eso76
Member
Just finished the game yesterday...great ride.
Am I only one who thoughtwhile playing the epilogue how crazy-cool it would have been if ND used it as a teaser for TLOU 2
But they did !
Just finished the game yesterday...great ride.
Am I only one who thoughtwhile playing the epilogue how crazy-cool it would have been if ND used it as a teaser for TLOU 2
I mean, nothing of what you say is wrong, but the ludonarrative dissonance (did this term exist before?) is still there. And yes, the quoted things are also just as ridiculous. People also joke about those things. All of them are technically flaws in creating a believable world. I get that a believable world isn't a prerequisite for games, but still. I do agree that Uncharted gets unfairly pegged for this more so than other games, however. And now it's going to be even more so since ND raised their bar for storytelling with TLoU.
Chapter that needed to be cut from the game...
the entire jailbreak Chapter feels pointless once you realize it was all a made up story by Sam...that entire Chapter should have been relayed to Nate in dialogue versus making the player waste their time playing a Chapter that never really happened
On the contrary, i thinkthat making you play this section helps you believe it really happened and not question it until Rafe tells you it was bullshit, and it preserves the twist.
if Sam had told Nate the story through dialogue we (the player) wouldn't have believed it any less...the jailbreak Chapter could have been used to better effect in my opinion...having it all be a dream/fantasy/lie just felt like a wasted Chapter to me
Based on Alienous's and doofy102's previous comments, I have no idea what would make them happy - do they like the gameplay but think the story is too lighthearted and flippant and want something more grounded/grimdark? Do they like the story and therefore want the gameplay fundamentals retuned so it no longer resembles the Uncharted series? Or is it blind critique for the sake of finding faults in things without any real purpose or goal?
It all seems to boil down to "let's find something to criticize about this thing and show I'm smarter than the product" like that Contrarian Corner crap I mentioned in my last post.
Finished my second playthrough and my opinion of the game has risen even higher.
I pity any team setting out to top it in its class. Its frankly a bit ridiculous how well put together it is as a piece of work. Which to me, as a former developer, means a LOT.
Massive, mad, props to the hard working people at ND. You've raised the bar again.
Making comparisons to Indiana Jones movies is irrelevant - they can't be ludonarratively dissonant. If you have an issue with the writing of the movies it's simply an issue with the writing of the movies.
Not all games are criticised equally regarding this aspect, as it is a larger flaw for a narrative-focused experience.
It is a flaw.
It's a tricky thing, but it is a thing. You might not care but that doesn't negate its existence.
Is it ever an option beyond this?
I felt like I never really saw another spot where it felt right. There are a few things they didn't really make a ton of use of in combat tbh (hand to hand, vertical cover, more rope hanging firefights, etc.) The focus on arenas sort of held back the ability to craft smaller sequences that focus on a specific moment.
This is why 8, 9, and 17 >>> the rest of the game, btw.
Ok, thanks. Funny thing is...when I learned English it took me many years to get the difference between the "sound of" American and British English. Not that this is very difficult...it just didn't click. Can any Gaf-Brits confirm that Emily Rose sounds super-American? I'm trying to expand my horizon here
I'm a huge Kate Bush fan and comparing her pronunciation with Emily Rose's is like dealing with two different languages,lol.
I finished my 1st playthrough on Hard and was wondering if the enemies on Normal difficulty are as difficult in terms of constantly spamming grenades to force you out of cover...seems like with Hard they're literally constantly throwing explosives that destroy your cover and constantly flanking you
Why? Completely goes against the ethos of Uncharted.
Gun turret guys die to one well placed grenade and RPG guys are a pain in the ass but you should prioritise them above all else. Either
1. Do the whole thing with stealth, or at least thin the crowd out enough to make it easy
2. Try to kill the RPG guy first with stealth then grenade the turret guy
3. Headshot the RPG guy first, regardless of whether in stealth or combat, then grenade the turret geuy
Thank you SomTervo It worked, now I'm onto the next chapter yassssssss
I think the open world ruined the pacing of Uncharted as a game.
Sure, I can see that. In my last post's edit, I do mention how it's odd that the dissonance criticism is only ever thrown at games over violence and not over stuff like the seagull shooing or dumpster diving in Bioshock Infinite or any of the myriad of tangential sidequests in RPGs that postpone saving the world from literal destruction.
In general I think Uncharted 4 walked a finer line than any of the previous titles simply because Naughty Dog wanted to cap off the series with anwhich meant making him more relatable and pedestrian. At the same time it still had to be an Uncharted game and couldn't ditch their core gameplay pillars for its final entry in order to exclusively service the story they wanted to tell, which caused some narrative friction.upbeat family man ending
The previous Uncharted titles had a more fictionally stylized, larger than life Drake who was less grounded and more cavalier - someone closer to Harrison Ford's IJ and SW action heroes, neither of whom had successful family lives. Like a scrappier version of Daniel Craig's Bond character in Casino Royale and Vesper's assessment of him as a "...maladjusted young [man] who’d give little thought to sacrificing others...You know, former SAS types with easy smiles" - an outwardly charming character who played loose with life in general, both his own and that of others - not the character he needed to become for the wrap up in U4.
