Also slight beginning spoilers
The Panama prison chapter with Sam is set before U1-3 right? And then it jumps 15 years ahead to after what happened in the trilogy? Just so I got my timelines right.
Also slight beginning spoilers
The Panama prison chapter with Sam is set before U1-3 right? And then it jumps 15 years ahead to after what happened in the trilogy? Just so I got my timelines right.
You're lucky you've never played Assassins creed 3.Yeah this game has the slowest start I've ever played in a video game and I've played various games with 'slow starts'.
Interesting line of thought there. And I can probably bet that you're onto something with that as well.
My ranking is almost the same as yours:
TLOU > U4 > U2 > U3 > U1
Cross posting because holy shit lol:
The thing that sticks out to me the most is:
"The Uncharted games have never excelled at storytelling. Instead, theyve used it an accompaniment to overwhelming visual technology."
Finished it last night. I don't know if I should rate it just yet, I want to let it sink in and play it again. So here it goes, it could (and probably will) change after my second playthrough.
I really, really liked it. Don't know if I loved it, like I said I need some time to process it and play it again. The score just sucks, Henry Jackman is awful. Yuck. There were like two good tracks in there, which tbh I already forgot..the moment when you are driving the jeep with Elena next to you after the talk in that car elevator, the visuals and music were great.
Visually, technically and all of that is as expected from ND. Kinda hard to blow me away at this point, but I do appreciate the attention to detail. The voice acting is once again topnotch. But the writing is what really sticks out, you can really tell. Especially the dialogue, I don't know how Neil does it and it is probably the hardest part of writing. But his dialogue is always so fucking fantastic and feels genuine/real. Doesn't quite reach TLOU levels, but it is def. up there. Especiallythe moments between Drake and Elena. I have to say it does become clear that Neil is more at the darker side of things.
Gameplay was an improvement as well, especially the shooting. Some weird bugs/glitches/whateveritwas moments where the character doesn't really do what I wanted but ohh well. The story/pirate setting was great.
Plenty I haven't touched upon, but I really want to play it again before making a final judgement. I'd say at the moment 8.5/10. I liked TLOU more (I just love dark stuff) and think I'd put this around UC2. This is just for the SP, haven't touched MP.
He even has a Monkey sigil, its gotta be him
Theres even a Monkey Island joke later on,"thats the second biggest cistern I'v ever seen!"
I have to say the final boss fight wasmeh. Introducting a weird dodge left or right mechanic for the first time right at the end was lame.
Playing this game made me realise I need some new cool long sleeve t-shirts.
The only mild daftness I've found thus far is the over reliance on WHEELED BOX TO REACH HIGH AREA. It just starts to get so contrived and predictable.
Was under the impression that the action picks up considerably after Chapter, yet here I am with back to back chapters of automagic platforming. Yes Sam, you can continually repeat how beautiful the environment is... But that still doesn't stop it from being incredibly tedious.11
I don't understand some of the decisions made in this title... It's like ND read ludo dissonance bullshit articles for a year straight and decided to make a game.
Was under the impression that the action picks up considerably after Chapter, yet here I am with back to back chapters of automagic platforming. Yes Sam, you can continually repeat how beautiful the environment is... But that still doesn't stop it from being incredibly tedious.11
I don't understand some of the decisions made in this title... It's like ND read ludo dissonance bullshit articles for a year straight and decided to make a game.
Was under the impression that the action picks up considerably after Chapter, yet here I am with back to back chapters of automagic platforming. Yes Sam, you can continually repeat how beautiful the environment is... But that still doesn't stop it from being incredibly tedious.11
I don't understand some of the decisions made in this title... It's like ND read ludo dissonance bullshit articles for a year straight and decided to make a game.
Please understand
I'd love if that towards the end of the game, Nate goes to a door and before even trying to open it Sam says "...I'll go look for a box" and then Nate opens it with a shock on his face and makes a joke about it.
It's a very, very fucking good thing that Naughty Dog only included gunfights where it makes sense. That, more than anything else, shows real maturity in game design. It's the sort of step (imo) that we haven't seen in 25 years.
I agree. It got old in previous games having a firefight nearly every corner you turned.It's a long game. You've got plenty to see and do.
Just take it slow and enjoy it.
It's a very, very fucking good thing that Naughty Dog only included gunfights where it makes sense. That, more than anything else, shows real maturity in game design. It's the sort of step (imo) that we haven't seen in 25 years.
Was under the impression that the action picks up considerably after Chapter, yet here I am with back to back chapters of automagic platforming. Yes Sam, you can continually repeat how beautiful the environment is... But that still doesn't stop it from being incredibly tedious.11
I don't understand some of the decisions made in this title... It's like ND read ludo dissonance bullshit articles for a year straight and decided to make a game.
