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Uncharted 4: A Thief's End |OT| You're gonna miss this ass

I'm only in chapter 8 but I can't imagine how you could feel that way. The game feels like it was made by a team at the height of their talent where they have enough confidence to sit back and just let the experience envelope you.

As someone who enjoyed every part of the game, I completely get where he's coming from. All those walky-talky bits are great for their visuals, the dialogue, the sense of place (the game sold me on finding
Libertalia
and it captured the feeling of finding a long-lost location/treasure in multiple ways) ... but those don't carry the game for me. When they are preceded and followed by pretty low-key climbing (or just more walking) segments, they aren't substantial enough of a payoff from a gameplay perspective — and not even from an exploration perspective — to be engaging and fun.

Those segments having little consequence on subsequent action sequences also makes them good solely for the sense of place, ambiance and visuals, all of which are things that lose luster over time for me. There are rarely bonus weapons found off the beaten path, and while there's a lot of treasure, none of it affects the game beyond post-game cheats.

I can go into the big shootouts in chapter 13 and 14, replay those over and over, and each time have something new occur, and even when it doesn't play out considerably different, I'm still having to react to what's happening in the game, rather than passively experiencing it — knowing them like the back of my hand doesn't diminish them the way it does for some of the bits between those big shootouts, which will always be the same.

Now that there's more choice in the fights, I would've loved to see many, many more encounters just to make more substantial use of the game time, and anyone who didn't want to engage in those would be able to stealth through them. As it is, the game is all to often just really nice to look at, rather than being consistently engaging in every way the way 2 was.

As always, I'll voice my hopes that the story DLC is just a chunk of well-put-together action sequences and fights. There's too much potential, and multiplayer gameplay, even against bots, is a different beast. Looking forward to co-op too of course, but I can't imagine it'll allow for stealth, losing the enemy, drop attacks w/o the grappling hook, etc.

I have no qualms with the game design. The pacing isn't perfect throughout, but the actual design of the enemy encounters is pretty awesome IMO. I got the Platinum and I still feel like I don't know how to completely utilize everything at my disposal let alone memorization of the environments and how to best use them to your advantage. I also like that the game isn't chock full of encounters so that the ones that are there are actually satisfying, with some of them being pretty long (ones in chapters 13 and 14 spring to mind) rather than becoming repetitious.

Nah, unlike games like MGSV, this actually balanced story and game design and said design gave you a lot of fun things to do in open environments which helps keep you engaged. Uncharted 4 is basically what I wanted that to be, to an extent. Hell, it had better stealth for me just because I gave a fuck about what I was doing.

A 12 to 14-hour game can be chock-full of action and each encounter still feel satisfying. Uncharted 2 did that, and it was because each encounter had something different from those before it. Combat becomes a slog when nothing interesting is done with it and it's just used as filler. Considering what's possible with 4's gameplay, it could've been back-to-back combat and still not feel repetitious.
 
DOOM will heal your soul

*Baron of Hell beckons to Net_Wrecker with his demonic manly embrace*

Neiteio with that sick Bethesda/id marketing check bonus. I see you. Get your money brehhh

I'll get doom eventually I promise

I'm only in chapter 8 but I can't imagine how you could feel that way. The game feels like it was made by a team at the height of their talent where they have enough confidence to sit back and just let the experience envelope you.

I don't disagree that ND is at the height of their talent and confidence, I just don't like how they applied all that to UC4. I don't want to be "enveloped" playing UC, I want to be thrown off a building with nothing but a quip, a gun, and an enemy to break my fall.

Plus when you die and slowly walk back to the point you can pretend you're playing uncharted again.

lmao
 
Yea I think this may be the best uncharted even though it has tons of flaws. Kid stuff should have been cut and/or made into a cutscenes and they should have added a couple more encounters and another set piece and this would be best of all time. As it is now it is just fantastic and infuriating at the same time. Not quite up to LOU though.
 
