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Uncharted |OT|

Elhandro

Member
AltogetherAndrews said:
I've played a shit ton of games in my day, and none of them have action music this good and this pulse pounding. No, not even pretentious old Halo.


The Drums man the Drums. Nothing sounds better than halo on my 5.1 system when those drums hit, I thought it was universally agreed upon that drums in Halo were far superior than anything else.

.......or maybe I just like the drums a lot. Honestly the music in this game was rather forgetable. But the game play was solid and thats what counts the most for me.

Realy, If PS3 owners dont buy this games in droves, than there really isnt any hope for the PS3 community. This game on 360 would have a broken a mil (world wide) easily last year, So if Uncharted doesnt do the equivalent I will be severly upset.
 

Timbuktu

Member
BruceLeeRoy said:
Out of curiosity what games this year has EDGE scored and have they ever given a 10 to something.

Edge gave out two 10s in as many months for Halo 3, as already mentioned, and for The Orange Box. That's the reason people doubt that SMG will get a 10, since that would make three in three months and that's a generation's worth by their standards. On the other hand, this might mean that Edge is getting looser with their scores and it'll be easier for games to score higher. On the another hand, they gave Bioshock an 8.


tanod said:
You don't have an endless flood of ammo, so you have to play conservatively.
There's no auto-aim so you have to be really precise with your targeting.
The enemies are aware of where your aiming and shooting and your location.

Those three things make the gunplay feel a lot like RE4 to me.

Don't say that. It makes me think about how RE4 Wii controls might make Uncharted better still, which is unreasonable and ludicrous proposition.
 

Lord Error

Insane For Sony
Elhandro said:
The Drums man the Drums.
I thought UDF has some really impressive use of drums actually. Not sure if that music was in the demo, but I've heard some music in one of the videos that had chillingly good sounding drums.
 
Elhandro said:
The Drums man the Drums. Nothing sounds better than halo on my 5.1 system when those drums hit, I thought it was universally agreed upon that drums in Halo were far superior than anything else.

.......or maybe I just like the drums a lot. Honestly the music in this game was rather forgetable. But the game play was solid and thats what counts the most for me.

Realy, If PS3 owners dont buy this games in droves, than there really isnt any hope for the PS3 community. This game on 360 would have a broken a mil (world wide) easily last year, So if Uncharted doesnt do the equivalent I will be severly upset.

Man you love the drums. I do like Halo music but I have never thought it was the best music ever I would take Harry Gregson Williams MGS2 theme song for more epic chills over the halo theme any day.
 

quetz67

Banned
What I noticed about combat:

- I am usually a weaksauce playing games at easy, but I had no problems finishing the demo on hard
- The enemies are more aggressive at hard, not not really more clever
- The higher the difficulty the more often they kill themselves with grenades or barrels
- What I dont like is that most enemies take 3-4 shots regardless how far away they are and how exact you aim.
 

k79

Banned
Forsete said:
About those vids.. is the frameloss due to the game, capture process or.. my PC?

Seems like its the capture process, im experiencing the same thing.If the game was like that im sure overall gamescores would be a lot lower.
 

PistolGrip

sex vacation in Guam
mintylurb said:
;< /me steals pistolgrip's magical hdtv. ;D
dd2e597787b674a9b0f7dfa42feca48f.jpg


The wonderful world of Bravias ;)
yes thats me in my tiny NYC apartment
 
I thought this was pretty awesome from eurogamers review:

In Uncharted, it's not just superior to Gears in terms of out and out detail, but brings a feel-good factor with the sheer level of environmental variety on offer. Covering the full spectrum from 'destroyed beauty' to lush, tropical jungles (and all points in between), it has the kind of action adventure template that Eidos and Crystal Dynamics must be looking at with a great deal of envy right now.

