Vire
Member
I wish any part of Crystal Skull was good.I wish Crystal Skull had a good an ending as Uncharted 4.
I wish any part of Crystal Skull was good.I wish Crystal Skull had a good an ending as Uncharted 4.
Of course you can. You just have to clear some of the crowd before you do. It would be utterly ridiculous if on crushing you could swing through an open part of an arena with 3-10 guys all shooting at you, and get through it scott free.
I wish Crystal Skull had a good an ending as Uncharted 4.
It's in there
Gotta say, Neil Druckmann saying the ending would be divisive...was that a troll? Even the people who dont like the game thought the ending was great. They hit every beat right on the head for every character and every theme the game worked towards.
Dude...what the heck?! Just beat the game and I never heard it, at least not the classic version of Drake's Theme I'm thinking of. Still a great game, but I can't believe they left it out.
I think half of the fanbase was expectingSOMEBODY to die or have an insane betrayal or something.
Further escalated with the story they had with TLOU. Even hollywood movies might have thrown a death in there for good measure.
nadine though...
I kinda liked it though.nadine though...
I finished the game and was wondering if I can do chapter select to find missing treasures and journal entry's or do I need to start a new game?
I finished the game and was wondering if I can do chapter select to find missing treasures and journal entry's or do I need to start a new game?
I'm guessingGotta say, Neil Druckmann saying the ending would be divisive...was that a troll? Even the people who dont like the game thought the ending was great. They hit every beat right on the head for every character and every theme the game worked towards.
I wonder how well this is going to sell. I have to say (based purely on anecdotal evidence) that I'm ever so slightly worried. I have at least ten friends and coworkers who are big into gaming and play mostly on PS4, and only ONE of them bought it. Most of them said it looked good but they were saving for Overwatch or didn't play the earlier games or whatever. Also purely anecdotal, but I didn't sell a single copy yesterday. I work in electronics department at a retail store. Granted, I didn't start there until 4pm, so I'm sure some copies were sold earlier.
Obviously it will sell well (would be crazy to think it wouldn't), but I did find those experiences really odd. I was trying to tell them how amazing the game was, but no such luck.
Auto lock + one hit pistol > infinite RPGs
Sure, if you want to swing at 1-2 people to finish an encounter, why not? But at that point it's practically won. Mobility is severely hampered on higher difficulty, no question about that.
I'm guessingHe thought some people were expecting a big death and anything less would be a cheap cop out. Which would lead to some divisive opinions. I'm sure there's some people who think that, but there's a far bigger majority who loved the ending.
THAT would have been the cop out. Having someone die would've been cheap emotional heat, what they actually did is way better and arguably took more guts.
My only complaint so far, is that stealth really sucks. It's not nearly deep enough.
.Auto lock + one hit pistol > infinite RPGs
Sure, if you want to swing at 1-2 people to finish an encounter, why not? But at that point it's practically won. Mobility is severely hampered on higher difficulty, no question about that.
Havingisn't inherently cheap, c'mon nowpeople die
For the record I disliked every UC game, but I loved TLOU and bought UC4 on the strength of that game -- hoping they had learned something.
I can put up with little or no gameplay if I care about the characters or find the story interesting. I can also put up with a bad story if the gameplay is engaging and satisfying. The problem is that UC4 is barely interactive, but also doesn't give me anything to care about.
I don't feel engaged by the story at all. At this point in the game I'm basically going to go lie, steal, cheat, and kill to get a treasure while cracking jokes and laughing along the way. I don't relate to that. I don't understand in what universe this makes sense.
I am fine with a high body count, but in a game that prizes its lifelike characters, it is downright immersion shattering that they don't react to this in any way. It doesn't even slightly damage the levity. I know people have a long history of pointing this out about UC, but there's a reason for it. It's bizarre. The game feels off.
I was frankly feeling my connection to the game severed necessarily nearly from the very beginning.n seriously.Kid Sam leads Kid Nathan through a serious of truly death defying stunts just to show him a bike. It makes no sense. I can't take this schlock seriously, even though it asks to be take
A story whose believability is being strained at every turn could be overlooked if I was rooting for the characters or cared about them at all, butNathan is a wholly unlikable douche, a lying fuckboy who gleefully lies to his wife to go o a murderous lying cheating rampage.
ALL of it could still be forgiven if the gameplay was fun, but it's not. Every climby part at the outset fills me with dread at the sheer tedium involved with playing the "spot the next notch on the wall they want me to suck into". It's not meaningful. My jumps are guided and the camera directs me yet further. My existence is an annoyance to this game.
For as engaging and detailed as the combat was in TLOU -- they've taken almost none of that to UC4. In TLOU I coud gather igredients, craft things, and upgrade my arsenal. The combat felt tense and engaging wtih meaningful choices to be made aout how to approach enemies or whether to appraoch them at all.
I don't understand how designers who succeeded so spectacularly with their formula in TLOU could fail so miserably in their very next game, I see a lot of peopel in the thread love the game. I dont know what that says about things but I worry if it means UC4 is contributing to the death of the art form.
I think it's serviceable for a non-stealth game. Not much more.For a non-stealth game, it's pretty great.
I think this game has the best "treasure" narrative becauseAvery's story actually had me interested all the way through the game. How he seemed so noble in the beginning. Wanting to start a colony with all the other pirates. A better life for them. And then slowly watching him descend into madness. The events happened several 100s of years before Uncharted 4 but it still unfolds perfectly from the first to the last chapter.
When you enter the pirate village for the first time, you can't help but wonder what the heck went down. Who did this. Where is everyone? It was so good.
I think it's serviceable for a non-stealth game. Not much more.
"I didn't like the three prior games in the series but somehow figured the FOURTH game would somehow do it for me."I see a lot of peopel in the thread love the game. I dont know what that says about things but I worry if it means UC4 is contributing to the death of the art form.
