Yeah. This one pulled some heartstrings. The various dialog surrounding this section as well.-the short jeep ride between Elena and Nate where everything else sounds muted aside from the amazing music.
Yeah. This one pulled some heartstrings. The various dialog surrounding this section as well.
Same thing happened to me. That and there was a slight animation mis-match when the chase was over and Nate and Sam came to a stand-still, laughing on their motorbike. The only bugs I saw for the whole adventure.I don't think its spoilery because it was basically the E3 demo, but that truck chase was the only time I noticed anything buggy. When you drive the jeep into the open square at the bottom, and you're supposed to go up the stairs to escape the area, the armoured car literally shot in front of me like it was on a rubber band.
You can actually select Crushing even though it's greyed out. it'll say something like "this is too hard, don't play it" then will become selectable.
I thought it'd be along the lines of Grounded mode for TLOU, but that makes a lot of sense. I'll replay it on easy to make it more Indiana Jonesey
edit: wow there are unlockable cheats too!
You actually can play crushing first time, even though it is greyed out.
Pretty big near-ending spoilers.
IfSam had died, it would have been a heinous cop-out. It would have been what Hollywood has taught you to expect.
Hollywood's completely generic story layout:
First act: Emotional investment. Suggestion of romance. One character set up as the emotional scapegoat. Bad guys set up as bad guys.
Second act: Development. Romance turns bittersweet. Bad guys start winning. Get to know emotional scapegoat better.
Third act: Payoff. Romance 'is won' in the end. Bad guys lose unequivocally. Emotional scapegoat is killed off to catalyse the experience.
That scenewhen Sam almost drowns and Nate saves him is my favourite scene in the game. I was thinking "Well, here we go, they're going to kill him off and do the generic thing." Then Nate's like "Wait a minute, no!" and saves him because he's Nathan Drake, Sam doesn't die because this isn't a hollywood movie.
It was so great.
I gave up on rushing through 3 and started this.
Holyyyy....2 chapters in and I can already predict that I'm going to absolutely adore this game.
That's weird! Is it a glitch?
Anyway, yeah, I really feel like the games are meant to be played on the easier modes so it is more of an adventure with nonstop action instead of dying on a frequent basis. That being said... I want this platinum.
A game like this just begs for a co-op exploration/free roam mode. No story cutsecenes, just hanging out and meeting up in the various nooks marveling at the scenery. Maybe add an exaggerated amount of treasure around to collect together. Just choose a location and drop in.
PLEASE, ND!
Yeah, most likely action oriented like the past, right? I want exploration. These exact "no-action" locations/chapters but with a buddy.I think they're doing a coop mode for DLC.
Shouts out to whoever posted the speedrun trophy cheese, I'd never want to speedrun thru this game :0
Shouts out to whoever posted the speedrun trophy cheese, I'd never want to speedrun thru this game :0
I was wondering the same thing. They improved combat (the stealth options are great) but decided to include much less of it. It seems like a very clear choice they made and i'm thinking it might actually be because of the mass murderer thing (which was ridiculous). It would be interesting to hear from the developers why they made this choice.
I was wondering the same thing. They improved combat (the stealth options are great) but decided to include much less of it. It seems like a very clear choice they made and i'm thinking it might actually be because of the mass murderer thing (which was ridiculous). It would be interesting to hear from the developers why they made this choice.
I'm up to chapter 5 and I just got to say it, thank you Naughty Dog for giving me the option to chose between mashing the button or holding down the button during QTE. I hope other devs take note.
Thanks for the untagged ending spoiler man.
This is why chapters 14-16 were so boring to me. Yeah the scenery was pretty(well in 14&15 at least), but these big environments were filled with basically nothing interesting and weren't fun to actually play. The game picks up again in chapter 17 though and doesn't let up until21.
12 is another offender too I suppose, but I liked using theat least and I think it was fine coming off the high of chapter 11, but 3 straight slow chapters in a row after 13? Doesn't work for me at all or at least not in their current design.boat
I kind of regret not just leaving it on normal, but I'm way too stubborn to even think about lowering the difficulty.
How can you say that? 14-16 were filled with optional moments with Sam and it is where you really begin to get a sense of what was going on with the pirates and colonists. Maybe it wasn't interesting to you, but there was a ton of stuff there.
Wish you didn't. I think 3 has become just as important in the overall narrative after playing 4.
man, a couple of these encounters have whooped my ass on the hardest difficulty. It's mainly those aggressive as fuck, yet seemingly sneaky ass armored dude with pinpoint accuracy giving me fits. I'm also running out of ammo real quick.
I really need to get more stealthy, even if it doesn't interest me that much in this game.
That's weird! Is it a glitch?
Anyway, yeah, I really feel like the games are meant to be played on the easier modes so it is more of an adventure with nonstop action instead of dying on a frequent basis. That being said... I want this platinum.
This is totally fair. I myself like games that mix up the pace. My issue with the down time in U4 is that it's filled to the brim with bog standard and mostly mindless traversal and bland chit chat. I like that they wanted to give us cool down time inbetween explosions, but wish they'd figured out how to make these in between sections more interesting. Looking at the scenery is nice, but only takes you so far.
As others have noted, I think TLoU did it better, in that you're scavenging for stuff that you may desperately need in the next encounter.
I play a lot of long RPGs that have a lot of downtime, but in these you're at least continually working on evolving your characters or improving your equipment. Don't think that's the solution for Uncharted though, shoehorned RPG mechanics don't do action games many favors. Maybe more involved puzzling? Or if they could figure out how to make the traversal more skill based without making it too difficult....
How can you say that? 14-16 were filled with optional moments with Sam and it is where you really begin to get a sense of what was going on with the pirates. Maybe it wasn't interesting to you, but there was a ton of stuff there.
This is totally fair. I myself like games that mix up the pace. My issue with the down time in U4 is that it's filled to the brim with bog standard and mostly mindless traversal and bland chit chat. I like that they wanted to give us cool down time inbetween explosions, but wish they'd figured out how to make these in between sections more interesting. Looking at the scenery is nice, but only takes you so far.
Put your system to sleep to increase download speed.Got my copy today and the patch says it needs another four hours (it has been downloading for the same time already :/ ).
Is it really needed to start SP without crashes, etc?
Put your system to sleep to increase download speed.