Loudninja said:I have wait until December 25th to play the full game, but no big deal
Loudninja said:I have wait until December 25th to play the full game, but no big deal
Dizzan said:I feel for you Ninja.
I will post some pics for you once I'm playing through.
What!?!?!?! I would go stir crazy!
Speevy said:When are the reviews for this game supposed to hit?
Loudninja said:IGN will have an exclusive review today
Dizzan said:Today?!?!?
I'm predicting a 9.
Do you know what time?
wotter said:
Today is Tuesday young one.
Speevy said:Tuesday, as in an hour from now or as in Tuesday's site update?
Really That put my post from yesterday to shame.Loudninja said:LOL. you are dude, the bodies always stay
kenta said:Sorry if this has been answered but I'm trying to avoid this thread as much as possible so I don't ruin the game for myself...
I thought I read on IGN that you can disable the tilt crap when throwing grenades, is that still confirmed for the full game? Because I can't seem to find the option in the demo and I sure would like to!
I'll take your word for it, thanks!Loudninja said:You do not have to use tilt
No minifish shadows!? - No sale!TTP said:Here is some fish to celebrate! (lol)
Only the big brownish ones cast shadows. I'm pretty sure those are 3D while the other small white fishes are just sprites.
kenta said:Sorry if this has been answered but I'm trying to avoid this thread as much as possible so I don't ruin the game for myself...
I thought I read on IGN that you can disable the tilt crap when throwing grenades, is that still confirmed for the full game? Because I can't seem to find the option in the demo and I sure would like to!
You can't disable it in the menu, you just aim with the right analog instead.kenta said:Sorry if this has been answered but I'm trying to avoid this thread as much as possible so I don't ruin the game for myself...
I thought I read on IGN that you can disable the tilt crap when throwing grenades, is that still confirmed for the full game? Because I can't seem to find the option in the demo and I sure would like to!
The Sphinx said:You can't disable it in the menu, you just aim with the right analog instead.
The Sphinx said:You can't disable it in the menu, you just aim with the right analog instead.
I played quite a bit of AC today on my friend's 360 today. Liked the "free running" aspect, but I could see how it would get repetitive because all the main missions are basically the same. Both games look gorgeous though.dralla said:IGN's review is tomorrow. [well, techinically it's today, but you know what I mean]
^I suggest you watch the gametrailers AC review^
quetz67 said:No minifish shadows!? - No sale!
VonGak! said:I just hope that it for once won't be about numbers but the actual review (the game reporter is partly responsible too) and that the person who creates the new thread will link to the first page of the review, not the the last page with the score.
MidgarBlowedUp said:I too was slightly disappointed with the UDF water and fishes after MGS3 water and fishes
Dizzan said:I really hope they don't reveal too much, if any of the story in any of the reviews.
I want the whole experience to be as fresh as possible. I want to be surprised.
Loudninja said:LMAO, you know that wall you have to climb down, Drake jump over it and killed himslef :lol
pswii60 said:I really love the small touches and details in the demo. Like the bird's nest with birds that fly out when you shoot near it. And the audio - listening to it with a decent 5.1 set up or headphones is a dream. A huge variety of jungle sounds that take you by surprise occasionally, rather than the repetitive audio effects of most other games.
VonGak! said:You control Drake's actions, so don't put the blame on him. ^.^
VonGak! said:You control Drake's actions, so don't put the blame on him. ^.^
EDIT:
Now that's the kind of things I want to hear more about.
BTW, cool that you got your ol' avatar back.
deepbrown said:http://www.psu.com/PSU-talks-Uncharted-with-Naughty-Dog-Co-Vice-President--a0001851-p1.php
psu talk with Christophe.
Lots of stuff about spu's and mentions that the cutscenes are pre-rendered on their ps3 engine, in order to eliminate any loading.
The demo loading is insane. Skip the cutscene right from the beginning and BOOM. So impressive.nelsonroyale said:with all talk about the graphics, Im surprised nobody talks about the loading...if the final game is like the demo...least loading...ever...its crazy coming off the horrible load times in HS
I think the load times in HS were purely to prolong the game experience. At least when restarting in the same level loading it again is completely unnecessary, no developer can really be that incompetent.nelsonroyale said:with all talk about the graphics, Im surprised nobody talks about the loading...if the final game is like the demo...least loading...ever...its crazy coming off the horrible load times in HS
Can someone post the full interview. PSU seems to be blocked by my company. Thanks in advance guys.deepbrown said:http://www.psu.com/PSU-talks-Uncharted-with-Naughty-Dog-Co-Vice-President--a0001851-p1.php
psu talk with Christophe.
Lots of stuff about spu's and mentions that the cutscenes are pre-rendered on their ps3 engine, in order to eliminate any loading.