I agree. It got old in previous games having a firefight nearly every corner you turned.
I finally did it! (end game spoilers)I beat the fucking high score. Take that,ElenaMom! Now to go back and do it as Drake.
Was under the impression that the action picks up considerably after Chapter, yet here I am with back to back chapters of automagic platforming. Yes Sam, you can continually repeat how beautiful the environment is... But that still doesn't stop it from being incredibly tedious.11
I don't understand some of the decisions made in this title... It's like ND read ludo dissonance bullshit articles for a year straight and decided to make a game.
It's a long game. You've got plenty to see and do.
Just take it slow and enjoy it.
It's a very, very fucking good thing that Naughty Dog only included gunfights where it makes sense. That, more than anything else, shows real maturity in game design. It's the sort of step (imo) that we haven't seen in 25 years.
Do you get something for it? or just a trophy?
It made sense in the context of the story and was brief enough that it did not impact the experience.After playing Left Behind, I'm not surprised at all that Uncharted has far less action than previous entries. That expansion is basically the ND blueprint going forward.
Lack of action is fine when you have pre reboot Tomb Raider level of environmental puzzle and platforming which U4 doesn't haveActually, one of the many things that made this by far my favorite UC, how much less emphasis on action there is. Far less shooting waves of enemies, much more exploring.
I'll say it again, I would LOVE an Uncharted game that has zero combat and was just a pure adventure platformer.
Just a trophy.
When it makes sense? Every time I get to a new area I pray I don't have to shooty bang some dumb mooks. Frag's sake they practically give away the combat areas with all the boxes and what have you that you can hide behind.It's a long game. You've got plenty to see and do.
Just take it slow and enjoy it.
It's a very, very fucking good thing that Naughty Dog only included gunfights where it makes sense. That, more than anything else, shows real maturity in game design. It's the sort of step (imo) that we haven't seen in 25 years.
It really did. I remember in U1 where you get into some super secret tomb after lots of messing around consulting your notebook and spinning statues to align and open the wall - and its all whoooooa, abandoned, spooky, ancient, wow - and then a load of bad guys appear inside because as it turns out they came in the back door.
It made sense in the context of the story and was brief enough that it did not impact the experience.
If Left Behind was stretched out to 15 hours, I wouldn't be nearly as positive on it as I am currently.
Secondly, this an Uncharted game... Not a quiet introspective journey. There's a set of expectations going into the game that I'm in for a rollicking adventure. Not to say that isn't in the game, but it's spread too far thin. The more I play it, the more I'm in the camp that this game shouldn't be this long, there is no need for 10 different box pushing sequences, or another dozen handful forced ten minute detours of the automatic platforming that don't introduce any new concepts or even feel compelling to complete.
I'm still enjoying the game, but maybe not as much as I was hoping based on the reviews, impressions, and general love I have for Naughty Dog.
Practically the same thing happens here tho.
I have to say that while I do enjoy the stealth and options in combat. I don't love the actual gunplay. TLoU was much better in this area.
I guess we are all have different opinions on this as I think the gun play is the best in the series and better than the TLOU or at least on par. The problem is there isn't enough of it. I think the stealth actually stinks but maybe that is just me playing poorly. It seemed a lot better implemented in the TLOU. Either way the platforming is horrible for the most part due to the old archaic system ND still uses. Wish it allowed for more variability when climbing. Love the story and graphics though. Definitely has picked up with chapter 11.
It made sense in the context of the story and was brief enough that it did not impact the experience.
If Left Behind was stretched out to 15 hours, I wouldn't be nearly as positive on it as I am currently.
Secondly, this an Uncharted game... Not a quiet introspective journey. There's a set of expectations going into the game that I'm in for a rollicking adventure. Not to say that isn't in the game, but it's spread too far thin. The more I play it, the more I'm in the camp that this game shouldn't be this long, there is no need for 10 different box pushing sequences, or another dozen handful forced ten minute detours of the automatic platforming that don't introduce any new concepts or even feel compelling to complete.
I'm still enjoying the game, but maybe not as much as I was hoping based on the reviews, impressions, and general love I have for Naughty Dog.
Man, how many times have you been forced to play this game already?
You sound like me on my 4th play through of Drake's Fortune, but instead of bitching about platforming ID be bitching about the shooting.
Also, the automatic platforming is gone, the climbing animation system has been completely overhauled to accommodate way more handholds on routes. That plus the piton, the swing hook and the branching paths make it pretty much impossible for it to be tedious on the first play through.
That, or you're not meant to like this game and that's cool, I guess.
The platforming isn't any better and still feels automatic, or rather straight forward. There's no challenge to the platforming you just hold a direction and press the jump button. Furthermore there is just way too many of the climbing sections that just feel so freakin' same on each and every rock or mountain or whatever I find myself climbing.