TimFL
Member
That is my only gripe with the game.This game has a fair amount of bloat/filler. It's disappointing, but I can't blame ND. Internet idiots put pressure on devs to make 15+ hour campaigns because apparently crap like chapter 21 increases the value of the product lolz.
"Let's just drive over that solid
rock bridge and we're ther... OH SNAP 30 MIN DETOUR INCOMING"
"This is it guys, we found the... map to the next place 50000 miles away"
I know Nate has always had bad luck with pathways going boom but they really went overkill in this one. The beautifully crafted locations were the only thing to make the detours acceptable.
I'm already starting to sweat thinking about the 6h speedrun trophy with all the goddamn detours and slowdown moments... game took me 15h to finish (I was exploring a lot though so there's that).
rock bridge and we're ther... OH SNAP 30 MIN DETOUR INCOMING"
"This is it guys, we found the... map to the next place 50000 miles away"
I know Nate has always had bad luck with pathways going boom but they really went overkill in this one. The beautifully crafted locations were the only thing to make the detours acceptable.
I'm already starting to sweat thinking about the 6h speedrun trophy with all the goddamn detours and slowdown moments... game took me 15h to finish (I was exploring a lot though so there's that).
Regarding cheats, I read that you can now run auto-aim + cheats and weapon spawning on your first crushing playthrough without voiding the trophy... is this true? I went for a no auto-aim light playthrough to enjoy the story and to not get used to auto-aim for the eventual crushing playthrough. Auto-aim apparently doesn't even void the accuracy trophy.