Because, as Sully said, they rented the cheapest third-world jeep with a winch possible.
Cheap cars should be loud as fuck with dodgy engine sounds and metal creaking everywhere.
Because, as Sully said, they rented the cheapest third-world jeep with a winch possible.
The way save files work in this game seems wrong.
I missed a treasure so I loaded up an earlier save. But then I missed the jump again and it autosaved on that earlier save so I can't go back now.
Why isn't there a seperate auto save?
I had the exact same problem. Normal in UC games I aim centre mass then adjust my aim up for head-shots. I've found in UC4 I'm doing the same thing but the reticle is above their heads so I'm having to adjust down.
Hope i'll get used to it because shit is gonna be the end of me where i'll try the MP :/
I love the game, but the controls are so so shit.
God knows why they don't follow the conventional control scheme of practically any other game ever
How far in are you? After 10 chapters I've pretty much got it down. Around 50% of kills are head-shots for me now.
Did people really expect another Uncharted in the same vein as the others after what Naughty Dog managed to learn and accomplish with TLoU? Like I'm actually curious, not trying to sound condescending.
Honestly, I really appreciate the lack of action to action moments and focus on story and exploration since it seems like the obvious direction for ND to go in after TLoU.
I'm looking everywhere for treasures lol.I must had spent like 20 minutes in one area in chapter 1 alone.
So many little details to look at.
I'm looking everywhere for treasures lol.
I thought this was refreshing rather than just face waves followed by waves of enemies as you enter a new zone. They did a great job of placing encounters in spots that make sense without making it repetitive. The combat was always Uncharted's weaker mechanic to me so I appreciate the shifted focus to balance it with more exploration and platforming. The vistas you get to witness are the rewards from all the platforming to me.
Give all the awards possible to the lighting designer of this game. Only played for a few hours last night, but had several jaw drop moments, many involving spectacular lighting. Some legit moments where my brain thought they were real life actors. I expected to be wowed by ND as always, but this is a massive jump. Nothing compares to this for me. The current lot of games on PC, jacked to max etc just doesn't complete the package ND brings to the table. It is the lighting, the attention to detail, the animation, camera work, etc. Loving the game so far. I am feeling more nostagic for the series than I expected. I am already looking for good deals on the collection so I can replay those when I am done with this game.
Naughty Dog are in a league of their own.
Did people really expect another Uncharted in the same vein as the others after what Naughty Dog managed to learn and accomplish with TLoU? Like I'm actually curious, not trying to sound condescending.
Honestly, I really appreciate the lack of action to action moments and focus on story and exploration since it seems like the obvious direction for ND to go in after TLoU.
I barely even try in this game to look for treasures, the levels are too humongous lol. I already found U2/U3 quite hard actually.... especially when treasures were not even on the ground.... fml XD
U4 though is just lol. I don't even know where to begin looking 75% of the time XD
Only if it's super obvious in a "look over here first!" kind of way I will check for treasures. Otherwise fuck it, first playthrough is all about the whooping mercenary butt
These posts are just fucking stupid.
Shit controls??
Oh my god. How sway? How?
These posts are just fucking stupid.
Shit controls??
Oh my god. How sway? How?
How nice of you.Picking this up at redbox tomorrow so I can see amy hennig's contributions as she was the director of this game for over two years.
Hard is so easy if you use lock on.
Its cool they have an option but I cant imagine playing any Uncharted game with lock on.Who even does that?? Lock-on turns the game into GTA, no fun allowed.
I think what's most impressive to me about the game so far, and it's really taken me by surprise, is the graphics. And not in the way that you think.
What's impressive to me about the graphics is that they aren't the star of the show. To me, the graphics, while jaw dropping, and absolutely the best consoles have to offer, don't really blow me away as much as I expected when compared with some games on my PC gaming rig (980 Ti, 4790k). Rise of the Tomb Raider, max settings at 60FPS and 1440P is in the same ballpark for graphics as Uncharted 4 @ 1080P/30FPS (to me, at least).
What's impressed me is that the graphics ARE NOT the highlight, or anywhere close to being the highlight, of the game for me. It's the writing, and the voice acting, and the attention to detail, and the incredible set pieces, and the plot progression, and the gameplay mechanics, and the pacing, and the variety, and the amazing polish.
After spending the last two years drooling over screenshots and wondering if they could ever match the initial reveal video, I'm so pleasantly surprised to see that graphics aren't the best thing this game has to offer. It's a 9.5 or 10/10 for me so far.
God forbid someone dislikes the controls
Bruh
Its cool they have an option but I cant imagine playing any Uncharted game with lock on.
None, he mostly does movies: Winter Soldier, X-Men First Class, Civil War and stuff.
It's disgusting. Shit controls?? Like... I can understand a little "I wish this button did this instead" and whiel there are like 6 different control schemes, saying it's complete shit shit is just hyperbolic breh.
the game has the best gameplay in a third person shooter. It dwarfs the recent games like ROTR and QB (I played both) and I feel it is hard to go back to them after playing UC4.
Ah, that's a shame. Wouldn't mind seeing him score ND's next game too if they decide to go for another more dramatic narrative-driven game.
If they think it's shit, they think it's shit. If you want to call them stupid and disgusting for thinking that way, I don't know what to tell ya.
Some people may genuinely feel that way, you have to understand that.
e: I personally thought the controls were fine for the most part.Definitely better than QB's, ugh that one.
One thing i can't get over, am i the only one that when ADSing expects the aiming reticle to be lower? like i can never "feel" where i'll be aiming at
I personally find it repulsive and I am writing ND a nasty email telling them that someone thinks their controls are shit.
It's disgusting. Shit controls?? Like... I can understand a little "I wish this button did this instead" and whiel there are like 6 different control schemes, saying it's complete shit shit is just hyperbolic breh.
I personally find it repulsive and I am writing ND a nasty email telling them that someone thinks their controls are shit.
Who even does that?? Lock-on turns the game into GTA, no fun allowed.
Right.It's disgusting. Shit controls?? Like... I can understand a little "I wish this button did this instead" and whiel there are like 6 different control schemes, saying it's complete shit shit is just hyperbolic breh.
I really need to talk about Chapter, which I just completed (a portion of which was shown during the E3 demo)11
As far as all time gaming levels go, this is right at the top - what an absolute fucking masterpiece.
First of all, theare you fucking kidding me naughty dog?clocktower puzzle and platforming is probably right at the series best, the car chase turned bike escape, one of if not the series best, and then the confrontation with elena at the end -
i have no words for chapterin this game, its bulletproof gaming perfection11
I just hit Chapter 10 and this is my most notable complaint. Whenever I pop out of cover, the reticle is never where I expect it to be and it makes combat super annoying right now.
Just started ch 7. Maybe I have a selective memory, but I don't recall these long cut scenes and little human touches like dialogue prompts while you're just walking with another character being in the other UC games. It's killing my enjoyment and I really hope these fall off further into the game. I just want to play it.
I just hit Chapter 10 and this is my most notable complaint. Whenever I pop out of cover, the reticle is never where I expect it to be and it makes combat super annoying right now. That and thanks to all this internet cognitive dissonance discussion on Drake (thanks internet ..grumble grumble), I have a hard time just running and gunning into encounters and just stubbornly take the stealth /melee approach.
I'm fine with the pacing thus far (kinda liked not having too much combat in the beginning) but the reticle thing absolutely bothers me.