I feel like this was the slowest uncharted and besides part 1, the least epic in terms of set pieces. Not sure how replayable this one is to me since a lot of it imo was super slow. Thankfully the graphics make the adventuring aspects very tolerable but when these graphics aren't so hot anymore it'll show its age. Solid 8 out of 10, with a solid MP albeit nowhere near as great as Last of Us MP.
 
Er, I think I missed something plot wise. Early ish spoilers and really minor. Chapter 10 into Chapter 11:

At the end of Chapter 10 I watched Sam drive off with the jeep to the tower that was on the other side of the island. I just started Chapter 11 in the town with Nate and Sully and they have the jeep? What did I miss?
 
Er, I think I missed something plot wise. Early ish spoilers and really minor. Chapter 10 into Chapter 11:

At the end of Chapter 10 I watched Sam drive off with the jeep to the tower that was on the other side of the island. I just started Chapter 11 in the town with Nate and Sully and they have the jeep? What did I miss?
Sam took a jeep from the mercenaries. The same mercs that ambushed them.
 

Bladenic

Member
Just read the Neil interview on Rolling Stone, definitely think that
the sword fight in the mansion should've been left in. Would have made the final boss better. There's also that gag where Sam picks up a sword and it breaks.

On TVTropes under Trivia it also says that
Charlie Cutter was supposed to be in the game. I wouldn't have minded more references to Chloe either.

Also am I missing something or is there no cutscene viewer? Am I wrong in remembering other Uncharted games having that?
 
This has been a generation of great sequels marred by strange design choices.

I'd slot Uncharted 4 next to Metal Gear Solid V and Batman Arkham Knight. They're so good mechanically but don't let you play with enough of it.

Fully agree with this. I actually said the same thing basically lol

Finished my second playthrough. It is a good game, just not as great as I expected.(8/10) I thought this would be a contender for my personal GOTY, but DS3 trounces it handily.

---
Although chapter 21 was a clear misfire, I do think that
chapter 22 was great. The boss battle felt like a music rhythm game and is arguably the best one of the series. Love his taunts and it's so fitting thematically.

The only thing that fell flat for me was that
song when you're swimming away with Sam. Sure it was okay in the context of the game, but it didn't feel like the 'right' final song for the last Uncharted. Luckily the cutscene at the end was pretty good
and the
epilogue
is still awesome. Time to check out multiplayer and I await the DLC.

This game kinda reminds me of Arkham Knight. It has plenty of things going for it, but they all just didn't come together in the right manner. Uncharted 4 is better than Arkham Knight, but it gives me that same feeling of wasted potential.

Edit: Also think hard is the ideal difficulty with moderate being too easy

My top 5 so far:

The Witcher 3
Dark Souls 3
Bloodborne
Rocket League
.... drawing a blank

Honestly, I don't think there's been many "exceptional" games this gen yet.(at least for my tastes) UC4 is in my top 10, but idk where exactly I'd put it. I'd group it with games like MGSV that do certain things really well, but just don't come together completely because of odd design choices. Bayo 2 would almost certainly be there, but no Wii U.

Persona 5 will save us
in 2017.
Well as long as the
dungeons don't suck this time.
 
Going through my second playthrough. Graphics are great as always but I'm starting to notice things I don't like:

1. In all uncharted games I find it lazy how Nate supposedly has all the clues and is ahead of the bad guys, only for the bad guys to suddenly appear out of nowhere. UC4 does this again and it completely takes me out of the game. Why go through all the effort of finding clues if bad guys always out smart them. ugh.
Uncharted 4 . i learned that dynamites and explosions are superior to everything.
Even Avery agrees.
Finding the right way ? hey let me plant some C4 to follow you !

Heck sam make them follow the right route across the mountain , only to be decimated by ...explosions.

Avery really was ahead of the curve , 300 years ago
 

Tuck

Member
I need help with the final boss.

I got the sword, but now the same sequence keeps looping over and over. I've cut Raif a few times, but eventually he falls to the floor, and then the battle restarts. I don't get it. Any tips?
 
I need help with the final boss.

