Spring-Loaded
Member
I'm only in chapter 8 but I can't imagine how you could feel that way. The game feels like it was made by a team at the height of their talent where they have enough confidence to sit back and just let the experience envelope you.
As someone who enjoyed every part of the game, I completely get where he's coming from. All those walky-talky bits are great for their visuals, the dialogue, the sense of place (the game sold me on finding
Libertalia
Those segments having little consequence on subsequent action sequences also makes them good solely for the sense of place, ambiance and visuals, all of which are things that lose luster over time for me. There are rarely bonus weapons found off the beaten path, and while there's a lot of treasure, none of it affects the game beyond post-game cheats.
I can go into the big shootouts in chapter 13 and 14, replay those over and over, and each time have something new occur, and even when it doesn't play out considerably different, I'm still having to react to what's happening in the game, rather than passively experiencing it — knowing them like the back of my hand doesn't diminish them the way it does for some of the bits between those big shootouts, which will always be the same.
Now that there's more choice in the fights, I would've loved to see many, many more encounters just to make more substantial use of the game time, and anyone who didn't want to engage in those would be able to stealth through them. As it is, the game is all to often just really nice to look at, rather than being consistently engaging in every way the way 2 was.
As always, I'll voice my hopes that the story DLC is just a chunk of well-put-together action sequences and fights. There's too much potential, and multiplayer gameplay, even against bots, is a different beast. Looking forward to co-op too of course, but I can't imagine it'll allow for stealth, losing the enemy, drop attacks w/o the grappling hook, etc.
I have no qualms with the game design. The pacing isn't perfect throughout, but the actual design of the enemy encounters is pretty awesome IMO. I got the Platinum and I still feel like I don't know how to completely utilize everything at my disposal let alone memorization of the environments and how to best use them to your advantage. I also like that the game isn't chock full of encounters so that the ones that are there are actually satisfying, with some of them being pretty long (ones in chapters 13 and 14 spring to mind) rather than becoming repetitious.
Nah, unlike games like MGSV, this actually balanced story and game design and said design gave you a lot of fun things to do in open environments which helps keep you engaged. Uncharted 4 is basically what I wanted that to be, to an extent. Hell, it had better stealth for me just because I gave a fuck about what I was doing.
A 12 to 14-hour game can be chock-full of action and each encounter still feel satisfying. Uncharted 2 did that, and it was because each encounter had something different from those before it. Combat becomes a slog when nothing interesting is done with it and it's just used as filler. Considering what's possible with 4's gameplay, it could've been back-to-back combat and still not feel repetitious.