In truth, it may take years before rival brands find themselves with game engines as effortlessly capable as this one.
Truly, Uncharted is the first game I've seen to date that makes me wonder if it could be done on the Xbox 360, and as a huge admirer of the software line-up on Microsoft's system, that's saying a lot. [And it's going to get us in trouble again.
Sometimes I like to refer to gaming tourism, where just walking through the game feels like fun unto itself - and this is definitely a game that does that.

I do this over and over in just the little 15 min demo I cant imagine how much time im going to be spending just panning over the scenery.
 

mintylurb

Member
PistolGrip said:
http://www.digitaluploader.com/1/dd2e597787b674a9b0f7dfa42feca48f.jpg
The wonderful world of Bravias ;)
yes thats me in my tiny NYC apartment
I suppose it could be my tv. It's a few years old. guess I'll just have to wait until i get my new sammy hdtv ;d
 
mintylurb said:
I suppose it could be my tv. It's a few years old. guess I'll just have to wait until i get my new sammy hdtv ;d

I seriously wonder if its just peoples TV's because me, my brother, and my best friend all have new 1080p rigs a Aquos, a LG, and a Panasonic Plasma respectively. And I see pretty much no screen tearing at all.
Might be time to upgrade man.
 

PistolGrip

sex vacation in Guam
quetz67 said:
What I noticed about combat:

- I am usually a weaksauce playing games at easy, but I had no problems finishing the demo on hard

I thought it was pretty tough. You can never stand still and have to keep manuvering the enemies, flanking them and such. I never do that in shooters. Enemies usually come straight at me or just hide. These guys keep trying to flush me out.

- The enemies are more aggressive at hard, not not really more clever

Well they are already clever, flanking, throwing granades, getting down to the ground.

- The higher the difficulty the more often they kill themselves with grenades or barrels

- What I dont like is that most enemies take 3-4 shots regardless how far away they are and how exact you aim.

Try headshots. Should take them down with one shot though they are hard to pull since there is no auto aim.
.
 
PistolGrip said:
dd2e597787b674a9b0f7dfa42feca48f.jpg


The wonderful world of Bravias ;)
yes thats me in my tiny NYC apartment

Those things are so pretty.
Hey just to kind of continue to confirm my suspicions do you notice a lot of screen tearing with uncharted on your tv?
 
Elhandro said:
.......or maybe I just like the drums a lot. Honestly the music in this game was rather forgetable.

I don't care if I remember the music afterwards or not, that's not what action music is supposed to do. It's supposed to enhance the scene, and nothing else compares to Uncharted, in the games space.
 

PistolGrip

sex vacation in Guam
BruceLeeRoy said:
Those things are so pretty.
Hey just to kind of continue to confirm my suspicions do you notice a lot of screen tearing with uncharted on your tv?
No clipping/tearing at all. I actually thought people were making it up until trustworthy gaffers mentioned they saw it too.
 

Elhandro

Member
BruceLeeRoy said:
Man you love the drums. I do like Halo music but I have never thought it was the best music ever I would take Harry Gregson Williams MGS2 theme song for more epic chills over the halo theme any day.


MGS2 theme is a close second, That was great back in the day. Something MGS4 still has me questioning.

And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better.

And I still dislike the use of melee in this game. The way it animates is pretty cool but its worthless if you have ammo. Just to make my point more succint, in GeOW when you chainsaw a dude, you had a window of invunrablity. In Uncharted your still getting pegged by enemies. I know which is more releastic but as a game this pretty much breaks the melee for me.

In games like Dead to rights melee had a function, to disarm guards but really this is more just for style, unless I have missed some hidden function
 
Elhandro said:
And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better

That's just factually incorrect. Gears characters do not have more detail, unless you count paint-on detail. Uncharted does pretty much everything Gears does sans dismemberment,m and then it goes ahead and does more.

Gears is a nice looking game, but I think the memory of the game is getting to be a bit foggy. Only some days ago, I had some dude try and argue that Gears on 360 was about equal with Gears on PC, and that's just a laugh.