I got the sword, but now the same sequence keeps looping over and over. I've cut Raif a few times, but eventually he falls to the floor, and then the battle restarts. I don't get it. Any tips?
Experienced the same thing. It worked for us after it started over though. Not sure what fixed it.
 
I need help with the final boss.

I got the sword, but now the same sequence keeps looping over and over. I've cut Raif a few times, but eventually he falls to the floor, and then the battle restarts. I don't get it. Any tips?

You have to push the button just in the moment when his attack is going to hit you, then you'll perform some kind of counter attack. Do that correctly three or four times and you're good to go
 

TitusTroy

Member
this is the first game in the series where I felt Naughty Dog was copying another game- the rebooted Tomb Raider...the rope gun was an obvious copy right down to the design of the rope attachment item...still an A- game for me but some of the gameplay and design choices felt like copycats where normally Naught Dog is the one being copied
 

RDreamer

Member
On my crushing run and I'm not entirely certain how this section is possible. During the chase:
After I got in the jeep and am driving and have to get out of the jeep and L1 onto the big truck. There are 2 motorcycles and 2 trucks around it, and you have to be on the rope for a bit to get into the truck. I've had some amazing runs where i took out the motorcycles in the jeep, leapt out and headshotted the jeep guys right in a row and still fucking died on the rope. I've tried taking things out and trying to get up the rope instead of shooting. I've tried everything and it doesn't seem like I have enough health to do this. What do?
 

Neiteio

Member
Neiteio with that sick Bethesda/id marketing check bonus. I see you. Get your money brehhh

I'll get doom eventually I promise
I'm still waiting on my check for TEW! And from Nintendo for my EarthBound LTTP. And from Capcom for my RE2 and RE3 LTTP. And from... *list goes on and on*

tl;dr: I'm gonna be rich
 
Finished. Final boss was lousy. But I liked the ending.

Amazing game. Up there with Uncharted 2, I think.

Really? I loved that it all ended in a
swashbuckling battle amongst burning treasure in a pirate ship, between two thieves, echoing Tew and Avery's final moments
. It's a poignant battle for Nate and and reinforces the main message in the game - this path always leads to this same conclusion.
 

Remf

Member
Just finished it. Man, what a ride. I really enjoyed the pacing throughout the game and I think it was a great send off to the series. Now I just need to find the rest of the treasures.....
 

Ascenion

Member
this is the first game in the series where I felt Naughty Dog was copying another game- the rebooted Tomb Raider...the rope gun was an obvious copy right down to the design of the rope attachment item...still an A- game for me but some of the gameplay and design choices felt like copycats where normally Naught Dog is the one being copied

What? I wouldn't say they copied it I mean given that this game was supposed to release around the same time as ROTR originally it would've been hard to copy that or add it in in roughly 6 months. Not to mention it isn't a rope gun it's a grappling hook, so your point on design of the item is wrong, since Lara shoots a rope arrow and simply swings from it. These aren't the same thing.
 

TitusTroy

Member
I can't decide whether I want to do a 2nd playthrough right away...finished the game on Hard difficulty yesterday...might need a break before jumping into another run
 

TitusTroy

Member
What? I wouldn't say they copied it I mean given that this game was supposed to release around the same time as ROTR originally it would've been hard to copy that or add it in in roughly 6 months. Not to mention it isn't a rope gun it's a grappling hook, so your point on design of the item is wrong, since Lara shoots a rope arrow and simply swings from it. These aren't the same thing.

the 1st Tomb Raider reboot from a few years ago also had the rope gun...whether you call it a rope gun or grappling hook is semantics...it functions in pretty much the same way...plus Lara hooks it to those same rope items that looks exactly the same as in Uncharted 4
 

Ascenion

Member
the 1st Tomb Raider reboot from a few years ago also had the rope gun...whether you call it a rope gun or grappling hook is semantics...it functions in pretty much the same way...plus Lara hooks it to those same rope items that looks exactly the same as in Uncharted 4

