of the soundtracks have done absolutely nothing for me.

I actually prefer Uncharted 4's score. If you don't, that's cool. In my opinion, it's a significant improvement over the music of its predecessors.
I quite like the music in the
epilogue
and also the piece that plays while your
driving towards new devon with elena
but that's about it.
 

kcp12304

Banned
Just Finished. Overall I liked U2 very slightly more but this game does things much better than 1-3 and things you wouldn't expect from Uncharted. Particular TLOU DNA you find in this game.

Amazing looking. Environmental Detail, Texture Work, Vistas, Animations, Lighting, Particle Effects, and the Digital Acting should make other Devs jealous. I slowly camera panned even near the end. I like never do that in any game. Playing the game feels good (climbing, shooting, traversal). ND has a lot more gameplay tools to throw into the mix like the rope, driving, open encounters, better stealth, sliding sections, and TLOU inspired quite moments and interactions with the environment. These things are small but they freshen up Uncharted's gameplay.

I really liked the more character focused story. I've never been impressed with Uncharted's fairly simple race bad guys to the ancient city plots. There is just much more weight to the story now. Relationships are more than excuses to deliver quips this time around. It helps that there is so much dialogue between characters. The writing is solid and there are strong emotional beats.

My only real negative about this game is the combat encounters and balance. The combat areas are larger and I wanted to swing around to jump dudes, run around to flank guys, and respond to a more dynamic battlefield but never felt like I got the chance. Combat encounters sometimes feel awkward and less fun then they should be. The problem is Nate feels like a bullet magnet. There just isn't enough breathing room when you pop your head out of cover and it feels like 3-4 guys are hitting you all at once. I end up finding the first bit of cover or hanging from a ledge and taking pot shots. Cover breaks easily and the game wants you to move but it does't feel viable to move out of the first bit of safe cover you find. The set pieces aren't as memorable but that is because the game isn't trying to one up the older games in terms of crazy shit happening on screen.

Overall, just a really good game. Uncharted games to me are often well made fun but nothing more. U4 is a smarter and deeper game that the others wanted to be.
 

Slaythe

Member
Also, I love how this is a big adventure that people that don't usually play or watch videogames can enjoy.

From my mom to gf or whatever, it's a very organic story, the visuals and characters + the pacing makes it really fun for them to get invested in.

I can't stress how amazing the work put in the game is. Deciding to get rid of the "never ending action" feel was also very ballsy, but for the better.

I can't get over this game. I can't wait to see what the DLC will be like.
 

ChrisW

Member
I swear ND make the beginning levels on uncharted games not look as good as the later levels! Happened in UC2 when you find shambala, it's incredible with the running water and lightning in the sewers.

Just finished chapter
11
omg, got some feels

THEN chapter
12
in the boat and on the small islands was incredible, but the most amazing part is when the tropical storm comes in and you crash, that was what made my draw drop!
 

daman824

Member
Only up to Madagascar but HOLY SHIT. This is easily the best game ND has made so far. I disliked the first three uncharted games. They all had horrible combat with enemies that wouldn't die and kept flooding in, and horrible aiming mechanics. This game is so far amazing. The shooting is some of the best in a third person shooter, and everything feels amazing. The pacing has been great too.

The only negatives I can think of are that the multiplayer is sub-par, and that the first few hours are going to make the game a pain to replay. But like I said, I'm not finished with the game, so my opinions may change.
 

Ascenion

Member
Just stop...

I'm sorry man that's just how I feel. I mean he wrote the theme of Henry Avery I guess which you can hear but still nothing memorable. I'm not saying it sounds bad, but he definitely wrote nothing of say

this caliber.


That is what I expect of Uncharted. Not Action Flick 7: Staccato/ Legato String Runs 5: Enter John Powell Exit Fully Used Percussion.
 
Stealthed my way through majority of the combat encounter from the PSX 2014 demo. LOVE that diving tackle move, so slick. I almost didn't want to do stealth so I could take advantage of moving throughout the arena but maaaaaan stealth is fun in this.
 

MMarston

Was getting caught part of your plan?
Did anyone actually attempt to replicate the presentation demos despite knowing you sure as hell won't be able to do it due to changes?


Because I sure as hell did.
 
Did anyone actually attempt to replicate the presentation demos despite knowing you sure as hell won't be able to do it due to changes?


Because I sure as hell did.
Guilty for the "luck runs out" stealth attack

Though it seemed like the dialogue/timing was different. I heard him talking about luck and he walked the same path but either he didn't say "luck runs out" or I misheard
 
Jackman's stuff doesn't hold a candle to what Edmonson did, I mean it's not even close, but it's still a good soundtrack. Edmonson did some really unique things with oriental instruments but also wrote very memorable music. Jackman's scoring is pretty basic stuff that you expect to hear and not much else. But-- it's good. I can see how some would be disappointed though, and I sympathize as it's a concern I've had for a while and it sorta came to fruition. When I found out Edmonson wasn't returning I was expecting a lesser soundtrack, but at least it turned out okay.
 

