There areWhat a ride, i have just started chapter 18 and i feel like playing, but i have to save it for tonight. Can anybody tell me me if i am soon finished? Dont want it to be.
That's much the same as music appreciation, because it is so different to the human ear between individuals as to what is great, what is amazing and what is mediocre.
The score to Uncharted 4 is amazing to me; it literally made me feel as though I was playing a AAA, summer-blockbuster movie and the understated tones and the piano themes resounded within me and made me feel the emotional beats in a way that Edmondson could not.
But again, that's just my ear and also my opinion.
...which is a theme that someone else already wrote That's the thing, Jackman does nothing interesting or thematic of his own. I don't dislike the soundtrack, but I do find it disappointing by comparison.
Completed UC4 tonight, moderate difficulty. After playing through all of the UC collection and re-platinuming all those games, a lot of the nostalgia wore away and frustrations readily kicked in. It's a matter of design where I want more freedom, less "hands tied" moments, especially in a post TLOU world where UC has always been less emotionally compelling. It's a bit of a drag playing a game that is so strongly story-dependent knowing what's coming. Plus, I quite enjoy the shooting mechanics of UC and meaningful encounters don't happen enough (retreading irritating puzzles really kills my level of interest).
UC4 has influences from TLOU all over it and makes all the right touches on what is, to me, an outdated blueprint. I don't think the pacing is as great as UC2 and doesn't offer as fulfilling a climax but it is a visual tour de force and the additions of the rope, slide, and spike mechanics all allowed for excellent environments. The story is also the most mature, most nuanced of the franchise, though a few notes were a little off key for me (Elena's confrontation, Drake absconding with Sam, plus others).
As I progressed, I was pretty lukewarm on the campaign but the more it builds, the more satisfying it becomes. A superb creation and outstanding send-off, even if it isn't my favorite adventure of Nate the Great. But the design model UC is patterned on is certainly something that is wearing me down, and I'm intrigued that ND wants to attempt something else. Really looking forward to where they go from here.
MP is fantastic, though I need more time with it to decide whether I like it more than UC3's. Also the lack of co-op modes leaves me pining for DLC (adventure mode was one of my favorite things from UC2 and UC3, hopefully it comes back with a vengeance).
It occurs to me that this might be the first time i've seen 2 characters kiss without looking like they are just banging their faces together, which is normally why I find romantic or sex scenes in games insanely awkward.
So spoilers for what I guess was the original story of UC4 after finishing the game.
So in the very original teaser, the original VA for Sam sounded more vengceful and pissed that he had been rotting in that prison while Nate was still free. Then the first in-engine footage sounded like Nate was no longer able to handle living a normal life and wanting to have just one more job. Sort of referenced by Sully at the end? He said no more late night calls asking about one more job?
It's interesting to see how much of the story is still the same or not. Sam sounded like he was going to be the villain originally.
Maybe Uncharted 1 but I don't think 6 hours into 2 or 3 is anything more than half way.Damn this game is supposed to be twice as long as previous Uncharted games? I'm like six hours in and that would have been end game area in the previous games.
Liking this so far. I wonder how much of amy hennig's writing/directing decisions are left over seeing as how she worked on it for over two years.
Maybe Uncharted 1 but I don't think 6 hours into 2 or 3 is anything more than half way.
Maybe Uncharted 1 but I don't think 6 hours into 2 or 3 is anything more than half way.
It could've been Sam angry at Rafe. They kept the fifteen years in prison angle from the original trailer pretty specifically. He did seem villainous though. I might have preferred that.
The first in-engine footage came out after Hennig had left, but only by a few months, it seems they went with some pretty nondescript dialogue to avoid spoilers while they were still changing direction.
So spoilers for what I guess was the original story of UC4 after finishing the game.
It's interesting to see how much of the story is still the same or not. Sam sounded like he was going to be the villain originally.
Say what you will about Uncharted 3. It still has the most thrilling foot chases.
Uncharted 2 took me 7 hours, I think.
Y'all on some performance enhancing drugs smhI beat every uncharted game before this one in under 8 hours.
Up to Ch.6, how is this even possible, like, goddamn Naughty Dog.
