Marvel
could never
Indeed.Only complain I have with the game right now, I hope they patch in an option to disable it.
Indeed.Only complain I have with the game right now, I hope they patch in an option to disable it.
I was playing through chapter 20 when i had to call it quits last night.
So far my opinion is that uncharted 4 is a good game. But not so good as an uncharted game.
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are most people playing with the default control settings? I can't decide on aiming settings at all. Aim assist 1-10 feels all the same and the actual aim sensitivity feels strange when going between 3-5. I've tried going with aim assist 0 for a while but even on normal you tend to get swarmed a lot.
It's funny because I thought the same things but eventually I felt like UC4 is what Uncharted should've always been. Doesn't take anythign away from the original trilogy though.
My ranking: UC2 > UC4 > UC3 >UC1
U4 really sells the idea that it's time for everyone to grow up
They never did though.My 1 issue so far is the collectibles don't have descriptions making me not want to get them.
Crushing is going to have bullshit grenade spamming every 2 seconds isn't it?
I was playing through chapter 20 when i had to call it quits last night.
So far my opinion is that uncharted 4 is a good game. But not so good as an uncharted game.
To ME uncharted is a third person shooter with some light puzzles and some climbing. It was always more gears of war than tomb raider. And the story was there but not in the way of the gameplay.
Uncharted 4 is too story driven. Too many slow paced moments. There's a chapter midway through the gameIt's like if Michael Bay decided to turn a transformers flick into an oscar bait movie.where you just walk. The same could've been achieved with a 3 minute custscene.
The combat has improved yes. Weapon handling, movement feels better. But i think these huge arenas hurt the experience. It seems i'm always being shot in the back. Enemies are very good at flanking you. And as a result my screen is black and white most of the time while i try to figure out who is shooting at me.
I don't mark enemies and i avoid stealth gameplay. Marking shouldn't even be in the game. It shouldn't be necessary. Bigger is not always better. Stealth is broken because enemy AI is stupid (moderate difficulty).
Enemy types are the same as in previous games. So far and iirc there's nothing new.
There's nothing about these new bad guys that make them stand out from previous ones.
Technically and visually uncharted 4 is a masterpice. The attention to detail is outstanding.
Uncharted 4 is a GOTY contender for sure but still i am disappointed. Uncharted 2 is still my favorite.
My ranking: UC2 > UC4 > UC3 >UC1
My 1 issue so far is the collectibles don't have descriptions making me not want to get them.
Playing on Hard, up to Chapter 9 so far.
I'm enjoying the game quite a bit but I do have one fairly significant gripe. Drake takes damage too easily and as a result acrobatic maneuvers during combat are discouraged. Whenever I try to do something "cool" like swinging around on some beams to flank a group of enemies I get shot to pieces and quickly have to run to the nearest chest high wall and dip into cover to regain HP. Far too many of the combat encounters have boiled down to the most efficient way to handle things; hanging back and popping in and out of cover for a kill or two. It works but it's boring.
I think it's important to note that I'm not complaining about the game's difficulty. I have no problem with being punished for poor and overaggressive play and I haven't felt stuck on any of the combat sequences. I just feel like the game actively discourages you from using the interesting elements that are present in the majority of the combat arenas. I think a solution would be to make Drake harder to hit while you're running, swinging, rolling, etc.
Do you think that might be Naughty Dog's greater theme with this game? I don't just mean for Nate's character, but for gaming as a whole.
That it's time for games to grow up?
Two lines of thought:
Graphics
I mean, we know that Druckley intentionally made Uncharted 4's set pieces less insane than in 2 and 3, because the series would become a caricature of itself. But more importantly, I was playing the game and thinking "This shit is getting less believable because it looks so real". If Uncharted 1 was 40% cartoon, Uncharted 4 is like 15% cartoon. Those ridiculous jumps and near-deaths and survived-death-traps are looking more and more real, and you can't get away from how these things look with this level of fidelity.
So, stylistically and graphically, they're saying "this is enough. This is as ridiculous as it can go. It's time to grow up."
Stories
Plenty of games have had mature stories and well-written stories, but Naughty Dog seem to be making a point with Uncharted 4. It's not just like a send off of Nathan Drake and the supporting cast, it also feels like a send-off of this sort of game. Like they've done all they can with the bombastic third person adventure and now they're going to move on, 'grow up' into more real types of story.
I couldn't help but feel while playing UC4 that the style and ND's capabilities have really outgrown the sorts of things you're physically doing in the game. Like at one stage Drake was doing a ridiculous bit of jumping and platforming, but my mind was stuck on the really bittersweet, realistic and believable story which was motivating his every move at that point. It didn't gel perfectly - it felt like the gameplay had to go more real, more intense to match the story.
TL;DR: IDK, just spitballing, lol
Totally. It's a problem that a lot of shooters suffer from, particularly those that emphasize cover but also give you options for acrobatic movement and traversal.Similar issue playing the Uncharted Collection on Crushing last year. You are forced to play very conservatively given how immediate you are taken out when out of cover, leading to less risky and exciting maneuvers. Blind-fire becomes your friend in those games, as even poking your head up to quickly aim shots can be equally as dangerous as moving entirely out of cover.
I wanted the full challenge, but it led to a less interesting combat experience.
Playing on Hard, up to Chapter 9 so far.