Elhandro said:
And I still dislike the use of melee in this game. The way it animates is pretty cool but its worthless if you have ammo. Just to make my point more succint, in GeOW when you chainsaw a dude, you had a window of invunrablity. In Uncharted your still getting pegged by enemies. I know which is more releastic but as a game this pretty much breaks the melee for me.

Gears chainsawing was ridiculous. Some weird hitbox three times the size of the character, and it was the same damned animation regardless of from which angle you attacked. Gears on PC seems to feature some improvement to the hitbox, but the animation is still the same canned deal.
 

quetz67

Banned
PistolGrip said:
I thought it was pretty tough. You can never stand still and have to keep manuvering the enemies, flanking them and such. I never do that in shooters. Enemies usually come straight at me or just hide. These guys keep trying to flush me out.


Well they are already clever, flanking, throwing granades, getting down to the ground.


Try headshots. Should take them down with one shot though they are hard to pull since there is no auto aim.
It was more observations than criticism, I love how they keep you movin

It is just that some distant enemies are too easy to kill and shots from up close dont have the impact I expect. 1 shot kill headshots are very rare, even if the target is unaware and I have tons of time to aim

btw. anybody else use the cover button rarely? I find it easier without (unless the cover is rather small)
 
AltogetherAndrews said:
That's just factually incorrect. Gears characters do not have more detail, unless you count paint-on detail. Uncharted does pretty much everything Gears does sans dismemberment,m and then it goes ahead and does more.

Gears is a nice looking game, but I think the memory of the game is getting to be a bit foggy. Only some days ago, I had some dude try and argue that Gears on 360 was about equal with Gears on PC, and that's just a laugh.

Gears is a gorgeous game no doubt but Uncharted for me anyway finally blows it out of the water. I was blown away twice by gears in the level at night when its raining and the last level on the train with the matrix-esque sentinels bearing down on you. In Uncharted I am seriously blown away by every new clearing I come into. Just being in this really dense jungle on moment and then coming out on the peak the next seeing smoke billowing way off in the distance and this unbelievable expanse of trees and mountains is just amazing.

PistolGrip said:
No clipping/tearing at all. I actually thought people were making it up until trustworthy gaffers mentioned they saw it too.

I knew it.
crappy tv's for the loss. You guys need to upgrade.

Elhandro said:
MGS2 theme is a close second, That was great back in the day. Something MGS4 still has me questioning.

Yeah I loved MGS3 but it never had anything close to as impacting for me. MGS4 of course looks to be fantastic but I havent heard any music that really stands out either.
 

Elhandro

Member
AltogetherAndrews said:
I don't care if I remember the music afterwards or not, that's not what action music is supposed to do. It's supposed to enhance the scene, and nothing else compares to Uncharted, in the games space.

You just told on yourself, if the music is well implemented, you remember the music as well as the action. Ask any fan of halo to tell you their fav sequence and the will almost always tell you it begins when this song hit. Thats what i was referring to.
 

Elhandro

Member
AltogetherAndrews said:
That's just factually incorrect. Gears characters do not have more detail, unless you count paint-on detail. Uncharted does pretty much everything Gears does sans dismemberment,m and then it goes ahead and does more.

Gears is a nice looking game, but I think the memory of the game is getting to be a bit foggy. Only some days ago, I had some dude try and argue that Gears on 360 was about equal with Gears on PC, and that's just a laugh.



Gears chainsawing was ridiculous. Some weird hitbox three times the size of the character, and it was the same damned animation regardless of from which angle you attacked. Gears on PC seems to feature some improvement to the hitbox, but the animation is still the same canned deal.

I agree, the chainsaw animation was rather long and invunrable but it was a useful part of the gameplay bc it worked and had purpose. There is no purpose to the melee in uncharted, there is no sneaking, you always have a gun and having to mash out a combo during my gun porn feels forced. I just dont think its a fit for this game but thankfully its optional.
 

tinfoilhatman

all of my posts are my avatar
quetz67 said:
btw. anybody else use the cover button rarely? I find it easier without (unless the cover is rather small)

To be honest with you this was one of my favorite things about the demo, I hate games that FORCE me to use the cover system(is Gears)

I like the Uncharted cover systems but I like the fact even more than I can use it without going into "cover mode" and just straf\duck behind the cover using the normal buttons.

