In retrospect, it was clear right from the start. As the haunting, exotic theme of Uncharted: Drakes Fortune began to play from the moment Naughty Dogs logo flashed on screen. A theme that will come to mark the birth of a new franchise one year after the PlayStation 3s launch. It was right then and there that this game announced that it was truly special. It was just waiting for you to push the start button.
You play as Nathan Drake, a descendant of famed English explorer Sir Francis Drake. A treasure hunter in the vein of Indiana Jones, who believes that Sir Francis left behind clues to a great treasure. A hunch that turns out to be correct. Following clues in Sir Drakes diary, Nathan, along with a plucky reporter Elena and his old, down on his luck pal Sully, take off on the trail of El Dorado. The lost city of gold. Of course, its not that easy. A man looking to collect on a huge debt owed to him by Sully named Gabriel Roman is hot on the trail for the treasure as well.
Immediately, what grabs you about Uncharted is its graphics. They are absolutely gorgeous and its probably the best looking game of this console generation thus far. The game spans various locales across an island in which El Dorado is located. From lush jungles, ancient catacombs and majestic waterfalls to a towering fortress, forgotten city and much more in between. Each and every locale is presented in amazing detail from the top to the bottom. There will be many, many times where you stop and stare at the environment around you in awe. The games lighting and texture work is just second to none here.
The game-play of Uncharted has been called a mix of Tomb Raider and Gears of War which isnt too far off from the truth. Putting it that way though really feels like its selling the game short because once you get settled into the games world, neither of those games never really enter your mind. In the case of its gun-play, it really improves on what Gears brought to the table and has set the new standard in this style of combat. The game is broken up into half exploration and half gun-play with moments in which the two merge.
As Drake, you make your way through each chapter by doing pretty much whatever it takes to progress. The games first real chapter is the perfect introduction to the mechanic as you will scale walls, hand-holds and edges to move around obstacles or solve puzzles. Controlling Drake to accomplish this is quite easy but if you get too carried away jumping across ledges thinking youre Spider-Man, you will fall to your death. The real reward in this mechanic is the sheer scale of the environments you will traverse throughout the game. This aspect really does take you back to when Tomb Raider was first released. The feeling of scale that game first presented us with as Lara leapt from platform to platform (and sometimes landing head first on the ground below) barely making each jump by the skin of her teeth. Uncharted takes that feeling and brings it into this generation with sexy results.
The action in the game revolves around a cover system made famous by Gears of War one year earlier. As Drake stumbles across various hired goons, all hell breaks loose and you must find cover to figure out how to deal with the situation. You can stick Drake to different types of cover such as large pillars, smaller boxes, stones and more. From there, you can move him freely from one side to the other, lean him out over the edge, pop out to aim and shoot, blind fire, or leap out or around said cover to change positions. As the game progresses, you will be able to pick up progressively more powerful weapons. Starting with your trusty 9mm, you are able to equip one large weapon (shotguns, AK-47s, etc), one small weapon (9mm, revolver, etc), and grenades.
Using cover wisely is the name of the game as your opponents will be doing the same. The classic pulp adventure nameless bad guys will use their own cover, flush you out with grenades and use teamwork to flank you and gain the angles in which you shoot you down. Even on normal difficulty, the game will present itself as a challenge to most players as the AI is very crafty in using the environment against you. On hard and above, they can be downright brutal in their execution and success in hunting you down.
When an enemy gets too close, you have the option of resorting to fisticuffs to down them with a selection of timing based melee combos. Theres a variety of them based on your relationship to the goon and to the environment including a Brutal Combo (as well as a satisfying Gunslinger Combo) which nets you more ammo. However, you must be careful when you want to take it to melee range, as you will be leaving yourself out in the open to gun fire. Not to mention your enemy will try to take you down as well. In short, on normal and above (I havent played on easy) the games AI is smart, resourceful, and challenging. Never cheap.
While the vast majority of the game is made up of these two aspects, there are times where Uncharted will present a different type of game-play sequence to break things up a bit. There is a thrilling car chase through the dense jungle that left me saying holy crap! to myself as well as a couple of jet-ski sections in which you navigate through a flooded city to progress farther, shooting down explosive barrels and baddies along your way. The second jet-ski section is far less enjoyable than the first as you find yourself controlling an unwieldy machine through adverse conditions. The combination of which might have you pulling out some hair depending how quickly you manage to get a hang of the controls. There are also some random QTEs (Quick Time Events) thrown around here and there with no warning as to when they will come up. Thankfully, they are few and far between.
