ScaryShark
Banned
Good post.Been reading complaints about pacing and combat a lot, and it's absolutely baffling to me. Why do so many people on here think that a relentless onslaught of action sequences is good pacing? The story is really well paced from beginning to end, except for the third act which drags a bit. Just because shit isn't blowing up every 3 minutes doesn't mean the game is poorly paced. It's a 15+ hour game telling the conclusive story of this set of characters. Of course there are going to be slower, more emotional scenes.
I don't understand the "cover shooter" complaints either. They have created big open levels with excellent verticality. Take advantage of the freedom of movement to create fun combat scenario instead of sitting behind cover and playing this game like a 2006 cover shooter. Be a little creative, and you'll definitely enjoy this game a lot more. Don't just do the usual going-through-the-motions routine that most cover shooters follow.
I think there is fat to be trimmed and the opening and closing acts are stronger than the padded middle but overall there is nothing 'slow' to me here. Giving the characters time to breathe and be with each other is the joy of this game from my perspective. I almost began to crave the walk and talk sections by the end.