That in combination with the ease of left\right handed gun switching(left stick click) makes me feel like I'm playing paintball......thats a good thing.
 

quetz67

Banned
Elhandro said:
I agree, the chainsaw animation was rather long and invunrable but it was a useful part of the gameplay bc it worked and had purpose. There is no purpose to the melee in uncharted, there is no sneaking, you always have a gun and having to mash out a combo during my gun porn feels forced. I just dont think its a fit for this game but thankfully its optional.
you always have a gun but not alway ammo. I ran out of ammo today playing it on hard and had to kill one enemy with my fists...and it worked, I seem to have pushed the right buttons
 

Sirolf

Member
PistolGrip said:
No clipping/tearing at all. I actually thought people were making it up until trustworthy gaffers mentioned they saw it too.

Same TV than PistolGrip (and actually waiting for my X3500/XBR5 to arrive) and i've no clipping/tearing too.
Bravia FTW !
 

deepbrown

Member
quetz67 said:
It was more observations than criticism, I love how they keep you movin

It is just that some distant enemies are too easy to kill and shots from up close dont have the impact I expect. 1 shot kill headshots are very rare, even if the target is unaware and I have tons of time to aim

btw. anybody else use the cover button rarely? I find it easier without (unless the cover is rather small)
I almost did a playthrough of only head shots...one hit kills. The pistol bullets stay on course very well, but with the AK it has more impact up close.
 

deepbrown

Member
PistolGrip said:
dd2e597787b674a9b0f7dfa42feca48f.jpg


The wonderful world of Bravias ;)
yes thats me in my tiny NYC apartment
You look drunk...and like you're going to fall on your equipment :lol ANd my new Samsung is lovely. And I can prove that i don't see tearing at 720p...because i could see it at 1080i!
 
Elhandro said:
You just told on yourself, if the music is well implemented, you remember the music as well as the action. Ask any fan of halo to tell you their fav sequence and the will almost always tell you it begins when this song hit. Thats what i was referring to.

No, if it's well implemented it enhances the scene as you play it. If it's a memorable scene, the music might be remembered, but it being memorable (not a difficult task in your example given how little variation there ever is from the main theme, although I suppose not everything can be Breaking Benjamin) is not in itself proof of great action music value.
 

deepbrown

Member
Elhandro said:
MGS2 theme is a close second, That was great back in the day. Something MGS4 still has me questioning.

And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better.

And I still dislike the use of melee in this game. The way it animates is pretty cool but its worthless if you have ammo. Just to make my point more succint, in GeOW when you chainsaw a dude, you had a window of invunrablity. In Uncharted your still getting pegged by enemies. I know which is more releastic but as a game this pretty much breaks the melee for me.

In games like Dead to rights melee had a function, to disarm guards but really this is more just for style, unless I have missed some hidden function
Have you downloaded the remix of one of the Uncharted tracks? It's godly. Not like the one in that vid...which I'm really looking forward to, but good all the same.
 
Elhandro said:
I agree, the chainsaw animation was rather long and invunrable but it was a useful part of the gameplay bc it worked and had purpose. There is no purpose to the melee in uncharted, there is no sneaking, you always have a gun and having to mash out a combo during my gun porn feels forced. I just dont think its a fit for this game but thankfully its optional.

You can actually sneak on guys really well.
If right after you come into the clearing where you see the smoke you immediately run for the guys they are all walking towards the ruins I managed to stealth kill all 3 without getting spotted.
 

deepbrown

Member
BruceLeeRoy said:
You can actually sneak on guys really well.
If right after you come into the clearing where you see the smoke you immediately run for the guys they are all walking towards the ruins I managed to stealth kill all 3 without getting spotted.
Yup I love that. ps. your avatar rocks.
 
