TimeEffect
Member
Am I at the final boss fight!? This is amazing! So much better than Lazaravich and I dont even remember uc3
Oh, and I said this earlier in the thread, but I absolutely believe Left Behind is ND's new template going forward. I wouldn't be surprised if their next IP has very little combat.
You know it kinda disappointed me although it wasn't a big deal at was that there wasn't a supernatural aspect in this game like the previous three. I kinda liked those.
Why naughty dog greyed out crushing difficulty, yet made it selectable is beyond me, I didn't even try to select it! So frustrating when you find out half way through that you only needed one playthrough for all the difficulty trophies!!!
The platforming so far has been on of the most improved things here its fun to me.
it also has more action. Slow sections there worked because some of them were used to give player scavenging time ,some were used for story telling and others were used to cool down player after big encounters but in U4 slow sections are just there for no reasonThe Last of Us has an insane amount of slower moments, just like Uncharted 4.
I do think it was paced better in that game though. And it felt more natural in that game's world. People's expectations for an Uncharted game are different.
Oh, and I said this earlier in the thread, but I absolutely believe Left Behind is ND's new template going forward. I wouldn't be surprised if their next IP has very little combat.
it also has more action. Slow sections there worked because some of them were used to give player scavenging time ,some were used for story telling and others were used to cool down player after big encounters but in U4 slow sections are just there for no reason
it also has more action. Slow sections there worked because some of them were used to give player scavenging time ,some were used for story telling and others were used to cool down player after big encounters but in U4 slow sections are just there for no reason
You know it kinda disappointed me although it wasn't a big deal at was that there wasn't a supernatural aspect in this game like the previous three. I kinda liked those.
Yeah, theended up really boring for me because of that.final act.Should've been pirate ghosts or something
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But by of that design mentality, gamification is not the go-to mentality of how to improve downtime. If anything, he wants to maximise the most of the lean mechanics that exist within what he feels is the arsenal that Nathan Drake would employ.
Eg. Crafting and upgrade are easy to implement mechanics, but from a story & character perspective, it doesn't feel right for Nathan Drake to have those. While the option of making existing mechanics more complex also exist, ultimately the game's principle objective is crafting an experience that serves the character's story, while immersing the player in the feeling of being Nathan Drake, and if the mechanics is too complex, it may serve to hinder the pacing further.
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I think people just have an issue with the downtime in uncharted 4 is because we've had 3 games of the same environmental traversal/puzzles so it felt a little mundane.
In tlou, the world and environment was still fresh and scavenging for items was a real neccessity. I'd like to see how downtime is recieved in the sequel.
I don't mean to start any discussions about the graphics, so don't go into that. But what chapter do you think the E3 2014 trailer took place in?I'm sure this has been discussed already, but it has to be this one, no?It has to be For better or Worse, right? It even starts right after chapter 17, with Nate having a similiar injury on his forehead.
Under Neil Druckmann's creative leadership, I'd say almost certainly. If we see how he talks about set-pieces, making them more intimate, and how he thinks very highly of things like TLoU's photobooth sequence and how he was the pitch for UC4'sscene, I expect stuff like those things to be more prevalent in future ND games written and designed by him, as ways to push the emotional gameplay beats without relying on combat mechanics.attic
I've just got a new headset and used the Uncharted 4 profile for it for chapters 17 through 22 and I now do not understand criticisms of the soundtrack. The music in these chapters has been excellent. Really captures an epic pirate adventure.
My brother's round so I want to show him the E3 2015 jeep scene, but I haven't finished the game yet. If I go back and replay it will I delete my progress so far?
ok can you actually beat Elena's score
is it possible
fuck's sake
thanks
Also, the music is just great. Why did people dislike it?
you need to finish with like 20+ seconds left and get 35+ wumpa fruits
you also must pick up the extra life
and yes only epilogue
The extra life is not available in the Elena version which is why you simply can't win there
After the first hours the game really picks up it's pace and delivers some stunning setpieces.
While I don't think is the best thing ever, I'm really enjoying the experience.
Visually it keeps impressing me over and over again.
I agree, don't even know how many times I died because the controls just weren't appropriate in stealth sections :|Polished it off last night. Really hard for me to express how I feel about this game. I really dislike a lot about the game. Mainly the gun play, the stealth, to many boxes with wheels/hills to slide down,. On the other hand a lot of the story stuff and the locations you go to (the entire Sam character) are the best in gaming.Besides Scotland, that entire chapter could of been cut
I wonder what amy's vision of the game was now.
I think avery's story was so much better than anything else that they did. There's just something so perfect with the piecing together of the story, finding the island, seeing the eerie cliff, etc
Much better than Shambala, and uc3.
The way you discover the ending sets is just breathtaking and awe inspiring. And it's all so much more grounded than finding Shambala with its guardians and all that.
There's something much more mature about avery's story.