Well, now he is lol since he just went through the best sequence of the game. He looked completely bored and frustrated during the Madagascar chapter cause he kept dying and getting stuck. He stopped talking for a good 10 minutes and even put the chat into sub only mode.
I don't understand how Joe and Other Joe can be so consistently bad at these types of games. Or maybe it's just with console games because they're not used to playing with control pads? Shadowfall, Halo 5, Quantum Break, UC4, you name it. I mean, for UC4 they have aim lock on for heaven's sake, and even then they seem to completely forget that cover is even a thing. That and perhaps they're not paying as much attention so they miss dialogue, instructions etc that otherwise guide the player (e.g. Sully saying "Nate, that ain't working!", but because they missed him saying that, they carry on doing the thing that isn't working.
On that note, if you have lock on enabled for the entirety of the play through, isn't that sort of taking the bulk of the fun, skill factor and challenge away from the combat? Essentially making the gunfights that much more automated and mundane. I would have assumed lock on was for complete beginners, or those who simply want to go through combat with the bare minimum challenge. Weird that Joe would select it as his default play through method.