WrenchNinja
Member
What difficulty did you play it onThatis my favorite encounter in the whole series, absolute blast to play in.shipyard battle
What difficulty did you play it onThatis my favorite encounter in the whole series, absolute blast to play in.shipyard battle
Turn on unlimited ammo and lock-on aim, you'll be solid. Unloading entire clips into the chest of armored enemies is a quick way to jack it up too.Clearing through the rest of the achievements now. That 70% accuracy achievement is the devil.
Finished the game just now and looked at the Metacritic score.
93 for critics makes sense, but why is it only 7.8 for Users?
The game was pretty great.
Is it a console war thing?
Finished the game just now and looked at the Metacritic score.
93 for critics makes sense, but why is it only 7.8 for Users?
The game was pretty great.
Is it a console war thing?
The amount of detail in this game is kind of scary I don't know if anyone has a seen this video but it has no spoilers in it.
https://mobile.twitter.com/R_Nikaido/status/731043177826680832
It just means the gun is super powerful and can usually kill anything in one shotAre the golden guns you find in the game important in any way?
Because it's different people who are complainingquite curious this thread.
every time I've read an uncharted thread, people have, take it away and people go "we miss this".complained about the supernatural elements in uncharted
lol
The amount of detail in this game is kind of scary I don't know if anyone has a seen this video but it has no spoilers in it.
https://mobile.twitter.com/R_Nikaido/status/731043177826680832
Death of the artform is the only kind of hyperbole that can give me any catharsis, but still, if this type of design thought and this tier of writing is so positively reiforced it logically means we'll get more like this and less of anything else in our top tier AAA space -- which is a relatively limited space.
I really don't get why the removed throwback. Would it confuse the priority of the triangle command for reload and pick up? Did they think it made the game too easy in uncharted 3? Instead they add an explosive damage animation that pushes you out of cover with no way to counter except moving assuming there's any cover left cause it's all made of cardboardSo in UC4 Nate forgot his first big traversal skill, the rope, and a very important combat skill, throwing back grenades.
Sometimes I don't understand.
So in UC4 Nate forgot his first big traversal skill, the rope, and a very important combat skill, throwing back grenades.
Sometimes I don't understand.
Fucking hate that you can't throw it back. Especially at higher difficulties, fucks up your cover too.So in UC4 Nate forgot his first big traversal skill, the rope, and a very important combat skill, throwing back grenades.
Sometimes I don't understand.
I really don't get why the removed throwback. Would it confuse the priority of the triangle command for reload and pick up? Did they think it made the game too easy in uncharted 3? Instead they add an explosive damage animation that pushes you out of cover with no way to counter except moving assuming there's any cover left cause it's all made of cardboard
Fucking hate that you can't throw it back. Especially at higher difficulties, fucks up your cover too.
I really don't get why the removed throwback. Would it confuse the priority of the triangle command for reload and pick up? Did they think it made the game too easy in uncharted 3? Instead they add an explosive damage animation that pushes you out of cover with no way to counter except moving assuming there's any cover left cause it's all made of cardboard
Fair point. Still not cool with taking away throwbacks especially when the enemy loves spamming it.Isn't that the point though, to keep you mobile and not stick to one cover.
Just beat it, very rambley mixed thoughts incoming. Spoilers obviously.
I saw some people say it had a good final boss & a good treasure story. But that boss fight was just as bad as the others & the Avery plot went fucking nowhere. Seriously, just one throwaway line about how he died trying to escape & then never mentioned again. The founders stuff was interesting but predictable.
Giant Bomb's Dan Rykert was talking about how the 2nd half was much better than the first & I couldn't disagree more. Everything up until the boat crash on Libertalia was great. Highlights include the opening prison break, the actual opening credits, exploring their house, Madagascar, the car chase scene & the "At Sea" chapter. The Scotland caves chapter was the only poor one in the first half of the game.
Once we got to Libertalia I feel like the quality just dropped. Enemy encounters especially became much more of a chore. Bar some good character stuff the 2nd half of the game was much less enjoyable than the 1st.
The shooting felt so much worse, I finished the game with about 25% accuracy & granted while I'm not great at shooters I did just Plat all 3 previous Uncharted games this year. So I feel like I shouldn't have been missing as much as I did. Maybe I'm just to used to the old ones idk.
I liked the happy ending with no cliche deaths but now the marketing & some ominous dialogue feels kinda deceitful. Even though the ending was anticlimactic & kinda drawn out I did like it.
Overall I do think it's a great game, looks fantastic, amazing set pieces, great dialogue, fun stealth mechanics. But ignoring the fact that I'm probably gonna play it again at some point to try & platinum it (assuming that "finish with over 70% accuracy" trophy doesn't fuck me that is) I'd honestly rather replay Uncharted 1 purely for fun. Granted I'm a wierdo who likes U1 the best.
