How many chapters are there in the game? I made it to Chapter 8 last night and wouldn't mind finishing the game tonight if I can.
You just don't like the controls and that is fine.
Yep, the reticule is never where I predict it's going to be. That on top of slightly wonky aiming feel makes shooting difficult to enjoy.Made it up to chapter 6. Not a ton of shoot outs so far, but from what I've played, I'm having some trouble with my initial aim.
It's like I'm behind cover looking directly at the enemy and go to aim and my reticule is on the other side of the screen.
Has anyone tried the aim assistance? Does it make the game too easy? I'm seriously considering it, as I feel like I'm constantly fighting where I'm aiming.
Made it up to chapter 6. Not a ton of shoot outs so far, but from what I've played, I'm having some trouble with my initial aim.
It's like I'm behind cover looking directly at the enemy and go to aim and my reticule is on the other side of the screen.
Has anyone tried the aim assistance? Does it make the game too easy? I'm seriously considering it, as I feel like I'm constantly fighting where I'm aiming.
A myriad of things. There are things I highly dislike that are not necessarily "shit". It just means I do not care for it.So tell me, what are you supposed to call shit if not the things you (highly) dislike?
"Escaping out of the orphanage" is a cool set idea, but it really fell apart for me when young Nathan was doing epic leaps that would have certainly killed or maimed him. It just starts to get unbelievably absurd.
Maybe I'm crazy but the "epic jump" distance in general felt extended from previous games. Even in the next area as grown up Nate some of the leaps felt extra unbelievable, like beyond "unrealistically heroic" and well into "absurd super hero."
I'm sitting on my couch thinking, were they all like this, or have I just been playing too much Bloodbourne and Dark Souls recently and I've totally forgotten what the old games were like?
This is not really a serious complaint at all. I'm more just wondering if anyone was getting the same vibe.
I'll have to replay the previous games after this and see if I notice any difference.
Game is long, took me 13 hours on Hard.
The no of chapters is22+epilogue
"Escaping out of the orphanage" is a cool set idea, but it really fell apart for me when young Nathan was doing epic leaps that would have certainly killed or maimed him. It just starts to get unbelievably absurd.
Maybe I'm crazy but the "epic jump" distance in general felt extended from previous games. Even in the next area as grown up Nate some of the leaps felt extra unbelievable, like beyond "unrealistically heroic" and well into "absurd super hero."
I'm sitting on my couch thinking, were they all like this, or have I just been playing too much Bloodbourne and Dark Souls recently and I've totally forgotten what the old games were like?
This is not really a serious complaint at all. I'm more just wondering if anyone was getting the same vibe.
I'll have to replay the previous games after this and see if I notice any difference.
Finished the game. Perfect ending. Absolutley perfect. Fantastic way to end the series.
"Escaping out of the orphanage" is a cool set idea, but it really fell apart for me when young Nathan was doing epic leaps that would have certainly killed or maimed him. It just starts to get unbelievably absurd.
Maybe I'm crazy but the "epic jump" distance in general felt extended from previous games. Even in the next area as grown up Nate some of the leaps felt extra unbelievable, like beyond "unrealistically heroic" and well into "absurd super hero."
I'm sitting on my couch thinking, were they all like this, or have I just been playing too much Bloodbourne and Dark Souls recently and I've totally forgotten what the old games were like?
This is not really a serious complaint at all. I'm more just wondering if anyone was getting the same vibe.
I'll have to replay the previous games after this and see if I notice any difference.
I just hit Chapter 10 and this is my most notable complaint. Whenever I pop out of cover, the reticle is never where I expect it to be and it makes combat super annoying right now. That and thanks to all this internet cognitive dissonance discussion on Drake (thanks internet ..grumble grumble), I have a hard time just running and gunning into encounters and just stubbornly take the stealth /melee approach.
I'm fine with the pacing thus far (kinda liked not having too much combat in the beginning) but the reticle thing absolutely bothers me.
A myriad of things. There are things I highly dislike that are not necessarily "shit". It just means I do not care for it.
For example, I highly dislike Halo for various reasons. That doesn't make it a shit shooter.
Well i cant speak for everyone, but i certainly wasnt expecting tlou structure with uncharted skin. I enjoyed the game alot, but it was jarring for a long while that i was once again pushing crates and giving leg ups 24/7.
TLoU is great, but that doesnt mean i think every game naughty dog makes should have this structure, considering what made U2-3 great was the fast paced structure.
How did people not like this OST man, some of these tracks are amazing! Opinions and all that.
Yeah, so my girlfriend bought me uncharted 4. Hyped!
Also, I'm excited at the prospects of a PS4Neo mode for this game with some improved shadows, less dithering and 60fps. Oh mang.
Yeah it's normal. The first several chapters are quite short, finishing multiple in an hour but they start getting longer later.
The dialogue prompts being an issue to you, which I believe are optional, is an odd complaint.
Just lots of little touches like that though. I don't enjoy them in any game and I don't think they add any value to this game.
The worst one so far was ch 6WTF. I don't remember any of this stuff being forced in the other games.when I saw the part under the bridge where I needed to swing my rope to, so I just went running for it, jumped, and pressed L1 to throw out the rope only to fall to my death. I restart on the cliff edge, Sam catches up, we have a forced exchange to instill some brotherly competitive BS, he hands me the rope, and we're on our way.
One thing i can't get over, am i the only one that when ADSing expects the aiming reticle to be lower? like i can never "feel" where i'll be aiming at
I can't really explain it well, it's just weird
Was the exchange forced or did you actually press triangle? And by forced do you mean you were physically incapable of swinging once Sam began to speak?
Was the exchange forced or did you actually press triangle? And by forced do you mean you were physically incapable of swinging once Sam began to speak? Don't call me crazy, but Uncharted thrives on being a cinematic game, one whose natural evolution via this game was to include optional dialogue and moments of discourse through gameplay, many of which could have been put into a cut-scene instead. I don't think I can bend my understanding enough to agree with you on this complaint.
Also, there was a plethora of moments in the older games in which you couldn't proceed past certain points or even do more than walk at a snail's pace because an NPC or character was interacting with you. This is very common within the series.
There was no rope to swing. I press L1 in the air like I did half a dozen times before this chapter, but nothing. Then Sam caught up, he talked and then handed me the rope.
The conversations while we were walking were just annoying. Why not just have Nate respond automatically so we can keep moving? That's how I remember it in the other games. Why do I need to press something to respond? It breaks the pace of the game for me. Maybe there's an option to automatically respond? I'll look for that later. Surely it's there.
Do enemies respawn if you don't clear an encounter for a long time? I'm playing on Crushing and i had this group of 20+ enemies down to what I thought was just 3 at the back of the arena, but i was going very slow and all of a sudden dude shoots me from behind even though that whole area had been clear for a long time
Two things cause this. First and most obvious is recoil. The second is Drake flinching when getting shot at whilst aiming. When flinching, your aim is usually bounced or nudged upwards. Just aim to compensate for these things.
Man ive seen the e3 chase gameplay but playing it is incredible
I will spoiler tag this cause this involves some of the bonuses you can unlock
Play the chase with slow motion on. It's so awesome. I took a ton of pics, crazy stuff.
I will spoiler tag this cause this involves some of the bonuses you can unlock
Play the chase with slow motion on. It's so awesome. I took a ton of pics, crazy stuff.