Elhandro said:
In games like Dead to rights melee had a function, to disarm guards but really this is more just for style, unless I have missed some hidden function

Hmmm..

Enemies die by Melee? Check.
Enemies drop ammo / weapons from Melee? Chec.

Seems like it has some good function to me...??confused??
 

calder

Member
BruceLeeRoy said:
You can actually sneak on guys really well.
If right after you come into the clearing where you see the smoke you immediately run for the guys they are all walking towards the ruins I managed to stealth kill all 3 without getting spotted.

Nice, I could only kill 2 before being spotted. I learned early to not jump across to the pillar in the main area (where the big fight is) because they notice the birds, but while the guy walking is easy to kill quietly and the guy smoking can be neck-snapped fairly well I could never even get close to the third guy. Granted, he almost always sees me as I'm lowing the second guys corpse to the ground.... hmm I want to give that demo another try now.
 

mintylurb

Member
BruceLeeRoy said:
I knew it.
crappy tv's for the loss. You guys need to upgrade.
Hey, now. Granted, my tv(55" sony hdtv) isn't exactly new but until this I haven't noticed much screen tearing in other graphically intensive or fast action games like warhawk, ninja gaiden, etc. So, I'm not so quick to lay the blame on my tv just yet.
 

quetz67

Banned
deepbrown said:
I almost did a playthrough of only head shots...one hit kills. The pistol bullets stay on course very well, but with the AK it has more impact up close.
different experiences across the board...though I hope for more climbing than shooting I know prefer the shooting over the climbing

btw. anybody else wait for the moment where you climb some enormous cliff and Victor and Elena wait on top stating: 'About time, we used the chair lift on the other side'
 

PistolGrip

sex vacation in Guam
deepbrown said:
You look drunk...and like you're going to fall on your equipment :lol ANd my new Samsung is lovely. And I can prove that i don't see tearing at 720p...because i could see it at 1080i!
Last xmas season were happy times. Alcohol and women came and went thoughout the glorios holiday season. Even my 360 and PS3 were co-existing and my home theater system was the envy of my 2 older brothers.
 

dark10x

Digital Foundry pixel pusher
deepbrown said:
Have you downloaded the remix of one of the Uncharted tracks? It's godly. Not like the one in that vid...which I'm really looking forward to, but good all the same.
Where did you find this remix?

And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better.
Hmm, I dunno. Gears really doesn't have particularly detailed character models. They rely so heavily on those giant suits (which are easier to texture as they are not natural). The environment in Uncharted seems to be quite a bit more detailed, however, as its natural forests really require a lot more geometry. Gears looks insane, but most of its world is very angular.
 
calder said:
Nice, I could only kill 2 before being spotted. I learned early to not jump across to the pillar in the main area (where the big fight is) because they notice the birds, but while the guy walking is easy to kill quietly and the guy smoking can be neck-snapped fairly well I could never even get close to the third guy. Granted, he almost always sees me as I'm lowing the second guys corpse to the ground.... hmm I want to give that demo another try now.

Yeah that third guy is so hard after the first I just run to the pillars and wait till he goes around to the exploding barrel than I run and take out the second guy and the third guy should be walking the opposite way so then I just slowly keep sneaking up to him using cover. But it took a long time to get all 3.
 

cicatriz

Member
Elhandro said:
I agree, the chainsaw animation was rather long and invunrable but it was a useful part of the gameplay bc it worked and had purpose. There is no purpose to the melee in uncharted, there is no sneaking, you always have a gun and having to mash out a combo during my gun porn feels forced. I just dont think its a fit for this game but thankfully its optional.

Some people are trying way too hard in this thread.

Your gun doesn't always have ammo, making melee the perfect method for defending yourself.

Forced? You're fucking bat shit insane if that means melee is forced.
 