So yeah personally very mixed feelings right after finishing it but undiniably a great game. I think that terrible exploding mummies chapter near the end is a large part of my anooyance right now haha. Almost forgot about that beach/ship graveyard fight. That shit was infuriating, hands down my least favourite Uncharted level. Right along side the exploding mummies.
You largely move around in every uncharted, u4 is not special in this way. They didnt think about the ramifications of having no real safety when they were balancing crushing cause rope swinging is a death sentence and destructible cover turns a lot of encounters into trial and errorThe existence of the rope and the placement of the rope-swing pillars around the combat arenas largely implies the game's preferred design choice is for you to be constantly moving around in combat, and probably to that extent, they decided that empowering your position in cover is anti-thesis to that design choice.
Thus they did things like making covers weaker, enemy flanking more prevalent, and remove grenade throwbacks.
You largely move around in every uncharted, u4 is not special in this way. They didnt think about the ramifications of having no real safety when they were balancing crushing cause rope swinging is a death sentence and destructible cover turns a lot of encounters into trial and error
That's great when stealth is actually available to the player.They thought about it with the level design, which is by far the most complex and optioned in the franchise. There are multiple pathways, climbing ridges, points, Windows, walls, areas of long grass, pillars, platforms of different elevations etc literally everywhere in most major encounters. Then there's encounter specific stuff like mudslides, underwater swimming etc.
pretty much, making all those changes was actually a good decision.The existence of the rope and the placement of the rope-swing pillars around the combat arenas largely implies the game's preferred design choice is for you to be constantly moving around in combat, and probably to that extent, they decided that empowering your position in cover is anti-thesis to that design choice.
Thus they did things like making covers weaker, enemy flanking more prevalent, and remove grenade throwbacks.
Still have to play the whole game over again.Use the lock on targeting thing.
Dude knock it off with this bullshit. That kind of playstyle wouldn't get you anywhere in any of the game's on crushing.pretty much, making all those changes was actually a good decision.
if you're annoyed at not being able to kill everyone while staying behind the same cover for 30 minutes and possibly without dying a single time then I guess just play on super easy babby mode with auto-aim on.
and honestly I don't know how much different crushing is but I'm almost done with my run on hard and I've yet to find enemies spamming grenades non-stop.
One quick question before I start. Does this game still use the beat hard, unlock crushing format?
Trophy reasons... 2 playthroughs instead of 3.
That's great when stealth is actually available to the player.
Sorry I'm still fuming over those last couple of chapters.
You can start with crushing.One quick question before I start. Does this game still use the beat hard, unlock crushing format?
Trophy reasons... 2 playthroughs instead of 3.
Nope, you can beat it on moderate and play crushing on a second playthrough!
Thanks.You can start with crushing.
I think the millennial generation will be known for basically destroying the meaning of words. How can you use atrocious to describe anything in this game?
How old do you thinkNate is at the end of the game? 50? I hope I look that good at 50.
I think the millennial generation will be known for basically destroying the meaning of words. How can you use atrocious to describe anything in this game?
How old do you thinkNate is at the end of the game? 50? I hope I look that good at 50.
I imagined he was around mid 30's for the game. His kid is early teens, so Drake being around 50 isn't too off, considering how in shape he is it's not shocking to see he still looks good. Really, the design for them being older, especially Elena was spot on, just enough wrinkle.
I imagined he was around mid 30's for the game. His kid is early teens, so Drake being around 50 isn't too off, considering how in shape he is it's not shocking to see he still looks good. Really, the design for them being older, especially Elena was spot on, just enough wrinkle.
It's all the tropical humidity keeping his skin looking young.
Secretly Nate has been takinglittle nibbles of the blue tree resin he keeps in that test tube at the beginning of the game.
See I came in with the condor, killed the six dudes at the bottom, used the para to kill the two guys below the perch, ran up to to the crate with the sniper rifle, then ran up to the crate with the revolver, the ran all the way back to the area where you sstarted the encounter and sniped the the snipers, then went back down to get the power assault rifle thats below deck and try to bait the the reinforcements to follow me otherwise the minigunners will just camp at the other side of the map where the next encounter is supposed to happen, then I climb up all the way back up top, wait for the two minigunners to group up and lob the grenades to take them down, then make sure to kill the two gas mask grabber guys and then I move down and pick up the minigun and just start firing away at all of the other reinforcements. I just hate that I had to cheese that area so hard by running up top to hide.Yea, some of them are tough on Crushing. Ship graveyard is straight ludicrous in terms of difficulty spike, but it is basically the last proper gunfight and true final boss lol. That bit you just have to be fairly mobile, and play very strategically in terms of cover choices, as well as saving the right weapons and all your grenades only for the last wave of the two heavy chain gunners. Once the nades knock away their armor, you can headshot them for an easy kill, and just remember they can't climb, so get up high and they can't get you. Grab the revolver bottom left of the map, down in front and of the left sniper before you do though.
Seriously I was like gaddam at those calf muscles
And ifElena is the same age then she is an all time beauty.