After you become accustomed to the games graphical prowess and the game-play, it will be the little things that catch your eye next. Specifically, its animation system. Drake has a ton of different animations for every situation hes thrown into. He will react to being shot at in different ways, he will approach cover differently, he will jump, hang, run, climb and even go up and down stairs differently as the game goes on. His animations depend on how his relationship to the environment is at that point in time. If you dive into cover and plant yourself against the edge of a wall, his stance will differ than if you approached the same wall from the middle. If you make a jump and your timing is a bit off, he could end up making the jump just barely, hanging on with one hand as compared to landing cleaner. Theres just simply too many different looks Drake will give you throughout the game to count. All of which to their part to pull you completely into the game.
Finally, an oft overlooked aspect to a game is its sound design. This is not the case with Uncharted. This games sound design is second to none with only Mass Effects design coming close to touching it. Coming through in DTS 5.1 surround sound, every sound effect comes to life crisp and clear. From the subtle environmental sounds in the tropical jungles (birds, leaves, water and more), the sound effects of the guns (the best sounding guns in any game, ever), to the exotic beauty of the games soundtrack, everything sounds so good its hard to believe. In addition, the game uses every single channel to its fullest. It could be that waterfall you just passed still lingering in the back channels, a gun shot from your left, some bad guys talking idle chit-chat echoing through the hall to your right, or an explosion rocking the subwoofer. This is the type of sound Ive been waiting for in my games. It forms a space around you telling your ears you are here. Its awesome.
Uncharted does feature some wrinkles here and there. Depending on your take, these could be big or small. However, they are worth pointing out. In a couple of chapters there is some texture pop-in (the game rendering the basic look first, then all of the complete textures), usually at the beginning. Some people have reported the same when you view some of the optional treasures you find throughout the game. The problem is usually very quickly resolved as the effect lasts maybe five seconds tops.
There is also some screen tearing here and there, usually when you move the camera back and forth. Not all the time of course, but it can be noticeable at times. Naughty Dog was actually asked about this and stated that if it was a choice between a steady frame-rate and some screen tearing or an unsteady frame-rate and no tearing, they will take the tearing. I find myself agreeing here as the games frame-rate is rock steady and the tearing really is kept to a minimum.
Combined with some random, out of nowhere, QTEs that will probably cause some people a cheap death and a potential curse-laden jet-ski level, these make up the flaws of the game. Personally, the technical problems were really so minor and so few that I wasnt bothered one bit by them. The QTEs did annoy me a bit and the jet-ski thing was a pain in the butt until you realize the secret (hint: speed through the level and just shoot with R1. Elena will auto-aim the rest). If only one chapter out of twenty-two was sub-par while the rest kicked ass, Ill take it.
Uncharted does share one other thing with Gears of War besides the cover mechanic. Both came out at a time in their systems life when they really needed it. Like the 360s first year, the PS3 has suffered with the stigma of having nothing to play despite some good quality games hitting the system. At this time last year, 360 fans cried out finally! as Gears somehow justified the systems existence. Now, at the end of the PlayStation 3s first year, Uncharted comes out and does the same. It undeniably takes the crown for the best looking console game ever and it has the game-play to back it up.
This game will go on to become the next wonderful franchise for Naughty Dog as all of their hard work has payed off in spades. There is so much packed into this game that upon its completion, you will want to start it right back up on the next difficulty level to see how good you really are. With a wealth of hidden goodies to collect and options to unlock (the more secret treasure you find throughout the game, the more bonuses you unlock such as making of
features and on the fly game-play options like mirror world), there is a good amount of replay value to be had.
Uncharted: Drakes Fortune is a technically superb game and more importantly, a game with tons of personality and just plain fun to play. Nathan Drake is the best new character to be introduced this year or even in the past five years. His supporting cast is lively and they all play off each other with a fun, pulp humor sort of way. Through the story full of mystery and little plot twists, you will become attached to the cast and hope to see them again soon. I usually do not wish for sequels right away. I like to see some space in between projects so that when a franchise is revisited, it will be fresh and not seem like more of the same. With that being said, I want more. I want it now. I wanted it as soon as I saw the credits roll. So, to tide me over, I restarted immediately on hard.
I dont know if I can pay any higher compliment to a game than that.