In TR(2013) if that's the reboot you mean, she never swung from the rope, she just used it to zipline. Calling the grappling hook in UC4 a rope gun when comparing it to TR isn't just semantics I think since it actually is weaponized in TR and has far more utility as technically they are rope arrows. You can't pull enemies down or use the grappling hook in combat in UC4 like in ROTR, aside from MP but even then It's melee. I won't deny they have similar uses but equating it to the UC4 grappling hook sells the rope arrows short. Not to mention Drake can only swing from beams, Lara swings from wired floating yarn spool things.
 

xxracerxx

Don't worry, I'll vouch for them.
My wife actually had to stop watching me play because I kept leaping off cliffs and using the grappling hook to swing around. This was in the
Libertalia.........
area.

She just couldn't handle it.
 
Just finished it!

Im definitely in the camp who had no problems with the pacing! Yes the beginning is a little bit slow but overall i really liked the pace and how they mixed/changed the pace compared to the old ones. Gave the game more of a real adventure flair.

But the game could have been better if they would have made the climbing more challenging/complex regarding the robe and the sliding. Those two new mechanics felt good but they never really took advantage of them to create some more complex scenarios with them. Just a little bit more gameplay depth would have done wonders for this game.

But still... overall i had a great time with it and would give it a 9/10. Great end to this series!
 
Finished it few days ago, loved it. Awesome on all aspects and general improvement on last installments. Just wished puzzles and climbing where more challenging as well.

Then I started a new playthrough the next day and since the game and story were still fresh in my mind the first 4-5 chapters felt a bit like a chore. After that when the game is firing on all cyclinders it's still soooo good.
 
What? I wouldn't say they copied it I mean given that this game was supposed to release around the same time as ROTR originally it would've been hard to copy that or add it in in roughly 6 months. Not to mention it isn't a rope gun it's a grappling hook, so your point on design of the item is wrong, since Lara shoots a rope arrow and simply swings from it. These aren't the same thing.
TR reboot started with the 2013 game.
 

valkyre

Member
This "copy" discussion is really tasteless... and pointless.

Uncharted was inspired by Indiana Jones, Tomb Raider and GeoW.

But then came UC2 which made every single action game to be inspired by UC2 in terms of pace, setpieces and action. The impact of that game was absolutely huge for the entire industry of videogames, it went so far as to impact even some filmmakers.

The rebooted franchise of Tomb Raider took heavy inspiration from UC2, even the lead designer admitted so. And then it introduce some new stuff as well.

All in all, it is pointless to discuss who copied what. It is an industry and obviously things that certain games do right, other will incorporate to their games as well.

There is nothing wrong with that.
 
This "copy" discussion is really tasteless... and pointless.

Uncharted was inspired by Indiana Jones, Tomb Raider and GeoW.

But then came UC2 which made every single action game to be inspired by UC2 in terms of pace, setpieces and action. The impact of that game was absolutely huge for the entire industry of videogames, it went so far as to impact even some filmmakers.

The rebooted franchise of Tomb Raider took heavy inspiration from UC2, even the lead designer admitted so. And then it introduce some new stuff as well.

All in all, it is pointless to discuss who copied what. It is an industry and obviously things that certain games do right, other will incorporate to their games as well.

There is nothing wrong with that.
Well put.
 

SomTervo

Member
Hopefully we will get an enhanced PS4K/NEO version and it will include most, if not all of the cut content - and then some!!

Really, really doubt it. This is the finished product.

This has been a generation of great sequels marred by strange design choices.

I'd slot Uncharted 4 next to Metal Gear Solid V and Batman Arkham Knight. They're so good mechanically but don't let you play with enough of it.

I think it's because they're trying to mix things up in a more 'meta' sense. At a high design level they're trying to take authority over the structure and priorities, while wrestling with a lot more computing power, and it's made everything a bit wobbly.

