The bullet points you listed are literally tropes of the series. Of course they would be in this. I don't really see how they are negatives on their own unless you just think they're over used.
A 10 means different things to different people. Not necessarily perfection.
Weird post when it ends with you saying this is in your top 3 games EVER yet people who rate it a 10/10 are off base. ???
Top 3 of all time, still not 10/10? Wonder if you'll ever come across a game that's a 10/10 in your eyes.
e: Unless you've only played like <10 games during your lifetime, in which case top 3 is kinda meaningless.
I gotta say I feel like the slow start will make the game suffer massively on replays. It serves the story incredible well, so I won't hold it against the game. I was utterly enraptured for every second on my first playthrough, and only started to get the "get on with it" feeling towards the end. Can't understate how good this game is.
On my Crushing difficulty, whilst I still think there's too few gunfights early on, as oppose to too much platforming, I don't really think it hurts replay much. When you know what to do you get through that stuff quicker and end up running in to combat sooner than your first time through. I'm actually enjoying my second play through just as much.
My favorite part of the game bar none. Brilliant decision.The game feels 10 times more like Uncharted once you pair up with.Elena
The game feels 10 times more like Uncharted once you pair up with.Elena
Yup, constant smile on my face.
Like a remake or better a direct continuation of Drake's Fortune.
It is in my top three because I had the most fun playing it than most other games out there, the story, the graphics, the music, everything about it gave me tears of joy. Liking something and scoring something objectively are two completely different things.
They should get Sony Bend to remaster 1-3 using UC4 engine. I would pay all of the money for that.
Yeah given we've already had a remaster though I can't see that happening, shame they couldn't use the U4 engine though, but Bluepoint still did a cracking job with them.
A) You can't score a game objectively. It's subjective by nature.
B) You can't score a game effectively when you use a scale that is completely out of whack with what the community at large reasonably recognizes as the scale. Practically nobody well-versed in games thinks a "10" means the game is "perfect." In the scale the vast, vast majority of the community recognizes, a "10" represents at the least a very, very good game, or at the most, a landmark achievement in gaming. If you've been playing games since the 80s, and this game is in your top three of all-time and made you weep "tears of joy," I'd say that qualifies under either of those criteria. Would probably save you the frustration of having to explain things like this to confused readers who are used to the 10 pt scale as it is currently used.
If you are one of those rare people that truly believes a 10 means perfect, then no game will or should ever score a 10. So the scale is useless if you can never use it all. If it is a hard-and-fast conviction with you that 10 pt. games must be perfect, you should probably abandon the 10 pt. scale, and move on to something like a "five-star" scale, where you can use the entire scale without the mental block of unreasonable expectations of perfection.
Felt very much intentional to me.To be honestmost - if not all - of Libertalia felt like a retread of the UC1 island when I think about it now, but like a fully realized version of it in terms of aesthetics
It makes me laugh when people try to score a game after just finishing it. This game really isn't a 10/10 game.
It still suffers from all the Uncharted trappings.
- I was running in circles a number of times trying to figure out what ledge or path I am supposed to be taking in certain areas.
- I've fallen to my death too many times to count because of the sometimes janky platforming.
- It still has jump to crumbling ledge which breaks and you fall down a bit to a lower ledge.
- It still has wondering whether the stairs, bridge, platform is going to break or not situations.
Then it suffers from the thing that annoyed me most about The Last of Us, having to find the box that will let me get over an impassable obstacle and the boosting the buddy up who looks to find the box, drop the ladder down or grabs your hand to pull you up.
Having said all that it is EASILY in my top three games of all time, but it is by no means a perfect 10.
Oh man, at chapter 17.
That silent small jeep ride did it's thing way better than it should have, spectacular work. This chapter is just amazing because it brings back all that UC1 memories. The back and forth dialogue as well between Elena and Nathan are masterfully done.
Its been freaking amazing man.How people call this slow, I just don't know. The pacing feels really on point right now and I just hit Chapter. I can understand if you just want a shooter, but one of the best parts of Uncharted games for me has always been the stories and the interactions between characters.11
Having said all that it is EASILY in my top three games of all time, but it is by no means a perfect 10.
Its been freaking amazing man.
I just finished chapter 8 and I'm really genuinely trying to understand why everyone loves the game so much, and so far I can't. I'm trying.
It's. So. Boring.
I find myself just filled with dread each time I'm presented with a new climby part where I'm going to have to look for the next notch the designers want me to grab or swing to. It's all just a matter of figuring out what the designers want me to do so I can get on with their boring plan as soon as possible.