Ha ha, that's right. I was blown away by that myself as I thought they were hiding the load times behind the cutscene. Nope, it's immediate. I know Gears of War manages to present a fully streamed experience...but it still has startup loadtimes as well as those that occur when you die. This game literally doesn't seem to require any period of loading at all and handles it on the fly. I don't know how the hell they did it.deepbrown said:The demo loading is insane. Skip the cutscene right from the beginning and BOOM. So impressive.
Here you go my friend:PistolGrip said:Can someone post the full interview. PSU seems to be block by company. Thanks in advance guys.
With Uncharted: Drake's Fortune set to release next week, PSU decided to hit up Naughty Dog for last minuet details on the technology behind the game and what makes Uncharted stand out from other titles on the market.
In our interview, we chat with Christophe Balestra, Co-President of Naughty Dog. The interview will touch base on such topics as the necessity of Blu-ray and the power of the Cell processor. So onto the interview!
PSU: How does the animation system and graphics in Drake's Fortune benefit from the Cell and SPU's?
Christophe Balestra: One of our first goals when we started Uncharted: Drake's Fortune was to push what's been done in animation for video games. We developed a brand new animation system that took full advantage of the SPU's. Nathan Drake's final animation is made of different layers like running, breathing, reloading weapons, shooting, facial expression, etc; we end up decompressing and blending up to 30 animations every frame on the SPU's. And this is just for Nathan Drake; we have a lot more than that when you add the NPC's and enemies.
PSU: The core engine for Drake's Fortune was built from the ground up. How does the engine itself come to utilize and take advantage of the PlayStation 3's core architecture and features?
Balestra: The main thing about the PlayStation 3 is the Cell processor and more specifically the SPU's. We are only using 30 percent of the power of the SPU's in Uncharted. We've been architecting a lot of our systems around this and we were able to take full advantage of that power. A big part of our systems is running on SPU's: scene bucketing, particles, physics, collision, animation, water simulation, mesh processing, path finding, etc. For our engine, the cool thing about having the SPU's is the fact we can minimize what we send to the RSX (the graphic chip), it allows us to reject unnecessary information and get the RSX to be very efficient.
PSU: Are there any specific elements, aside from graphics and animations, which could not be done on any other platforms or been a huge difficulty in accomplishing?
Balestra: One of the things I really like about the PlayStation 3 is the combination of the Blu-ray and the hard drive. Without the Blu-ray the game wouldn't have fit on a disc, for example the audio for the different languages won't fit on a DVD. We're only using the hard drive as a cache, the game doesn't need to be installed, but the fact the hard drive is on every PlayStation 3 helped our streaming technology dramatically.
We are constantly streaming animations, level data, textures, music and sounds. It would have been impossible to get this amount of data at that speed to memory without the hard drive. And of course on top of that we use the SPU's to decompress all this data on the fly.
PSU: What are some things Naughty Dog has planned for PlayStation Home?
Balestra: I can't give you specifics about our plans, but I can tell you that we are looking forward to working with the team to bring Uncharted to Home.
PSU: Any plans to introduce downloadable content in Uncharted Drake's Fortune?
Balestra: No, there is no plan as of today.
PSU: When looking at the size of games, are you happy that Sony provided Blu-ray built in with PlayStation 3? And to tag along with that, how big in Gigabytes is Uncharted currently standing at?
Balestra: As I said earlier, we couldn't have done Uncharted without the Blu-ray, at least at the quality we wanted to make it. To get such high-resolution textures and movies, a Blu-ray was indispensable to achieve the graphic quality of Uncharted. We fill the disc at 91 percent and it's optimized, meaning we don't duplicate any data. That includes all our game data, sounds, 7 spoken languages and 102 minutes of movie.
Talking about movies, I wanted to mention they are pre-render using our engine on the PlayStation 3. The only reason we did this was to eliminate any loading time before or after a movie and make our memory management easier.
PSU: Now that you are finished with Uncharted, what's next on Naughty Dog's plate?
Balestra: VACATION!!
PSU.com would like to thank Christophe for the interview, and keep in mind - Uncharted: Drake's Fortune releases November 20. Stay tuned for our review. This is a title you definitely won't want to miss!
You are gentleman and a scholar. Thank you sir.wotter said:Here you go my friend:
PSU: Any plans to introduce downloadable content in Uncharted Drake's Fortune?
Balestra: No, there is no plan as of today.
Dont they feel any responsibilty for their customers? they could as well work on DLC or on their next gamewotter said:PSU: Now that you are finished with Uncharted, what's next on Naughty Dog's plate?
Balestra: VACATION!!
TTP said:A missed opportunity IMO. This would have been perfect for episodic content.
Same goes with Ratchet & Clank: Future.
Oh well, at least Folklore does that to some degree.
quetz67 said:Dont they feel any responsibilty for their customers? they could as well work on DLC or on their next game
quetz67 said:I think the load times in HS were purely to prolong the game experience. At least when restarting in the same level loading it again is completely unnecessary, no developer can really be that incompetent.