MMarston

Was getting caught part of your plan?
Reunion is still hands down my favorite music track in the entire series.


I ended up really like that recurring motif Jackman introduced in UC4 though.
 
And yeah Jackman delivered a film score, by the book summer blockbuster. And even by those standards it's still unremarkable. There is nothing memorable from this score.

Let me make this comparison:

The Japanese restaurant I frequent has a dish called "Filet Mignon Sashimi".

It's simple, it's raw filet mignon cut slim, then pounded wafer-thin and then placed on a cold plate. It is then covered with a mixture of Ponzu Sauce, citrus juices and Sriracha. Now, to those uninitiated with oyster eating, it's a difficult pill to swallow. Out of let's say 10 of my friends, I would say that maybe 7 of them liked it when they tried it - the other 3 didn't and of those 3 that didn't care for it, they also dislike oysters because they tend to chew what they eat before they swallow it and the texture bothers them. For those that can get past the texture and enjoy all the flavors before swallowing, they can palate the morsel, masticate it once or twice while appreciating everything as a whole, then swallow the bite and momentarily have another. The mixture of the liquid on the raw meat chemically cures it within a matter of minutes to where it is edible and safe to eat; but that's just not something you can explain to the uninitiated.

That's much the same as music appreciation, because it is so different to the human ear between individuals as to what is great, what is amazing and what is mediocre.

The score to Uncharted 4 is amazing to me; it literally made me feel as though I was playing a AAA, summer-blockbuster movie and the understated tones and the piano themes resounded within me and made me feel the emotional beats in a way that Edmondson could not.

But again, that's just my ear and also my opinion.
 
UC2 soundtrack was damn good, but yeah I felt UC4's soundtrack gave me a more emotional pull with it's subtle and within the moment sounds.

I mean, it's good. It's just that people are finding it hard to really point out anything that has actually stuck with them beyond said moments which is the problem. It works fine in the moment but once the moment is over, the music is fleeting. This is what separates good from superlative.

It's a pretty good soundtrack. Nothing too memorable outside of like this one track I've heard a few times during gunfights which is pretty cool, but there's no good thematic material, like Sam should have had his own theme for example, as should have the villains. There's just not that much care/thought that went into it.
 
I mean, it's good. It's just that people are finding it hard to really point out anything that has actually stuck with them beyond said moments which is the problem. It works fine in the moment but once the moment is over, the music is fleeting. This is what separates good from superlative.

Totally understandable, the track that stands out me is Nate's Theme 4.0
 

MMarston

Was getting caught part of your plan?
One track I'm disappointed isn't on the listing is
the ending on the pier prior to epilogue level


Beautiful re-jig of the Jackman motif.
 

pupcoffee

Member
I thought the
exploding mummies
were a neat little idea. The series could've used more traps. Avoiding traps seems like a great alternative to climbing, puzzle-solving and shooting. Traps can be funny, entertaining to Nate, which suits the series perfectly.
 

Xeteh

Member
Not as far as I can tell. Some of them you have to trigger and roll back away from them, others you have to try and run past them. They just seem to be annoying obstacles.

I'm guessing no . . . but I'd love to be wrong.

Alright thanks. That bit kind of pissed me off because I couldn't figure it out and it just seemed silly to be getting hit by all of them for the most part.
 

m4st4

Member
Scotland
puzzle kicked my ass for good 15 minutes or so. I knew what I had to do but couldn't get there immediately, just wanted to advance the story asap and it made me feel stupid and aggravated at the same time (l.o.l.). Puzzles in U4 were pretty good in my opinion.

I thought the
exploding mummies
were a neat little idea. The series could've used more traps. Avoiding traps seems like a great alternative to climbing, puzzle-solving and shooting. Traps can be funny, entertaining to Nate, which suits the series perfectly.

Just think about all the alternate timelines where
Nate died because of those stupid mummies. Poor Elena.

No, no! Nate!
 

ZeroX03

Banned
I thought the
exploding mummies
were a neat little idea. The series could've used more traps. Avoiding traps seems like a great alternative to climbing, puzzle-solving and shooting. Traps can be funny, entertaining to Nate, which suits the series perfectly.

You know what would've been cool? A giant boulder rolling at you.
 
The score to Uncharted 4 is amazing to me; it literally made me feel as though I was playing a AAA, summer-blockbuster movie and the understated tones and the piano themes resounded within me and made me feel the emotional beats in a way that Edmondson could not.

But again, that's just my ear and also my opinion.
I feel like this is less about the music itself and more about the audio design tho tbh. the music has been programmed to be very reactive and to underscore specific events in a way that it wasn't in the other Uncharted games. Those strings kick in during that move that makes it feel like a movie trailer because the audio designer wanted it to, and that is something that likely would've occurred with any composer.

Personally, I'm of the opinion that the music is fine but as others have said nothing was particularly memorable. The audio design is fantastic but I wonder what could've been done if the music was taken in a different direction.
 
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