travisbickle
Member
Gotta say I really like the traversal in this. You can really pick up speed if you line up the stick correctly with the next handhold. Pressing x slows you down if you don't have to.
I'm sorry this is a statement directed to nobody. Aside from UC1 which was generally not as well designed, UC2 and UC3 were not wall to wall action. As a matter of fact, the scenic village sequence in UC2 is one of the most consistently referenced sequences for ND, laying the groundwork for nearly all the in-game storytelling and interactivity in UC3, TLOU, and UC4. The village scene found in the UC where you kill the most enemies. The UC that, btw, still has the best pacing. Most of the action sequences UC4 aren't any more important than any of the other dozens of fights where you dispatch a bunch of dumb mooks. Most of em are still mercs with no sense of self preservation busting into places and taking stuntman bumps so you can feel great about yourself. Only this time there's 45 minutes of tired asset tourism between those sequences.
And even if it's not combat but action in general, there's very little sense of momentum or build to any of the crazy stuff that happens in this game. You're walking and talking doing nothing for 20 minutes, the next moment everything's going to hell, then as soon as you blink you've already moved on to more mindless climbing. There was an elegance to the way UC2 (or TLOU for a more direct comparison) ebbed and flowed that's almost totally missing from UC4. I never felt the traversal or story sequences were padding as much as I did here. it starts slow and continuously derails its own momentum all the way to the end.
Probably shouldn't have read through that art book before I finished the game... major spoiler in there.
I can confirm that the speed run trophy can still be glitched with the new patch out, but I did it differently than those who tried it earlier.
1. Backup all saves
2. Delete all saves minus your profile + the save file where you finished the game
3. Start a new game, difficulty doesn't matter as the crushing trophy didn't unlock for me
4. Quit out right after you start the prologue
5. Go to chapter select, pick epilogue and finish it
6. You should see the trophy pop up as soon as the credits start
I don't know how to get the sharpshooter trophy yet with the new patch out, so if anyone can shoot me any hints, I'm open to suggestions.
Besides that, I strongly suggest playing through the game on crushing with the tweaks as its a fair fight throughout the game.
Best wishes.
This is totally fair. I myself like games that mix up the pace. My issue with the down time in U4 is that it's filled to the brim with bog standard and mostly mindless traversal and bland chit chat. I like that they wanted to give us cool down time inbetween explosions, but wish they'd figured out how to make these in between sections more interesting. Looking at the scenery is nice, but only takes you so far.
As others have noted, I think TLoU did it better, in that you're scavenging for stuff that you may desperately need in the next encounter.
I play a lot of long RPGs that have a lot of downtime, but in these you're at least continually working on evolving your characters or improving your equipment. Don't think that's the solution for Uncharted though, shoehorned RPG mechanics don't do action games many favors. Maybe more involved puzzling? Or if they could figure out how to make the traversal more skill based without making it too difficult....
Yeah traversal and platforming segments are greatly improved over previous games IMO!Gotta say I really like the traversal in this. You can really pick up speed if you line up the stick correctly with the next handhold. Pressing x slows you down if you don't have to.
I can confirm that the speed run trophy can still be glitched with the new patch out, but I did it differently than those who tried it earlier.
1. Backup all saves
2. Delete all saves minus your profile + the save file where you finished the game
3. Start a new game, difficulty doesn't matter as the crushing trophy didn't unlock for me
4. Quit out right after you start the prologue
5. Go to chapter select, pick epilogue and finish it
6. You should see the trophy pop up as soon as the credits start
I don't know how to get the sharpshooter trophy yet with the new patch out, so if anyone can shoot me any hints, I'm open to suggestions.
Besides that, I strongly suggest playing through the game on crushing with the tweaks as its a fair fight throughout the game.
Best wishes.
I'm sorry this is a statement directed to nobody. Aside from UC1 which was generally not as well designed, UC2 and UC3 were not wall to wall action. As a matter of fact, the scenic village sequence in UC2 is one of the most consistently referenced sequences for ND, laying the groundwork for nearly all the in-game storytelling and interactivity in UC3, TLOU, and UC4. The village scene found in the UC where you kill the most enemies. The UC that, btw, still has the best pacing. Most of the action sequences UC4 aren't any more important than any of the other dozens of fights where you dispatch a bunch of dumb mooks. Most of em are still mercs with no sense of self preservation busting into places and taking stuntman bumps so you can feel great about yourself. Only this time there's 45 minutes of tired asset tourism between those sequences.
And even if it's not combat but action in general, there's very little sense of momentum or build to any of the crazy stuff that happens in this game. You're walking and talking doing nothing for 20 minutes, the next moment everything's going to hell, then as soon as you blink you've already moved on to more mindless climbing. There was an elegance to the way UC2 (or TLOU for a more direct comparison) ebbed and flowed that's almost totally missing from UC4. I never felt the traversal or story sequences were padding as much as I did here. it starts slow and continuously derails its own momentum all the way to the end.