Just reached chapter 11 and stopped. Minor details I noticed, nothing story related.
The first time I jumped out of the Jeep, I said to myself that it would be insane if Sully and Sam had a conversation while I was wandering. Three seconds later, they started talking to each other.
Plus, all the vistas. It just keeps going. Looks so beautiful!
I am in love with this game.
It's a shame i have to force myself to stop playing after 2 or 3 chapters to avoid finishing it too quickly, otherwise i could keep on going for the whole day.
It's a shame i have to force myself to stop playing after 2 or 3 chapters to avoid finishing it too quickly, otherwise i could keep on going for the whole day.
I just arrived at Ch. 9. Enjoying it, but your assessment seems accurate so far.Finished the game earlier tonight, and welp, I don't really know how to feel. Automated platforming has always been an element of Uncharted, but it's so overused here. I enjoy platforming in conjunction with combat, stealth, puzzle-solving, etc, but the solitary "mash X to navigate a linear path of handholds" aspect has never done much for me. A little bit of it here and there isn't a bad thing imo, but there are nearly full chapters in UC4 where that's most of what you're doing. The game also seems to be deathly afraid of throwing too much combat at the player. Most fights are followed up with very lengthy cooldown sections that offer little substance (unlike in say, The Last of Us, where slower sections are often used to develop the fiction and gather relevant supplies for the next encounter). But when the combat design is as good as it is here...why not employ it more frequently? UC4 has some of my favorite TPS combat, and throughout the game I was always feeling like it was being kept from me, like someone holding that next hit of a drug just beyond my reach.
Minor structure/pacing spoilers, nothing too specificSlow starts don't necessarily bother me. TLOU has a slow start, but after a few hours you get to Bill's Town and the game is really into the "meat and potatoes", with a constant barrage of interesting scenarios and encounters. UC4 starts slow, and...stays slow. That's just what it is. There's no Bill's Town or Nepal or Ship Graveyard where the game hits its stride in terms of pacing. Combat is almost always drip fed to the player, and what mostly makes up for its absence is style over substance platforming that offers little engagement, or exploratory sections where there's nothing of real value to be found. I was ready for the Island to be the turning point for the game, given how slow the preceding chapters were, but nah. It ratchets up a bit here and there, though not to a level that satisfied me. And I don't mean to suggest that a lack of combat is inherently bad by any means - I just think what makes up for it's absence is far weaker and less engaging.
I like what's in the UC4 soup, so to speak, but imo the ratio of ingredients is all off.
Minor structure/pacing spoilers, nothing too specificSlow starts don't necessarily bother me. TLOU has a slow start, but after a few hours you get to Bill's Town and the game is really into the "meat and potatoes", with a constant barrage of interesting scenarios and encounters. UC4 starts slow, and...stays slow. That's just what it is. There's no Bill's Town or Nepal or Ship Graveyard where the game hits its stride in terms of pacing. Combat is almost always drip fed to the player, and what mostly makes up for its absence is style over substance platforming that offers little engagement, or exploratory sections where there's nothing of real value to be found. I was ready for the Island to be the turning point for the game, given how slow the preceding chapters were, but nah. It ratchets up a bit here and there, though not to a level that satisfied me. And I don't mean to suggest that a lack of combat is inherently bad by any means - I just think what makes up for it's absence is far weaker and less engaging.
I like what's in the UC4 soup, so to speak, but imo the ratio of ingredients is all off.
I hate that. First thing I thought of is "what if people pick this up in a year or two... how are they going to play?"OléGunner;203477151 said:Ok fuck I can't even find players in the warm up tdm.
The hell its been like 10 minutes :/
I hate that. First thing I thought of is "what if people pick this up in a year or two... how are they going to play?"
It's BS that you can't skip it.
Like you say, though, they're infrequent. At the same time, kinda refreshing they don't lean on combat too heavily. New stuff like sliding, swinging, improved sneaking, and alternative traversal (i.e. boat, diving, etc) is adding up nicely. But it can also be a bit mindless, as you noted.
UC4's Bill's town or Nepal is imo Madagascar onwards.
I hate that. First thing I thought of is "what if people pick this up in a year or two... how are they going to play?"
It's BS that you can't skip it.