I didn't like that
right before we meet back up with Elena they cut away to a side story that is explicitly about another adventurer who lost her family because of her dedication to adventure. I thought that was super heavy handed and on the nose. And then Evelyn's dialogue where she just states exactly what she's feeling in some really maudlin dialogue and she conveniently dies just in time for both the boys to be there and the cops to arrive. Then we go from Uncharted 3 implying that Nate took on the Drake name as a means of marrying his love of history with his aspirations of greatness to escape his sordid past, to 4 where it is a creation of his brother's so they can live under a new identity to escape the utterly contrived death they had to flee from. It doesn't technically contradict what 3 set up, but it did cheapen it's meaning and show over explained something that didn't need to be explained in the first place, and it did so in a really hammy way that doesn't jive with the pretty subtle and nuanced writing throughout the rest of the game

I thought it was fine. The only weak part about
Evelyn
was that she
died
right after, that was really stupid.

This is all moot. I enjoyed it and took away something different than you. Perhaps I'll see it differently on my second playthrough (chapter 12 atm).

Chapter 16 should've been left on the cutting room floor tbh.
The most contrived fuckin' thing, like come the hell on. And all that phony Left Behind stuff like Ellie and Riley touching things, but nowhere near as enduring as "fuck you, skull" or Ellie playing that video game in her mind or the water gun fight, or basically the entirety of Left Behind if Im being real.

I'm struggling to think of anything we've ever agreed on, JC.

You're right that Left Behind was better than
Chapter 16
as a whole, but
Chapter 16
was also a good chapter in a great game and did what it had to almost perfectly.

On my crushing run and I'm not entirely certain how this section is possible. During the chase:
After I got in the jeep and am driving and have to get out of the jeep and L1 onto the big truck. There are 2 motorcycles and 2 trucks around it, and you have to be on the rope for a bit to get into the truck. I've had some amazing runs where i took out the motorcycles in the jeep, leapt out and headshotted the jeep guys right in a row and still fucking died on the rope. I've tried taking things out and trying to get up the rope instead of shooting. I've tried everything and it doesn't seem like I have enough health to do this. What do?

Remember to hold L1 and up to climb up onto the truck.

If you stay being dragged you'll die. To make it as easy as possible, start climbing up to the truck immediately and hop in.
 

Windforce

Member
Finished it too.
The story's great but the actual gameplay is pretty basic, nothing to write home about

Yeah, I expected more. I felt the Tomb Raider reboot had a more modern gameplay and system especially post game. The bow was incredibly creative and fun to use.

Uncharted 4 did not let me free roam. Even getting the collectibles is awful - missed one and need to go back? No, autosave just fucked you over - gotta restart the chapter.

Tomb Raider's metroidvania elements kept early areas interesting to back to with better weapons. Uncharted is more linear.

If Rise of the Tomb Raider keeps the same elements from the 2013 reboot I will be really happy and probably enjoy it more than Uncharted 4.
 

Ascenion

Member
Yeah, I expected more. I felt the Tomb Raider reboot had amore modern gameplay and system especially post game.

Uncharted 4 did not let me free roam. Even getting the collectibles is awful - missed one and need to go back? No, autosave just fucked you over - gotta restart the chapter.

Tomb Raider's metroidvania elements kept early areas interesting to back to with better weapons. Uncharted is more linear.

If Rise of the Tomb Raider keeps the same elements from the 2013 reboot I will be really happy and probably enjoy it more than Uncharted 4.

Consider yourself really happy and likely enjoying it more than Uncharted 4.
 

SomTervo

Member
Yeah, I expected more. I felt the Tomb Raider reboot had a more modern gameplay and system especially post game. The bow was incredibly creative and fun to use.

Uncharted 4 did not let me free roam. Even getting the collectibles is awful - missed one and need to go back? No, autosave just fucked you over - gotta restart the chapter.

Tomb Raider's metroidvania elements kept early areas interesting to back to with better weapons. Uncharted is more linear.

If Rise of the Tomb Raider keeps the same elements from the 2013 reboot I will be really happy and probably enjoy it more than Uncharted 4.

It's a weird one with Rise of the Tomb Raider - the stuff it gets right, UC4 gets wrong, and the stuff UC4 gets right, RotTR gets wrong.
Overall, UC4 is a far better game, but RotTR is still great.

