gamerMan
Member
I'm pretty sure it's a combination of real time cutscenes and the such. Since now the game needs to load the cutscenes rather than playing video. So now more needs to get loaded rather than just the next level. What they did, allows them to load the cutscene and next part of the level while you do a task, so then you can skip the cutscene if you want.
This still doesn't make sense. The cutscenes don't get loaded off the disk since they are not movie files on the disk. They are generated in real time so there is nothing to load since the level and model are already in memory.
The truth is the crates and dumpsters shouldn't be in the game for whatever reason you can justify their existence in the game because gamers are not aware of these "technical limitations." To the gamer, these segments stick out like a store thumb as a form of lazy game design especially after 50th time you have done them.
Otherwise, you can take any bad element in a game and try to justify its existence because of "technical reasons." There are plenty of games with cutscenes that don't use crates. Even The Order didn't rely on "crates." On the otherhand, Crash Bandicoot had more crates than Uncharted but I don't think it was for "technical reasons"