I'm sorry this is a statement directed to nobody. Aside from UC1 which was generally not as well designed, UC2 and UC3 were not wall to wall action. As a matter of fact, the scenic village sequence in UC2 is one of the most consistently referenced sequences for ND, laying the groundwork for nearly all the in-game storytelling and interactivity in UC3, TLOU, and UC4. The village scene found in the UC where you kill the most enemies. The UC that, btw, still has the best pacing. Most of the action sequences UC4 aren't any more important than any of the other dozens of fights where you dispatch a bunch of dumb mooks. Most of em are still mercs with no sense of self preservation busting into places and taking stuntman bumps so you can feel great about yourself. Only this time there's 45 minutes of tired asset tourism between those sequences.
And even if it's not combat but action in general, there's very little sense of momentum or build to any of the crazy stuff that happens in this game. You're walking and talking doing nothing for 20 minutes, the next moment everything's going to hell, then as soon as you blink you've already moved on to more mindless climbing. There was an elegance to the way UC2 (or TLOU for a more direct comparison) ebbed and flowed that's almost totally missing from UC4. I never felt the traversal or story sequences were padding as much as I did here. it starts slow and continuously derails its own momentum all the way to the end.
As much as I love UC4 for what it does right (it may just end up as my top one or two of these games once I finished it), I have to agree with this. I think there's a fundamental misunderstanding of the complaint if people really think the complainers want balls to the wall action all the time. For fuck's sake I beat Life is Strange not terribly long ago and I loved that. I can handle non-action. I love non-action stuff. I don't mind taking in the scenery.
Along with what you said, the problem I had with the less action is just that you can't and don't ever really get into the swing of things and latch onto the new combat mechanics until you're nearly done with the game. There's simply no real streak of time to kind of dig in. You blink and it's all out shit hits the fan and then blink again and it's gone. There's no wind up or cool down for a lot of the game and that hinders the gameplay in a big way.
Correct once again. It's not about wanting 100% guns blazing all the way through the campaign, but the pacing was anything but elegant in the way it carried you through the gameplay. It was actually really sloppy and untuned. None of the gun fights, as was said, match the impact and the perfect pacing of Lazarevic's army destroying Tenzin's village. U4's mechanics may be more polished but they're underutilized and poorly placed.
big ol spoiler
I am up to chapter 9 and at first I was like where are the fire fights but they started to pick up and I am realizing I don't want to shoot I just want to explore and traverse cliffs and solve puzzles. I hate all types of stealth so I hope it's not like this all the way through. Everything else about this game is suoerb
Does this happen? (Uncharted 4 Story Trailer)
I saved Nate way before reaching the end of the river... or maybe I have bad memory.
Part in i think it was chapterThat god damn "Dynamite mummies everywhere".... Are you serious? No fun at all.19
I'm sorry this is a statement directed to nobody. Aside from UC1 which was generally not as well designed, UC2 and UC3 were not wall to wall action. As a matter of fact, the scenic village sequence in UC2 is one of the most consistently referenced sequences for ND, laying the groundwork for nearly all the in-game storytelling and interactivity in UC3, TLOU, and UC4. The village scene found in the UC where you kill the most enemies. The UC that, btw, still has the best pacing. Most of the action sequences UC4 aren't any more important than any of the other dozens of fights where you dispatch a bunch of dumb mooks. Most of em are still mercs with no sense of self preservation busting into places and taking stuntman bumps so you can feel great about yourself. Only this time there's 45 minutes of tired asset tourism between those sequences.
And even if it's not combat but action in general, there's very little sense of momentum or build to any of the crazy stuff that happens in this game. You're walking and talking doing nothing for 20 minutes, the next moment everything's going to hell, then as soon as you blink you've already moved on to more mindless climbing. There was an elegance to the way UC2 (or TLOU for a more direct comparison) ebbed and flowed that's almost totally missing from UC4. I never felt the traversal or story sequences were padding as much as I did here. it starts slow and continuously derails its own momentum all the way to the end.
Does this happen? (Uncharted 4 Story Trailer)
I saved Nate way before reaching the end of the river... or maybe I have bad memory.
Anyone have any advice on how to best the ship graveyard on crushing? I just can't get past the final two armoured heavy chain gun wielders. There's not enough ammo left around for me by the end, and what little there is is a suicide mission to get to.
Part in i think it was chapterThat god damn "Dynamite mummies everywhere".... Are you serious? No fun at all.19
It'll only ramp up from there, but I had similar thoughts. UC2's arenas are not as large, but they're big enough to play around in, and I felt like a complete badass running around and killing fools. I finished UC4 and I felt way more vulnerable and played it safe way more than in the previous Uncharted games as a result, which imo isn't as fun. Shooting still feels great though, and the level designs in the encounters are easily some of the best in the series -- albeit feeling compelled not to take full advantage of them sometimes because the enemies were so aggressive.
I think I actually managed to set every single one off. Every. Single. One. Ugh
Part in i think it was chapterThat god damn "Dynamite mummies everywhere".... Are you serious? No fun at all.19
Lol at this ludonarrative dissonance trophy
It'll pick up.Dang these first few chapters are actually kinda boring with how few action scenes there are.
Lol at this ludonarrative dissonance trophy
Holy shit I'm so fucking sorry. I completely blanked on that one.Spoiler tag jesus fucking Christ
I hope ND next game doesn't follow Left Behind/ Uncharted 4 footsteps in terms of game design and pacing and goes back to what were they doing in Uncharted 2 and TLOU