One of the biggest first party releases to arrive on the PS3 this year, Uncharted: Drakes Fortune has had people talking for the last year, and with good reason. The game takes a polished theatrical story telling method and broadens what has been offered in the past with its gameplay. This along with the likes of Heavenly Sword have taken a turn towards a cinematic experience with movie like production qualities and game play to fit. The way the game progresses is what you have seen time and time again in the cinema, the character development and their relationships are also highlighted as a driving factor in the game which is again a refreshing change from the typical event oriented focus.
Nathan Drake is the type of guy that makes the ladies weak at the knee. His arms are tanned and his sleeves are rolled up to show off his muscular forearms. His broad back stretches the fabric of his t-shirt taut and when wet the smooth expanse of his stomach is visible rising out of the waistband of his tight jeans that clung suggestively to his thighs and his firm, tight buttocks. Tall dark and incredibly handsome, his rugged profile is enhanced by his smouldering intense gaze as he wipes the smudge of soot off his strong manly chin
.. I digress.
Drake is depicted as a real person in the way he talks, his facial expressions and his spirited response to the challenges that are thrown in his path. The story follows his quest as he follows in the footsteps of his progenitor Sir Francis Drake. He is accompanied by a very special lady Elena Fisher, she is one of the quirkiest female NPCs ever depicted in a game. She has real personality, not to say GlaDOS lacks spark, but Elena has the inklings of human flaws and eccentricities that make us who we are, she appears socially awkward at times and still maintains a healthy level of likeability. In an interview Amy Hennig (the director) said the following
Instead of getting the usual over-the-top performances you usually experience in a video game, I expect gamers will say, Wow! They seem just like real people. And thats because the performances youre seeing do come from real people
They achieved what they wanted and I am impressed.
The gameplay in Uncharted is a hybrid of an exploration come adventure game spliced with third person shooter action. The cover controls are simple and easy to use, and precision targeting is also simple with the left trigger. Blind firing is also a feature that came in handy more than once and with the shotgun is was quite effective. The mix of shooting and exploring works to engross and keep the player on their toes, I found the 3D gameplay of climbing and shooting a welcome adjustment from the typical corridor shooters of old. A sense of depth and spatial awareness also seems to have been accomplished very well, with camera angles used in combination with very realistic lighting and shadows effects, I only misjudged on the odd occasion and that was mostly because I got careless.
The graphical style is a lush/colourful take on real life. The textures, lighting and atmospheric effects are added to rich colours and high def shrubbery. The rocks in the shade are moss covered and where a fire takes place the trees are burnt and damaged, waterfalls, decaying man made structures, almost every single visual aspect has been crafted to look spectacular. There does seem to be a few issues with white pixels appearing now and again on the edge of objects, it is far less noticeable than it was on earlier builds of the game but still present in small amounts. One other thing that has changed in the development process is the amount of blood, now when you pull off that perfect blind fire crotch shot you will be greeted with a pleasant spurt of red liquid
. perfection. Explosions vary from believable (grenades) to artistically stylised black cotton wool clouds; I dont like the solid look of the smoke balls and their total opacity.
Over and above the great look of the game is the almost perfect way they have captured the natural movements of actions each of the characters perform. Running and jumping is fluid and smooth, grabbing a ledge and hanging on takes effort and appears perilous. Rolling on the ground to break the impact of a jump from height is also a nice touch. It captures human motion in an uncanny way and sets a precedence for realistic actions in games to follow.
The movie like script has a good amount of intrigue and without spoiling the story it will have to suffice to say that some parts are completely expected while others might catch you off guard (in a significant way). There were a few what the? moments as the enemies are constantly in areas that you have arrived at which up to that point appeared nigh on impenetrable to anyone other than yourself, then to find there is an easy access route. The length of the game is good and will probably be best enjoyed/savoured on the Medium or Hard difficulty setting.
Some games I want to give a score, this is one of them, it promotes gaming as an interactive adventure and an art form, broadening what is possible on a gaming platform. For this alone it deserves acknowledgement, the fact that it controls so well and is very fun just compounds this to make it a great title in gaming history. It has its flaws but its ambition and quality features far out weigh the few issues. Naughty Dog has my permission to abstain from making cartoon games in the future to concentrate on cinematic titles such as this. Dust off the PS3 and get ready to jump around.