Lord Error

Insane For Sony
Elhandro said:
And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better.
You may prefer one artstyle/camera over another, but technically UDF is superior any way you look at it. The lighting + best looking fully dynamic shadows I've seen yet (Gears didn't have them at all) + more geometry + much superior animation + water stuff; on top of textures that are at the very least as detailed, and likely more so. Drake has some insane detail on him if you look for it, both textural and geometric, I doubt models in Gears are any more detailed than him.
 
Elhandro said:
MGS2 theme is a close second, That was great back in the day. Something MGS4 still has me questioning.

And Im going to have to disagree with eurogamer review, GeOW still has the graphical edge, at least for me. I think its the cheorographing of the camera and the detail in the character models are just on another level. But uncharted has wonderful use of color so I can see how most people would think its better.

And I still dislike the use of melee in this game. The way it animates is pretty cool but its worthless if you have ammo. Just to make my point more succint, in GeOW when you chainsaw a dude, you had a window of invunrablity. In Uncharted your still getting pegged by enemies. I know which is more releastic but as a game this pretty much breaks the melee for me.

In games like Dead to rights melee had a function, to disarm guards but really this is more just for style, unless I have missed some hidden function

hmmm, I dont really agree...well by the demo perhaps...art style is preference as well and they are close enough graphically to make that an issue...but if you see some of the later levels, I think Uncharted looks quite alot more impressive...like dark said, Gears levels are often built in blocks...it is a very blocky game....sure Uncharted is pretty barrely, but it has a lot more curveture...better texture detail actually, more effects, better animation...it just looks more impressive to me
 
cicatriz said:
Some people are trying way too hard in this thread.

Your gun doesn't always have ammo, making melee the perfect method for defending yourself.

Forced? You're fucking bat shit insane if that means melee is forced.

Well, you know, ammo in Gears of War is real scarce so you really have to use that canned chainsaw attack. It has a purpose.
 

PistolGrip

sex vacation in Guam
anyone try the game out with the FragFX controller?

21TZgyK6sxL._AA115_.jpg

I'm going to try it out tonight. You have to press hard on the buttons and the dpad sucks ass but it might be worth it since there is no autoaim. Then again this isnt a multiplayer deathmatch game so getting that extra bit of control wont matter much.
 
PistolGrip said:
anyone try the game out with the FragFX controller?

21TZgyK6sxL._AA115_.jpg

I'm going to try it out tonight. You have to press hard on the buttons and the dpad sucks ass but it might be worth it since there is no autoaim. Then again this isnt a multiplayer deathmatch game so getting that extra bit of control wont matter much.

I was just about to point that out.
 

PistolGrip

sex vacation in Guam
Elhandro said:
And I still dislike the use of melee in this game. The way it animates is pretty cool but its worthless if you have ammo. Just to make my point more succint, in GeOW when you chainsaw a dude, you had a window of invunrablity. In Uncharted your still getting pegged by enemies. I know which is more releastic but as a game this pretty much breaks the melee for me.
When shooting bad guys, others can hear you and you give away your stealth. When using melee you can kill a bunch of them before they even notice you were there. Of course you also have limited ammo and may have to put yourself in danger in order to get some more.
 

PistolGrip

sex vacation in Guam
BruceLeeRoy said:
I was just about to point that out.
well I have to put this thing to use since for warhawk it sucks ass mostly because of the dpad being complete sh*t at pointing diagonally.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
BruceLeeRoy said:
Gears is a gorgeous game no doubt but Uncharted for me anyway finally blows it out of the water. I was blown away twice by gears in the level at night when its raining and the last level on the train with the matrix-esque sentinels bearing down on you. In Uncharted I am seriously blown away by every new clearing I come into. Just being in this really dense jungle on moment and then coming out on the peak the next seeing smoke billowing way off in the distance and this unbelievable expanse of trees and mountains is just amazing.



I knew it.
crappy tv's for the loss. You guys need to upgrade.

I really can't wait to play this game now.
 
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