Demoskinos
Member
Just started and oh wow this subtle
reference. That's fantastic.
NeoGAF
Just started and oh wow this subtlereference. That's fantastic.NeoGAF
This review just posted (transcript from good game) is pretty right on
http://www.abc.net.au/tv/goodgame/stories/s4459178.htm
They too noticed the details that elevate this game.
Where abouts in the game does this reference appear?
Oh man, at chapter 17.
That silent small jeep ride did it's thing way better than it should have, spectacular work. This chapter is just amazing because it brings back all that UC1 memories. The back and forth dialogue as well between Elena and Nathan are masterfully done.
Nadine is hot af
so i'm guessing the whole direction that the reveal trailer for this game had, with sam resenting drake for abandoning him in that prison was amy henning's direction?
reveal trailer here
the story must have changed drastically from what they were doing at first
why did Nate forget how to toss back grenades?
and block or parry punches?
I definitely thing the naughty gods are using some processing tricks in the cut scenes. Fact is, if you pin the current viewpoint to one vector you save potentially a huge amount of calculation, while still giving the ability to do limited photo mode with depth of field.
There would be just too much incentive to do it this way, it brings the cut scenes up to an amazing level for human rendering that simply isn't necessary in-game when everyone is looking at a small Nate.
In-game the detail is still gob smacking but Not on the people (doesn't have to be): The auction house with the ice sculptures and chandeliers etc is just amazing. But I don't believe all that Nate stubble goodness and polygonal detail is even in memory, at that point. I wager after the dust settles (and why didn't digital foundry figure this out its the sort of thing they would gleefully highlight) that the cut scenes have a certain dose of computation short cut built into them. Some hybrid, like streamed baked gpu rendering fragments. And why not do it this way?, there is no need for physics collision detection, occlusion, LOD, or orbiting camera flexibility. Even the material shaders can be baked (except for depth of field) because the view point is fixed..
Sorry this is just a bit geeky but I am surprised it isn't being analyzed by pixel peepers already.
So is this better than Witcher 3 on console ? "graphically" of course
So is this better than Witcher 3 on console ? "graphically" of course
that was getting me killed so much at first. Honestly I dont mind the parrying and blocking, but tossing grenades back is more important in this game than any other.
It seems that grenades and dynamite have twice the AOE now.
That said, blind fire is actually useful now. You can see a grenade and run blindfiring to the next piece of cover. Before cus the enemies had little to no hit reaction, that was not a good idea.
Finished it yesterday and i've had some time to digest... This game just doesn't work for me, i think it's a disappointment.
Sticky cover, box puzzles, linear climbing, stealth grass, explosive barrels... U4 feels like such a regression from TLOU. I've replayed U2 half a dozen times, i've beaten TLOU at least 4 times, but i never want to go back through U4, there just isn't enough game to sink my teeth into.
This game has serious passing issues. I don't mind puzzles, i don't mind platforming, but when both those elements are brain-dead easy, you probably shouldn't let them take up 70% of your game. Then there's combat... when i died in TLOU i felt eager to get back to the checkpoint and try things differently, when i die in U4 i mostly just feel frustrated. The gunplay usually feels fluid and fast, but the enemy encounters are so few and far between that i never really got in to a good rhythm with it.
I still enjoyed playing through it all, i just wish it had a little more gameplay depth.
I'd say around Chapter 12.
I definitely thing the naughty gods are using some processing tricks in the cut scenes. Fact is, if you pin the current viewpoint to one vector you save potentially a huge amount of calculation, while still giving the ability to do limited photo mode with depth of field.
There would be just too much incentive to do it this way, it brings the cut scenes up to an amazing level for human rendering that simply isn't necessary in-game when everyone is looking at a small Nate.
In-game the detail is still gob smacking but Not on the people (doesn't have to be): The auction house with the ice sculptures and chandeliers etc is just amazing. But I don't believe all that Nate stubble goodness and polygonal detail is even in memory, at that point. I wager after the dust settles (and why didn't digital foundry figure this out its the sort of thing they would gleefully highlight) that the cut scenes have a certain dose of computation short cut built into them. Some hybrid, like streamed baked gpu rendering fragments. And why not do it this way?, there is no need for physics collision detection, occlusion, LOD, or orbiting camera flexibility. Even the material shaders can be baked (except for depth of field) because the view point is fixed..
Sorry this is just a bit geeky but I am surprised it isn't being analyzed by pixel peepers already.
So is this better than Witcher 3 on console ? "graphically" of course
There's a few instances where the climbing isn't linear. You can actually go up the wall in different ways and it feels so much better than the normal climbing.
Why isn't this the norm, Naughty Dog?
Witcher 3 is open world so it's not really fair to compare.So is this better than Witcher 3 on console ? "graphically" of course
So is this better than Witcher 3 on console ? "graphically" of course
I hate the way the Uncharted game does saves. Do I have to remain on the same save in order to get the "Kill 1000 enemies" trophy?
It feels like there's barely a 100 enemies in the game.
Probably for the best. That reveal trailer made it seem like a cheap revenge flick
Also, thank god for Troy Baker
LOL yes I know, none of this really matters much. But my OCD ass can't help it. So what is it GAF? When is the story in the game supposed to be taking place. It's killing me!
Just got up to chapter 8.
Fuck that is some nice grass.
And lol why does drake have a flip phone.
Guys, this might be the best stealth game I've ever played, I'm pretty top tier at it so far.
https://www.youtube.com/watch?v=ad-cXmcNaRU
Just started chapter 6.
I had seen screenshots, tons even, but I wasn't prepared for this.
Holy shit. And the IQ, no idea how they did it.