It's not exactly the body count that's off. It's that Nate fights offensively rather than defensively.
Take Uncharted 2 for example. Nate basically sneaks into a base, murders everyone and blows it up. This is because they got to a dig site first. He has no qualms about going straight to war when he's decided he wants the same treasure that you want.
The issue isn't leudonarrative dissonance because even the actual story is kind of strange .
I'm not saying that Uncharted should change genre, and I'm not undermining the experience as a whole. But if you have a character snap a man's neck, and that character doesn't seem outside of gameplay like someone who would snap a man's neck, then dissonance is created. Same as if during Uncharted gameplay you slit people's throats - you'd be like "Wait a second, what?".
That zero punctuation review is spot on in pretty much every way. Especially chapter 16 - where the question is not so much 'why drag the game down to a snails pace' and more 'why bother, and who gives a fuck'?
Croshaw isn't a reviewer, he's a heckler who's 5 minutes of internet fame and relevance dried up years ago. There's nothing more pathetic than seeing someone berate another for failing to evolve and improve their work whilst using the exact same tired-old schtick that they've been peddling to diminishing returns since they started.
Chapter 14 on Crushing might break me...
Croshaw isn't a reviewer, he's a heckler who's 5 minutes of internet fame and relevance dried up years ago. There's nothing more pathetic than seeing someone berate another for failing to evolve and improve their work whilst using the exact same tired-old schtick that they've been peddling to diminishing returns since they started.
Wait until you get to Chapter 20. Been stuck for two days. Terrible design in that first area tbh. :/
Calm down. There are times when he's entirely accurate - and he even says that Uncharted is a fantastic game that happens to be weighed down by it's own desire to be 'the final chapter' and repeating things that the series has already done.
He's also accurate in that Nate is increasingly coming across like a dick, and that Chapter 16 is just a wreck that shouldn't be here.
You have your opinion, and I have my mine.
What I do find odd though is how defensive some folks are to having their favourite internet critics/personalities judged. Just because I think the whole ZP thing is waaay past its sell-by date, and fails as both humour and criticism it doesn't mean I'm angry about it.
At worst I'm mildly ticked off at myself for wasting my time in the vain hope that Croshaw might eventually have upped his game. But, alas, I saw just the same old same old that I stopped finding amusing around ummm... 2010.
That zero punctuation review is spot on in pretty much every way. Especially chapter 16 - where the question is not so much 'why drag the game down to a snails pace' and more 'why bother, and who gives a fuck'?
People that are invested in these characters care about chapter 16, it's one of the most important parts of the game (and series as a whole) in terms of narrative and character development.
Meh, I'd only heard of Zero Punctuation in the last few months.
Zero Punctuation finally got their review up.
http://www.escapistmagazine.com/videos/view/zero-punctuation/116877-Uncharted-4-A-Thiefs-End-Review
Rather mixed to negative of course, but I love these reviews as always.
Don't apologize. Finally some PASSION.Enough derail though. Topic closed, with apologies for the distraction.
I'm sure this has been discussed, but what are people's thoughts on:
No way. Nothing in Tomb Raider is a fraction as good as chapterThe (late-game spoilers)was just the worst. Felt like something even Tomb Raider would have had the decency to leave on the cutting room floor.origin of the Drake name scene
The (late-game spoilers)was just the worst. Felt like something even Tomb Raider would have had the decency to leave on the cutting room floor.origin of the Drake name scene
Is it ever an option beyond this?
I felt like I never really saw another spot where it felt right. There are a few things they didn't really make a ton of use of in combat tbh (hand to hand, vertical cover, more rope hanging firefights, etc.) The focus on arenas sort of held back the ability to craft smaller sequences that focus on a specific moment.
This is why 8, 9, and 17 >>> the rest of the game, btw.
Well, than was fun.
A fantastic experience, though there was certainly a pretty linear decline in my enjoyment as the game went on. It went from "This is perhaps one of the greatest games I've played" to "Yeah, this is Uncharted". If their goal was to make me not want another Uncharted game they succeeded, I think the well has been tapped.
It probably didn't help that I opted to go through it in a day. It's a little bit too long for that, and so some of the penultimate chapters blended together. But I played TLOU like that and it was riveting throughout.
As far as faults go the sound design, music, heavy amounts of climbing and story come to mind. I'd count Sully looking like Old Snake as a fault, but it's probably more of a selling point.
Also I can't imagine replaying it for at least a while. It isn't a brisk and fat-trimmed enough of an experience.
The writing there stuck out so badly. Horribly on the nose dialogue (and the background story too actually), and then the last bit was both contrived and served to make Nate's character less dramatically interesting. Chapter 16 is the only bad part of the game.No way. Nothing in Tomb Raider is a fraction as good as chapter16. It was a much better origin story than I could have hoped for, and its placement in the game was masterful.
I wish when you beat the gamethe title screen changed to a different picture that included "Uncharted 4" and had the old theme playing.
I completely disagreeThe writing there stuck out so badly. Horribly on the nose dialogue (and the background story too actually), and then the last bit was both contrived and served to make Nate's character less dramatically interesting. Chapter 16 is the only bad part of the game.
.I completely disagree