are you at least referring to ROTTR and not TR2013? lol
I was actually referring to TR2013!
It definitely has its flaws here n there, such as not enough tombs, and repetitive combat sequences. But personally found it a more enjoyable game playing experience. One minor bit I loved was that the treasures you found were relevant to the story plot and you learned or discovered things by inspecting them afterwards.
Then there's weapon options. Every weapon you collect and upgrade has a purpose somewhere in the game. Requiring you to constantly change things up and think about what the best way to overcome an obstacle is. It's similarly linear like UC design, the difference being that it's more fun getting to the end point.
The Tomb Raider reboot (If you are referring to the 2013 game) has nothing on this game. It has inferior:
Graphics
Animations
Plot
Dialogue
Characters
Voice Acting
Level Design
Gameplay
Audio
Puzzles
Those items define an interactive movie. Who cares about voice acting, dialogue, and plot in a GAME?
Personally thought they were fine in TR 2013. What makes it superior is game play. Graphics wise, all console games are pretty much on the same tier nowadays.
If you want to call referencing items you find a puzzle, cool. I prefer putting pieces together in an environment to figure out what needs to be done.
@mods, am NOT a troll and do not mean to derail thread.