Tried this. Epilogue didn't show up for the new save file.
This works for crushing as well? I did this for the speedrun trophy and it worked but I didn't think it worked on crushing?LMAO thanks
I was thinking the same, but the game picks up really soon!Just arrived on chapter 8. I don't know the pacing feels a tad slow. Some pretty things but nothing super mind blowing atm.
You have to finish the game first.
Start new game, new save file. Make sure to pick crushing.
Complete the Prologue.
Quit out when chapter 1 starts.
Chapter select Epilogue overwrite the new save file.
Finish Epilogue.
This works for crushing as well? I did this for the speedrun trophy and it worked but I didn't think it worked on crushing?
This pretty much sums up.my feelings on this game except I liked UC3 slightly more than this game.It is fair that people wish for more encounters, since UC as a whole is a third person shooter series. I wouldn't call this one that, as it really is more of an action adventure.
It has equal parts of exploration and being a "walking simulator". And I do not mean that as a negative. Though not perfect, I think it sets a new bar for cinematic action titles. Instead of building a game around encounters (such as UC3, which I loved as well), they build a game around an adventure (storywise). So if there is a chapter of finding something, with no reason for an enemy to be there, they go all the way and make a game around just that. And in almost all of those sections they introduce new bits of gameplay to still make it a fun game to play at it's core. Instead of having a cutscene, you perform almost every action yourself. An example would be thevery early in the game, where it really is just a very brief bit but they went all the way and it works, looks, and feels really well when playing. In many other games it just would've been a brief introduction cutscene for what Drake's life is like now. Hell, the first UCdivingbasically starts exactly like that.
In the end, I would've prefered a tad bit more encounters, in particular in the mid game. But overall I think the game delivers big time. It is more cinematic than any game ND has made, yet it is also a better game at it's core than any game ND has made. And because everything works so fluently and well, I don't think it is a chore to go trough the chapters again when I feel the urge for a replay. However, because it is less gamey, I think it will take longer for me to attempt a replay. That isn't a bad sign though, it just comes with the type of game it is.
Maybe they updated that cheese-bug with 1.03? I am about to confirm this one way or another in one minute now, watching credits.
A little bit of why Rafe is an awesome villan (design wise):
So much thought has been put into the design of his character.
He comes from a privelged background so obvs he would know swordfighting/fencing and would gloat like the rich little shit he is.
He doesnt tower over the brothers drake (is shorter than them) so it seems like he isnt physically imposing as villan but rather his strengths lie in him being a rich shit.
He doesnt have a shit eating grin, or does anything ridiculous over the top. Thank fuck for no supernatural twist around him. The fact he kills the prison warden so easily makes him very dangerous and volatile.
The way he relishes when he reveals sam's lie.
He actually seems like a smart guy but with issue related to pride, self worth and being damn relentless.
He is more of talker than the previous villains, so the dialogue he has is very well written. He seems more a dangerous person than any hulking physical imposing merc (like lazarvich).
His perfectly gelled hair coming undone in the final boss fight really shows the charcter has gone off rails
ENDING SPOILERS
It's not gonna be about his daughter, people. The epilogue was spent entirely trying to convey that Nate and Elena don't want to raise their daughter doing illegal treasure hunting and shooting like them. She's going to be a legal explorer, like she has been since she was a little girl.
If there are any future Uncharted games, it will likely be about Sam and Sully as they learn to get over their differences.
The platforming so far has been on of the most improved things here its fun to me.
Maybe they updated that cheese-bug with 1.03? I am about to confirm this one way or another in one minute now, watching credits.
Good to see them getting this stuff out fast.Here's the patch notes for 1.03: http://www.naughtydog.com/site/post/uncharted_4_patch_103/
I'm not even halfway through so I can't judge the overall package but the complaints about there not being enough combat must feel weird to ND after the amount of enemies Nate killed in previous games actually became a meme (which is completely stupid since the same happens in a ton of other games). Must feel like a damned if you do, damned if you don't situation, even if the people voicing this opinion aren't necessarily the same who are now complaining about the lack of gunfights. It definitely affected them when designing the game though, seems obvious to me, though I'm fine with what I played so far while I also admit that it might not be as fun to replay as the previous games.
I'll wait until I finish it but for now I still feel it has potential to be my favorite in the franchise and I love them all dearly.
I didn't even get speed-run trophy.
edit: Maybe I shouldn't choose 'keep stats from current save file' when starting New Game? I chose Yes first time. Trying cheese one more time.
I think people seem to be looking at the ending way too literally. They're not going to keep making Uncharted games but with Cassie as the protagonist. The ending isn't 'leaving the door open' - it's saying that although Nate's story is over, the world won't stop turning.
It's like looking at the ending of The Dark Knight Rises and saying 'that's the lead-in to the sequel with JGL as Batman' instead of a simple wink to later adventures we won't see.
How is it possible to get the Chapter select screen if you only have one new save file?I said yes to that and it was fine. It's important that you only have 1 save file though(the one you initially beat the game with), delete the rest.
I can confirm that the speedrun and accuracy cheese still work after 1.03. Got them after the patch dropped yesterday.
How is it possible to get the Chapter select screen if you only have one new save file?
edit: I overwrite my existing completed-game-save with a New Game save? I don't want to loose Chapter/Encounter select...
Can someone tell me how many puzzles there are in the game, and do we see any grand puzzle designs like those in UC2 and 3?
I plan on replaying UC1-3 just to see these 'grand puzzle designs', cuz those puzzles would stick with me if they were that notable @_@
wut.UC3 has some very well designed puzzles, not very challenging because it's not a puzzle game and you don't want people that aren't particularly good at them stuck in a room for 2 hours, but just right.
wut.
Easy puzzles isn't not something to praise about @_@
I beat a PnC Adventure game today that was very light on the puzzles (as in they weren't very complex) but had a wonderful story and dialog. You won't find anyone praising the puzzles, but that's OK. However to go and say that they are well designed because they are easy rather kills the concept of a puzzle.
I plan on replaying UC1-3 just to see these 'grand puzzle designs', cuz those puzzles would stick with me if they were that notable @_@
I can confirm that the speedrun and accuracy cheese still work after 1.03. Got them after the patch dropped yesterday.
Regarding cheese (from WarWolf post: http://www.neogaf.com/forum/showpost.php?p=203588799&postcount=6380 ) :
Yeah so the trick seems to be to quit *immediately* when you see kid Drake's face in Chapter 1 cutscene. Don't wait for gameplay to initiate. In doing so you still have the full Chapter Selection available to you in the main menu.
edit: Yup. Got the speedrun one.
Speedrun. And sharpshooter if you hit with 70% of bullets in Prologue.So by doing this gets you the crushing trophy do you mean as well as the speedrun one?
Speedrun. And sharpshooter if you hit with 70% of bullets in Prologue.
You will have to play Crushing the proper way.
You might want to edit it out of your post as well.Spoiler tag that last bit, sharpish.
I know a lot of people are super high on the ending, but I thought it was kind of boring. The entire story revolved aroundgreed, obsession, and loss.I want to make clear I don't think it's a bad ending, it's simply one I wouldn't have chose if I wrote it.Except for some magical reason, everyone loses (with exception to Nadine on the villain side) except Drake and his merry band. Cassie is cool, but one of the main characters (probably Sam) should have died.