Vire
Member
Man, how many times have you been forced to play this game already?
You sound like me on my 4th play through of Drake's Fortune, but instead of bitching about platforming ID be bitching about the shooting.
Also, the automatic platforming is gone, the climbing animation system has been completely overhauled to accommodate way more handholds on routes. That plus the piton, the swing hook and the branching paths make it pretty much impossible for it to be tedious on the first play through.
That, or you're not meant to like this game and that's cool, I guess.
What I mean by automatic - is there is often very little thought process involved in any of the platforming. IE: Just hammering away on the X button as fast as possible and the direction you want to head in. It feels incredibly mindless, monotonous and not particularly fun... Especially since it's repeated ad nauseam in certain chapters. There are moments (like in Madagascar on the towers) that give you alternate paths and you can pick and choose which path you would like to take, however the bulk of the platforming is all completely linear and can be accomplished as noted by hitting the X button repeatedly without thought.
Comparatively, the combat has been significantly improved since the last iteration and is barely utilized. It's a little frustrating.