They work really well as complementary experiences. Play UC4 until the pace or simplicity starts bothering you, then boot up RotTR. Play RotTR until the relative jankiness and 'checklist' design starts bothering you, then boot up UC4. Etc.

Best of both worlds.
 

RDreamer

Member
Remember to hold L1 and up to climb up onto the truck.

If you stay being dragged you'll die. To make it as easy as possible, start climbing up to the truck immediately and hop in.

hahaha, no. That was thoroughly impossible to do first. He died not even a third of the way up every time I tried that route.

Finally got it. Had to smash both bikes and then with the literal last second the jeep could go I slammed into the other jeep and then leapt onto the truck, headshotted the other jeep and had to get at least one of the guys on the truck in the sweep of bullets. Still barely made it up.
 
I finished RotTR shortly before starting UC4, it's a great game. It's a shame the story and characters are so one dimensional, forgettable and just severely lacking in charm and charisma, which is the precise opposite of UC.

Despite the heavy UC inspiration, mechanically TR2013 was a cut above, but it released 2 years after UC3 so it was natural for it to build upon that template and add it's own ideas to the mix. RotTR was mostly the same but slightly improved, but just like with the first game, constantly having to collect crap got old really fast. The game feels great though.

Now the ball was in ND's court and I was curious to see where they went with UC4 and it ended up halfway between the prequels and TR which I think is fine.
The rope was a great addition, the piton added a little twist to the climbing but overall they refrained from going too far and preferred to keep things simple, which makes sense since this a sequel in a well established franchise and not a reboot.
UC4 is a lot more ambitious in terms of scale and setpieces even allowing you to drive vehicles in big open spaces and yet still manages to feel slightly more polished.

The whole thing of revisiting previous areas to unlock secrets with your new toys is nice but doesn't really make much sense.
It would be weird if the game allowed you to teleport between
the island
and other locations at will.
Imagine you're about to descend into
the cave with Avery's ship
and suddenly decide to teleport back to
King's Bay
and just mess around there for an hour, just before the game's climax.
TR tries to avoid this by not allowing you to fast travel in certain crucial moments of the story but the truth is that it doesn't make any sense which is way I can understand both points of view from a game designer's perspective.

RotTR also almost completely removed puzzles from the main story, relegating them to the optional secret tombs.
I really recommend checking them out because they provide a much needed break in the action and really improve the pacing of the game imo. Otherwise it will be gunfight after gunfight througout most of the game which will get old really fast.

Anyway, I highly recommend PS4 owners checking it out when it's released but be prepared for a game that is very heavily focused on action and where the writing doesn't hold a candle to UC4.
You get to craft stuff and upgrade your weapons like in TLOU, but unlike that game where resources are scarce and you're actually happy when you find something so you can craft yourself a bomb that might make the difference in your next encounter, TR fills it's levels to the brim with crates and expects you to go around picking them up by the hundreds.
 

Clear

CliffyB's Cock Holster
What are peoples' favourite chapters in the game?

For me I think it's 17 because it has a really nice mix of character-work, exploratory moments, gun-fights and set-pieces. The second (talk heavy) lift sequence and the 4x4 journey that follow felt to me like U4's equivalent of the Giraffe scene in TLOU.
 

TimFL

Member
What are peoples' favourite chapters in the game?

For me I think it's 17 because it has a really nice mix of character-work, exploratory moments, gun-fights and set-pieces. The second (talk heavy) lift sequence and the 4x4 journey that follow felt to me like U4's equivalent of the Giraffe scene in TLOU.

My favorite chapter is ch 4
the one where you're living a normal life, because I am a fan of slow moments in action games
but my favorite scene is the one you're most likely referring to:
the 4x4 journey to the nice tunes
(I think that's ch17).

It's unusual though, I had to think quite a lot about what my fav chapter is because I think every chapter has its ups/cool moments. I really liked the fact that there wasn't a shootout at every turn but I despised it that it's "Bad Luck Drake" supercharged with pathways crumbling.
 
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