The shooting segments are likewise pure tedium, it's the cover shooter reduced to its most core, boring elements with the most uninteresting badguys possible to shoot at.
All of this would be serviceable if I gave a shit about anyone, but Nathan is a flat out douche.He lied to his wonderful wife to go on a murderous adventure for treasure, and then he lies to her with ever increasing enthusiasm as he continues to murder and treasure. Can anyone remind me again why we like this guy?
To be honest, I kind of liked the game at the outset when I was kid Drake in the 80s climbing rooftops with my brother. But the game has nothing else to offer and I don't like the characters. The parts where I'm supposed to walk forward and interact with something would normally be the dreaded parts in the game, but in this they're just a welcome relief from the utter slog of fake platforming and boring cover shooting.
Beautiful to look at, sure, but I don't know if looks alone can pull me through. I'm willing to try just a bit longer because someone tells me it gets interesting later.
I just finished chapter 8 and I'm really genuinely trying to understand why everyone loves the game so much, and so far I can't. I'm trying.
It's. So. Boring.
I find myself just filled with dread each time I'm presented with a new climby part where I'm going to have to look for the next notch the designers want me to grab or swing to. It's all just a matter of figuring out what the designers want me to do so I can get on with their boring plan as soon as possible.
The shooting segments are likewise pure tedium, it's the cover shooter reduced to its most core, boring elements with the most uninteresting badguys possible to shoot at.
All of this would be serviceable if I gave a shit about anyone, but Nathan is a flat out douche.He lied to his wonderful wife to go on a murderous adventure for treasure, and then he lies to her with ever increasing enthusiasm as he continues to murder and treasure. Can anyone remind me again why we like this guy?
To be honest, I kind of liked the game at the outset when I was kid Drake in the 80s climbing rooftops with my brother. But the game has nothing else to offer and I don't like the characters. The parts where I'm supposed to walk forward and interact with something would normally be the dreaded parts in the game, but in this they're just a welcome relief from the utter slog of fake platforming and boring cover shooting.
Beautiful to look at, sure, but I don't know if looks alone can pull me through. I'm willing to try just a bit longer because someone tells me it gets interesting later.
How's the pacing of Uncharted 4? I read that there's lillte firefights and you can go an hour without killing anyone. Is that true? My copy comes in tommorrow.
How's the pacing of Uncharted 4? I read that there's lillte firefights and you can go an hour without killing anyone. Is that true? My copy comes in tommorrow.
What is in your spoiler tags is one of the biggest overall themes and explored character arcs in the game. It's like the part you're at now is a set up for the rest of the game!I just finished chapter 8 and I'm really genuinely trying to understand why everyone loves the game so much, and so far I can't. I'm trying.
It's. So. Boring.
I find myself just filled with dread each time I'm presented with a new climby part where I'm going to have to look for the next notch the designers want me to grab or swing to. It's all just a matter of figuring out what the designers want me to do so I can get on with their boring plan as soon as possible.
The shooting segments are likewise pure tedium, it's the cover shooter reduced to its most core, boring elements with the most uninteresting badguys possible to shoot at.
All of this would be serviceable if I gave a shit about anyone, but Nathan is a flat out douche.He lied to his wonderful wife to go on a murderous adventure for treasure, and then he lies to her with ever increasing enthusiasm as he continues to murder and treasure. Can anyone remind me again why we like this guy?
To be honest, I kind of liked the game at the outset when I was kid Drake in the 80s climbing rooftops with my brother. But the game has nothing else to offer and I don't like the characters. The parts where I'm supposed to walk forward and interact with something would normally be the dreaded parts in the game, but in this they're just a welcome relief from the utter slog of fake platforming and boring cover shooting.
Beautiful to look at, sure, but I don't know if looks alone can pull me through. I'm willing to try just a bit longer because someone tells me it gets interesting later.
It's all just a matter of figuring out what the designers want me to do so I can get on with their boring plan as soon as possible.
The shooting segments are likewise pure tedium, it's the cover shooter reduced to its most core, boring elements with the most uninteresting badguys possible to shoot at.
is there anywhere a detailed explanation of the nature of trophies for this game??
not looking into getting things spoiled by reading how to get them, what I want to know is:
.-how hard is it to platinum,
.-how many are multiplayer,
.- are there trophies exclusive to the DLC
I'd love to read a dissenting review/post about the game that didn't default to using 'murder'. There is literally not a single enemy in this game (enemies that are soliders in a PMC that kill for a living) that doesn't shoot Nate on sight. It's beyond tired at this point. Sorry, this is less directed at you and just a general annoyance.
I've been playing games since 80s but ok.