.
Which pistol is one hit?
Not necessarily if you want to swing at just one or two people, but swing to get to a new cover or vantage spot, only when there aren't a large group of enemies all with visibility to that exact point. Don't forget you can regenerate when you get to the next cover spot after the ropeswing.
And of course mobility will be hampered, that's the case just by virtue of you having less health, enemies being more aggressive and them having better aim. Also, whilst it's more precarious being mobile, the game actually incentivises mobility on higher difficulties, at least on crushing, as staying in one cover spot for too long will lend in the AI pinning or flanking you, or lobbing nades at you till you die. Not to mention you'll run out of ammo very quickly too. You're basically forced to be more mobile in a way.
AlsoTo add to the ending discussion:if Sam had died it would have made not only the whole game pointless but all of the character development around characters that weren't Nate, not to mention Nate himself. Instead, we get a permanent change to the status quo with Sam being an ordinary part of the big 3s lives and we got a happy ending. If he was dead the game would have felt way too self contained and pointless in terms of its overall impact on the franchises.
Gotta say, Neil Druckmann saying the ending would be divisive...was that a troll? Even the people who dont like the game thought the ending was great. They hit every beat right on the head for every character and every theme the game worked towards.
I wonder how well this is going to sell. I have to say (based purely on anecdotal evidence) that I'm ever so slightly worried. I have at least ten friends and coworkers who are big into gaming and play mostly on PS4, and only ONE of them bought it. Most of them said it looked good but they were saving for Overwatch or didn't play the earlier games or whatever. Also purely anecdotal, but I didn't sell a single copy yesterday. I work in electronics department at a retail store. Granted, I didn't start there until 4pm, so I'm sure some copies were sold earlier.
Obviously it will sell well (would be crazy to think it wouldn't), but I did find those experiences really odd. I was trying to tell them how amazing the game was, but no such luck.
Played through the game 3 times, didn't experience this once on my launch unit. Considering how much this game has been put through the ringer in terms of performance analysis, this seems like an anomaly.[*]Performance - The last few levels feature severe FPS drops. I know that TLOU occasionally had issues maintaining 30FPS but this seems to dip far lower than that ever did. It was pretty distracting in spots.
There were noticeable performance drops in the later levels, but they were few and far in-between and certainly not "severe", just noticeable.Played through the game 3 times, didn't experience this once on my launch unit. Considering how much this game has been put through the ringer in terms of performance analysis, this seems like an anomaly.
Agree with you wholeheartedly.After some thinking I've came to the conclusion that Libertalia is better than the lost cities of UC2 and 3 by far.
Why?Because you get to it about 3/5 of the way through instead of at the end. By having the plot macguffin be treasure instead of the lost city itself they were able to flesh it out and slowly reveal the backstory instead of having to put its downfall all on a last-minute supernatural plot twist. Also I personally find pirates much more interesting than mythical cities.
My only complaint so far, is that stealth really sucks. It's not nearly deep enough.
To be fair, that's not a particularly high bar but yes, the stealth is surprisingly good.And it's MILES better than it was in the previous entries.
To be fair, that's not a particularly high bar but yes, the stealth is surprisingly good.
Played through the game 3 times, didn't experience this once on my launch unit. Considering how much this game has been put through the ringer in terms of performance analysis, this seems like an anomaly.
On Crushing the expectation seems to be 'completely stealth this or at least 90% of it' when you can. A lot of the other close quarter combat sections are predictably shitty/not balanced.To be fair, that's not a particularly high bar but yes, the stealth is surprisingly good.
Except if you're playing on Crushing difficulty.
Fuck Crushing.
Fuck it with a passion.
It turns a game that was clearly designed around mobility and turns it into a "pop out and shoot then regain health and repeat" game.
"I didn't like the three prior games in the series but somehow figured the FOURTH game would somehow do it for me."
"I don't like the protagonist to begin with and now am finding everything in the game to justify my opinion of that character"
"Why is this game, from a different franchise, not like this game in another franchise."
"Why isn't Uncharted like a different series mechanically and tonally when the two series aim for much different things"
Ending spoiler
I am REALLY glad they didn't kill any of the main characters, I was expecting at least Elena and/or Sully to get killed or Nate sacrificing himself to save the others. I love happy endings, we get enough shitty endings in the real world. So to me it was perfect.
ENDING SPOILERSTHAT would have been the cop out. Having someone die would've been cheap emotional heat, what they actually did is way better and arguably took more guts.
After some thinking I've came to the conclusion that Libertalia is better than the lost cities of UC2 and 3 by far.
Why?Because you get to it about 3/5 of the way through instead of at the end. By having the plot macguffin be treasure instead of the lost city itself they were able to flesh it out and slowly reveal the backstory instead of having to put its downfall all on a last-minute supernatural plot twist. Also I personally find pirates much more interesting than mythical cities.
Someone brought up in another thread that Nate has a lot of enemies in his stories (he's killed hundreds) and I'm actually shocked that he and Elena at the beginning of U4 were able to buy a normal house and live normally without some fuckwad kidnapping one of them like some Taken movie. Or (ending spoilers)kidnapping Cassie and forcing Nate and Elena back into crime to save their daughter's life
ENDING SPOILERS
Agreed, when Sam was about to die in the ship I was disappointed, but I'm glad they didn't go that route. That ending was perfect.
The three prior games ended with the antagonistsSomeone brought up in another thread that Nate has a lot of enemies in his stories (he's killed hundreds) and I'm actually shocked that he and Elena at the beginning of U4 were able to buy a normal house and live normally without some fuckwad kidnapping one of them like some Taken movie. Or (ending spoilers)kidnapping Cassie and forcing Nate and Elena back into crime to save their daughter's life