I'm enjoying the game quite a bit but I do have one fairly significant gripe. Drake takes damage too easily and as a result acrobatic maneuvers during combat are discouraged. Whenever I try to do something "cool" like swinging around on some beams to flank a group of enemies I get shot to pieces and quickly have to run to the nearest chest high wall and dip into cover to regain HP. Far too many of the combat encounters have boiled down to the most efficient way to handle things; hanging back and popping in and out of cover for a kill or two. It works but it's boring.
I think it's important to note that I'm not complaining about the game's difficulty. I have no problem with being punished for poor and overaggressive play and I haven't felt stuck on any of the combat sequences. I just feel like the game actively discourages you from using the interesting elements that are present in the majority of the combat arenas. I think a solution would be to make Drake harder to hit while you're running, swinging, rolling, etc.
The main thing is that it stopped being an action game and became an action adventure game. Combat is now just one part of the whole. I think of the contrast between the late game chapters in the snow with Elena in UC2 where it seem like its just a march from one combat scenario to the next, and the little bits of traversal are just the filler you gotta do to get to the next one. The characters dont really talk to each other except how to get to the next area or watch out for that bad guy.
Compare that to the late-game chapterswith Elena in UC4, which have more varied pacing in what the player does. There are exciting combat moments yes, some of the best in the game like using the elevator and the cliffs to fight around in ch.17, or the area with all the water you can use to stealth and maneuver around all the shotgunners/grenadiers/snipers in ch.18, or the big pirate ship climax of ch.20. But that's just ONE part of it now. There's also driving around, talking about character motivations or the history of Avery. There are quiet scenes where they talk to each other about their relationship and what they need from each other. There are extended scenes of traversal/problem-solving involving elevators and broken up mansions and booby-trapped caverns.
And that's different from Uncharteds in the past, and a lot of people aren't gonna react well to that change. But I think about great action adventure movies like Raiders of the Lost Ark or Indiana Jones and the Last Crusade, and ya know...those movies aren't wall-to-wall action either. Yeah, those are the most exciting bits, but a lot of the movies are...deciphering clues to the mcguffin, scenes dedicated to the relationship dynamic between Indy and Marion/Henry Sr., exploring locations like the big Well of Souls or that crypt underneath the cathedral, or figuring out booby traps. I feel like UC4 is the closet ND has gotten to approximately the structure and feel of a a good Indiana Jones film, even if they had to shift the action focus to an adventure focus to do it.
The main thing is that it stopped being an action game and became an action adventure game. Combat is now just one part of the whole. I think of the contrast between the late game chapters in the snow with Elena in UC2 where it seem like its just a march from one combat scenario to the next, and the little bits of traversal are just the filler you gotta do to get to the next one. The characters dont really talk to each other except how to get to the next area or watch out for that bad guy.
Compare that to the late-game chapterswith Elena in UC4, which have more varied pacing in what the player does. There are exciting combat moments yes, some of the best in the game like using the elevator and the cliffs to fight around in ch.17, or the area with all the water you can use to stealth and maneuver around all the shotgunners/grenadiers/snipers in ch.18, or the big pirate ship climax of ch.20. But that's just ONE part of it now. There's also driving around, talking about character motivations or the history of Avery. There are quiet scenes where they talk to each other about their relationship and what they need from each other. There are extended scenes of traversal/problem-solving involving elevators and broken up mansions and booby-trapped caverns.
And that's different from Uncharteds in the past, and a lot of people aren't gonna react well to that change. But I think about great action adventure movies like Raiders of the Lost Ark or Indiana Jones and the Last Crusade, and ya know...those movies aren't wall-to-wall action either. Yeah, those are the most exciting bits, but a lot of the movies are...deciphering clues to the mcguffin, scenes dedicated to the relationship dynamic between Indy and Marion/Henry Sr., exploring locations like the big Well of Souls or that crypt underneath the cathedral, or figuring out booby traps. I feel like UC4 is the closet ND has gotten to approximately the structure and feel of a a good Indiana Jones film, even if they had to shift the action focus to an adventure focus to do it.
Hmm, sounds really variable to me. Like sometimes the voice actress is doing Australian, or even some variant of British. I noticed this particularly in her discussion w/ Rafe in chapter 9.
Presumably the voice actress is NOT South African, and I believe she's having trouble with consistency. It's really jumped out at me multiple times.
Edit, just checked and of course it's Laura Bailey. I've liked her a lot in other roles, so I think the issue here is just consistency, not general talent.
That's exactly what happened to me and I switched to Moderate. It's more fun that way. The enemy AI is way too accurate on Hard.
You can always hang forever on your finger tips, and so can everyone else. That's not broken logic. It's consistent. It's unrealistic but it's consistent.
I wonder what Amy Hennings thoughts are on this...
Not that we will ever know, but still....
She wouldn't bash it. Just curious what she had planned for the end of Drake v. what we got (which still is amazing).
I'd love to know as well, just for fun though, I'm completely satisfied with this game's ending.
yeah it's got the most movie-like structure to any of their games. feels like what they were trying to build towards their whole career since ps3. and it helps that the strength of detail in the setpieces and firefights such as greater debris and movement really adds to that feel.
madagascar chase was basically the mad max and indy games we deserve.
She makes everything better .
One of my favorite characters in any media really going to miss her
There was a digital foundry video the other day about how the game is a solid 30fps.... I beg to differ. There were definitely some areas very early in the game where FPS dipped (or at least felt like it dipped) well below 30.
Not enough to bother me since it only happened twice so far, but it was and felt very noticeable.
Still shocked that people are putting UC2 over UC4.
UC4>UC3>UC2>UC1
Last of Us is still my fave NG game though.