BruceLeeRoy
Banned
deepbrown said:SHank you )))))))))))))))
No prob glad you like it.
deepbrown said:SHank you )))))))))))))))
Forsete said:Urgh.. Still waiting on my copy.
VGP, you have let me down.
Some test shots Iäve taken from the demo.
Hey, at least he sounds better than Altair from Assassin's Creed (that voice DID NOT fit the game AT ALL).JB1981 said:Why is Shephard such a terrible actor, though? I could deliver my lines better than him.
I think it was clarified earlier, that you can actually do this (with right stick I think?)Spawn99 said:I would have prefered to aim my grenade with the thumbsticks.
Enemy what? AI? I think you'll hardly find anyone that agrees with that.The enemy is just terrible, but forgivable.
As Dark said, ME has to use procedural facial animation because for the amount of dialogue, that's the only way it makes sense. I think they did a pretty good job with that, can't remember if there's a game that uses that method which had it done better (HL2 maybe?). On the other hand, yeah that's not an excuse for making characters that look kinda dead, and even less for bad actor choice.JB1981 said:Fired up Mass Effect last night before bed and both this game and Heavenly Sword have kind of ruined that game for me. The characters in ME are so dead in the eyes and stilted in their animations/facial expressions. Drake and Sword have really set a new standard, as far as I'm concerned.
Spawn99 said:My review for Uncharted:]
Firewire said:But the bastards always get me with one swipe when I have to reload, and yeah I'm on hard
Robobandit said:Uncharted only froze once for me.. and it was when Drake and Elena were running from (Twist spoilers)
down the corridor. Fortunately, the start of said run was a check point so I didn't lose anything progress wise.The undead? Spaniards
Yeah, I can't imagine ANYONE slamming the AI. Quite frankly, the AI in Uncharted is among the best I've ever encountered in a game. The way they work the environment and move in on you is incredible. We saw something similar with FEAR in 2005, but this is a whole new level.Marconelly said:Enemy what? AI? I think you'll hardly find anyone that agrees with that.
msdstc said:alright just beat it on crushing. I have to say it was extremely frustrating, wasn't too difficult though. There were some parts that were literally TOO HARD, where you had to die 3 or 4 times no matter what. Right now have 40 treasures, and all the medals except the treasure ones, so that's all I have left .
edit-
I have.... questions?
dark10x said:Yeah, I can't imagine ANYONE slamming the AI. Quite frankly, the AI in Uncharted is among the best I've ever encountered in a game. The way they work the environment and move in on you is incredible. We saw something similar with FEAR in 2005, but this is a whole new level.
TheBranca18 said:My copy actually froze at that point as well.
Not mine.Markade said:Mine as well.
patsu said:Did you try swapping guns instead of reloading ? The P51 takes a long time to load
AKS said:I certainly got a surprise from the AI going into the game with past experiences of Tomb Raider and Prince of Persia in mind. I remember thinking "Man, those guys seem to be getting awfully close! Shouldn't they be settled behind cover and trade shots so I can pick them off?" You have to think quickly or you'll get rushed. The AI forces you to mix up your tactics.
Kittonwy said:The AI really forces the player to use tactics and get creative, there's really no way to cheese the AI in this game, it's great.
teepo said:if there is one thing uncharted needs is a mercenary/arcade mode. they could've added some unique enemies to this mode, like enemies wielding chainsaws, zombies, aligators or what not. would've been KILLER. still, it's never to late to incorporate ideas into a finished game.
Then I guess you'd better re-examine what the industry gives awards to.dammitmattt said:I'm not just speaking for myself, though. I'm speaking in general terms of how our industry gives out awards.
dark10x said:Man, I'm working on Chapter 19 now and the fire fights are tough. The AI is just insane at times. They really DO try to sneak up on you and kick your ass. I've never seen an AI avoid firing while they work their way up behind me. I don't know what ND did here, but they really made the enemies SEEM intelligent.
I'm going for that next.JB1981 said:The firefights get really dynamic and intense in the later stages. What I loved about them, though, was that they were never unfair. Playing on Hard is the way to go - the difficulty is perfectly balanced.
It'd be amazing if my copy cam tomorrow! I'm tracking it...I should find outBruceLeeRoy said:No prob glad you like it.
Doesn't look as gloomy on my tvForsete said:Urgh.. Still waiting on my copy.
VGP, you have let me down.
Some test shots Iäve taken from the demo.
Are you playing on Normal or Hard?dark10x said:Man, I'm working on Chapter 19 now and the fire fights are tough. The AI is just insane at times. They really DO try to sneak up on you and kick your ass. I've never seen an AI avoid firing while they work their way up behind me. I don't know what ND did here, but they really made the enemies SEEM intelligent.
Most games don't have crushing! It's BEYOND hardJustin Dailey said:One thing I really hate about crushing is it seems a bit unfair. For instance:
I had full health and was in "cover mode" behind a pillar, completely invisible to the enemy. I rolled directly from the cover position to an adjacent pillar. Somehow, the enemy picked me up in about a half secnd, mid roll and shot me in the side of my head, killing me instantly.
Frustrating to say the least.
EDIT: But that's what I get for playing on crushing!
deepbrown said:Doesn't look as gloomy on my tv
QFT...AMAZING song...just amazing.KTallguy said:I love the title theme that plays when you start the game. Epic.
Normal. :\Marconelly said:Are you playing on Normal or Hard?
Flo_Evans said:Warhawk doesn't get enough love for its visuals. For a large scale multiplayer game its pretty much unmatched.
Linkzg said:what does cartoon nathan look like?
what tv is it?Forsete said:Yeah the colours are a little off, and the shots were taken in the shadowish areas.
Looks better when I took shots of Ratchet.
http://pici.se/pictures/tpSfWsNwQ.jpg
http://pici.se/pictures/sakgmNYIr.jpg
Anyone noticed how soft Ratchets image quality is? Compare this to Uncharted or Warhawks very-very sharp IQ.
http://pici.se/pictures/sLDAZFPyN.jpg
yay!Matrix said:If anyone wants the main Drake title theme here it is,I just uploaded it...
http://rapidshare.com/files/71338372/01_Nate_s_Theme.mp3.html
Matrix said:If anyone wants the main Drake title theme here it is,I just uploaded it...
http://rapidshare.com/files/71338372/01_Nate_s_Theme.mp3.html
Justin Dailey said:Thanks...how did you record it?
(shh dont tell anyone...cause that's a bit rude. but thanks)Matrix said:I bought the song off itunes and felt like sharing it with you guys.
deepbrown said:what tv is it?
JB1981 said:The firefights get really dynamic and intense in the later stages. What I loved about them, though, was that they were never unfair. Playing on Hard is the way to go - the difficulty is perfectly balanced.
Forsete said:TV? Its a capture card.
http://www.blackmagic-design.com/products/intensity/
A few more, damn cant get enough.
PS3 is texturezilla
It's good to know that Normal difficulty offers a solid challenge. I play pretty much all games on Normal first.dark10x said:Normal. :\
I look forward to hard, though.
deepbrown said:That's my fave corner in the demo (still think your colours are all wrong...and not enough contrast)...if you go in the corner there you get a really good look at their texture layering. The wet moss, dry moss, wall...looks amazing. So amazing you could lick it.